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gml_GlobalScript_scr_recruit_info

(view raw script w/o annotations or w/e)
1
function scr_recruit_info
scr_recruit_info

function scr_recruit_info(arg0) { _recruitcount = 1; _sprite = spr_darkconfigbt; _spritex = 0; _spritey = 0; _imagespeed = 0; _name = stringsetloc(
Known Quantity
"Known Quantity ", "scr_recruit_info_slash_scr_recruit_info_gml_10_0"
) + string(arg0); _desc = stringsetloc(
It is known.
"It is known.", "scr_recruit_info_slash_scr_recruit_info_gml_11_0"
); _like = " "; _dislike = " "; _chapter = 0; _level = 0; _attack = 0; _defense = 0; _element = " "; _dialogueboxes = 1; _dialogue[0] = stringsetloc(
Close MessageClose Message
"%%", "scr_recruit_info_slash_scr_recruit_info_gml_22_0"
); _placeable = 1; switch (arg0) { case 5: _sprite = spr_diamond_overworld; _name = stringsetloc(
Rudinn
"Rudinn", "scr_recruit_info_slash_scr_recruit_info_gml_29_0"
); _desc = stringsetloc(
Said to be someone's best friend, but maybe not. Shine on, you lazy diamond!
"Said to be someone's best friend, but maybe not. Shine on, you lazy diamond!", "scr_recruit_info_slash_scr_recruit_info_gml_30_0"
); _like = stringsetloc(
Shiny Things
"Shiny Things", "scr_recruit_info_slash_scr_recruit_info_gml_31_0"
); _dislike = stringsetloc(
Effort
"Effort", "scr_recruit_info_slash_scr_recruit_info_gml_32_0"
); _chapter = 1; _level = 2; _attack = 4; _defense = 5; _element = stringsetloc(
JEWEL
"JEWEL", "scr_recruit_info_slash_scr_recruit_info_gml_37_0"
); _dialogue[0] = stringsetloc(
* Hey,Delay 11 boss!Delay 11 I'll have a Dark Candy Starfait!Wait for inputClose Message
"* Hey^1, boss^1! I'll have a Dark Candy Starfait!/%", "scr_recruit_info_slash_scr_recruit_info_gml_38_0"
); break; case 6: _sprite = spr_heartenemy_overworld; _name = stringsetloc(
Hathy
"Hathy", "scr_recruit_info_slash_scr_recruit_info_gml_43_0"
); _desc = stringsetloc(
A heart with a big heart. Always supporting others with her bullets.
"A heart with a big heart. Always supporting others with her bullets.", "scr_recruit_info_slash_scr_recruit_info_gml_44_0"
); _like = stringsetloc(
Lip Gloss
"Lip Gloss", "scr_recruit_info_slash_scr_recruit_info_gml_45_0"
); _dislike = stringsetloc(
Drama
"Drama", "scr_recruit_info_slash_scr_recruit_info_gml_46_0"
); _chapter = 1; _level = 2; _attack = 4; _defense = 5; _element = stringsetloc(
HEART
"HEART", "scr_recruit_info_slash_scr_recruit_info_gml_51_0"
); _dialogue[0] = stringsetloc(
* (Hathy is going to order a heart-foam latte.)Wait for inputClose Message
"* (Hathy is going to order a heart-foam latte.)/%", "scr_recruit_info_slash_scr_recruit_info_gml_52_0"
); break; case 11: _sprite = spr_ponman_idle; _name = stringsetloc(
Ponman
"Ponman", "scr_recruit_info_slash_scr_recruit_info_gml_57_0"
); _desc = stringsetloc(
A simple organism that takes life one square at a time.
"A simple organism that takes life one square at a time.", "scr_recruit_info_slash_scr_recruit_info_gml_58_0"
); _like = stringsetloc(
Sleeping
"Sleeping", "scr_recruit_info_slash_scr_recruit_info_gml_59_0"
); _dislike = stringsetloc(
Moving Backwards
"Moving Backwards", "scr_recruit_info_slash_scr_recruit_info_gml_60_0"
); _chapter = 1; _level = 3; _attack = 4; _defense = 5; _element = stringsetloc(
ORDER
"ORDER", "scr_recruit_info_slash_scr_recruit_info_gml_65_0"
); _dialogue[0] = stringsetloc(
* (Looks like it wants to osmose some flavorful cubes.)Wait for inputClose Message
"* (Looks like it wants to osmose some flavorful cubes.)/%", "scr_recruit_info_slash_scr_recruit_info_gml_66_0"
); break; case 13: _sprite = spr_npc_rabbick_clean; _name = stringsetloc(
Rabbick
"Rabbick", "scr_recruit_info_slash_scr_recruit_info_gml_71_0"
); _desc = stringsetloc(
A real dust bunny. Known to play dirty, but loves to play clean.
