1 |
if (ambushed == 0) |
2 |
{ |
3 |
scr_ambushscr_ambushfunction scr_ambush()
{
with (obj_writer)
instance_destroy();
with (obj_face)
instance_destroy();
global.charturn = 3;
global.mnfight = 1;
global.myfight = -1;
with (obj_monsterparent)
ambushed = 1;
} (); |
4 |
ambushed = 1; |
5 |
} |
6 |
if (global.monster[myself] == 1) |
7 |
{ |
8 |
if (scr_isphasescr_isphasefunction scr_isphase(arg0)
{
__isphase = 0;
if (arg0 == "menu" && global.myfight == 0)
__isphase = 1;
if (arg0 == "acting" && global.myfight == 3)
__isphase = 1;
if (arg0 == "victory" && global.myfight == 7)
__isphase = 1;
if (arg0 == "attack" || arg0 == "fight")
{
if (global.myfight == 1)
__isphase = 1;
}
if (arg0 == "spell" || arg0 == "item")
{
if (global.myfight == 4)
__isphase = 1;
}
if (arg0 == "enemytalk" || arg0 == "balloon")
{
if (global.mnfight == 1)
__isphase = 1;
}
if (arg0 == "enemyattack" || arg0 == "bullets")
{
if (global.mnfight == 2)
__isphase = 1;
}
return __isphase;
} ("enemytalk") && talked == 0) |
9 |
{ |
10 |
global.typer = 50; |
11 |
if (checkreact == true) |
12 |
{ |
13 |
checkreact = false; |
14 |
msgsetloc(0, Face 2Boss!Delay 11 Don't listen to that!Delay 11 That's the wrong ACT!!Delay 11 The wrong ACT!!Delay 11Wait for inputClose Message"\\M2Boss^1! Don't listen to&that^1! That's the wrong&ACT!^1! The wrong ACT!^1!/%", "obj_dojo_spareenemy_slash_Step_0_gml_19_0" ); |
15 |
} |
16 |
else if (sparecon == 1) |
17 |
{ |
18 |
msgsetloc(0, Ohhhh, boss, you're sparing me!?Wait for inputClose Message"Ohhhh, boss,&you're sparing&me!?/%", "obj_dojo_spareenemy_slash_Step_0_gml_23_0" ); |
19 |
} |
20 |
else if (pacifycon == 1) |
21 |
{ |
22 |
msgsetloc(0, You did it, Boss! Delay 11If you can manage to SPARE enemies right away...Wait for input"You did it, Boss!^1&If you can manage to SPARE enemies right away.../", "obj_dojo_spareenemy_slash_Step_0_gml_27_0" ); |
23 |
msgnextloc(Battles will go a lot faster! That's all!Wait for inputClose Message"Battles will go&a lot faster!&That's all!/%", "obj_dojo_spareenemy_slash_Step_0_gml_28_0" ); |
24 |
} |
25 |
else if (battlestate == 0) |
26 |
{ |
27 |
msgsetloc(0, Boss!Wait for input"Boss!/", "obj_dojo_spareenemy_slash_Step_0_gml_32_0" ); |
28 |
msgnextloc(You can ACT and SPARE on the same turn!Wait for input"You can ACT&and SPARE on&the same turn!/", "obj_dojo_spareenemy_slash_Step_0_gml_33_0" ); |
29 |
msgnextloc(If you know Kris's ACT will give an enemy 100% mercy...Wait for input"If you know Kris's&ACT will give an&enemy 100`% mercy.../", "obj_dojo_spareenemy_slash_Step_0_gml_34_0" ); |
30 |
msgnextloc(SPARE them on the same turn with Susie or Ralsei!Wait for inputClose Message"SPARE them on&the same turn&with Susie&or Ralsei!/%", "obj_dojo_spareenemy_slash_Step_0_gml_35_0" ); |
31 |
battlestate = 1; |
32 |
} |
33 |
else if (battlestate <= 1) |
34 |
{ |
35 |
global.battlemsg[0] = stringsetloc(* Jigsaw Joe looks vulnerable to ACTING and SPARING on the same turn."* Jigsaw Joe looks vulnerable to ACTING and SPARING on the same turn.", "obj_dojo_spareenemy_slash_Step_0_gml_40_0" ); |
36 |
if (sparecon == -1) |
37 |
{ |
38 |
if (beardcount < 99) |
39 |
beardcount++; |
40 |
msgsetsubloc(0, "\\M2Ah!! It's my&~1 o'clock shadow!/%", string(beardcount), "obj_dojo_spareenemy_slash_Step_0_gml_44_0"); |
41 |
sparecon = 0; |
42 |
} |
43 |
else if (global.mercymod[myself] > 0) |
