1 |
function scr_isphasescr_isphasefunction scr_isphase(arg0)
{
__isphase = 0;
if (arg0 == "menu" && global.myfight == 0)
__isphase = 1;
if (arg0 == "acting" && global.myfight == 3)
__isphase = 1;
if (arg0 == "victory" && global.myfight == 7)
__isphase = 1;
if (arg0 == "attack" || arg0 == "fight")
{
if (global.myfight == 1)
__isphase = 1;
}
if (arg0 == "spell" || arg0 == "item")
{
if (global.myfight == 4)
__isphase = 1;
}
if (arg0 == "enemytalk" || arg0 == "balloon")
{
if (global.mnfight == 1)
__isphase = 1;
}
if (arg0 == "enemyattack" || arg0 == "bullets")
{
if (global.mnfight == 2)
__isphase = 1;
}
return __isphase;
} (arg0) |
2 |
{ |
3 |
__isphase = 0; |
4 |
if (arg0 == "menu" && global.myfight == 0) |
5 |
__isphase = 1; |
6 |
if (arg0 == "acting" && global.myfight == 3) |
7 |
__isphase = 1; |
8 |
if (arg0 == "victory" && global.myfight == 7) |
9 |
__isphase = 1; |
10 |
if (arg0 == "attack" || arg0 == "fight") |
11 |
{ |
12 |
if (global.myfight == 1) |
13 |
__isphase = 1; |
14 |
} |
15 |
if (arg0 == "spell" || arg0 == "item") |
16 |
{ |
17 |
if (global.myfight == 4) |
18 |
__isphase = 1; |
19 |
} |
20 |
if (arg0 == "enemytalk" || arg0 == "balloon") |
21 |
{ |
22 |
if (global.mnfight == 1) |
23 |
__isphase = 1; |
24 |
} |
25 |
if (arg0 == "enemyattack" || arg0 == "bullets") |
26 |
{ |
27 |
if (global.mnfight == 2) |
28 |
__isphase = 1; |
29 |
} |
30 |
return __isphase; |
31 |
} |