"A real dust bunny. Known to play dirty, but loves to play clean.", "scr_recruit_info_slash_scr_recruit_info_gml_72_0"
); _like = stringsetloc(
Dusty Places
"Dusty Places", "scr_recruit_info_slash_scr_recruit_info_gml_73_0"
); _dislike = stringsetloc(
Vacuum
"Vacuum", "scr_recruit_info_slash_scr_recruit_info_gml_74_0"
); _chapter = 1; _level = 4; _attack = 4; _defense = 5; _element = stringsetloc(
RABBIT:DUST
"RABBIT:DUST", "scr_recruit_info_slash_scr_recruit_info_gml_79_0"
); _dialogue[0] = stringsetloc(
* (Looks like it wants to be dabbed with rubbing alcohol.)Wait for inputClose Message
"* (Looks like it wants to be dabbed with rubbing alcohol.)/%", "scr_recruit_info_slash_scr_recruit_info_gml_80_0"
); break; case 14: _sprite = spr_blockguy_spared; _name = stringsetloc(
Bloxer
"Bloxer", "scr_recruit_info_slash_scr_recruit_info_gml_85_0"
); _desc = stringsetloc(
A shape changing fighter. Ironically, blocking is not its forte.
"A shape changing fighter. Ironically, blocking is not its forte.", "scr_recruit_info_slash_scr_recruit_info_gml_86_0"
); _like = stringsetloc(
Cross-Trainers
"Cross-Trainers", "scr_recruit_info_slash_scr_recruit_info_gml_87_0"
); _dislike = stringsetloc(
Formal Shoewear
"Formal Shoewear", "scr_recruit_info_slash_scr_recruit_info_gml_88_0"
); _chapter = 1; _level = 4; _attack = 4; _defense = 5; _element = stringsetloc(
FIGHT
"FIGHT", "scr_recruit_info_slash_scr_recruit_info_gml_93_0"
); _dialogue[0] = stringsetloc(
* Everything tastes better with a normally-shaped body!Wait for inputClose Message
"* Everything tastes better with a normally-shaped body!/%", "scr_recruit_info_slash_scr_recruit_info_gml_94_0"
); break; case 15: _sprite = spr_jigsawry_spared; _name = stringsetloc(
Jigsawry
"Jigsawry", "scr_recruit_info_slash_scr_recruit_info_gml_99_0"
); _desc = stringsetloc(
It cries tears of joy that you are its boss.
"It cries tears of joy that you are its boss.", "scr_recruit_info_slash_scr_recruit_info_gml_100_0"
); _like = stringsetloc(
Fitting In
"Fitting In", "scr_recruit_info_slash_scr_recruit_info_gml_101_0"
); _dislike = stringsetloc(
Susie's Ax
"Susie's Ax", "scr_recruit_info_slash_scr_recruit_info_gml_102_0"
); _chapter = 1; _level = 1; _attack = 4; _defense = 5; _element = stringsetloc(
MOUSE:PUZZ
"MOUSE:PUZZ", "scr_recruit_info_slash_scr_recruit_info_gml_107_0"
); _dialogue[0] = stringsetloc(
* Lemonade? ...Delay 11 Please.Wait for inputClose Message
"* Lemonade? ..^1. Please./%", "scr_recruit_info_slash_scr_recruit_info_gml_108_0"
); break; case 20: _sprite = spr_joker_main; ...
(arg0)
2
{
3
    _recruitcount = 1;
4
    _sprite = spr_darkconfigbt;
5
    _spritex = 0;
6
    _spritey = 0;
7
    _imagespeed = 0;
8
    _name = stringsetloc(
Known Quantity
"Known Quantity ", "scr_recruit_info_slash_scr_recruit_info_gml_10_0"
) + string(arg0);
9
    _desc = stringsetloc(
It is known.