44 |
{ |
45 |
scr_mercyaddscr_mercyaddfunction scr_mercyadd(arg0, arg1)
{
global.mercymod[arg0] += arg1;
if (global.mercymod[arg0] < 0)
global.mercymod[arg0] = 0;
if (global.mercymod[arg0] >= 100)
global.mercymod[arg0] = 100;
var _playsound = 1;
if (arg1 <= 0)
_playsound = 0;
if (i_ex(obj_dmgwriter))
{
with (obj_dmgwriter)
{
if (type == 5)
_playsound = 0;
}
}
if (_playsound)
{
var _pitch = 0.8;
if (arg1 < 99)
_pitch = 1;
if (arg1 <= 50)
_pitch = 1.2;
if (arg1 <= 25)
_pitch = 1.4;
snd_play_x(snd_mercyadd, 0.8, _pitch);
}
__mercydmgwriter = instance_create(global.monsterx[arg0], (global.monstery[arg0] + 20) - (global.hittarget[arg0] * 20), obj_dmgwriter);
__mercydmgwriter.damage = arg1;
__mercydmgwriter.type = 5;
global.hittarget[arg0]++;
} (myself, -global.mercymod[myself]); |
46 |
shaved = false; |
47 |
msgsetloc(0, Face 1* Jigsaw Joe's stubble regrew!Wait for inputClose Message"\\M1* Jigsaw Joe's stubble regrew!/%", "obj_dojo_spareenemy_slash_Step_0_gml_51_0" ); |
48 |
scr_battletext_default(); |
49 |
sparecon = -1; |
50 |
} |
51 |
else |
52 |
{ |
53 |
msgsetloc(0, Boss!Delay 11 You gotta ACT and SPARE on the same turn!Wait for inputClose Message"Boss^1!&You gotta ACT&and SPARE on&the same turn!/%", "obj_dojo_spareenemy_slash_Step_0_gml_56_0" ); |
54 |
} |
55 |
} |
56 |
else if (battlestate == 2) |
57 |
{ |
58 |
global.battlemsg[0] = stringsetloc(* Jigsaw Joe looks like he could use a bedtime story."* Jigsaw Joe looks like he could use a bedtime story.", "obj_dojo_spareenemy_slash_Step_0_gml_60_0" ); |
59 |
global.mercymod[myself] = 0; |
60 |
msgsetloc(0, Face 2WAIT A SECOND!!! Delay 11I got something else to remind you of!Wait for input"\\M2WAIT A SECOND!!!^1&I got something else&to remind you of!/", "obj_dojo_spareenemy_slash_Step_0_gml_63_0" ); |
61 |
msgnextloc(Face 0Boss!Wait for input"\\M0Boss!/", "obj_dojo_spareenemy_slash_Step_0_gml_64_0" ); |
62 |
msgnextloc(It works the same with making an enemy TIRED!Wait for input"It works the&same with making&an enemy TIRED!/", "obj_dojo_spareenemy_slash_Step_0_gml_65_0" ); |
63 |
msgnextloc(If an ACT will make an enemy TIRED...Wait for input"If an ACT&will make an&enemy TIRED.../", "obj_dojo_spareenemy_slash_Step_0_gml_66_0" ); |
64 |
if (global.tension >= 40) |
65 |
{ |
66 |
msgnextloc(Use Ralsei's PACIFY right away!Wait for inputClose Message"Use Ralsei's PACIFY&right away!/%", "obj_dojo_spareenemy_slash_Step_0_gml_67_0" ); |
67 |
} |
68 |
else |
69 |
{ |
70 |
msgnextloc(Use Ralsei's PACIFY right away!Wait for input"Use Ralsei's PACIFY&right away!/", "obj_dojo_spareenemy_slash_Step_0_gml_74_0" ); |
71 |
msgnextloc(Of course, PACIFY is MAGIC, so you'll need TP.Wait for input"Of course, PACIFY is MAGIC,&so you'll need TP./", "obj_dojo_spareenemy_slash_Step_0_gml_75_0" ); |
72 |
msgnextloc(Spend a turn DEFENDING to gain TP if you have to, boss!Wait for inputClose Message"Spend a turn&DEFENDING to gain TP&if you have to, boss!/%", "obj_dojo_spareenemy_slash_Step_0_gml_76_0" ); |
73 |
} |
74 |
battlestate = 3; |
75 |
global.actactor[myself][1] = 2; |
76 |
global.actname[myself][1] = stringsetloc(SleepyStory"SleepyStory", "obj_dojo_spareenemy_slash_Step_0_gml_70_0" ); |
77 |
global.actdesc[myself][1] = " "; |
78 |
global.actsimul[myself][1] = 1; |
79 |
} |
80 |
else if (battlestate == 3) |
81 |
{ |
82 |
