|
1
|
function scr_recruit_infoscr_recruit_info
function scr_recruit_info(arg0)
{
_recruitcount = 1;
_sprite = spr_darkconfigbt;
_spritex = 0;
_spritey = 0;
_imagespeed = 0;
_name = stringsetloc(Known Quantity "Known Quantity ", "scr_recruit_info_slash_scr_recruit_info_gml_10_0" ) + string(arg0);
_desc = stringsetloc(It is known."It is known.", "scr_recruit_info_slash_scr_recruit_info_gml_11_0" );
_like = " ";
_dislike = " ";
_chapter = 0;
_level = 0;
_attack = 0;
_defense = 0;
_element = " ";
_dialogueboxes = 1;
_dialogue[0] = stringsetloc(Close MessageClose Message"%%", "scr_recruit_info_slash_scr_recruit_info_gml_22_0" );
_placeable = 1;
switch (arg0)
{
case 5:
_sprite = spr_diamond_overworld;
_name = stringsetloc(Rudinn"Rudinn", "scr_recruit_info_slash_scr_recruit_info_gml_29_0" );
_desc = stringsetloc(Said to be someone's best friend, but maybe not. Shine on, you lazy diamond!"Said to be someone's best friend, but maybe not. Shine on, you lazy diamond!", "scr_recruit_info_slash_scr_recruit_info_gml_30_0" );
_like = stringsetloc(Shiny Things"Shiny Things", "scr_recruit_info_slash_scr_recruit_info_gml_31_0" );
_dislike = stringsetloc(Effort"Effort", "scr_recruit_info_slash_scr_recruit_info_gml_32_0" );
_chapter = 1;
_level = 2;
_attack = 4;
_defense = 5;
_element = stringsetloc(JEWEL"JEWEL", "scr_recruit_info_slash_scr_recruit_info_gml_37_0" );
_dialogue[0] = stringsetloc(* Hey,Delay 11 boss!Delay 11 I'll have a Dark Candy Starfait!Wait for inputClose Message"* Hey^1, boss^1! I'll have a Dark Candy Starfait!/%", "scr_recruit_info_slash_scr_recruit_info_gml_38_0" );
break;
case 6:
_sprite = spr_heartenemy_overworld;
_name = stringsetloc(Hathy"Hathy", "scr_recruit_info_slash_scr_recruit_info_gml_43_0" );
_desc = stringsetloc(A heart with a big heart. Always supporting others with her bullets."A heart with a big heart. Always supporting others with her bullets.", "scr_recruit_info_slash_scr_recruit_info_gml_44_0" );
_like = stringsetloc(Lip Gloss"Lip Gloss", "scr_recruit_info_slash_scr_recruit_info_gml_45_0" );
_dislike = stringsetloc(Drama"Drama", "scr_recruit_info_slash_scr_recruit_info_gml_46_0" );
_chapter = 1;
_level = 2;
_attack = 4;
_defense = 5;
_element = stringsetloc(HEART"HEART", "scr_recruit_info_slash_scr_recruit_info_gml_51_0" );
_dialogue[0] = stringsetloc(* (Hathy is going to order a heart-foam latte.)Wait for inputClose Message"* (Hathy is going to order a heart-foam latte.)/%", "scr_recruit_info_slash_scr_recruit_info_gml_52_0" );
break;
case 11:
_sprite = spr_ponman_idle;
_name = stringsetloc(Ponman"Ponman", "scr_recruit_info_slash_scr_recruit_info_gml_57_0" );
_desc = stringsetloc(A simple organism that takes life one square at a time."A simple organism that takes life one square at a time.", "scr_recruit_info_slash_scr_recruit_info_gml_58_0" );
_like = stringsetloc(Sleeping"Sleeping", "scr_recruit_info_slash_scr_recruit_info_gml_59_0" );
_dislike = stringsetloc(Moving Backwards"Moving Backwards", "scr_recruit_info_slash_scr_recruit_info_gml_60_0" );
_chapter = 1;
_level = 3;
_attack = 4;
_defense = 5;
_element = stringsetloc(ORDER"ORDER", "scr_recruit_info_slash_scr_recruit_info_gml_65_0" );
_dialogue[0] = stringsetloc(* (Looks like it wants to osmose some flavorful cubes.)Wait for inputClose Message"* (Looks like it wants to osmose some flavorful cubes.)/%", "scr_recruit_info_slash_scr_recruit_info_gml_66_0" );
break;
case 13:
