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1
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function scr_endturnscr_endturn
function scr_endturn()
{
for (i = 0; i < 12; i += 1)
global.item[i] = tempitem[i][global.charturn];
for (i = 0; i < 12; i += 1)
{
for (j = 0; j < 3; j += 1)
tempitem[i][j] = global.item[i];
}
moveswapped = 0;
with (obj_writer)
instance_destroy();
with (obj_face)
instance_destroy();
with (obj_smallface)
instance_destroy();
global.attacking = 0;
for (i = 0; i < 3; i += 1)
{
global.monsterattackname[i] = " ";
if (global.charauto[global.char[i]] == 1 && global.hp[global.char[i]] > 0)
{
if (global.monster[2] == 1)
global.chartarget[i] = 2;
if (global.monster[1] == 1)
global.chartarget[i] = 1;
if (global.monster[0] == 1)
global.chartarget[i] = 0;
}
if (global.charaction[i] == 1)
global.attacking = 1;
}
__noactors = 1;
if (global.acting[0] == 1)
__noactors = 0;
for (__noactorsi = 0; __noactorsi < 3; __noactorsi++)
{
if (global.actingsingle[__noactorsi] == 1)
__noactors = 0;
}
if (__noactors == 1)
{
scr_attackphase();
}
else
{
global.charturn = 3;
global.myfight = 3;
global.currentactingchar = 0;
if (global.acting[0] == 0)
scr_nextact();
if (global.chapter == 2 && instance_exists(obj_sweet_enemy) && global.actingsingle[0] == 1 && global.actingsingle[1] == 0 && global.actingsingle[2] == 0)
obj_sweet_enemy.simultotal_funny = 1;
if (global.acting[0] == 1 && global.actingsimul[0] == 1)
scr_act_simul();
}
with (obj_battlecontroller)
{
messagepriority = -1;
attackpriority = -1;
}
}
()
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2
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{
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3
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for (i = 0; i < 12; i += 1)
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4
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global.item[i] = tempitem[i][global.charturn];
|
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5
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for (i = 0; i < 12; i += 1)
|
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6
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{
|
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7
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for (j = 0; j < 3; j += 1)
|
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8
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tempitem[i][j] = global.item[i];
|
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9
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}
|
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10
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moveswapped = 0;
|
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11
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with (obj_writer)
|
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12
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instance_destroy();
|
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13
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with (obj_face)
|
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14
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instance_destroy();
|
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15
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with (obj_smallface)
|
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16
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instance_destroy();
|
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17
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global.attacking = 0;
|
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18
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for (i = 0; i < 3; i += 1)
|
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19
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{
|
|
20
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global.monsterattackname[i] = " ";
|
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21
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if (global.charauto[global.char[i]] == 1 && global.hp[global.char[i]] > 0)
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22
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{
|
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23
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if (global.monster[2] == 1)
|
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24
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global.chartarget[i] = 2;
|
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25
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if (global.monster[1] == 1)
|
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26
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global.chartarget[i] = 1;
|
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27
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if (global.monster[0] == 1)
|
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28
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global.chartarget[i] = 0;
|
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29
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}
|
|
30
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if (global.charaction[i] == 1)
|
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31
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global.attacking = 1;
|
|
32
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}
|
|
33
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__noactors = 1;
|
|
34
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if (global.acting[0] == 1)
|
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35
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__noactors = 0;
|
|
36
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for (__noactorsi = 0; __noactorsi < 3; __noactorsi++)
|
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37
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{