"It is known.", "scr_recruit_info_slash_scr_recruit_info_gml_11_0"
);
10
    _like = " ";
11
    _dislike = " ";
12
    _chapter = 0;
13
    _level = 0;
14
    _attack = 0;
15
    _defense = 0;
16
    _element = " ";
17
    _dialogueboxes = 1;
18
    _dialogue[0] = stringsetloc(
Close MessageClose Message
"%%", "scr_recruit_info_slash_scr_recruit_info_gml_22_0"
);
19
    _placeable = 1;
20
    switch (arg0)
21
    {
22
        case 5:
23
            _sprite = spr_diamond_overworld;
24
            _name = stringsetloc(
Rudinn
"Rudinn", "scr_recruit_info_slash_scr_recruit_info_gml_29_0"
);
25
            _desc = stringsetloc(
Said to be someone's best friend, but maybe not. Shine on, you lazy diamond!
"Said to be someone's best friend, but maybe not. Shine on, you lazy diamond!", "scr_recruit_info_slash_scr_recruit_info_gml_30_0"
);
26
            _like = stringsetloc(
Shiny Things
"Shiny Things", "scr_recruit_info_slash_scr_recruit_info_gml_31_0"
);
27
            _dislike = stringsetloc(
Effort
"Effort", "scr_recruit_info_slash_scr_recruit_info_gml_32_0"
);
28
            _chapter = 1;
29
            _level = 2;
30
            _attack = 4;
31
            _defense = 5;
32
            _element = stringsetloc(
JEWEL
"JEWEL", "scr_recruit_info_slash_scr_recruit_info_gml_37_0"
);
33
            _dialogue[0] = stringsetloc(
* Hey,Delay 11 boss!Delay 11 I'll have a Dark Candy Starfait!Wait for inputClose Message
"* Hey^1, boss^1! I'll have a Dark Candy Starfait!/%", "scr_recruit_info_slash_scr_recruit_info_gml_38_0"
);
34
            break;
35
        case 6:
36
            _sprite = spr_heartenemy_overworld;
37
            _name = stringsetloc(
Hathy
"Hathy", "scr_recruit_info_slash_scr_recruit_info_gml_43_0"
);
38
            _desc = stringsetloc(
A heart with a big heart. Always supporting others with her bullets.
"A heart with a big heart. Always supporting others with her bullets.", "scr_recruit_info_slash_scr_recruit_info_gml_44_0"
);
39
            _like = stringsetloc(
Lip Gloss
"Lip Gloss", "scr_recruit_info_slash_scr_recruit_info_gml_45_0"
);
40
            _dislike = stringsetloc(
Drama
"Drama", "scr_recruit_info_slash_scr_recruit_info_gml_46_0"
);
41
            _chapter = 1;
42
            _level = 2;
43
            _attack = 4;
44
            _defense = 5;
45
            _element = stringsetloc(
HEART
"HEART", "scr_recruit_info_slash_scr_recruit_info_gml_51_0"
);
46
            _dialogue[0] = stringsetloc(
* (Hathy is going to order a heart-foam latte.)Wait for inputClose Message
"* (Hathy is going to order a heart-foam latte.)/%", "scr_recruit_info_slash_scr_recruit_info_gml_52_0"
);
47
            break;
48
        case 11:
49
            _sprite = spr_ponman_idle;
50
            _name = stringsetloc(
Ponman
"Ponman", "scr_recruit_info_slash_scr_recruit_info_gml_57_0"
);
51
            _desc = stringsetloc(
A simple organism that takes life one square at a time.
"A simple organism that takes life one square at a time.", "scr_recruit_info_slash_scr_recruit_info_gml_58_0"
);
52
            _like = stringsetloc(
Sleeping
"Sleeping", "scr_recruit_info_slash_scr_recruit_info_gml_59_0"
);
53
            _dislike = stringsetloc(
Moving Backwards
"Moving Backwards", "scr_recruit_info_slash_scr_recruit_info_gml_60_0"
);
54
            _chapter = 1;
55
            _level = 3;
56
            _attack = 4;
57
            _defense = 5;
58
            _element = stringsetloc(
ORDER
"ORDER", "scr_recruit_info_slash_scr_recruit_info_gml_65_0"
);
59
            _dialogue[0] = stringsetloc(
* (Looks like it wants to osmose some flavorful cubes.)Wait for inputClose Message
"* (Looks like it wants to osmose some flavorful cubes.)/%", "scr_recruit_info_slash_scr_recruit_info_gml_66_0"
);
60
            break;
61
        case 13:
62
            _sprite = spr_npc_rabbick_clean;
63
            _name = stringsetloc(
Rabbick
"Rabbick", "scr_recruit_info_slash_scr_recruit_info_gml_71_0"
);
64
            _desc = stringsetloc(
A real dust bunny. Known to play dirty, but loves to play clean.