_sprite = spr_npc_rabbick_clean;
_name = stringsetloc(Rabbick"Rabbick", "scr_recruit_info_slash_scr_recruit_info_gml_71_0" );
_desc = stringsetloc(A real dust bunny. Known to play dirty, but loves to play clean."A real dust bunny. Known to play dirty, but loves to play clean.", "scr_recruit_info_slash_scr_recruit_info_gml_72_0" );
_like = stringsetloc(Dusty Places"Dusty Places", "scr_recruit_info_slash_scr_recruit_info_gml_73_0" );
_dislike = stringsetloc(Vacuum"Vacuum", "scr_recruit_info_slash_scr_recruit_info_gml_74_0" );
_chapter = 1;
_level = 4;
_attack = 4;
_defense = 5;
_element = stringsetloc(RABBIT:DUST"RABBIT:DUST", "scr_recruit_info_slash_scr_recruit_info_gml_79_0" );
_dialogue[0] = stringsetloc(* (Looks like it wants to be dabbed with rubbing alcohol.)Wait for inputClose Message"* (Looks like it wants to be dabbed with rubbing alcohol.)/%", "scr_recruit_info_slash_scr_recruit_info_gml_80_0" );
break;
case 14:
_sprite = spr_blockguy_spared;
_name = stringsetloc(Bloxer"Bloxer", "scr_recruit_info_slash_scr_recruit_info_gml_85_0" );
_desc = stringsetloc(A shape changing fighter. Ironically, blocking is not its forte."A shape changing fighter. Ironically, blocking is not its forte.", "scr_recruit_info_slash_scr_recruit_info_gml_86_0" );
_like = stringsetloc(Cross-Trainers"Cross-Trainers", "scr_recruit_info_slash_scr_recruit_info_gml_87_0" );
_dislike = stringsetloc(Formal Shoewear"Formal Shoewear", "scr_recruit_info_slash_scr_recruit_info_gml_88_0" );
_chapter = 1;
_level = 4;
_attack = 4;
_defense = 5;
_element = stringsetloc(FIGHT"FIGHT", "scr_recruit_info_slash_scr_recruit_info_gml_93_0" );
_dialogue[0] = stringsetloc(* Everything tastes better with a normally-shaped body!Wait for inputClose Message"* Everything tastes better with a normally-shaped body!/%", "scr_recruit_info_slash_scr_recruit_info_gml_94_0" );
break;
case 15:
_sprite = spr_jigsawry_spared;
_name = stringsetloc(Jigsawry"Jigsawry", "scr_recruit_info_slash_scr_recruit_info_gml_99_0" );
_desc = stringsetloc(It cries tears of joy that you are its boss."It cries tears of joy that you are its boss.", "scr_recruit_info_slash_scr_recruit_info_gml_100_0" );
_like = stringsetloc(Fitting In"Fitting In", "scr_recruit_info_slash_scr_recruit_info_gml_101_0" );
_dislike = stringsetloc(Susie's Ax"Susie's Ax", "scr_recruit_info_slash_scr_recruit_info_gml_102_0" );
_chapter = 1;
_level = 1;
_attack = 4;
_defense = 5;
_element = stringsetloc(MOUSE:PUZZ"MOUSE:PUZZ", "scr_recruit_info_slash_scr_recruit_info_gml_107_0" );
_dialogue[0] = stringsetloc(* Lemonade? ...Delay 11 Please.Wait for inputClose Message"* Lemonade? ..^1. Please./%", "scr_recruit_info_slash_scr_recruit_info_gml_108_0" );
break;
case 20:
_sprite = spr_joker_main;
... (arg0)
|
|
2
|
{
|
|
3
|
_recruitcount = 1;
|
|
4
|
_sprite = spr_darkconfigbt;
|
|
5
|
_spritex = 0;
|
|
6
|
_spritey = 0;
|
|
7
|
_imagespeed = 0;
|
|
8
|
_name = stringsetloc(Known Quantity "Known Quantity ", "scr_recruit_info_slash_scr_recruit_info_gml_10_0" ) + string(arg0);
|
|
9
|
_desc = stringsetloc(It is known."It is known.", "scr_recruit_info_slash_scr_recruit_info_gml_11_0" );
|
|
10
|
_like = " ";
|
|
11
|
_dislike = " ";
|
|
12
|
_chapter = 0;
|
|
13
|
_level = 0;
|
|
14
|
_attack = 0;
|
|
15
|
_defense = 0;
|
|
16
|
_element = " ";
|
|
17
|
_dialogueboxes = 1;
|
|
18
|
_dialogue[0] = stringsetloc(Close MessageClose Message"%%", "scr_recruit_info_slash_scr_recruit_info_gml_22_0" );
