|
1
|
if (scr_debugscr_debug
function scr_debug()
{
if (global.debug == 1)
return 1;
} () && keyboard_check_pressed(ord("R")))
|
|
2
|
room_restart();
|
|
3
|
if (scr_debugscr_debug
function scr_debug()
{
if (global.debug == 1)
return 1;
} () && keyboard_check_pressed(ord("T")))
|
|
4
|
{
|
|
5
|
with (obj_susiezilla_statue)
|
|
6
|
hp = maxhp;
|
|
7
|
}
|
|
8
|
timer++;
|
|
9
|
if (started && (timer % 30) == 0)
|
|
10
|
global.susie_cleartime_sec++;
|
|
11
|
if (mode == 5 && timer > 60)
|
|
12
|
{
|
|
13
|
var housecount = 0;
|
|
14
|
for (var i = 0; i < instance_number(obj_susiezilla_house_single); i++)
|
|
15
|
{
|
|
16
|
house[i] = instance_find(obj_susiezilla_house_single, i);
|
|
17
|
if (house[i].myhealth > 0)
|
|
18
|
housecount++;
|
|
19
|
}
|
|
20
|
if (i_ex(obj_tenna_zoom) && obj_tenna_zoom.minigameinsanity == false)
|
|
21
|
{
|
|
22
|
if (obj_tenna_zoom.con != 2 && housecount == 0)
|
|
23
|
{
|
|
24
|
with (obj_tenna_zoom)
|
|
25
|
{
|
|
26
|
con = 2;
|
|
27
|
timer = -30;
|
|
28
|
}
|
|
29
|
}
|
|
30
|
}
|
|
31
|
else
|
|
32
|
{
|
|
33
|
mode = 6;
|
|
34
|
snd_play(snd_error);
|
|
35
|
}
|
|
36
|
}
|
|
37
|
shake *= 0.85;
|
|
38
|
if (shake < 0.1)
|
|
39
|
shake = 0;
|
|
40
|
if (perfect_timer > 0)
|
|
41
|
perfect_timer--;
|
|
42
|
if (living_enemies() >= enemy_limit)
|
|
43
|
{
|
|
44
|
if (check_imminent_enemy())
|
|
45
|
{
|
|
46
|
with (obj_script_delayed)
|
|
47
|
{
|
|
48
|
if (target == other.id && script == instance_create)
|
|
49
|
alarm[0]++; gml_Object_obj_susiezilla_gamecontroller_Alarm_0.gml
with (obj_susiezilla_house_single)
event_user(0);
if (perfect_popularity)
{
snd_play(snd_applause);
snd_play(snd_crowd_ooh);
instance_create_depth(clamp(obj_susiezilla_player.myxcenter, xorig + 160, (xorig + width) - 160), obj_susiezilla_player.y + 30, depth - 900000, obj_susiezilla_perfect_popularity);
with (obj_susiezilla_singlescreen_hud_score)
score_change(99);
perfect_popularity = false;
}
wave_do = true;
|
|
50
|
}
|
|
51
|
}
|
|
52
|
}
|
|
53
|
if (!gameover && mode)
|
|
54
|
{
|
|
55
|
with (obj_minigame_quit_ui)
|
|
56
|
instance_destroy();
|
|
57
|
time_counter++;
|
|
58
|
if (time_counter >= 30)
|
|
59
|
{
|
|
60
|
if (time_counter && mode)
|
|
61
|
{
|
|
62
|
time_timer = scr_approachscr_approach
function scr_approach(arg0, arg1, arg2)
{
if (arg0 < arg1)
{
arg0 += arg2;
if (arg0 > arg1)
return arg1;
}
else
{
arg0 -= arg2;
if (arg0 < arg1)
return arg1;
}
return arg0;
} (time_timer, 0, 1);
|
|
63
|
if (time_timer == 0 && !finished)
|
|
64
|
{
|
|
65
|
mode = -1;
|
|
66
|
with (obj_susiezilla_singlescreen_shadowguy_parent)
|
|
67
|
{
|
|
68
|
if (object_index != obj_susiezilla_singlescreen_kickboxin_tenna)
|
|
69
|
instant_defeat();
|
|
70
|
}
|
|
71
|
with (obj_susiezilla_singlescreen_kickboxin_tenna)
|
|
72
|
give_up();
|
|
73
|
with (obj_susiezilla_singlescreen_hazard)
|
|
74
|
bounce_off();
|
|
75
|
with (obj_susiezilla_gamecontroller)
|
|
76
|
{
|
|
77
|
with (obj_script_delayed)
|
|
78
|
{
|
|
79
|
if (target == other.id)
|
|
80
|
instance_destroy();
|
|
81
|
}
|
|
82
|
}
|
|
83
|
if (i_ex(obj_tenna_zoom))
|
|
84
|
{
|
|
85
|
if (obj_tenna_zoom.con != 2 && obj_tenna_zoom.minigameinsanity == false)
|
|
86
|
{
|
|
87
|
with (obj_tenna_zoom)
|
|
88
|
{
|
|
89
|
con = 2;
|
|
90
|
timer = -30;
|
|
91
|
}
|
|
92
|
if (i_ex(obj_susiezilla_house_timer))
|
|
93
|
{
|
|
94
|
global.inv = -1;
|
|
95
|
obj_susiezilla_house_timer.con = 1;
|
|
96
|
}
|
|
97
|
}
|
|
98
|
}
|
|
99
|
}
|
|
100
|
with (obj_susiezilla_singlescreen_hud_time_counter)
|
|
101
|
tick_down(1);
|
|
102
|
}
|
|
103
|
time_counter = 0;
|
|
104
|
}
|
|
105
|
}
|
|
106
|
if (gameover && fadeout2 == 1)
|
|
107
|
{
|
|
108
|
with (obj_minigame_quit_ui)
|
|
109
|
instance_destroy();