"A real dust bunny. Known to play dirty, but loves to play clean.", "scr_recruit_info_slash_scr_recruit_info_gml_72_0"
);
65
            _like = stringsetloc(
Dusty Places
"Dusty Places", "scr_recruit_info_slash_scr_recruit_info_gml_73_0"
);
66
            _dislike = stringsetloc(
Vacuum
"Vacuum", "scr_recruit_info_slash_scr_recruit_info_gml_74_0"
);
67
            _chapter = 1;
68
            _level = 4;
69
            _attack = 4;
70
            _defense = 5;
71
            _element = stringsetloc(
RABBIT:DUST
"RABBIT:DUST", "scr_recruit_info_slash_scr_recruit_info_gml_79_0"
);
72
            _dialogue[0] = stringsetloc(
* (Looks like it wants to be dabbed with rubbing alcohol.)Wait for inputClose Message
"* (Looks like it wants to be dabbed with rubbing alcohol.)/%", "scr_recruit_info_slash_scr_recruit_info_gml_80_0"
);
73
            break;
74
        case 14:
75
            _sprite = spr_blockguy_spared;
76
            _name = stringsetloc(
Bloxer
"Bloxer", "scr_recruit_info_slash_scr_recruit_info_gml_85_0"
);
77
            _desc = stringsetloc(
A shape changing fighter. Ironically, blocking is not its forte.
"A shape changing fighter. Ironically, blocking is not its forte.", "scr_recruit_info_slash_scr_recruit_info_gml_86_0"
);
78
            _like = stringsetloc(
Cross-Trainers
"Cross-Trainers", "scr_recruit_info_slash_scr_recruit_info_gml_87_0"
);
79
            _dislike = stringsetloc(
Formal Shoewear
"Formal Shoewear", "scr_recruit_info_slash_scr_recruit_info_gml_88_0"
);
80
            _chapter = 1;
81
            _level = 4;
82
            _attack = 4;
83
            _defense = 5;
84
            _element = stringsetloc(
FIGHT
"FIGHT", "scr_recruit_info_slash_scr_recruit_info_gml_93_0"
);
85
            _dialogue[0] = stringsetloc(
* Everything tastes better with a normally-shaped body!Wait for inputClose Message
"* Everything tastes better with a normally-shaped body!/%", "scr_recruit_info_slash_scr_recruit_info_gml_94_0"
);
86
            break;
87
        case 15:
88
            _sprite = spr_jigsawry_spared;
89
            _name = stringsetloc(
Jigsawry
"Jigsawry", "scr_recruit_info_slash_scr_recruit_info_gml_99_0"
);
90
            _desc = stringsetloc(
It cries tears of joy that you are its boss.
"It cries tears of joy that you are its boss.", "scr_recruit_info_slash_scr_recruit_info_gml_100_0"
);
91
            _like = stringsetloc(
Fitting In
"Fitting In", "scr_recruit_info_slash_scr_recruit_info_gml_101_0"
);
92
            _dislike = stringsetloc(
Susie's Ax
"Susie's Ax", "scr_recruit_info_slash_scr_recruit_info_gml_102_0"
);
93
            _chapter = 1;
94
            _level = 1;
95
            _attack = 4;
96
            _defense = 5;
97
            _element = stringsetloc(
MOUSE:PUZZ
"MOUSE:PUZZ", "scr_recruit_info_slash_scr_recruit_info_gml_107_0"
);
98
            _dialogue[0] = stringsetloc(
* Lemonade? ...Delay 11 Please.Wait for inputClose Message
"* Lemonade? ..^1. Please./%", "scr_recruit_info_slash_scr_recruit_info_gml_108_0"
);
99
            break;
100
        case 20:
101
            _sprite = spr_joker_main;
102
            _name = stringsetloc(
JEVIL
"JEVIL", "scr_recruit_info_slash_scr_recruit_info_gml_113_0"
);
103
            _desc = stringsetloc(
An agent of CHAOS, he became DEVILSKNIFE to the pocket.
"An agent of CHAOS, he became DEVILSKNIFE to the pocket.", "scr_recruit_info_slash_scr_recruit_info_gml_114_0"
);
104
            _like = stringsetloc(
CHAOS
"CHAOS", "scr_recruit_info_slash_scr_recruit_info_gml_115_0"
);
105
            _dislike = stringsetloc(
BOREDOM
"BOREDOM", "scr_recruit_info_slash_scr_recruit_info_gml_116_0"
);
106
            _chapter = 1;
107
            _level = stringsetloc(
???