|
|
19
|
_placeable = 1;
|
|
20
|
switch (arg0)
|
|
21
|
{
|
|
22
|
case 5:
|
|
23
|
_sprite = spr_diamond_overworld;
|
|
24
|
_name = stringsetloc(Rudinn"Rudinn", "scr_recruit_info_slash_scr_recruit_info_gml_29_0" );
|
|
25
|
_desc = stringsetloc(Said to be someone's best friend, but maybe not. Shine on, you lazy diamond!"Said to be someone's best friend, but maybe not. Shine on, you lazy diamond!", "scr_recruit_info_slash_scr_recruit_info_gml_30_0" );
|
|
26
|
_like = stringsetloc(Shiny Things"Shiny Things", "scr_recruit_info_slash_scr_recruit_info_gml_31_0" );
|
|
27
|
_dislike = stringsetloc(Effort"Effort", "scr_recruit_info_slash_scr_recruit_info_gml_32_0" );
|
|
28
|
_chapter = 1;
|
|
29
|
_level = 2;
|
|
30
|
_attack = 4;
|
|
31
|
_defense = 5;
|
|
32
|
_element = stringsetloc(JEWEL"JEWEL", "scr_recruit_info_slash_scr_recruit_info_gml_37_0" );
|
|
33
|
_dialogue[0] = stringsetloc(* Hey,Delay 11 boss!Delay 11 I'll have a Dark Candy Starfait!Wait for inputClose Message"* Hey^1, boss^1! I'll have a Dark Candy Starfait!/%", "scr_recruit_info_slash_scr_recruit_info_gml_38_0" );
|
|
34
|
break;
|
|
35
|
case 6:
|
|
36
|
_sprite = spr_heartenemy_overworld;
|
|
37
|
_name = stringsetloc(Hathy"Hathy", "scr_recruit_info_slash_scr_recruit_info_gml_43_0" );
|
|
38
|
_desc = stringsetloc(A heart with a big heart. Always supporting others with her bullets."A heart with a big heart. Always supporting others with her bullets.", "scr_recruit_info_slash_scr_recruit_info_gml_44_0" );
|
|
39
|
_like = stringsetloc(Lip Gloss"Lip Gloss", "scr_recruit_info_slash_scr_recruit_info_gml_45_0" );
|
|
40
|
_dislike = stringsetloc(Drama"Drama", "scr_recruit_info_slash_scr_recruit_info_gml_46_0" );
|
|
41
|
_chapter = 1;
|
|
42
|
_level = 2;
|
|
43
|
_attack = 4;
|
|
44
|
_defense = 5;
|
|
45
|
_element = stringsetloc(HEART"HEART", "scr_recruit_info_slash_scr_recruit_info_gml_51_0" );
|
|
46
|
_dialogue[0] = stringsetloc(* (Hathy is going to order a heart-foam latte.)Wait for inputClose Message"* (Hathy is going to order a heart-foam latte.)/%", "scr_recruit_info_slash_scr_recruit_info_gml_52_0" );
|
|
47
|
break;
|
|
48
|
case 11:
|
|
49
|
_sprite = spr_ponman_idle;
|
|
50
|
_name = stringsetloc(Ponman"Ponman", "scr_recruit_info_slash_scr_recruit_info_gml_57_0" );
|
|
51
|
_desc = stringsetloc(A simple organism that takes life one square at a time."A simple organism that takes life one square at a time.", "scr_recruit_info_slash_scr_recruit_info_gml_58_0" );
|
|
52
|
_like = stringsetloc(Sleeping"Sleeping", "scr_recruit_info_slash_scr_recruit_info_gml_59_0" );
|
|
53
|
_dislike = stringsetloc(Moving Backwards"Moving Backwards", "scr_recruit_info_slash_scr_recruit_info_gml_60_0" );
|
|
54
|
_chapter = 1;
|
|
55
|
_level = 3;
|
|
56
|
_attack = 4;
|
|
57
|
_defense = 5;
|
|
58
|
_element = stringsetloc(ORDER"ORDER", "scr_recruit_info_slash_scr_recruit_info_gml_65_0" );
|
|
59
|
_dialogue[0] = stringsetloc(* (Looks like it wants to osmose some flavorful cubes.)Wait for inputClose Message"* (Looks like it wants to osmose some flavorful cubes.)/%", "scr_recruit_info_slash_scr_recruit_info_gml_66_0" );
|
|
60
|
break;
|
|
61
|
case 13:
|
|
62
|
_sprite = spr_npc_rabbick_clean;
|
|
63
|
_name = stringsetloc(Rabbick"Rabbick", "scr_recruit_info_slash_scr_recruit_info_gml_71_0" );
|
|
64
|