if (global.monsterstatus[myself] == 1) |
83 |
{ |
84 |
pacifycon = -1; |
85 |
global.monstercomment[myself] = stringsetloc("", "obj_dojo_spareenemy_slash_Step_0_gml_79_0"); |
86 |
global.monsterstatus[myself] = 0; |
87 |
image_speed *= 2; |
88 |
msgsetloc(0, * Jigsaw Joe drank coffee!Delay 11 Jigsaw Joe stopped being TIRED!Wait for inputClose Message"* Jigsaw Joe drank coffee^1! Jigsaw Joe stopped being TIRED!/%", "obj_dojo_spareenemy_slash_Step_0_gml_82_0" ); |
89 |
scr_battletext_default(); |
90 |
} |
91 |
else |
92 |
{ |
93 |
pacifycon = 0; |
94 |
if (global.tension < 40 && pacifycon != -2) |
95 |
msgsetloc(0, Boss!Delay 11 If you don't have the TP to use PACIFY,Delay 11 DEFENDing will give you TP!Wait for inputClose Message"Boss^1! If you don't&have the TP to use&PACIFY^1, DEFENDing&will give you TP!/%", "obj_dojo_spareenemy_slash_Step_0_gml_89_0" ); |
96 |
else |
97 |
msgsetloc(0, Boss!Delay 11 You're putting me to SLEEP!Delay 11 I mean, you AREN'T!Delay 11 Make me TIRED and PACIFY me, boss!Wait for inputClose Message"Boss^1! You're putting me&to SLEEP^1! I mean, you&AREN'T^1! Make me TIRED&and PACIFY me, boss!/%", "obj_dojo_spareenemy_slash_Step_0_gml_91_0" ); |
98 |
} |
99 |
} |
100 |
else |
101 |
{ |
102 |
msgsetloc(0, Boss!!Wait for inputClose Message"Boss!!/%", "obj_dojo_spareenemy_slash_Step_0_gml_95_0" ); |
103 |
} |
104 |
if (sparecon != -1 && pacifycon != -1) |
105 |
scr_enemyblconscr_enemyblconfunction scr_enemyblcon(arg0, arg1, arg2)
{
if (arg2 == 0)
{
mywriter = instance_create(arg0, arg1, obj_writer);
return mywriter;
}
if (arg2 == 1)
{
myblcon = instance_create(arg0, arg1, obj_battleblcon);
return myblcon;
}
if (arg2 == 2)
{
myblcon = instance_create(arg0, arg1, obj_battleblcon);
myblcon.sprite_index = spr_battleblcon_v;
return myblcon;
}
if (arg2 == 3)
{
myblcon = instance_create(arg0, arg1, obj_battleblcon);
myblcon.sprite_index = spr_battleblcon_long;
return myblcon;
}
if (arg2 == 4)
{
myblcon = instance_create(arg0, arg1, obj_battleblcon);
myblcon.sprite_index = spr_battleblcon_clubs;
myblcon.image_index = 0;
myblcon.image_speed = 0;
return myblcon;
}
if (arg2 == 5)
{
myblcon = instance_create(arg0, arg1, obj_battleblcon);
myblcon.sprite_index = spr_battleblcon_clubs;
myblcon.image_index = 1;
myblcon.image_speed = 0;
return myblcon;
}
if (arg2 == 6)
{
myblcon = instance_create(arg0, arg1, obj_battleblcon);
myblcon.sprite_index = spr_battleblcon_clubs;
myblcon.image_index = 2;
myblcon.image_speed = 0;
return myblcon;
}
if (arg2 == 7)
{
myblcon = instance_create(arg0, arg1, obj_battleblcon);
myblcon.sprite_index = spr_battleblcon_long_r;
myblcon.image_index = 2;
myblcon.image_speed = 0;
return myblcon;
}
if (arg2 == 8)
{
myblcon = instance_create(arg0, arg1, obj_battleblcon);
myblcon.sprite_index = spr_battleblcon_long_tall;
return myblcon;
}
if (arg2 == 10)
{
myblcon = instance_create(arg0, arg1, obj_battleblcon);
myblcon.sprite_index = spr_battleblcon_long;
myblcon.auto_length = 1;
return myblcon;
}
} (x - 10, y + 30, 10); |
106 |
if (pacifycon == -1) |
107 |
talked = -1; |
108 |
else |
109 |
talked = 1; |
110 |
talktimer = 0; |
111 |
} |
112 |
if (talked == -1 && scr_isphasescr_isphasefunction scr_isphase(arg0)
{
__isphase = 0;
if (arg0 == "menu" && global.myfight == 0)
__isphase = 1;
if (arg0 == "acting" && global.myfight == 3)
