1 |
function scr_recruit_infoscr_recruit_infofunction scr_recruit_info(arg0)
{
_recruitcount = 1;
_sprite = spr_darkconfigbt;
_spritex = 0;
_spritey = 0;
_imagespeed = 0;
_name = stringsetloc( Known Quantity "Known Quantity ", "scr_recruit_info_slash_scr_recruit_info_gml_10_0" ) + string(arg0);
_desc = stringsetloc( It is known."It is known.", "scr_recruit_info_slash_scr_recruit_info_gml_11_0" );
_like = " ";
_dislike = " ";
_chapter = 0;
_level = 0;
_attack = 0;
_defense = 0;
_element = " ";
_dialogueboxes = 1;
_dialogue[0] = stringsetloc( Close MessageClose Message"%%", "scr_recruit_info_slash_scr_recruit_info_gml_22_0" );
_placeable = 1;
switch (arg0)
{
case 5:
_sprite = spr_diamond_overworld;
_name = stringsetloc( Rudinn"Rudinn", "scr_recruit_info_slash_scr_recruit_info_gml_29_0" );
_desc = stringsetloc( Said to be someone's best friend, but maybe not. Shine on, you lazy diamond!"Said to be someone's best friend, but maybe not. Shine on, you lazy diamond!", "scr_recruit_info_slash_scr_recruit_info_gml_30_0" );
_like = stringsetloc( Shiny Things"Shiny Things", "scr_recruit_info_slash_scr_recruit_info_gml_31_0" );
_dislike = stringsetloc( Effort"Effort", "scr_recruit_info_slash_scr_recruit_info_gml_32_0" );
_chapter = 1;
_level = 2;
_attack = 4;
_defense = 5;
_element = stringsetloc( JEWEL"JEWEL", "scr_recruit_info_slash_scr_recruit_info_gml_37_0" );
_dialogue[0] = stringsetloc( * Hey,Delay 11 boss!Delay 11 I'll have a Dark Candy Starfait!Wait for inputClose Message"* Hey^1, boss^1! I'll have a Dark Candy Starfait!/%", "scr_recruit_info_slash_scr_recruit_info_gml_38_0" );
break;
case 6:
_sprite = spr_heartenemy_overworld;
_name = stringsetloc( Hathy"Hathy", "scr_recruit_info_slash_scr_recruit_info_gml_43_0" );
_desc = stringsetloc( A heart with a big heart. Always supporting others with her bullets."A heart with a big heart. Always supporting others with her bullets.", "scr_recruit_info_slash_scr_recruit_info_gml_44_0" );
_like = stringsetloc( Lip Gloss"Lip Gloss", "scr_recruit_info_slash_scr_recruit_info_gml_45_0" );
_dislike = stringsetloc( Drama"Drama", "scr_recruit_info_slash_scr_recruit_info_gml_46_0" );
_chapter = 1;
_level = 2;
_attack = 4;
_defense = 5;
_element = stringsetloc( HEART"HEART", "scr_recruit_info_slash_scr_recruit_info_gml_51_0" );
_dialogue[0] = stringsetloc( * (Hathy is going to order a heart-foam latte.)Wait for inputClose Message"* (Hathy is going to order a heart-foam latte.)/%", "scr_recruit_info_slash_scr_recruit_info_gml_52_0" );
break;
case 11:
_sprite = spr_ponman_idle;
_name = stringsetloc( Ponman"Ponman", "scr_recruit_info_slash_scr_recruit_info_gml_57_0" );
_desc = stringsetloc( A simple organism that takes life one square at a time."A simple organism that takes life one square at a time.", "scr_recruit_info_slash_scr_recruit_info_gml_58_0" );
_like = stringsetloc( Sleeping"Sleeping", "scr_recruit_info_slash_scr_recruit_info_gml_59_0" );
_dislike = stringsetloc( Moving Backwards"Moving Backwards", "scr_recruit_info_slash_scr_recruit_info_gml_60_0" );
_chapter = 1;
_level = 3;
_attack = 4;
_defense = 5;
_element = stringsetloc( ORDER"ORDER", "scr_recruit_info_slash_scr_recruit_info_gml_65_0" );
_dialogue[0] = stringsetloc( * (Looks like it wants to osmose some flavorful cubes.)Wait for inputClose Message"* (Looks like it wants to osmose some flavorful cubes.)/%", "scr_recruit_info_slash_scr_recruit_info_gml_66_0" );