_desc = stringsetloc(A real dust bunny. Known to play dirty, but loves to play clean."A real dust bunny. Known to play dirty, but loves to play clean.", "scr_recruit_info_slash_scr_recruit_info_gml_72_0" );
|
|
65
|
_like = stringsetloc(Dusty Places"Dusty Places", "scr_recruit_info_slash_scr_recruit_info_gml_73_0" );
|
|
66
|
_dislike = stringsetloc(Vacuum"Vacuum", "scr_recruit_info_slash_scr_recruit_info_gml_74_0" );
|
|
67
|
_chapter = 1;
|
|
68
|
_level = 4;
|
|
69
|
_attack = 4;
|
|
70
|
_defense = 5;
|
|
71
|
_element = stringsetloc(RABBIT:DUST"RABBIT:DUST", "scr_recruit_info_slash_scr_recruit_info_gml_79_0" );
|
|
72
|
_dialogue[0] = stringsetloc(* (Looks like it wants to be dabbed with rubbing alcohol.)Wait for inputClose Message"* (Looks like it wants to be dabbed with rubbing alcohol.)/%", "scr_recruit_info_slash_scr_recruit_info_gml_80_0" );
|
|
73
|
break;
|
|
74
|
case 14:
|
|
75
|
_sprite = spr_blockguy_spared;
|
|
76
|
_name = stringsetloc(Bloxer"Bloxer", "scr_recruit_info_slash_scr_recruit_info_gml_85_0" );
|
|
77
|
_desc = stringsetloc(A shape changing fighter. Ironically, blocking is not its forte."A shape changing fighter. Ironically, blocking is not its forte.", "scr_recruit_info_slash_scr_recruit_info_gml_86_0" );
|
|
78
|
_like = stringsetloc(Cross-Trainers"Cross-Trainers", "scr_recruit_info_slash_scr_recruit_info_gml_87_0" );
|
|
79
|
_dislike = stringsetloc(Formal Shoewear"Formal Shoewear", "scr_recruit_info_slash_scr_recruit_info_gml_88_0" );
|
|
80
|
_chapter = 1;
|
|
81
|
_level = 4;
|
|
82
|
_attack = 4;
|
|
83
|
_defense = 5;
|
|
84
|
_element = stringsetloc(FIGHT"FIGHT", "scr_recruit_info_slash_scr_recruit_info_gml_93_0" );
|
|
85
|
_dialogue[0] = stringsetloc(* Everything tastes better with a normally-shaped body!Wait for inputClose Message"* Everything tastes better with a normally-shaped body!/%", "scr_recruit_info_slash_scr_recruit_info_gml_94_0" );
|
|
86
|
break;
|
|
87
|
case 15:
|
|
88
|
_sprite = spr_jigsawry_spared;
|
|
89
|
_name = stringsetloc(Jigsawry"Jigsawry", "scr_recruit_info_slash_scr_recruit_info_gml_99_0" );
|
|
90
|
_desc = stringsetloc(It cries tears of joy that you are its boss."It cries tears of joy that you are its boss.", "scr_recruit_info_slash_scr_recruit_info_gml_100_0" );
|
|
91
|
_like = stringsetloc(Fitting In"Fitting In", "scr_recruit_info_slash_scr_recruit_info_gml_101_0" );
|
|
92
|
_dislike = stringsetloc(Susie's Ax"Susie's Ax", "scr_recruit_info_slash_scr_recruit_info_gml_102_0" );
|
|
93
|
_chapter = 1;
|
|
94
|
_level = 1;
|
|
95
|
_attack = 4;
|
|
96
|
_defense = 5;
|
|
97
|
_element = stringsetloc(MOUSE:PUZZ"MOUSE:PUZZ", "scr_recruit_info_slash_scr_recruit_info_gml_107_0" );
|
|
98
|
_dialogue[0] = stringsetloc(* Lemonade? ...Delay 11 Please.Wait for inputClose Message"* Lemonade? ..^1. Please./%", "scr_recruit_info_slash_scr_recruit_info_gml_108_0" );
|
|
99
|
break;
|
|
100
|
case 20:
|
|
101
|
_sprite = spr_joker_main;
|
|
102
|
_name = stringsetloc(JEVIL"JEVIL", "scr_recruit_info_slash_scr_recruit_info_gml_113_0" );
|
|
103
|
_desc = stringsetloc(An agent of CHAOS, he became DEVILSKNIFE to the pocket."An agent of CHAOS, he became DEVILSKNIFE to the pocket.", "scr_recruit_info_slash_scr_recruit_info_gml_114_0" );
|
|
104
|
_like = stringsetloc(CHAOS"CHAOS", "scr_recruit_info_slash_scr_recruit_info_gml_115_0" );
|
|
105
|
_dislike = stringsetloc(BOREDOM"BOREDOM", "scr_recruit_info_slash_scr_recruit_info_gml_116_0" );
|
|
106
|
_chapter = 1;
|
|
107
|