"???", "scr_recruit_info_slash_scr_recruit_info_gml_118_0"
);
108
            _attack = 10;
109
            _defense = 5;
110
            _element = stringsetloc(
CHAOS:CHAOS
"CHAOS:CHAOS", "scr_recruit_info_slash_scr_recruit_info_gml_121_0"
);
111
            _dialogue[0] = stringsetloc("", "scr_recruit_info_slash_scr_recruit_info_gml_122_0");
112
            _placeable = 0;
113
            break;
114
        case 22:
115
            _sprite = spr_diamond_knight_overworld;
116
            _name = stringsetloc(
Rudinn Ranger
"Rudinn Ranger", "scr_recruit_info_slash_scr_recruit_info_gml_128_0"
);
117
            _desc = stringsetloc(
Obsessed with ranger shows, it lets everyone know it's better than Rudinn.
"Obsessed with ranger shows, it lets everyone know it's better than Rudinn.", "scr_recruit_info_slash_scr_recruit_info_gml_129_0"
);
118
            _like = stringsetloc(
Sucking Up
"Sucking Up", "scr_recruit_info_slash_scr_recruit_info_gml_130_0"
);
119
            _dislike = stringsetloc(
Show Getting Taped Over
"Show Getting Taped Over", "scr_recruit_info_slash_scr_recruit_info_gml_131_0"
);
120
            _chapter = 1;
121
            _level = 5;
122
            _attack = 4;
123
            _defense = 5;
124
            _element = stringsetloc(
JEWEL:BLADE
"JEWEL:BLADE", "scr_recruit_info_slash_scr_recruit_info_gml_136_0"
);
125
            _dialogue[0] = stringsetloc(
* Boss...? You're treating me...? Oh,Delay 11 you shouldn't have!Delay 11 (smile)Wait for inputClose Message
"* Boss...? You're treating me...? Oh^1, you shouldn't have^1! (smile)/%", "scr_recruit_info_slash_scr_recruit_info_gml_137_0"
);
126
            break;
127
        case 23:
128
            _sprite = spr_hathyx_overworld;
129
            _name = stringsetloc(
Head Hathy
"Head Hathy", "scr_recruit_info_slash_scr_recruit_info_gml_142_0"
);
130
            _desc = stringsetloc(
Although stronger than Hathy, seems to have fewer friends.
"Although stronger than Hathy, seems to have fewer friends.", "scr_recruit_info_slash_scr_recruit_info_gml_143_0"
);
131
            _like = stringsetloc(
Peace And Quiet
"Peace And Quiet", "scr_recruit_info_slash_scr_recruit_info_gml_144_0"
);
132
            _dislike = stringsetloc(
Being Alone
"Being Alone", "scr_recruit_info_slash_scr_recruit_info_gml_145_0"
);
133
            _chapter = 1;
134
            _level = 5;
135
            _attack = 5;
136
            _defense = 5;
137
            _element = stringsetloc(
HEART:ICE
"HEART:ICE", "scr_recruit_info_slash_scr_recruit_info_gml_150_0"
);
138
            _dialogue[0] = stringsetloc(
* (Head Hathy drinks an ice tea in silence...)Wait for inputClose Message
"* (Head Hathy drinks an ice tea in silence...)/%", "scr_recruit_info_slash_scr_recruit_info_gml_151_0"
);
139
            break;
140
        case 30:
141
            _sprite = spr_omawaroid_idle;
142
            _name = stringsetloc(
Ambyu-Lance
"Ambyu-Lance", "scr_recruit_info_slash_scr_recruit_info_gml_156_0"
);
143
            _desc = stringsetloc(
An aggressive antivirus. It's not down with the sickness.