break;
case 13:
_sprite = spr_npc_rabbick_clean;
_name = stringsetloc( Rabbick"Rabbick", "scr_recruit_info_slash_scr_recruit_info_gml_71_0" );
_desc = stringsetloc( A real dust bunny. Known to play dirty, but loves to play clean."A real dust bunny. Known to play dirty, but loves to play clean.", "scr_recruit_info_slash_scr_recruit_info_gml_72_0" );
_like = stringsetloc( Dusty Places"Dusty Places", "scr_recruit_info_slash_scr_recruit_info_gml_73_0" );
_dislike = stringsetloc( Vacuum"Vacuum", "scr_recruit_info_slash_scr_recruit_info_gml_74_0" );
_chapter = 1;
_level = 4;
_attack = 4;
_defense = 5;
_element = stringsetloc( RABBIT:DUST"RABBIT:DUST", "scr_recruit_info_slash_scr_recruit_info_gml_79_0" );
_dialogue[0] = stringsetloc( * (Looks like it wants to be dabbed with rubbing alcohol.)Wait for inputClose Message"* (Looks like it wants to be dabbed with rubbing alcohol.)/%", "scr_recruit_info_slash_scr_recruit_info_gml_80_0" );
break;
case 14:
_sprite = spr_blockguy_spared;
_name = stringsetloc( Bloxer"Bloxer", "scr_recruit_info_slash_scr_recruit_info_gml_85_0" );
_desc = stringsetloc( A shape changing fighter. Ironically, blocking is not its forte."A shape changing fighter. Ironically, blocking is not its forte.", "scr_recruit_info_slash_scr_recruit_info_gml_86_0" );
_like = stringsetloc( Cross-Trainers"Cross-Trainers", "scr_recruit_info_slash_scr_recruit_info_gml_87_0" );
_dislike = stringsetloc( Formal Shoewear"Formal Shoewear", "scr_recruit_info_slash_scr_recruit_info_gml_88_0" );
_chapter = 1;
_level = 4;
_attack = 4;
_defense = 5;
_element = stringsetloc( FIGHT"FIGHT", "scr_recruit_info_slash_scr_recruit_info_gml_93_0" );
_dialogue[0] = stringsetloc( * Everything tastes better with a normally-shaped body!Wait for inputClose Message"* Everything tastes better with a normally-shaped body!/%", "scr_recruit_info_slash_scr_recruit_info_gml_94_0" );
break;
case 15:
_sprite = spr_jigsawry_spared;
_name = stringsetloc( Jigsawry"Jigsawry", "scr_recruit_info_slash_scr_recruit_info_gml_99_0" );
_desc = stringsetloc( It cries tears of joy that you are its boss."It cries tears of joy that you are its boss.", "scr_recruit_info_slash_scr_recruit_info_gml_100_0" );
_like = stringsetloc( Fitting In"Fitting In", "scr_recruit_info_slash_scr_recruit_info_gml_101_0" );
_dislike = stringsetloc( Susie's Ax"Susie's Ax", "scr_recruit_info_slash_scr_recruit_info_gml_102_0" );
_chapter = 1;
_level = 1;
_attack = 4;
_defense = 5;
_element = stringsetloc( MOUSE:PUZZ"MOUSE:PUZZ", "scr_recruit_info_slash_scr_recruit_info_gml_107_0" );
_dialogue[0] = stringsetloc( * Lemonade? ...Delay 11 Please.Wait for inputClose Message"* Lemonade? ..^1. Please./%", "scr_recruit_info_slash_scr_recruit_info_gml_108_0" );
break;
case 20:
_sprite = spr_joker_main;
... (arg0) |
2 |
{ |
3 |
_recruitcount = 1; |
4 |
_sprite = spr_darkconfigbt; |
5 |
_spritex = 0; |
6 |
_spritey = 0; |
7 |
_imagespeed = 0; |
8 |
_name = stringsetloc(Known Quantity "Known Quantity ", "scr_recruit_info_slash_scr_recruit_info_gml_10_0" ) + string(arg0); |
9 |
_desc = stringsetloc(It is known."It is known.", "scr_recruit_info_slash_scr_recruit_info_gml_11_0" ); |
10 |
_like = " "; |
11 |
_dislike = " "; |
12 |
_chapter = 0; |
13 |
_level = 0; |
14 |
_attack = 0; |
15 |
_defense = 0; |
16 |
_element = " "; |