_level = stringsetloc(???"???", "scr_recruit_info_slash_scr_recruit_info_gml_118_0" );
|
|
108
|
_attack = 10;
|
|
109
|
_defense = 5;
|
|
110
|
_element = stringsetloc(CHAOS:CHAOS"CHAOS:CHAOS", "scr_recruit_info_slash_scr_recruit_info_gml_121_0" );
|
|
111
|
_dialogue[0] = stringsetloc("", "scr_recruit_info_slash_scr_recruit_info_gml_122_0");
|
|
112
|
_placeable = 0;
|
|
113
|
break;
|
|
114
|
case 22:
|
|
115
|
_sprite = spr_diamond_knight_overworld;
|
|
116
|
_name = stringsetloc(Rudinn Ranger"Rudinn Ranger", "scr_recruit_info_slash_scr_recruit_info_gml_128_0" );
|
|
117
|
_desc = stringsetloc(Obsessed with ranger shows, it lets everyone know it's better than Rudinn."Obsessed with ranger shows, it lets everyone know it's better than Rudinn.", "scr_recruit_info_slash_scr_recruit_info_gml_129_0" );
|
|
118
|
_like = stringsetloc(Sucking Up"Sucking Up", "scr_recruit_info_slash_scr_recruit_info_gml_130_0" );
|
|
119
|
_dislike = stringsetloc(Show Getting Taped Over"Show Getting Taped Over", "scr_recruit_info_slash_scr_recruit_info_gml_131_0" );
|
|
120
|
_chapter = 1;
|
|
121
|
_level = 5;
|
|
122
|
_attack = 4;
|
|
123
|
_defense = 5;
|
|
124
|
_element = stringsetloc(JEWEL:BLADE"JEWEL:BLADE", "scr_recruit_info_slash_scr_recruit_info_gml_136_0" );
|
|
125
|
_dialogue[0] = stringsetloc(* Boss...? You're treating me...? Oh,Delay 11 you shouldn't have!Delay 11 (smile)Wait for inputClose Message"* Boss...? You're treating me...? Oh^1, you shouldn't have^1! (smile)/%", "scr_recruit_info_slash_scr_recruit_info_gml_137_0" );
|
|
126
|
break;
|
|
127
|
case 23:
|
|
128
|
_sprite = spr_hathyx_overworld;
|
|
129
|
_name = stringsetloc(Head Hathy"Head Hathy", "scr_recruit_info_slash_scr_recruit_info_gml_142_0" );
|
|
130
|
_desc = stringsetloc(Although stronger than Hathy, seems to have fewer friends."Although stronger than Hathy, seems to have fewer friends.", "scr_recruit_info_slash_scr_recruit_info_gml_143_0" );
|
|
131
|
_like = stringsetloc(Peace And Quiet"Peace And Quiet", "scr_recruit_info_slash_scr_recruit_info_gml_144_0" );
|
|
132
|
_dislike = stringsetloc(Being Alone"Being Alone", "scr_recruit_info_slash_scr_recruit_info_gml_145_0" );
|
|
133
|
_chapter = 1;
|
|
134
|
_level = 5;
|
|
135
|
_attack = 5;
|
|
136
|
_defense = 5;
|
|
137
|
_element = stringsetloc(HEART:ICE"HEART:ICE", "scr_recruit_info_slash_scr_recruit_info_gml_150_0" );
|
|
138
|
_dialogue[0] = stringsetloc(* (Head Hathy drinks an ice tea in silence...)Wait for inputClose Message"* (Head Hathy drinks an ice tea in silence...)/%", "scr_recruit_info_slash_scr_recruit_info_gml_151_0" );
|
|
139
|
break;
|
|
140
|
case 30:
|
|
141
|
_sprite = spr_omawaroid_idle;
|
|
142
|
_name = stringsetloc(Ambyu-Lance"Ambyu-Lance", "scr_recruit_info_slash_scr_recruit_info_gml_156_0" );
|
|
143
|
_desc = stringsetloc(An aggressive antivirus. It's not down with the sickness."An aggressive antivirus. It's not down with the sickness.", "scr_recruit_info_slash_scr_recruit_info_gml_157_0" );
|
|
144
|
_like = stringsetloc(Loud Sirens"Loud Sirens", "scr_recruit_info_slash_scr_recruit_info_gml_158_0" );
|
|
145
|
_dislike = stringsetloc(Funny Sound Effects"Funny Sound Effects", "scr_recruit_info_slash_scr_recruit_info_gml_159_0" );
|
|
146
|
_chapter = 2;
|
|
147
|
_level = 8;
|
|
148
|
_attack = 8;
|
|
149
|
_defense = 8;
|
|
150
|
_element = stringsetloc(ORDER:ELEC"ORDER:ELEC", "scr_recruit_info_slash_scr_recruit_info_gml_164_0" );
|
|
151
|