__isphase = 1;
if (arg0 == "victory" && global.myfight == 7)
__isphase = 1;
if (arg0 == "attack" || arg0 == "fight")
{
if (global.myfight == 1)
__isphase = 1;
}
if (arg0 == "spell" || arg0 == "item")
{
if (global.myfight == 4)
__isphase = 1;
}
if (arg0 == "enemytalk" || arg0 == "balloon")
{
if (global.mnfight == 1)
__isphase = 1;
}
if (arg0 == "enemyattack" || arg0 == "bullets")
{
if (global.mnfight == 2)
__isphase = 1;
}
return __isphase;
} ("enemytalk")) |
113 |
{ |
114 |
if (talktimer < 15) |
115 |
talktimer++; |
116 |
else if (!instance_exists(obj_writer)) |
117 |
talked = 0; |
118 |
} |
119 |
if (talked == 1 && scr_isphasescr_isphasefunction scr_isphase(arg0)
{
__isphase = 0;
if (arg0 == "menu" && global.myfight == 0)
__isphase = 1;
if (arg0 == "acting" && global.myfight == 3)
__isphase = 1;
if (arg0 == "victory" && global.myfight == 7)
__isphase = 1;
if (arg0 == "attack" || arg0 == "fight")
{
if (global.myfight == 1)
__isphase = 1;
}
if (arg0 == "spell" || arg0 == "item")
{
if (global.myfight == 4)
__isphase = 1;
}
if (arg0 == "enemytalk" || arg0 == "balloon")
{
if (global.mnfight == 1)
__isphase = 1;
}
if (arg0 == "enemyattack" || arg0 == "bullets")
{
if (global.mnfight == 2)
__isphase = 1;
}
return __isphase;
} ("enemytalk")) |
120 |
{ |
121 |
rtimer = 0; |
122 |
if (talktimer < 15) |
123 |
talktimer++; |
124 |
if (!instance_exists(obj_writer) && talktimer >= 15) |
125 |
{ |
126 |
global.flag[20 manual_face_sprite] = 0; |
127 |
if (sparecon == -1) |
128 |
{ |
129 |
talked = 0; |
130 |
exit; |
131 |
} |
132 |
if (sparecon == 1) |
133 |
{ |
134 |
sparecon = 0; |
135 |
scr_fakesparescr_fakesparefunction scr_fakespare()
{
spareanim = instance_create(x, y, obj_fakespare);
spareanim.sprite_index = sprite_index;
spareanim.sprite_index = sparedsprite;
spareanim.image_index = 0;
spareanim.image_xscale = image_xscale;
spareanim.image_yscale = image_yscale;
spareanim.original = self;
visible = false;
} (); |
136 |
battlestate = 2; |
137 |
fakespare = 1; |
138 |
alarm[0] = 90; |
139 |
talked = 0; |
140 |
global.mnfight = 8; |
141 |
global.mercymod[myself] = 0; |
142 |
} |
143 |
else if (pacifycon == 1) |
144 |
{ |
145 |
scr_spareanimscr_spareanimfunction scr_spareanim()
{
spareanim = instance_create(x, y, obj_spareanim);
spareanim.sprite_index = sprite_index;
spareanim.sprite_index = sparedsprite;
spareanim.image_index = 0;
spareanim.image_xscale = image_xscale;
spareanim.image_yscale = image_yscale;
} (); |
146 |
scr_recruitscr_recruitfunction scr_recruit()
{
if (recruitable == 1 && global.flag[61 disable_recruiting] == 0)
{
if (global.flag[global.monstertype[myself] + 600] >= 0 (None) && global.flag[global.monstertype[myself] + 600] < 1 && recruitcount > 0)
{
if (recruitcount == -1)
{
scr_recruit_info(global.monstertype[myself]);
recruitcount = _recruitcount;
}
global.flag[global.monstertype[myself] + 600] += 1 Enemy (placeholder/G-BODY) / recruitcount;
if (global.flag[global.monstertype[myself] + 600] > 1)
global.flag[global.monstertype[myself] + 600] = 1 Enemy (placeholder/G-BODY);
snd_play(snd_sparkle_gem);
_recruitanim = instance_create(global.monsterx[myself], global.monstery[myself] - 40, obj_recruitanim);
_recruitanim.firstnumber = round(global.flag[global.monstertype[myself] + 600] / (1 / recruitcount));
_recruitanim.secondnumber = recruitcount;
}
}
} (); |
147 |