17 |
_dialogueboxes = 1; |
18 |
_dialogue[0] = stringsetloc(Close MessageClose Message"%%", "scr_recruit_info_slash_scr_recruit_info_gml_22_0" ); |
19 |
_placeable = 1; |
20 |
switch (arg0) |
21 |
{ |
22 |
case 5: |
23 |
_sprite = spr_diamond_overworld; |
24 |
_name = stringsetloc(Rudinn"Rudinn", "scr_recruit_info_slash_scr_recruit_info_gml_29_0" ); |
25 |
_desc = stringsetloc(Said to be someone's best friend, but maybe not. Shine on, you lazy diamond!"Said to be someone's best friend, but maybe not. Shine on, you lazy diamond!", "scr_recruit_info_slash_scr_recruit_info_gml_30_0" ); |
26 |
_like = stringsetloc(Shiny Things"Shiny Things", "scr_recruit_info_slash_scr_recruit_info_gml_31_0" ); |
27 |
_dislike = stringsetloc(Effort"Effort", "scr_recruit_info_slash_scr_recruit_info_gml_32_0" ); |
28 |
_chapter = 1; |
29 |
_level = 2; |
30 |
_attack = 4; |
31 |
_defense = 5; |
32 |
_element = stringsetloc(JEWEL"JEWEL", "scr_recruit_info_slash_scr_recruit_info_gml_37_0" ); |
33 |
_dialogue[0] = stringsetloc(* Hey,Delay 11 boss!Delay 11 I'll have a Dark Candy Starfait!Wait for inputClose Message"* Hey^1, boss^1! I'll have a Dark Candy Starfait!/%", "scr_recruit_info_slash_scr_recruit_info_gml_38_0" ); |
34 |
break; |
35 |
case 6: |
36 |
_sprite = spr_heartenemy_overworld; |
37 |
_name = stringsetloc(Hathy"Hathy", "scr_recruit_info_slash_scr_recruit_info_gml_43_0" ); |
38 |
_desc = stringsetloc(A heart with a big heart. Always supporting others with her bullets."A heart with a big heart. Always supporting others with her bullets.", "scr_recruit_info_slash_scr_recruit_info_gml_44_0" ); |
39 |
_like = stringsetloc(Lip Gloss"Lip Gloss", "scr_recruit_info_slash_scr_recruit_info_gml_45_0" ); |
40 |
_dislike = stringsetloc(Drama"Drama", "scr_recruit_info_slash_scr_recruit_info_gml_46_0" ); |
41 |
_chapter = 1; |
42 |
_level = 2; |
43 |
_attack = 4; |
44 |
_defense = 5; |
45 |
_element = stringsetloc(HEART"HEART", "scr_recruit_info_slash_scr_recruit_info_gml_51_0" ); |
46 |
_dialogue[0] = stringsetloc(* (Hathy is going to order a heart-foam latte.)Wait for inputClose Message"* (Hathy is going to order a heart-foam latte.)/%", "scr_recruit_info_slash_scr_recruit_info_gml_52_0" ); |
47 |
break; |
48 |
case 11: |
49 |
_sprite = spr_ponman_idle; |
50 |
_name = stringsetloc(Ponman"Ponman", "scr_recruit_info_slash_scr_recruit_info_gml_57_0" ); |
51 |
_desc = stringsetloc(A simple organism that takes life one square at a time."A simple organism that takes life one square at a time.", "scr_recruit_info_slash_scr_recruit_info_gml_58_0" ); |
52 |
_like = stringsetloc(Sleeping"Sleeping", "scr_recruit_info_slash_scr_recruit_info_gml_59_0" ); |
53 |
_dislike = stringsetloc(Moving Backwards"Moving Backwards", "scr_recruit_info_slash_scr_recruit_info_gml_60_0" ); |
54 |
_chapter = 1; |
55 |
_level = 3; |
56 |
_attack = 4; |
57 |
_defense = 5; |
58 |
_element = stringsetloc(ORDER"ORDER", "scr_recruit_info_slash_scr_recruit_info_gml_65_0" ); |
59 |
_dialogue[0] = stringsetloc(* (Looks like it wants to osmose some flavorful cubes.)Wait for inputClose Message"* (Looks like it wants to osmose some flavorful cubes.)/%", "scr_recruit_info_slash_scr_recruit_info_gml_66_0" ); |
60 |
break; |
61 |
case 13: |
62 |
_sprite = spr_npc_rabbick_clean; |
63 |
_name = stringsetloc(Rabbick"Rabbick", "scr_recruit_info_slash_scr_recruit_info_gml_71_0" ); |