_dialogue[0] = stringsetloc(* Pipooo!Delay 11 Nothing beats a nice shot of espresso...Delay 11 Want me to give you a "shot",Delay 11 too!?Wait for inputClose Message"* Pipooo^1! Nothing beats a nice shot of espresso..^1. Want me to give you a \"shot\"^1, too!?/%", "scr_recruit_info_slash_scr_recruit_info_gml_165_0" );
|
|
152
|
_recruitcount = 4;
|
|
153
|
break;
|
|
154
|
case 31:
|
|
155
|
_sprite = spr_poppup_idle;
|
|
156
|
_name = stringsetloc(Poppup"Poppup", "scr_recruit_info_slash_scr_recruit_info_gml_171_0" );
|
|
157
|
_desc = stringsetloc(Known to say ASOBOH, which means "Let's Play!" ... does it know that?"Known to say ASOBOH, which means \"Let's Play!\" ... does it know that?", "scr_recruit_info_slash_scr_recruit_info_gml_172_0" );
|
|
158
|
_like = stringsetloc(LEEMO FRUIT"LEEMO FRUIT", "scr_recruit_info_slash_scr_recruit_info_gml_173_0" );
|
|
159
|
_dislike = stringsetloc(ADBLOCK"ADBLOCK", "scr_recruit_info_slash_scr_recruit_info_gml_174_0" );
|
|
160
|
_chapter = 2;
|
|
161
|
_level = 8;
|
|
162
|
_attack = 9;
|
|
163
|
_defense = 3;
|
|
164
|
_element = stringsetloc(VIRUS"VIRUS", "scr_recruit_info_slash_scr_recruit_info_gml_179_0" );
|
|
165
|
_dialogue[0] = stringsetloc(* NOMU NOMU. * BERRY GOOD!Wait for inputClose Message"* NOMU NOMU.&* BERRY GOOD!/%", "scr_recruit_info_slash_scr_recruit_info_gml_181_0" );
|
|
166
|
_recruitcount = 3;
|
|
167
|
break;
|
|
168
|
case 32:
|
|
169
|
_sprite = spr_tasque_idle;
|
|
170
|
_name = stringsetloc(Tasque"Tasque", "scr_recruit_info_slash_scr_recruit_info_gml_188_0" );
|
|
171
|
_desc = stringsetloc(This cat loves you!"This cat loves you!", "scr_recruit_info_slash_scr_recruit_info_gml_189_0" );
|
|
172
|
_like = stringsetloc(Cat Food"Cat Food", "scr_recruit_info_slash_scr_recruit_info_gml_190_0" );
|
|
173
|
_dislike = stringsetloc(Cat Food"Cat Food", "scr_recruit_info_slash_scr_recruit_info_gml_191_0" );
|
|
174
|
_chapter = 2;
|
|
175
|
_level = 7;
|
|
176
|
_attack = 8;
|
|
177
|
_defense = 6;
|
|
178
|
_element = stringsetloc(CAT:ELEC"CAT:ELEC", "scr_recruit_info_slash_scr_recruit_info_gml_196_0" );
|
|
179
|
_dialogue[0] = stringsetloc(* (It's drinking K_K's electric milk JPEG.)Wait for inputClose Message"* (It's drinking K_K's electric milk JPEG.)/%", "scr_recruit_info_slash_scr_recruit_info_gml_197_0" );
|
|
180
|
_recruitcount = 5;
|
|
181
|
break;
|
|
182
|
case 33:
|
|
183
|
_sprite = spr_werewire_idle;
|
|
184
|
_name = stringsetloc(Werewire"Werewire", "scr_recruit_info_slash_scr_recruit_info_gml_203_0" );
|
|
185
|
_desc = stringsetloc(It was controlled by Queen. But, it's stronger and cooler now, so?"It was controlled by Queen. But, it's stronger and cooler now, so?", "scr_recruit_info_slash_scr_recruit_info_gml_204_0" );
|
|
186
|
_like = stringsetloc(Shock Therapy"Shock Therapy", "scr_recruit_info_slash_scr_recruit_info_gml_205_0" );
|
|
187
|
_dislike = stringsetloc(Emotional Therapy"Emotional Therapy", "scr_recruit_info_slash_scr_recruit_info_gml_206_0" );
|
|
188
|
_chapter = 2;
|
|
189
|
_level = 7;
|
|
190
|
_attack = 8;
|
|
191
|
_defense = 7;
|
|
192
|
_element = stringsetloc(ELEC"ELEC", "scr_recruit_info_slash_scr_recruit_info_gml_211_0" );
|
|
193
|
_dialogue[0] = stringsetloc(* (It has some kind of energy drink.)Wait for inputClose Message"* (It has some kind of energy drink.)/%", "scr_recruit_info_slash_scr_recruit_info_gml_212_0" );
|
|
194
|
_recruitcount = 6;
|
|
195
|
break;
|
|
