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1
|
function scr_attackphasescr_attackphase
function scr_attackphase()
{
with (obj_battlecontroller)
{
techwon = 0;
if (scr_monsterpop() == 0)
techwon = 1;
if (global.chapter == 2 && i_ex(obj_berdlyb_enemy) && obj_berdlyb_enemy.endcon == 1)
techwon = 1;
else if (techwon == 1)
scr_wincombat();
if (techwon == 0)
{
for (__hiti = 0; __hiti < 3; __hiti++)
global.hittarget[__hiti] = 0;
fightphase = 1;
global.charturn = 3;
if (global.charaction[0] == 4 || global.charaction[0] == 2)
fightphase = 0;
if (global.charaction[1] == 4 || global.charaction[1] == 2)
fightphase = 0;
if (global.charaction[2] == 4 || global.charaction[2] == 2)
fightphase = 0;
if (global.myfight == 4)
fightphase = 1;
if (fightphase == 1)
{
global.myfight = 1;
instance_create(xx + 2, yy + 365, obj_attackpress);
}
else
{
global.myfight = 4;
instance_create(0, 0, obj_spellphase);
}
}
}
}
()
|
|
2
|
{
|
|
3
|
with (obj_battlecontroller)
|
|
4
|
{
|
|
5
|
techwon = 0;
|
|
6
|
if (scr_monsterpopscr_monsterpop
function scr_monsterpop()
{
return global.monster[0] + global.monster[1] + global.monster[2];
}
() == 0)
|
|
7
|
techwon = 1;
|
|
8
|
if (global.chapter == 2 && i_ex(obj_berdlyb_enemy) && obj_berdlyb_enemy.endcon == 1)
|
|
9
|
techwon = 1;
|
|
10
|
else if (techwon == 1)
|
|
11
|
scr_wincombatscr_wincombat
function scr_wincombat()
{
if (global.flag[60 dojo_next_encounter] == 0 || global.flag[36 dojo_failure] == 1)
{
global.myfight = 7;
global.mnfight = -1;
with (obj_battlecontroller)
victory = 1;
for (i = 0; i < 3; i += 1)
{
if (global.monster[i] == 1 && i_ex(global.monsterinstance[i]))
{
with (global.monsterinstance[i])
scr_monsterdefeat();
}
}
}
else
{
for (i = 0; i < 3; i += 1)
{
if (global.monster[i] == 1 && i_ex(global.monsterinstance[i]))
{
with (global.monsterinstance[i])
scr_monsterdefeat();
}
}
global.encounterno = global.flag[60 dojo_next_encounter];
scr_encountersetup(global.encounterno);
global.flag[60 dojo_next_encounter] = 0;
for (__j = 0; __j < 3; __j++)
{
if (global.monstertype[__j] != 0(None))
{
_newmonster = scr_monster_add(global.monstertype[__j], global.monsterinstancetype[__j]);
global.monsterinstance[_newmonster].x = camerax() + 800;
global.monsterinstance[_newmonster].y = global.monstermakey[__j];
with (global.monsterinstance[_newmonster])
scr_move_to_point_over_time(global.monstermakex[myself], global.monstermakey[myself], 10);
}
}
global.myfight = 5;
myfightreturntimer = 15;
global.mnfight = -1;
}
}
();
|
|
12
|
if (techwon == 0)
|
|
13
|
{
|
|
14
|
for (__hiti = 0; __hiti < 3; __hiti++)
|
|
15
|
global.hittarget[__hiti] = 0;
|
|
16
|
fightphase = 1;
|
|
17
|
global.charturn = 3;
|
|
18
|
if (global.charaction[0] == 4 || global.charaction[0] == 2)
|
|
19
|
fightphase = 0;
|
|
20
|
if (global.charaction[1] == 4 || global.charaction[1] == 2)
|
|
21
|
fightphase = 0;
|
|
22
|
if (global.charaction[2] == 4 || global.charaction[2] == 2)
|
|
23
|
fightphase = 0;
|
|
24
|
if (global.myfight == 4)
|
|
25
|
fightphase = 1;
|
|
26
|
if (fightphase == 1)
|
|
27
|
{
|
|
28
|
global.myfight = 1;
|
|
29
|
instance_create(xx + 2, yy + 365, obj_attackpress);
|
|
30
|
}
|
|
31
|
else
|
|
32
|
{
|
|
33
|
global.myfight = 4;
|
|
34
|
instance_create(0, 0, obj_spellphase);
|
|
35
|
}
|
|
36
|
}
|
|
37
|
}
|
|
38
|
}
|