64 |
_desc = stringsetloc(A real dust bunny. Known to play dirty, but loves to play clean."A real dust bunny. Known to play dirty, but loves to play clean.", "scr_recruit_info_slash_scr_recruit_info_gml_72_0" ); |
65 |
_like = stringsetloc(Dusty Places"Dusty Places", "scr_recruit_info_slash_scr_recruit_info_gml_73_0" ); |
66 |
_dislike = stringsetloc(Vacuum"Vacuum", "scr_recruit_info_slash_scr_recruit_info_gml_74_0" ); |
67 |
_chapter = 1; |
68 |
_level = 4; |
69 |
_attack = 4; |
70 |
_defense = 5; |
71 |
_element = stringsetloc(RABBIT:DUST"RABBIT:DUST", "scr_recruit_info_slash_scr_recruit_info_gml_79_0" ); |
72 |
_dialogue[0] = stringsetloc(* (Looks like it wants to be dabbed with rubbing alcohol.)Wait for inputClose Message"* (Looks like it wants to be dabbed with rubbing alcohol.)/%", "scr_recruit_info_slash_scr_recruit_info_gml_80_0" ); |
73 |
break; |
74 |
case 14: |
75 |
_sprite = spr_blockguy_spared; |
76 |
_name = stringsetloc(Bloxer"Bloxer", "scr_recruit_info_slash_scr_recruit_info_gml_85_0" ); |
77 |
_desc = stringsetloc(A shape changing fighter. Ironically, blocking is not its forte."A shape changing fighter. Ironically, blocking is not its forte.", "scr_recruit_info_slash_scr_recruit_info_gml_86_0" ); |
78 |
_like = stringsetloc(Cross-Trainers"Cross-Trainers", "scr_recruit_info_slash_scr_recruit_info_gml_87_0" ); |
79 |
_dislike = stringsetloc(Formal Shoewear"Formal Shoewear", "scr_recruit_info_slash_scr_recruit_info_gml_88_0" ); |
80 |
_chapter = 1; |
81 |
_level = 4; |
82 |
_attack = 4; |
83 |
_defense = 5; |
84 |
_element = stringsetloc(FIGHT"FIGHT", "scr_recruit_info_slash_scr_recruit_info_gml_93_0" ); |
85 |
_dialogue[0] = stringsetloc(* Everything tastes better with a normally-shaped body!Wait for inputClose Message"* Everything tastes better with a normally-shaped body!/%", "scr_recruit_info_slash_scr_recruit_info_gml_94_0" ); |
86 |
break; |
87 |
case 15: |
88 |
_sprite = spr_jigsawry_spared; |
89 |
_name = stringsetloc(Jigsawry"Jigsawry", "scr_recruit_info_slash_scr_recruit_info_gml_99_0" ); |
90 |
_desc = stringsetloc(It cries tears of joy that you are its boss."It cries tears of joy that you are its boss.", "scr_recruit_info_slash_scr_recruit_info_gml_100_0" ); |
91 |
_like = stringsetloc(Fitting In"Fitting In", "scr_recruit_info_slash_scr_recruit_info_gml_101_0" ); |
92 |
_dislike = stringsetloc(Susie's Ax"Susie's Ax", "scr_recruit_info_slash_scr_recruit_info_gml_102_0" ); |
93 |
_chapter = 1; |
94 |
_level = 1; |
95 |
_attack = 4; |
96 |
_defense = 5; |
97 |
_element = stringsetloc(MOUSE:PUZZ"MOUSE:PUZZ", "scr_recruit_info_slash_scr_recruit_info_gml_107_0" ); |
98 |
_dialogue[0] = stringsetloc(* Lemonade? ...Delay 11 Please.Wait for inputClose Message"* Lemonade? ..^1. Please./%", "scr_recruit_info_slash_scr_recruit_info_gml_108_0" ); |
99 |
break; |
100 |
case 20: |
101 |
_sprite = spr_joker_main; |
102 |
_name = stringsetloc(JEVIL"JEVIL", "scr_recruit_info_slash_scr_recruit_info_gml_113_0" ); |
103 |
_desc = stringsetloc(An agent of CHAOS, he became DEVILSKNIFE to the pocket."An agent of CHAOS, he became DEVILSKNIFE to the pocket.", "scr_recruit_info_slash_scr_recruit_info_gml_114_0" ); |
104 |
_like = stringsetloc(CHAOS"CHAOS", "scr_recruit_info_slash_scr_recruit_info_gml_115_0" ); |
105 |
_dislike = stringsetloc(BOREDOM"BOREDOM", "scr_recruit_info_slash_scr_recruit_info_gml_116_0" ); |