196
|
case 34:
|
|
197
|
_sprite = spr_maus_idle;
|
|
198
|
_name = stringsetloc(Maus"Maus", "scr_recruit_info_slash_scr_recruit_info_gml_218_0" );
|
|
199
|
_desc = stringsetloc(It dreams of re-enacting scenes from cat and mouse cartoons."It dreams of re-enacting scenes from cat and mouse cartoons.", "scr_recruit_info_slash_scr_recruit_info_gml_219_0" );
|
|
200
|
_like = stringsetloc(Clicking"Clicking", "scr_recruit_info_slash_scr_recruit_info_gml_220_0" );
|
|
201
|
_dislike = stringsetloc(Clicking On Poppup"Clicking On Poppup", "scr_recruit_info_slash_scr_recruit_info_gml_221_0" );
|
|
202
|
_chapter = 2;
|
|
203
|
_level = 6;
|
|
204
|
_attack = 8;
|
|
205
|
_defense = 2;
|
|
206
|
_element = stringsetloc(MOUSE:ELEC"MOUSE:ELEC", "scr_recruit_info_slash_scr_recruit_info_gml_226_0" );
|
|
207
|
_dialogue[0] = stringsetloc(* (It's drinking melted cheese.)Wait for inputClose Message"* (It's drinking melted cheese.)/%", "scr_recruit_info_slash_scr_recruit_info_gml_227_0" );
|
|
208
|
_recruitcount = 3;
|
|
209
|
break;
|
|
210
|
case 35:
|
|
211
|
_sprite = spr_virovirokun_idle;
|
|
212
|
_name = stringsetloc(Virovirokun"Virovirokun", "scr_recruit_info_slash_scr_recruit_info_gml_233_0" );
|
|
213
|
_desc = stringsetloc(A virus with a slightly criminal streak... and a heart of gold."A virus with a slightly criminal streak... and a heart of gold.", "scr_recruit_info_slash_scr_recruit_info_gml_234_0" );
|
|
214
|
_like = stringsetloc(Retro Games"Retro Games", "scr_recruit_info_slash_scr_recruit_info_gml_235_0" );
|
|
215
|
_dislike = stringsetloc(Federal Justice System"Federal Justice System", "scr_recruit_info_slash_scr_recruit_info_gml_236_0" );
|
|
216
|
_chapter = 2;
|
|
217
|
_level = 7;
|
|
218
|
_attack = 8;
|
|
219
|
_defense = 6;
|
|
220
|
_element = stringsetloc(VIRUS"VIRUS", "scr_recruit_info_slash_scr_recruit_info_gml_241_0" );
|
|
221
|
_dialogue[0] = stringsetloc(* Wanna share my soda? We'll both get sick that way...Delay 11 Hee hee.Wait for inputClose Message"* Wanna share my soda? We'll both get sick that way..^1. Hee hee./%", "scr_recruit_info_slash_scr_recruit_info_gml_242_0" );
|
|
222
|
_recruitcount = 4;
|
|
223
|
break;
|
|
224
|
case 36:
|
|
225
|
_sprite = spr_npc_butler;
|
|
226
|
_name = stringsetloc(Swatchling"Swatchling", "scr_recruit_info_slash_scr_recruit_info_gml_248_0" );
|
|
227
|
_desc = stringsetloc(Colorful and dandy, you can always count on him to work hard."Colorful and dandy, you can always count on him to work hard.", "scr_recruit_info_slash_scr_recruit_info_gml_249_0" );
|
|
228
|
_like = stringsetloc(Paint By Numbers"Paint By Numbers", "scr_recruit_info_slash_scr_recruit_info_gml_250_0" );
|
|
229
|
_dislike = stringsetloc(Mixed Messages"Mixed Messages", "scr_recruit_info_slash_scr_recruit_info_gml_251_0" );
|
|
230
|
_chapter = 2;
|
|
231
|
_level = 9;
|
|
232
|
_attack = 9;
|
|
233
|
_defense = 9;
|
|
234
|
_element = stringsetloc(COLOR"COLOR", "scr_recruit_info_slash_scr_recruit_info_gml_256_0" );
|
|
235
|
_dialogue[0] = stringsetloc(* Boss? Shall we sit down and enjoy a nice earl grey?Wait for inputClose Message"* Boss? Shall we sit down and enjoy a nice earl grey?/%", "scr_recruit_info_slash_scr_recruit_info_gml_257_0" );
|
|
236
|
_recruitcount = 5;
|
|
237
|
break;
|
|
238
|
case 40:
|
|
239
|
_sprite = spr_werewerewire_idle;
|
|
240
|
_name = stringsetloc(Werewerewire"Werewerewire", "scr_recruit_info_slash_scr_recruit_info_gml_263_0" );