"An aggressive antivirus. It's not down with the sickness.", "scr_recruit_info_slash_scr_recruit_info_gml_157_0"
);
144
            _like = stringsetloc(
Loud Sirens
"Loud Sirens", "scr_recruit_info_slash_scr_recruit_info_gml_158_0"
);
145
            _dislike = stringsetloc(
Funny Sound Effects
"Funny Sound Effects", "scr_recruit_info_slash_scr_recruit_info_gml_159_0"
);
146
            _chapter = 2;
147
            _level = 8;
148
            _attack = 8;
149
            _defense = 8;
150
            _element = stringsetloc(
ORDER:ELEC
"ORDER:ELEC", "scr_recruit_info_slash_scr_recruit_info_gml_164_0"
);
151
            _dialogue[0] = stringsetloc(
* Pipooo!Delay 11 Nothing beats a nice shot of espresso...Delay 11 Want me to give you a "shot",Delay 11 too!?Wait for inputClose Message
"* Pipooo^1! Nothing beats a nice shot of espresso..^1. Want me to give you a \"shot\"^1, too!?/%", "scr_recruit_info_slash_scr_recruit_info_gml_165_0"
);
152
            _recruitcount = 4;
153
            break;
154
        case 31:
155
            _sprite = spr_poppup_idle;
156
            _name = stringsetloc(
Poppup
"Poppup", "scr_recruit_info_slash_scr_recruit_info_gml_171_0"
);
157
            _desc = stringsetloc(
Known to say ASOBOH, which means "Let's Play!" ... does it know that?
"Known to say ASOBOH, which means \"Let's Play!\" ... does it know that?", "scr_recruit_info_slash_scr_recruit_info_gml_172_0"
);
158
            _like = stringsetloc(
LEEMO FRUIT
"LEEMO FRUIT", "scr_recruit_info_slash_scr_recruit_info_gml_173_0"
);
159
            _dislike = stringsetloc(
ADBLOCK
"ADBLOCK", "scr_recruit_info_slash_scr_recruit_info_gml_174_0"
);
160
            _chapter = 2;
161
            _level = 8;
162
            _attack = 9;
163
            _defense = 3;
164
            _element = stringsetloc(
VIRUS
"VIRUS", "scr_recruit_info_slash_scr_recruit_info_gml_179_0"
);
165
            _dialogue[0] = stringsetloc(
* NOMU NOMU.
* BERRY GOOD!Wait for inputClose Message
"* NOMU NOMU.&* BERRY GOOD!/%", "scr_recruit_info_slash_scr_recruit_info_gml_181_0"
);
166
            _recruitcount = 3;
167
            break;
168
        case 32:
169
            _sprite = spr_tasque_idle;
170
            _name = stringsetloc(
Tasque
"Tasque", "scr_recruit_info_slash_scr_recruit_info_gml_188_0"
);
171
            _desc = stringsetloc(
This cat loves you!
"This cat loves you!", "scr_recruit_info_slash_scr_recruit_info_gml_189_0"
);
172
            _like = stringsetloc(
Cat Food
"Cat Food", "scr_recruit_info_slash_scr_recruit_info_gml_190_0"
);
173
            _dislike = stringsetloc(
Cat Food
"Cat Food", "scr_recruit_info_slash_scr_recruit_info_gml_191_0"
);
174
            _chapter = 2;
175
            _level = 7;
176
            _attack = 8;
177
            _defense = 6;
178
            _element = stringsetloc(
CAT:ELEC
"CAT:ELEC", "scr_recruit_info_slash_scr_recruit_info_gml_196_0"
);
179
            _dialogue[0] = stringsetloc(
* (It's drinking K_K's electric milk JPEG.)Wait for inputClose Message
"* (It's drinking K_K's electric milk JPEG.)/%", "scr_recruit_info_slash_scr_recruit_info_gml_197_0"
);
180
            _recruitcount = 5;
181
            break;
182
        case 33:
183
            _sprite = spr_werewire_idle;
184
            _name = stringsetloc(
Werewire
"Werewire", "scr_recruit_info_slash_scr_recruit_info_gml_203_0"
);
185
            _desc = stringsetloc(
It was controlled by Queen. But, it's stronger and cooler now, so?
"It was controlled by Queen. But, it's stronger and cooler now, so?", "scr_recruit_info_slash_scr_recruit_info_gml_204_0"
);
186
            _like = stringsetloc(
Shock Therapy
"Shock Therapy", "scr_recruit_info_slash_scr_recruit_info_gml_205_0"
);
187
            _dislike = stringsetloc(
Emotional Therapy
"Emotional Therapy", "scr_recruit_info_slash_scr_recruit_info_gml_206_0"
);
188
            _chapter = 2;
189
            _level = 7;
190
            _attack = 8;
191
            _defense = 7;
192
            _element = stringsetloc(
ELEC
"ELEC", "scr_recruit_info_slash_scr_recruit_info_gml_211_0"
);
193
            _dialogue[0] = stringsetloc(
* (It has some kind of energy drink.)Wait for inputClose Message
"* (It has some kind of energy drink.)/%", "scr_recruit_info_slash_scr_recruit_info_gml_212_0"
);
194
            _recruitcount = 6;
195
            break;
196
        case 34:
197
            _sprite = spr_maus_idle;
198
            _name = stringsetloc(
Maus
"Maus", "scr_recruit_info_slash_scr_recruit_info_gml_218_0"
);
199
            _desc = stringsetloc(
It dreams of re-enacting scenes from cat and mouse cartoons.