106 |
_chapter = 1; |
107 |
_level = stringsetloc(???"???", "scr_recruit_info_slash_scr_recruit_info_gml_118_0" ); |
108 |
_attack = 10; |
109 |
_defense = 5; |
110 |
_element = stringsetloc(CHAOS:CHAOS"CHAOS:CHAOS", "scr_recruit_info_slash_scr_recruit_info_gml_121_0" ); |
111 |
_dialogue[0] = stringsetloc("", "scr_recruit_info_slash_scr_recruit_info_gml_122_0"); |
112 |
_placeable = 0; |
113 |
break; |
114 |
case 22: |
115 |
_sprite = spr_diamond_knight_overworld; |
116 |
_name = stringsetloc(Rudinn Ranger"Rudinn Ranger", "scr_recruit_info_slash_scr_recruit_info_gml_128_0" ); |
117 |
_desc = stringsetloc(Obsessed with ranger shows, it lets everyone know it's better than Rudinn."Obsessed with ranger shows, it lets everyone know it's better than Rudinn.", "scr_recruit_info_slash_scr_recruit_info_gml_129_0" ); |
118 |
_like = stringsetloc(Sucking Up"Sucking Up", "scr_recruit_info_slash_scr_recruit_info_gml_130_0" ); |
119 |
_dislike = stringsetloc(Show Getting Taped Over"Show Getting Taped Over", "scr_recruit_info_slash_scr_recruit_info_gml_131_0" ); |
120 |
_chapter = 1; |
121 |
_level = 5; |
122 |
_attack = 4; |
123 |
_defense = 5; |
124 |
_element = stringsetloc(JEWEL:BLADE"JEWEL:BLADE", "scr_recruit_info_slash_scr_recruit_info_gml_136_0" ); |
125 |
_dialogue[0] = stringsetloc(* Boss...? You're treating me...? Oh,Delay 11 you shouldn't have!Delay 11 (smile)Wait for inputClose Message"* Boss...? You're treating me...? Oh^1, you shouldn't have^1! (smile)/%", "scr_recruit_info_slash_scr_recruit_info_gml_137_0" ); |
126 |
break; |
127 |
case 23: |
128 |
_sprite = spr_hathyx_overworld; |
129 |
_name = stringsetloc(Head Hathy"Head Hathy", "scr_recruit_info_slash_scr_recruit_info_gml_142_0" ); |
130 |
_desc = stringsetloc(Although stronger than Hathy, seems to have fewer friends."Although stronger than Hathy, seems to have fewer friends.", "scr_recruit_info_slash_scr_recruit_info_gml_143_0" ); |
131 |
_like = stringsetloc(Peace And Quiet"Peace And Quiet", "scr_recruit_info_slash_scr_recruit_info_gml_144_0" ); |
132 |
_dislike = stringsetloc(Being Alone"Being Alone", "scr_recruit_info_slash_scr_recruit_info_gml_145_0" ); |
133 |
_chapter = 1; |
134 |
_level = 5; |
135 |
_attack = 5; |
136 |
_defense = 5; |
137 |
_element = stringsetloc(HEART:ICE"HEART:ICE", "scr_recruit_info_slash_scr_recruit_info_gml_150_0" ); |
138 |
_dialogue[0] = stringsetloc(* (Head Hathy drinks an ice tea in silence...)Wait for inputClose Message"* (Head Hathy drinks an ice tea in silence...)/%", "scr_recruit_info_slash_scr_recruit_info_gml_151_0" ); |
139 |
break; |
140 |
case 30: |
141 |
_sprite = spr_omawaroid_idle; |
142 |
_name = stringsetloc(Ambyu-Lance"Ambyu-Lance", "scr_recruit_info_slash_scr_recruit_info_gml_156_0" ); |
143 |
_desc = stringsetloc(An aggressive antivirus. It's not down with the sickness."An aggressive antivirus. It's not down with the sickness.", "scr_recruit_info_slash_scr_recruit_info_gml_157_0" ); |
144 |
_like = stringsetloc(Loud Sirens"Loud Sirens", "scr_recruit_info_slash_scr_recruit_info_gml_158_0" ); |
145 |
_dislike = stringsetloc(Funny Sound Effects"Funny Sound Effects", "scr_recruit_info_slash_scr_recruit_info_gml_159_0" ); |
146 |
_chapter = 2; |
147 |
_level = 8; |
148 |
_attack = 8; |
149 |
_defense = 8; |
150 |