|
|
38
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if (global.actingsingle[__noactorsi] == 1)
|
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39
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__noactors = 0;
|
|
40
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}
|
|
41
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if (__noactors == 1)
|
|
42
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{
|
|
43
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scr_attackphasescr_attackphase
function scr_attackphase()
{
with (obj_battlecontroller)
{
techwon = 0;
if (scr_monsterpop() == 0)
techwon = 1;
if (global.chapter == 2 && i_ex(obj_berdlyb_enemy) && obj_berdlyb_enemy.endcon == 1)
techwon = 1;
else if (techwon == 1)
scr_wincombat();
if (techwon == 0)
{
for (__hiti = 0; __hiti < 3; __hiti++)
global.hittarget[__hiti] = 0;
fightphase = 1;
global.charturn = 3;
if (global.charaction[0] == 4 || global.charaction[0] == 2)
fightphase = 0;
if (global.charaction[1] == 4 || global.charaction[1] == 2)
fightphase = 0;
if (global.charaction[2] == 4 || global.charaction[2] == 2)
fightphase = 0;
if (global.myfight == 4)
fightphase = 1;
if (fightphase == 1)
{
global.myfight = 1;
instance_create(xx + 2, yy + 365, obj_attackpress);
}
else
{
global.myfight = 4;
instance_create(0, 0, obj_spellphase);
}
}
}
}
();
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44
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}
|
|
45
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else
|
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46
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{
|
|
47
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global.charturn = 3;
|
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48
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global.myfight = 3;
|
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49
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global.currentactingchar = 0;
|
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50
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if (global.acting[0] == 0)
|
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51
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scr_nextactscr_nextact
function scr_nextact()
{
global.acting[0] = 0;
global.acting[1] = 0;
global.acting[2] = 0;
global.actingsingle[global.currentactingchar] = 0;
__minstance = global.monsterinstance[global.actingtarget[global.currentactingchar]];
with (__minstance)
{
acting = 0;
actcon = 0;
actconsus = 0;
actconral = 0;
actconnoe = 0;
}
var singleactcomplete = 0;
while (global.currentactingchar < 3)
{
global.currentactingchar++;
if (global.currentactingchar < 3)
{
if (global.actingsingle[global.currentactingchar] == 1)
{
__minstance = global.monsterinstance[global.actingtarget[global.currentactingchar]];
if (global.char[global.currentactingchar] == 2)
{
with (__minstance)
actconsus = 1;
if (global.actingsimul[global.currentactingchar] == 0)
singleactcomplete = 1;
break;
}
if (global.char[global.currentactingchar] == 3)
{
with (__minstance)
actconral = 1;
if (global.actingsimul[global.currentactingchar] == 0)
singleactcomplete = 1;
break;
}
if (global.char[global.currentactingchar] == 4)
{
with (__minstance)
actconnoe = 1;
if (global.actingsimul[global.currentactingchar] == 0)
singleactcomplete = 1;
break;
}
}
}
}
if (global.currentactingchar >= 3)
{
with (obj_monsterparent)
{
acting = 0;
actingsus = 0;
actingral = 0;
actingnoe = 0;
}
global.currentactingchar = 0;
scr_attackphase();
}
else if (!singleactcomplete)
{
scr_act_simul();
}
}
();
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52
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if (global.chapter == 2 && instance_exists(obj_sweet_enemy) && global.actingsingle[0] == 1 && global.actingsingle[1] == 0 && global.actingsingle[2] == 0)
|
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53
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obj_sweet_enemy.simultotal_funny = 1;
|
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54
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if (global.acting[0] == 1 && global.actingsimul[0] == 1)
|
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55
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scr_act_simulscr_act_simul
function scr_act_simul()
{
__simulcount = 0;
for (__ii = global.currentactingchar; __ii < 3; __ii++)
{
__foundsimul = 0;
if (global.actingsingle[__ii] == 1 && instance_exists(obj_monsterparent))
{
if (global.char[__ii] == 1 && global.actsimul[global.actingtarget[__ii]][global.actingchoice[__ii]] == 1)
{
obj_monsterparent.simulorderkri = __simulcount;
with (global.monsterinstance[global.actingtarget[__ii]])
actcon = 0;
__foundsimul = 1;
}
if (global.char[__ii] == 2 && global.actsimulsus[global.actingtarget[__ii]][global.actingchoice[__ii]] == 1)
{
obj_monsterparent.simulordersus = __simulcount;
with (global.monsterinstance[global.actingtarget[__ii]])
actconsus = 1;
__foundsimul = 1;
}
if (global.char[__ii] == 3 && global.actsimulral[global.actingtarget[__ii]][global.actingchoice[__ii]] == 1)
{
obj_monsterparent.simulorderral = __simulcount;
with (global.monsterinstance[global.actingtarget[__ii]])
actconral = 1;
__foundsimul = 1;
}
if (global.char[__ii] == 4 && global.actsimulnoe[global.actingtarget[__ii]][global.actingchoice[__ii]] == 1)
{
obj_monsterparent.simulordernoe = __simulcount;
with (global.monsterinstance[global.actingtarget[__ii]])
actconnoe = 1;
__foundsimul = 1;
}
if (__foundsimul)
{
global.actingsingle[__ii] = 0;
__simulcount++;
}
obj_monsterparent.simultotal = __simulcount;
}
}
}
();
|
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56
|
}
|
|
57
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with (obj_battlecontroller)
|
|
58
|
{
|
|
59
|
messagepriority = -1;
|
|
60
|
attackpriority = -1;
|
|
61
|
}
|
|
62
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}
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