"It dreams of re-enacting scenes from cat and mouse cartoons.", "scr_recruit_info_slash_scr_recruit_info_gml_219_0"
);
200
            _like = stringsetloc(
Clicking
"Clicking", "scr_recruit_info_slash_scr_recruit_info_gml_220_0"
);
201
            _dislike = stringsetloc(
Clicking On Poppup
"Clicking On Poppup", "scr_recruit_info_slash_scr_recruit_info_gml_221_0"
);
202
            _chapter = 2;
203
            _level = 6;
204
            _attack = 8;
205
            _defense = 2;
206
            _element = stringsetloc(
MOUSE:ELEC
"MOUSE:ELEC", "scr_recruit_info_slash_scr_recruit_info_gml_226_0"
);
207
            _dialogue[0] = stringsetloc(
* (It's drinking melted cheese.)Wait for inputClose Message
"* (It's drinking melted cheese.)/%", "scr_recruit_info_slash_scr_recruit_info_gml_227_0"
);
208
            _recruitcount = 3;
209
            break;
210
        case 35:
211
            _sprite = spr_virovirokun_idle;
212
            _name = stringsetloc(
Virovirokun
"Virovirokun", "scr_recruit_info_slash_scr_recruit_info_gml_233_0"
);
213
            _desc = stringsetloc(
A virus with a slightly criminal streak... and a heart of gold.
"A virus with a slightly criminal streak... and a heart of gold.", "scr_recruit_info_slash_scr_recruit_info_gml_234_0"
);
214
            _like = stringsetloc(
Retro Games
"Retro Games", "scr_recruit_info_slash_scr_recruit_info_gml_235_0"
);
215
            _dislike = stringsetloc(
Federal Justice System
"Federal Justice System", "scr_recruit_info_slash_scr_recruit_info_gml_236_0"
);
216
            _chapter = 2;
217
            _level = 7;
218
            _attack = 8;
219
            _defense = 6;
220
            _element = stringsetloc(
VIRUS
"VIRUS", "scr_recruit_info_slash_scr_recruit_info_gml_241_0"
);
221
            _dialogue[0] = stringsetloc(
* Wanna share my soda? We'll both get sick that way...Delay 11 Hee hee.Wait for inputClose Message
"* Wanna share my soda? We'll both get sick that way..^1. Hee hee./%", "scr_recruit_info_slash_scr_recruit_info_gml_242_0"
);
222
            _recruitcount = 4;
223
            break;
224
        case 36:
225
            _sprite = spr_npc_butler;
226
            _name = stringsetloc(
Swatchling
"Swatchling", "scr_recruit_info_slash_scr_recruit_info_gml_248_0"
);
227
            _desc = stringsetloc(
Colorful and dandy, you can always count on him to work hard.
"Colorful and dandy, you can always count on him to work hard.", "scr_recruit_info_slash_scr_recruit_info_gml_249_0"
);
228
            _like = stringsetloc(
Paint By Numbers
"Paint By Numbers", "scr_recruit_info_slash_scr_recruit_info_gml_250_0"
);
229
            _dislike = stringsetloc(
Mixed Messages
"Mixed Messages", "scr_recruit_info_slash_scr_recruit_info_gml_251_0"
);
230
            _chapter = 2;
231
            _level = 9;
232
            _attack = 9;
233
            _defense = 9;
234
            _element = stringsetloc(
COLOR
"COLOR", "scr_recruit_info_slash_scr_recruit_info_gml_256_0"
);
235
            _dialogue[0] = stringsetloc(
* Boss? Shall we sit down and enjoy a nice earl grey?Wait for inputClose Message
"* Boss? Shall we sit down and enjoy a nice earl grey?/%", "scr_recruit_info_slash_scr_recruit_info_gml_257_0"
);
236
            _recruitcount = 5;
237
            break;
238
        case 40:
239
            _sprite = spr_werewerewire_idle;
240
            _name = stringsetloc(
Werewerewire
"Werewerewire", "scr_recruit_info_slash_scr_recruit_info_gml_263_0"
);
241
            _desc = stringsetloc(
It absorbed the wire with fighting spirit. Gets flustered easily.