_element = stringsetloc(ORDER:ELEC"ORDER:ELEC", "scr_recruit_info_slash_scr_recruit_info_gml_164_0" ); |
151 |
_dialogue[0] = stringsetloc(* Pipooo!Delay 11 Nothing beats a nice shot of espresso...Delay 11 Want me to give you a "shot",Delay 11 too!?Wait for inputClose Message"* Pipooo^1! Nothing beats a nice shot of espresso..^1. Want me to give you a \"shot\"^1, too!?/%", "scr_recruit_info_slash_scr_recruit_info_gml_165_0" ); |
152 |
_recruitcount = 4; |
153 |
break; |
154 |
case 31: |
155 |
_sprite = spr_poppup_idle; |
156 |
_name = stringsetloc(Poppup"Poppup", "scr_recruit_info_slash_scr_recruit_info_gml_171_0" ); |
157 |
_desc = stringsetloc(Known to say ASOBOH, which means "Let's Play!" ... does it know that?"Known to say ASOBOH, which means \"Let's Play!\" ... does it know that?", "scr_recruit_info_slash_scr_recruit_info_gml_172_0" ); |
158 |
_like = stringsetloc(LEEMO FRUIT"LEEMO FRUIT", "scr_recruit_info_slash_scr_recruit_info_gml_173_0" ); |
159 |
_dislike = stringsetloc(ADBLOCK"ADBLOCK", "scr_recruit_info_slash_scr_recruit_info_gml_174_0" ); |
160 |
_chapter = 2; |
161 |
_level = 8; |
162 |
_attack = 9; |
163 |
_defense = 3; |
164 |
_element = stringsetloc(VIRUS"VIRUS", "scr_recruit_info_slash_scr_recruit_info_gml_179_0" ); |
165 |
_dialogue[0] = stringsetloc(* NOMU NOMU. * BERRY GOOD!Wait for inputClose Message"* NOMU NOMU.&* BERRY GOOD!/%", "scr_recruit_info_slash_scr_recruit_info_gml_181_0" ); |
166 |
_recruitcount = 3; |
167 |
break; |
168 |
case 32: |
169 |
_sprite = spr_tasque_idle; |
170 |
_name = stringsetloc(Tasque"Tasque", "scr_recruit_info_slash_scr_recruit_info_gml_188_0" ); |
171 |
_desc = stringsetloc(This cat loves you!"This cat loves you!", "scr_recruit_info_slash_scr_recruit_info_gml_189_0" ); |
172 |
_like = stringsetloc(Cat Food"Cat Food", "scr_recruit_info_slash_scr_recruit_info_gml_190_0" ); |
173 |
_dislike = stringsetloc(Cat Food"Cat Food", "scr_recruit_info_slash_scr_recruit_info_gml_191_0" ); |
174 |
_chapter = 2; |
175 |
_level = 7; |
176 |
_attack = 8; |
177 |
_defense = 6; |
178 |
_element = stringsetloc(CAT:ELEC"CAT:ELEC", "scr_recruit_info_slash_scr_recruit_info_gml_196_0" ); |
179 |
_dialogue[0] = stringsetloc(* (It's drinking K_K's electric milk JPEG.)Wait for inputClose Message"* (It's drinking K_K's electric milk JPEG.)/%", "scr_recruit_info_slash_scr_recruit_info_gml_197_0" ); |
180 |
_recruitcount = 5; |
181 |
break; |
182 |
case 33: |
183 |
_sprite = spr_werewire_idle; |
184 |
_name = stringsetloc(Werewire"Werewire", "scr_recruit_info_slash_scr_recruit_info_gml_203_0" ); |
185 |
_desc = stringsetloc(It was controlled by Queen. But, it's stronger and cooler now, so?"It was controlled by Queen. But, it's stronger and cooler now, so?", "scr_recruit_info_slash_scr_recruit_info_gml_204_0" ); |
186 |
_like = stringsetloc(Shock Therapy"Shock Therapy", "scr_recruit_info_slash_scr_recruit_info_gml_205_0" ); |
187 |
_dislike = stringsetloc(Emotional Therapy"Emotional Therapy", "scr_recruit_info_slash_scr_recruit_info_gml_206_0" ); |
188 |
_chapter = 2; |
189 |
_level = 7; |
190 |
_attack = 8; |
191 |
_defense = 7; |
192 |
_element = stringsetloc(ELEC"ELEC", "scr_recruit_info_slash_scr_recruit_info_gml_211_0" ); |
193 |
_dialogue[0] = stringsetloc(* (It has some kind of energy drink.)Wait for inputClose Message"* (It has some kind of energy drink.)/%", "scr_recruit_info_slash_scr_recruit_info_gml_212_0" ); |
