Deltarune (Chapter 2) script viewer

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gml_Object_obj_dojo_spareenemy_Alarm_1

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1
actcon = 1;
2
scr_act_charsprite_end
scr_act_charsprite_end

function
scr_act_charsprite_end()
{ for (i = 0; i < 10; i++) { with (_charactsprite[i]) instance_destroy(); } with (obj_heroparent) { if (image_alpha == 0) { image_alpha = 1; acttimer = 0; state = 0; global.faceaction[myself] = 0; } } }
();