|
|
241
|
_desc = stringsetloc(It absorbed the wire with fighting spirit. Gets flustered easily."It absorbed the wire with fighting spirit. Gets flustered easily.", "scr_recruit_info_slash_scr_recruit_info_gml_264_0" );
|
|
242
|
_like = stringsetloc(Supercharged Fighting"Supercharged Fighting", "scr_recruit_info_slash_scr_recruit_info_gml_265_0" );
|
|
243
|
_dislike = stringsetloc(Interpersonal Relationships"Interpersonal Relationships", "scr_recruit_info_slash_scr_recruit_info_gml_266_0" );
|
|
244
|
_chapter = 2;
|
|
245
|
_level = 14;
|
|
246
|
_attack = 11;
|
|
247
|
_defense = 11;
|
|
248
|
_element = stringsetloc(ELEC:FIGHT"ELEC:FIGHT", "scr_recruit_info_slash_scr_recruit_info_gml_271_0" );
|
|
249
|
_dialogue[0] = stringsetloc(* (...Delay 11 it's crushing its energy drink with its hand...)Wait for inputClose Message"* (..^1. it's crushing its energy drink with its hand...)/%", "scr_recruit_info_slash_scr_recruit_info_gml_272_0" );
|
|
250
|
_recruitcount = 1;
|
|
251
|
break;
|
|
252
|
case 42:
|
|
253
|
_sprite = spr_npc_tasquemanager;
|
|
254
|
_name = stringsetloc(Tasque Manager"Tasque Manager", "scr_recruit_info_slash_scr_recruit_info_gml_279_0" );
|
|
255
|
_desc = stringsetloc(Loves to coordinate outfits. Strongly dislikes clowns."Loves to coordinate outfits. Strongly dislikes clowns.", "scr_recruit_info_slash_scr_recruit_info_gml_280_0" );
|
|
256
|
_like = stringsetloc(New Wave Synth Pop"New Wave Synth Pop", "scr_recruit_info_slash_scr_recruit_info_gml_281_0" );
|
|
257
|
_dislike = stringsetloc(Mismatched Socks"Mismatched Socks", "scr_recruit_info_slash_scr_recruit_info_gml_282_0" );
|
|
258
|
_chapter = 2;
|
|
259
|
_level = 10;
|
|
260
|
_attack = 10;
|
|
261
|
_defense = 7;
|
|
262
|
_element = stringsetloc(CAT:ORDER"CAT:ORDER", "scr_recruit_info_slash_scr_recruit_info_gml_287_0" );
|
|
263
|
_dialogue[0] = stringsetloc("", "scr_recruit_info_slash_scr_recruit_info_gml_288_0");
|
|
264
|
_placeable = 0;
|
|
265
|
_recruitcount = 1;
|
|
266
|
break;
|
|
267
|
case 44:
|
|
268
|
_sprite = spr_mauswheel_idle;
|
|
269
|
_name = stringsetloc(Mauswheel"Mauswheel", "scr_recruit_info_slash_scr_recruit_info_gml_295_0" );
|
|
270
|
_desc = stringsetloc(You recruited 3 big mice and you're stuck with it."You recruited 3 big mice and you're stuck with it.", "scr_recruit_info_slash_scr_recruit_info_gml_296_0" );
|
|
271
|
_like = stringsetloc(Pretending To Be A Tire"Pretending To Be A Tire", "scr_recruit_info_slash_scr_recruit_info_gml_297_0" );
|
|
272
|
_dislike = stringsetloc(Losing Momentum"Losing Momentum", "scr_recruit_info_slash_scr_recruit_info_gml_298_0" );
|
|
273
|
_chapter = 2;
|
|
274
|
_level = 13;
|
|
275
|
_attack = 10;
|
|
276
|
_defense = 11;
|
|
277
|
_element = stringsetloc(MOUSE:MOUSE:MOUSE"MOUSE:MOUSE:MOUSE", "scr_recruit_info_slash_scr_recruit_info_gml_303_0" );
|
|
278
|
_dialogue[0] = stringsetloc(* (It's getting electricity from the melted cheese like a water wheel)Wait for inputClose Message"* (It's getting electricity from the melted cheese like a water wheel)/%", "scr_recruit_info_slash_scr_recruit_info_gml_304_0" );
|
|
279
|
_recruitcount = 1;
|
|
280
|
break;
|
|
281
|
}
|
|
282
|
if (_sprite == spr_darkconfigbt)
|
|
283
|
{
|
|
284
|
_sprite = floor(random(500));
|
|
285
|
_placeable = 0;
|
|
286
|
}
|
|
287
|
_recruitcountcurrent = round(global.flag[arg0 + 600] / (1 / _recruitcount));
|
|
288
|
}
|