194 |
_recruitcount = 6; |
195 |
break; |
196 |
case 34: |
197 |
_sprite = spr_maus_idle; |
198 |
_name = stringsetloc(Maus"Maus", "scr_recruit_info_slash_scr_recruit_info_gml_218_0" ); |
199 |
_desc = stringsetloc(It dreams of re-enacting scenes from cat and mouse cartoons."It dreams of re-enacting scenes from cat and mouse cartoons.", "scr_recruit_info_slash_scr_recruit_info_gml_219_0" ); |
200 |
_like = stringsetloc(Clicking"Clicking", "scr_recruit_info_slash_scr_recruit_info_gml_220_0" ); |
201 |
_dislike = stringsetloc(Clicking On Poppup"Clicking On Poppup", "scr_recruit_info_slash_scr_recruit_info_gml_221_0" ); |
202 |
_chapter = 2; |
203 |
_level = 6; |
204 |
_attack = 8; |
205 |
_defense = 2; |
206 |
_element = stringsetloc(MOUSE:ELEC"MOUSE:ELEC", "scr_recruit_info_slash_scr_recruit_info_gml_226_0" ); |
207 |
_dialogue[0] = stringsetloc(* (It's drinking melted cheese.)Wait for inputClose Message"* (It's drinking melted cheese.)/%", "scr_recruit_info_slash_scr_recruit_info_gml_227_0" ); |
208 |
_recruitcount = 3; |
209 |
break; |
210 |
case 35: |
211 |
_sprite = spr_virovirokun_idle; |
212 |
_name = stringsetloc(Virovirokun"Virovirokun", "scr_recruit_info_slash_scr_recruit_info_gml_233_0" ); |
213 |
_desc = stringsetloc(A virus with a slightly criminal streak... and a heart of gold."A virus with a slightly criminal streak... and a heart of gold.", "scr_recruit_info_slash_scr_recruit_info_gml_234_0" ); |
214 |
_like = stringsetloc(Retro Games"Retro Games", "scr_recruit_info_slash_scr_recruit_info_gml_235_0" ); |
215 |
_dislike = stringsetloc(Federal Justice System"Federal Justice System", "scr_recruit_info_slash_scr_recruit_info_gml_236_0" ); |
216 |
_chapter = 2; |
217 |
_level = 7; |
218 |
_attack = 8; |
219 |
_defense = 6; |
220 |
_element = stringsetloc(VIRUS"VIRUS", "scr_recruit_info_slash_scr_recruit_info_gml_241_0" ); |
221 |
_dialogue[0] = stringsetloc(* Wanna share my soda? We'll both get sick that way...Delay 11 Hee hee.Wait for inputClose Message"* Wanna share my soda? We'll both get sick that way..^1. Hee hee./%", "scr_recruit_info_slash_scr_recruit_info_gml_242_0" ); |
222 |
_recruitcount = 4; |
223 |
break; |
224 |
case 36: |
225 |
_sprite = spr_npc_butler; |
226 |
_name = stringsetloc(Swatchling"Swatchling", "scr_recruit_info_slash_scr_recruit_info_gml_248_0" ); |
227 |
_desc = stringsetloc(Colorful and dandy, you can always count on him to work hard."Colorful and dandy, you can always count on him to work hard.", "scr_recruit_info_slash_scr_recruit_info_gml_249_0" ); |
228 |
_like = stringsetloc(Paint By Numbers"Paint By Numbers", "scr_recruit_info_slash_scr_recruit_info_gml_250_0" ); |
229 |
_dislike = stringsetloc(Mixed Messages"Mixed Messages", "scr_recruit_info_slash_scr_recruit_info_gml_251_0" ); |
230 |
_chapter = 2; |
231 |
_level = 9; |
232 |
_attack = 9; |
233 |
_defense = 9; |
234 |
_element = stringsetloc(COLOR"COLOR", "scr_recruit_info_slash_scr_recruit_info_gml_256_0" ); |
235 |
_dialogue[0] = stringsetloc(* Boss? Shall we sit down and enjoy a nice earl grey?Wait for inputClose Message"* Boss? Shall we sit down and enjoy a nice earl grey?/%", "scr_recruit_info_slash_scr_recruit_info_gml_257_0" ); |
236 |
_recruitcount = 5; |
237 |
break; |
238 |
case 40: |
239 |
_sprite = spr_werewerewire_idle; |
240 |