scr_monsterdefeatscr_monsterdefeatfunction scr_monsterdefeat()
{
if (global.monster[myself] == 1)
{
global.monstergold[3] += global.monstergold[myself];
global.monsterexp[3] += global.monsterexp[myself];
global.monster[myself] = 0;
if (global.flag[51 + myself] == 0)
{
global.flag[51 + myself] = 2;
if (global.monsterhp[myself] <= 0)
global.flag[51 + myself] = 1;
}
if (global.flag[51 + myself] == 1)
{
global.flag[40 violences] += 1;
if (fatal == 1)
global.flag[44 kills]++;
}
if (global.flag[51 + myself] == 2)
global.flag[41 spares] += 1;
if (global.flag[51 + myself] == 3)
global.flag[42 pacifies] += 1;
if (global.flag[51 + myself] == 5)
global.flag[43 autosusie_violences] += 1;
if (global.flag[51 + myself] == 6)
{
global.flag[45 freezes] += 1;
global.monstergold[3] += 24;
}
if ( scr_monsterpop() == 0)
{
_amt_add = 0;
_frozened = 0;
_violenced = 0;
_spared = 0;
_pacified = 0;
for (d_i = 0; d_i < 3; d_i += 1)
{
if (global.flag[51 + d_i] != 0)
_amt_add += 1;
if (global.flag[51 + d_i] == 1)
_violenced += 1;
if (global.flag[51 + d_i] == 2)
_spared += 1;
if (global.flag[51 + d_i] == 3)
_pacified += 1;
if (global.flag[51 + d_i] == 6)
_frozened += 1;
}
if (_frozened > 0)
global.flag[50 last_encounter_end] = 6;
if (_pacified > 0)
global.flag[50 last_encounter_end] = 3;
if (_spared > 0)
global.flag[50 last_encounter_end] = 2;
if (_violenced > 0)
global.flag[50 last_encounter_end] = 1;
if (_frozened > 0)
{
if (_pacified > 0 || _violenced > 0 || _spared > 0)
global.flag[50 last_encounter_end] = 1;
}
if ( global.flag[50 last_encounter_end] == 6)
global.flag[926 iceshocked_encounters]++;
if ( global.flag[54 encounter_pointer] != 0)
{
global.flag[ global.flag[54 encounter_pointer]] = global.flag[50 last_encounter_end];
global.flag[54 encounter_pointer] = 0;
}
}
event_user(11);
}
} (); |
148 |
instance_destroy(); |
149 |
scr_mnendturnscr_mnendturnfunction scr_mnendturn()
{
if (global.char[0] == 2)
sus = 0;
if (global.char[1] == 2)
sus = 1;
if (global.char[2] == 2)
sus = 2;
techwon = 0;
if ( scr_monsterpop() == 0)
techwon = 1;
if ( global.flag[39 dojo_abort?] == 1)
techwon = 1;
if (techwon == 1)
scr_wincombat();
if (techwon == 0)
{
with (obj_battlecontroller)
{
messagepriority = -1;
attackpriority = -1;
}
scr_battlecursor_memory_reset();
global.mnfight = 0;
global.myfight = 0;
global.bmenuno = 0;
global.charturn = 0;
skip = 0;
for (i = 0; i < 3; i += 1)
{
global.hittarget[i] = 0;
with (global.charinstance[i])
tu = 0;
hptarget = global.char[i];
if (global.char[i] != 0 && global.hp[hptarget] <= 0)
{
healamt = ceil(global.maxhp[hptarget] / 8);
dmgwr = instance_create(global.charinstance[i].x, (global.charinstance[i].y + global.charinstance[i].myheight) - 24, obj_dmgwriter);
with (dmgwr)
{
delay = 1;
type = 3;
}
dmgwr.damage = scr_heal(i, healamt);
if (global.hp[hptarget] >= 1)
{
with (dmgwr)
specialmessage = 4;
}
}
}
if (global.charmove[0] == 0 || global.charauto[global.char[0]] == 1)
global.charturn = 1;
if (global.charturn == 1)
{
if (global.charmove[1] == 0 || global.charauto[global.char[1]] == 1)
global.charturn = 2;
}
if (global.charturn == 2)
{
if (global.charmove[2] == 0 || global.charauto[global.char[2]] == 1)
skip = 1;
}
for (i = 0; i < 3; i += 1)
{
global.acting[i] = 0;
global.actingsingle[i] = 0;
global.actingsimul[i] = 0;
global.actingtarget[i] = 0;
global.temptension[i] = global.tension;
