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1
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function scr_mercyaddscr_mercyadd
function scr_mercyadd(arg0, arg1)
{
global.mercymod[arg0] += arg1;
if (global.mercymod[arg0] < 0)
global.mercymod[arg0] = 0;
if (global.mercymod[arg0] >= 100)
global.mercymod[arg0] = 100;
var _playsound = 1;
if (arg1 <= 0)
_playsound = 0;
if (i_ex(obj_dmgwriter))
{
with (obj_dmgwriter)
{
if (type == 5)
_playsound = 0;
}
}
if (_playsound)
{
var _pitch = 0.8;
if (arg1 < 99)
_pitch = 1;
if (arg1 <= 50)
_pitch = 1.2;
if (arg1 <= 25)
_pitch = 1.4;
snd_play_x(snd_mercyadd, 0.8, _pitch);
}
__mercydmgwriter = instance_create(global.monsterx[arg0], (global.monstery[arg0] + 20) - (global.hittarget[arg0] * 20), obj_dmgwriter);
__mercydmgwriter.damage = arg1;
__mercydmgwriter.type = 5;
global.hittarget[arg0]++;
} (arg0, arg1)
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2
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{
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3
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global.mercymod[arg0] += arg1;
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4
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if (global.mercymod[arg0] < 0)
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5
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global.mercymod[arg0] = 0;
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6
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if (global.mercymod[arg0] >= 100)
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7
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global.mercymod[arg0] = 100;
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8
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var _playsound = 1;
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9
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if (arg1 <= 0)
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10
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_playsound = 0;
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11
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if (i_ex(obj_dmgwriter))
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12
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{
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13
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with (obj_dmgwriter)
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14
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{
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15
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if (type == 5)
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16
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_playsound = 0;
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17
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}
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18
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}
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19
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if (_playsound)
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20
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{
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21
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var _pitch = 0.8;
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22
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if (arg1 < 99)
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23
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_pitch = 1;
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24
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if (arg1 <= 50)
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25
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_pitch = 1.2;
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26
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if (arg1 <= 25)
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27
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_pitch = 1.4;
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28
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snd_play_x(snd_mercyadd, 0.8, _pitch);
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29
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}
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30
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__mercydmgwriter = instance_create(global.monsterx[arg0], (global.monstery[arg0] + 20) - (global.hittarget[arg0] * 20), obj_dmgwriter);
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31
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__mercydmgwriter.damage = arg1;
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32
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__mercydmgwriter.type = 5;
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33
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global.hittarget[arg0]++;
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34
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}
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