1 |
alarm[3] = 20; |
2 |
alarm[1] = 40; |
3 |
scr_mercyaddscr_mercyaddfunction scr_mercyadd(arg0, arg1)
{
global.mercymod[arg0] += arg1;
if (global.mercymod[arg0] < 0)
global.mercymod[arg0] = 0;
if (global.mercymod[arg0] >= 100)
global.mercymod[arg0] = 100;
var _playsound = 1;
if (arg1 <= 0)
_playsound = 0;
if (i_ex(obj_dmgwriter))
{
with (obj_dmgwriter)
{
if (type == 5)
_playsound = 0;
}
}
if (_playsound)
{
var _pitch = 0.8;
if (arg1 < 99)
_pitch = 1;
if (arg1 <= 50)
_pitch = 1.2;
if (arg1 <= 25)
_pitch = 1.4;
snd_play_x(snd_mercyadd, 0.8, _pitch);
}
__mercydmgwriter = instance_create(global.monsterx[arg0], (global.monstery[arg0] + 20) - (global.hittarget[arg0] * 20), obj_dmgwriter);
__mercydmgwriter.damage = arg1;
__mercydmgwriter.type = 5;
global.hittarget[arg0]++;
} (myself, 100); |
4 |
snd_play_pitch(snd_damage, 1.5); |
5 |
image_speed = 0; |
6 |
shaved = true; |
7 |
global.flag[20 manual_face_sprite] = 0; |
8 |
sparedsprite = spr_npc_puzzlepiece_shaved_frown; |
9 |
hurtsprite = spr_npc_puzzlepiece_shock2_shaved; |
10 |
var _yy = y + ((siner % 1) * 2); |
11 |
instance_create(x + 22, _yy + 32, obj_dojo_shaveeffect); |
12 |
instance_create(x + 46, _yy + 32, obj_dojo_shaveeffect); |
13 |
instance_create(x + 24, _yy + 34, obj_dojo_shaveeffect); |
14 |
instance_create(x + 28, _yy + 34, obj_dojo_shaveeffect); |
15 |
instance_create(x + 32, _yy + 34, obj_dojo_shaveeffect); |
16 |
instance_create(x + 36, _yy + 34, obj_dojo_shaveeffect); |
17 |
instance_create(x + 40, _yy + 34, obj_dojo_shaveeffect); |
18 |
instance_create(x + 44, _yy + 34, obj_dojo_shaveeffect); |
19 |
instance_create(x + 26, _yy + 36, obj_dojo_shaveeffect); |
20 |
instance_create(x + 42, _yy + 36, obj_dojo_shaveeffect); |
21 |
instance_create(x + 30, _yy + 38, obj_dojo_shaveeffect); |
22 |
instance_create(x + 34, _yy + 38, obj_dojo_shaveeffect); |
23 |
instance_create(x + 38, _yy + 38, obj_dojo_shaveeffect); |
24 |
list = ds_list_create(); |
25 |
with (obj_dojo_shaveeffect) |
26 |
ds_list_add(other.list, self); |
27 |
ds_list_shuffle(list); |
28 |
for (i = 0; i < ds_list_size(list); i++) |
29 |
{ |
30 |
var _item = ds_list_find_value(list, i); |
31 |
_item.sparkle_timer = ((i * -1) + irandom(2)) - 5; |
32 |
} |
33 |
ds_list_destroy(list); |