global.charspecial[i] = 0;
global.targeted[i] = 0;
global.charaction[i] = 0;
global.faceaction[i] = 0;
global.monsterattackname[i] = " ";
}
global.currentactingchar = 0;
with (obj_monsterparent)
{
attacked = 0;
talked = 0;
acting = 0;
actingsus = 0;
actingral = 0;
actingnoe = 0;
}
if (skip == 1)
{
if (global.char[0] == 2 && global.charauto[2] == 1)
{
global.acting[0] = 1;
global.myfight = 3;
}
scr_endturn();
}
for (i = 0; i < 12; i += 1)
{
for (j = 0; j < 3; j += 1)
tempitem[i][j] = global.item[i];
}
}
... (); |
150 |
with (obj_darkener) |
151 |
darken = 0; |
152 |
} |
153 |
else |
154 |
{ |
155 |
with (obj_darkener) |
156 |
darken = 0; |
157 |
scr_mnendturnscr_mnendturnfunction scr_mnendturn()
{
if (global.char[0] == 2)
sus = 0;
if (global.char[1] == 2)
sus = 1;
if (global.char[2] == 2)
sus = 2;
techwon = 0;
if ( scr_monsterpop() == 0)
techwon = 1;
if ( global.flag[39 dojo_abort?] == 1)
techwon = 1;
if (techwon == 1)
scr_wincombat();
if (techwon == 0)
{
with (obj_battlecontroller)
{
messagepriority = -1;
attackpriority = -1;
}
scr_battlecursor_memory_reset();
global.mnfight = 0;
global.myfight = 0;
global.bmenuno = 0;
global.charturn = 0;
skip = 0;
for (i = 0; i < 3; i += 1)
{
global.hittarget[i] = 0;
with (global.charinstance[i])
tu = 0;
hptarget = global.char[i];
if (global.char[i] != 0 && global.hp[hptarget] <= 0)
{
healamt = ceil(global.maxhp[hptarget] / 8);
dmgwr = instance_create(global.charinstance[i].x, (global.charinstance[i].y + global.charinstance[i].myheight) - 24, obj_dmgwriter);
with (dmgwr)
{
delay = 1;
type = 3;
}
dmgwr.damage = scr_heal(i, healamt);
if (global.hp[hptarget] >= 1)
{
with (dmgwr)
specialmessage = 4;
}
}
}
if (global.charmove[0] == 0 || global.charauto[global.char[0]] == 1)
global.charturn = 1;
if (global.charturn == 1)
{
if (global.charmove[1] == 0 || global.charauto[global.char[1]] == 1)
global.charturn = 2;
}
if (global.charturn == 2)
{
if (global.charmove[2] == 0 || global.charauto[global.char[2]] == 1)
skip = 1;
}
for (i = 0; i < 3; i += 1)
{
global.acting[i] = 0;
global.actingsingle[i] = 0;
global.actingsimul[i] = 0;
global.actingtarget[i] = 0;
global.temptension[i] = global.tension;
global.charspecial[i] = 0;
global.targeted[i] = 0;
global.charaction[i] = 0;
global.faceaction[i] = 0;
global.monsterattackname[i] = " ";
}
global.currentactingchar = 0;
with (obj_monsterparent)
{
attacked = 0;
talked = 0;
acting = 0;
actingsus = 0;
actingral = 0;
actingnoe = 0;
}
if (skip == 1)
{
if (global.char[0] == 2 && global.charauto[2] == 1)
{
global.acting[0] = 1;
global.myfight = 3;
}
scr_endturn();
}
for (i = 0; i < 12; i += 1)
{
for (j = 0; j < 3; j += 1)
tempitem[i][j] = global.item[i];
}
}
... (); |
158 |
} |
159 |
} |
160 |
} |
161 |
if (global.mnfight == 8) |
162 |
exit; |
163 |
} |
164 |
if (global.myfight == 3) |
165 |
{ |
166 |
xx = __view_get(e__VW.XView, 0); |
167 |
yy = __view_get(e__VW.YView, 0); |
168 |
if (acting == 1 && actcon == 0) |
169 |
{ |
170 |
actcon = 1; |
171 |
msgsetloc(0, * JIGSAW JOE - Beat him up to earn his life savings!Wait for inputClose Message"* JIGSAW JOE - Beat him up to earn his life savings!/%", "obj_dojo_spareenemy_slash_Step_0_gml_177_0" ); |
172 |
checkreact = true; |
173 |
scr_battletext_default(); |
174 |
} |
175 |
if (acting == 2 && actcon == 0 && battlestate < 2) |
176 |
{ |
177 |