_name = stringsetloc(Werewerewire"Werewerewire", "scr_recruit_info_slash_scr_recruit_info_gml_263_0" ); |
241 |
_desc = stringsetloc(It absorbed the wire with fighting spirit. Gets flustered easily."It absorbed the wire with fighting spirit. Gets flustered easily.", "scr_recruit_info_slash_scr_recruit_info_gml_264_0" ); |
242 |
_like = stringsetloc(Supercharged Fighting"Supercharged Fighting", "scr_recruit_info_slash_scr_recruit_info_gml_265_0" ); |
243 |
_dislike = stringsetloc(Interpersonal Relationships"Interpersonal Relationships", "scr_recruit_info_slash_scr_recruit_info_gml_266_0" ); |
244 |
_chapter = 2; |
245 |
_level = 14; |
246 |
_attack = 11; |
247 |
_defense = 11; |
248 |
_element = stringsetloc(ELEC:FIGHT"ELEC:FIGHT", "scr_recruit_info_slash_scr_recruit_info_gml_271_0" ); |
249 |
_dialogue[0] = stringsetloc(* (...Delay 11 it's crushing its energy drink with its hand...)Wait for inputClose Message"* (..^1. it's crushing its energy drink with its hand...)/%", "scr_recruit_info_slash_scr_recruit_info_gml_272_0" ); |
250 |
_recruitcount = 1; |
251 |
break; |
252 |
case 42: |
253 |
_sprite = spr_npc_tasquemanager; |
254 |
_name = stringsetloc(Tasque Manager"Tasque Manager", "scr_recruit_info_slash_scr_recruit_info_gml_279_0" ); |
255 |
_desc = stringsetloc(Loves to coordinate outfits. Strongly dislikes clowns."Loves to coordinate outfits. Strongly dislikes clowns.", "scr_recruit_info_slash_scr_recruit_info_gml_280_0" ); |
256 |
_like = stringsetloc(New Wave Synth Pop"New Wave Synth Pop", "scr_recruit_info_slash_scr_recruit_info_gml_281_0" ); |
257 |
_dislike = stringsetloc(Mismatched Socks"Mismatched Socks", "scr_recruit_info_slash_scr_recruit_info_gml_282_0" ); |
258 |
_chapter = 2; |
259 |
_level = 10; |
260 |
_attack = 10; |
261 |
_defense = 7; |
262 |
_element = stringsetloc(CAT:ORDER"CAT:ORDER", "scr_recruit_info_slash_scr_recruit_info_gml_287_0" ); |
263 |
_dialogue[0] = stringsetloc("", "scr_recruit_info_slash_scr_recruit_info_gml_288_0"); |
264 |
_placeable = 0; |
265 |
_recruitcount = 1; |
266 |
break; |
267 |
case 44: |
268 |
_sprite = spr_mauswheel_idle; |
269 |
_name = stringsetloc(Mauswheel"Mauswheel", "scr_recruit_info_slash_scr_recruit_info_gml_295_0" ); |
270 |
_desc = stringsetloc(You recruited 3 big mice and you're stuck with it."You recruited 3 big mice and you're stuck with it.", "scr_recruit_info_slash_scr_recruit_info_gml_296_0" ); |
271 |
_like = stringsetloc(Pretending To Be A Tire"Pretending To Be A Tire", "scr_recruit_info_slash_scr_recruit_info_gml_297_0" ); |
272 |
_dislike = stringsetloc(Losing Momentum"Losing Momentum", "scr_recruit_info_slash_scr_recruit_info_gml_298_0" ); |
273 |
_chapter = 2; |
274 |
_level = 13; |
275 |
_attack = 10; |
276 |
_defense = 11; |
277 |
_element = stringsetloc(MOUSE:MOUSE:MOUSE"MOUSE:MOUSE:MOUSE", "scr_recruit_info_slash_scr_recruit_info_gml_303_0" ); |
278 |
_dialogue[0] = stringsetloc(* (It's getting electricity from the melted cheese like a water wheel)Wait for inputClose Message"* (It's getting electricity from the melted cheese like a water wheel)/%", "scr_recruit_info_slash_scr_recruit_info_gml_304_0" ); |
279 |
_recruitcount = 1; |
280 |
break; |
281 |
} |
282 |
if (_sprite == spr_darkconfigbt) |
283 |
{ |
284 |
_sprite = floor(random(500)); |
285 |
_placeable = 0; |
286 |
} |
287 |
_recruitcountcurrent = round(global.flag[arg0 + 600] / (1 / _recruitcount)); |
288 |
} |