"It absorbed the wire with fighting spirit. Gets flustered easily.", "scr_recruit_info_slash_scr_recruit_info_gml_264_0"
);
242
            _like = stringsetloc(
Supercharged Fighting
"Supercharged Fighting", "scr_recruit_info_slash_scr_recruit_info_gml_265_0"
);
243
            _dislike = stringsetloc(
Interpersonal Relationships
"Interpersonal Relationships", "scr_recruit_info_slash_scr_recruit_info_gml_266_0"
);
244
            _chapter = 2;
245
            _level = 14;
246
            _attack = 11;
247
            _defense = 11;
248
            _element = stringsetloc(
ELEC:FIGHT
"ELEC:FIGHT", "scr_recruit_info_slash_scr_recruit_info_gml_271_0"
);
249
            _dialogue[0] = stringsetloc(
* (...Delay 11 it's crushing its energy drink with its hand...)Wait for inputClose Message
"* (..^1. it's crushing its energy drink with its hand...)/%", "scr_recruit_info_slash_scr_recruit_info_gml_272_0"
);
250
            _recruitcount = 1;
251
            break;
252
        case 42:
253
            _sprite = spr_npc_tasquemanager;
254
            _name = stringsetloc(
Tasque Manager
"Tasque Manager", "scr_recruit_info_slash_scr_recruit_info_gml_279_0"
);
255
            _desc = stringsetloc(
Loves to coordinate outfits. Strongly dislikes clowns.
"Loves to coordinate outfits. Strongly dislikes clowns.", "scr_recruit_info_slash_scr_recruit_info_gml_280_0"
);
256
            _like = stringsetloc(
New Wave Synth Pop
"New Wave Synth Pop", "scr_recruit_info_slash_scr_recruit_info_gml_281_0"
);
257
            _dislike = stringsetloc(
Mismatched Socks
"Mismatched Socks", "scr_recruit_info_slash_scr_recruit_info_gml_282_0"
);
258
            _chapter = 2;
259
            _level = 10;
260
            _attack = 10;
261
            _defense = 7;
262
            _element = stringsetloc(
CAT:ORDER
"CAT:ORDER", "scr_recruit_info_slash_scr_recruit_info_gml_287_0"
);
263
            _dialogue[0] = stringsetloc("", "scr_recruit_info_slash_scr_recruit_info_gml_288_0");
264
            _placeable = 0;
265
            _recruitcount = 1;
266
            break;
267
        case 44:
268
            _sprite = spr_mauswheel_idle;
269
            _name = stringsetloc(
Mauswheel
"Mauswheel", "scr_recruit_info_slash_scr_recruit_info_gml_295_0"
);
270
            _desc = stringsetloc(
You recruited 3 big mice and you're stuck with it.
"You recruited 3 big mice and you're stuck with it.", "scr_recruit_info_slash_scr_recruit_info_gml_296_0"
);
271
            _like = stringsetloc(
Pretending To Be A Tire
"Pretending To Be A Tire", "scr_recruit_info_slash_scr_recruit_info_gml_297_0"
);
272
            _dislike = stringsetloc(
Losing Momentum
"Losing Momentum", "scr_recruit_info_slash_scr_recruit_info_gml_298_0"
);
273
            _chapter = 2;
274
            _level = 13;
275
            _attack = 10;
276
            _defense = 11;
277
            _element = stringsetloc(
MOUSE:MOUSE:MOUSE
"MOUSE:MOUSE:MOUSE", "scr_recruit_info_slash_scr_recruit_info_gml_303_0"
);
278
            _dialogue[0] = stringsetloc(
* (It's getting electricity from the melted cheese like a water wheel)Wait for inputClose Message
"* (It's getting electricity from the melted cheese like a water wheel)/%", "scr_recruit_info_slash_scr_recruit_info_gml_304_0"
);
279
            _recruitcount = 1;
280
            break;
281
    }
282
    if (_sprite == spr_darkconfigbt)
283
    {
284
        _sprite = floor(random(500));
285
        _placeable = 0;
286
    }
287
    _recruitcountcurrent = round(global.flag[arg0 + 600] / (1 / _recruitcount));
288
}