shavesprite = scr_act_charspritescr_act_charspritefunction scr_act_charsprite(arg0, arg1, arg2, arg3)
{
_charactor = arg0;
_charinstance = obj_herokris;
if (_charactor == "noelle")
{
_charinstance = obj_heronoelle;
_charnum = 4;
}
if (_charactor == "ralsei")
{
_charinstance = obj_heroralsei;
_charnum = 3;
}
if (_charactor == "susie")
{
_charinstance = obj_herosusie;
_charnum = 2;
}
if (_charactor == "kris")
{
_charinstance = obj_herokris;
_charnum = 1;
}
__returnvalue = _charactsprite[_charnum];
if (i_ex(_charinstance))
{
with (_charinstance)
{
image_alpha = 0;
state = 0;
global.faceaction[myself] = 0;
}
_charactsprite[_charnum] = scr_dark_marker(_charinstance.x, _charinstance.y, arg1);
with (_charactsprite[_charnum])
{
depth = 20 - (__view_get(e__VW.YView, 0) / 40);
scr_oflash();
if (arg2 > 0 && arg3 == 0)
scr_animate(0, 0, arg2);
if (arg2 > 0 && arg3 == 1)
image_speed = arg2;
a = scr_afterimage();
a.hspeed = 2.5;
a.depth = depth + 1;
b = scr_afterimage();
b.image_alpha = 0.6;
b.hspeed = 5;
b.depth = depth + 2;
}
__returnvalue = _charactsprite[_charnum];
}
return __returnvalue;
}
enum e__VW
{
XView,
YView,
WView,
HView,
Angle,
HBorder,
VBorder,
HSpeed,
VSpeed,
Object,
Visible,
XPort,
YPort,
WPort,
HPort,
Camera,
SurfaceID
} ("kris", spr_krisb_attackready, 0, 0); |
178 |
msgsetloc(0, * (You shaved Jigsaw Joe's stubble!)Wait for inputClose Message"* (You shaved Jigsaw Joe's stubble!)/%", "obj_dojo_spareenemy_slash_Step_0_gml_187_0" ); |
179 |
scr_battletext_default(); |
180 |
actcon = 2; |
181 |
} |
182 |
if (acting == 2 && actcon == 0 && battlestate >= 2) |
183 |
{ |
184 |
msgsetloc(0, * Susie told the enemy a bedtime story about beating them up! Delay 11* The enemy became TIRED!Wait for inputClose Message"* Susie told the enemy a bedtime story about beating them up!^1&* The enemy became TIRED!/%", "obj_dojo_spareenemy_slash_Step_0_gml_195_0" ); |
185 |
image_speed /= 2; |
186 |
snd_play(snd_hypnosis); |
187 |
scr_battletext_default(); |
188 |
actcon = 1; |
189 |
scr_monster_make_tiredscr_monster_make_tiredfunction scr_monster_make_tired(arg0)
{
global.monstercomment[arg0] = stringsetloc( (Tired)"(Tired)", "scr_monster_make_tired_slash_scr_monster_make_tired_gml_1_0" );
global.monsterstatus[arg0] = 1;
} (myself); |
190 |
} |
191 |
if (acting == 1 && actconsus == 1) |
192 |
{ |
193 |
msgsetloc(0, * Susie acted!Wait for inputClose Message"* Susie acted!/%", "obj_dojograzeenemy_slash_Step_0_gml_97_0" ); |
194 |
scr_battletext_default(); |
195 |
actcon = 1; |
196 |
actconsus = 0; |
197 |
} |
198 |
if (acting == 1 && actconral == 1) |
199 |
{ |
200 |
msgsetloc(0, * Ralsei acted!Wait for inputClose Message"* Ralsei acted!/%", "obj_dojograzeenemy_slash_Step_0_gml_106_0" ); |
201 |
scr_battletext_default(); |
202 |
actcon = 1; |
203 |
actconral = 0; |
204 |
} |
205 |
if (actcon == 2 && !instance_exists(obj_writer)) |
206 |
{ |
207 |
actcon = 3; |
208 |
with (shavesprite) |
209 |
{ |
210 |
sprite_index = spr_krisb_attack; |
211 |
scr_animatescr_animatefunction scr_animate(arg0, arg1, arg2)
{
__animator = instance_create(x, y, obj_animator);
__animator.target = id;
__animator.initframe = arg0;
__animator.endframe = arg1;
__animator.fake_image_speed = arg2;
return __animator;
} (0, 0, 1); |
212 |
} |
213 |
alarm[2] = 20;gml_Object_obj_dojo_spareenemy_Alarm_2.gmlalarm[3] = 20;
alarm[1] = 40;
scr_mercyadd(myself, 100);
snd_play_pitch(snd_damage, 1.5);
image_speed = 0;
shaved = true;
global.flag[20 manual_face_sprite] = 0;
sparedsprite = spr_npc_puzzlepiece_shaved_frown;
hurtsprite = spr_npc_puzzlepiece_shock2_shaved;
var _yy = y + ((siner % 1) * 2);
instance_create(x + 22, _yy + 32, obj_dojo_shaveeffect);
instance_create(x + 46, _yy + 32, obj_dojo_shaveeffect);
instance_create(x + 24, _yy + 34, obj_dojo_shaveeffect);
instance_create(x + 28, _yy + 34, obj_dojo_shaveeffect);
instance_create(x + 32, _yy + 34, obj_dojo_shaveeffect);
instance_create(x + 36, _yy + 34, obj_dojo_shaveeffect);
instance_create(x + 40, _yy + 34, obj_dojo_shaveeffect);
instance_create(x + 44, _yy + 34, obj_dojo_shaveeffect);
instance_create(x + 26, _yy + 36, obj_dojo_shaveeffect);
instance_create(x + 42, _yy + 36, obj_dojo_shaveeffect);
instance_create(x + 30, _yy + 38, obj_dojo_shaveeffect);
instance_create(x + 34, _yy + 38, obj_dojo_shaveeffect);
instance_create(x + 38, _yy + 38, obj_dojo_shaveeffect);
list = ds_list_create();
with (obj_dojo_shaveeffect)
ds_list_add(other.list, self);
ds_list_shuffle(list);
for (i = 0; i < ds_list_size(list); i++)
{
var _item = ds_list_find_value(list, i);
_item.sparkle_timer = ((i * -1) + irandom(2)) - 5;
}
ds_list_destroy(list); |
214 |
snd_play_pitch(snd_laz_c, 1.5); |
215 |
image_speed = 0; |
216 |
var _cut = instance_create(x + 34, y + 38, obj_animation); |
217 |
_cut.sprite_index = spr_attack_cut1; |
218 |
_cut.image_xscale = 0.25; |
219 |
_cut.image_yscale = 0.25; |
220 |
_cut.depth = depth - 1; |
221 |
_cut.image_speed = 1/3; |
222 |
} |
223 |
if (actcon == 1 && !instance_exists(obj_writer)) |
224 |
scr_nextactscr_nextactfunction scr_nextact()
{
global.acting[0] = 0;
global.acting[1] = 0;
global.acting[2] = 0;
global.actingsingle[global.currentactingchar] = 0;
__minstance = global.monsterinstance[global.actingtarget[global.currentactingchar]];
with (__minstance)
{
acting = 0;
actcon = 0;
actconsus = 0;
actconral = 0;
actconnoe = 0;
}
var singleactcomplete = 0;
while (global.currentactingchar < 3)
{
global.currentactingchar++;
if (global.currentactingchar < 3)
{
if (global.actingsingle[global.currentactingchar] == 1)
{
__minstance = global.monsterinstance[global.actingtarget[global.currentactingchar]];
if (global.char[global.currentactingchar] == 2)
{
with (__minstance)
actconsus = 1;
if (global.actingsimul[global.currentactingchar] == 0)
singleactcomplete = 1;
break;
}
if (global.char[global.currentactingchar] == 3)
{
with (__minstance)
actconral = 1;
if (global.actingsimul[global.currentactingchar] == 0)
singleactcomplete = 1;
break;
}
if (global.char[global.currentactingchar] == 4)
{
with (__minstance)
actconnoe = 1;
if (global.actingsimul[global.currentactingchar] == 0)
singleactcomplete = 1;
break;
}
}
}
}
if (global.currentactingchar >= 3)
{
with (obj_monsterparent)
{
acting = 0;
actingsus = 0;
actingral = 0;
actingnoe = 0;
}
global.currentactingchar = 0;
scr_attackphase();
}
else if (!singleactcomplete)
{
scr_act_simul();
}
} (); |
225 |
} |
226 |
|
227 |
enum e__VW |
228 |
{ |
229 |
XView, |
230 |
YView, |
231 |
WView, |
232 |
HView, |
233 |
Angle, |
234 |
HBorder, |
235 |
VBorder, |
236 |
HSpeed, |
237 |
VSpeed, |
238 |
Object, |
239 |
Visible, |
240 |
XPort, |
241 |
YPort, |
242 |
WPort, |
243 |
HPort, |
244 |
Camera, |
245 |
SurfaceID |
246 |
} |