|
|
110
|
resolution_counter = scr_approachscr_approach
function scr_approach(arg0, arg1, arg2)
{
if (arg0 < arg1)
{
arg0 += arg2;
if (arg0 > arg1)
return arg1;
}
else
{
arg0 -= arg2;
if (arg0 < arg1)
return arg1;
}
return arg0;
} (resolution_counter, 1, 0.05);
|
|
111
|
if (resolution_counter == 1)
|
|
112
|
susiezilla_destroy();
|
|
113
|
}
|
|
114
|
wave_offset = scr_approachscr_approach
function scr_approach(arg0, arg1, arg2)
{
if (arg0 < arg1)
{
arg0 += arg2;
if (arg0 > arg1)
return arg1;
}
else
{
arg0 -= arg2;
if (arg0 < arg1)
return arg1;
}
return arg0;
} (wave_offset, 0, 1);
|
|
115
|
if (wave_do == true && mode == 0 && wave_offset == 0)
|
|
116
|
{
|
|
117
|
wave++;
|
|
118
|
switch (wave)
|
|
119
|
{
|
|
120
|
case 1:
|
|
121
|
var timeo = 1;
|
|
122
|
var makeshoot = 0;
|
|
123
|
if (replayversion && !i_ex(obj_tenna_enemy))
|
|
124
|
instance_create_depth(x, y, -9999, obj_minigame_quit_ui);
|
|
125
|
var tetalk1 = stringsetloc(* Here come the baddies, folks!! Take 'em down!!"* Here come the baddies, folks!! Take 'em down!!", "obj_susiezilla_gamecontroller_slash_Step_0_gml_167_0" );
|
|
126
|
scr_tennashouterscr_tennashouter
function scr_tennashouter()
{
safe_delete(obj_ch3_tennashouter);
safe_delete(obj_ch3_tennashouter_alt);
var tennadialoguer = instance_create(0, 0, obj_ch3_tennashouter_alt);
tennadialoguer.mystring = argument0;
if (argument_count > 1)
tennadialoguer.customlife = argument1;
if (argument_count > 2)
tennadialoguer.preset = argument2;
if (argument_count > 3)
tennadialoguer.tcustanimrate = argument3;
if (argument_count > 4)
tennadialoguer.skippable = argument4;
return tennadialoguer;
} (tetalk1, 150);
|
|
127
|
for (var i = 0; i < 18; i++)
|
|
128
|
{
|
|
129
|
makeshoot++;
|
|
130
|
spawn(choose(-460, 380) + random(80), -50 + random(110), melee, timeo);
|
|
131
|
if (makeshoot > 8)
|
|
132
|
{
|
|
133
|
makeshoot = 0;
|
|
134
|
spawn(choose(-540, 540) + random(10), -40 + random(130), gun, timeo);
|
|
135
|
}
|
|
136
|
timeo += clamp(45 - i, 30, 99);
|
|
137
|
}
|
|
138
|
break;
|
|
139
|
case 2:
|
|
140
|
var tetalk3 = stringsetloc(* More TV haters!!! Show' em what this house stands for!!!"* More TV haters!!! Show' em what this house stands for!!!", "obj_susiezilla_gamecontroller_slash_Step_0_gml_186_0" );
|
|
141
|
scr_script_delayedscr_script_delayed
function scr_script_delayed()
{
var __scriptdelay = instance_create(0, 0, obj_script_delayed);
__scriptdelay.script = argument[0];
__scriptdelay.alarm[0] = argument[1];
__scriptdelay.target = id;
for (var __i = 0; __i < (argument_count - 2); __i++)
__scriptdelay.script_arg[__i] = argument[__i + 2];
__scriptdelay.arg_count = argument_count - 2;
return __scriptdelay;
} (scr_tennashouter, 40, tetalk3, 150);
|
|
142
|
spawn(360, 80, gun, 46);
|
|
143
|
spawn(400, 0, gun, 54);
|
|
144
|
spawn(360, -80, gun, 62);
|
|
145
|
spawn(-360, 80, gun, 70);
|
|
146
|
spawn(-400, 0, gun, 78);
|
|
147
|
spawn(-360, -80, gun, 86);
|
|
148
|
break;
|
|
149
|
case 3:
|
|
150
|
alarm[1] = 85; gml_Object_obj_susiezilla_gamecontroller_Alarm_1.gml
var arr = [[0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0], [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1], [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0]];
perfect_counter = 0;
for (var i = 0; i < 16; i++)
{
for (var j = 0; j < 4; j++)
{
if (arr[j][i])
{
instance_create(50 + (i * 76), 192 + (j * 38), obj_susiezilla_house_single);
perfect_counter++;
}
}
}
perfect_timer = -1;
|
|
151
|
with (obj_susiezilla_statue)
|
|
152
|
{
|
|
153
|
if ((hp / maxhp) >= 0.95)
|
|
154
|
{
|
|
155
|
other.perfect_popularity = true;
|
|
156
|
other.wave_offset = -160;
|
|
157
|
var tetalk5 = stringsetloc(* Bonus round..."* Bonus round...", "obj_susiezilla_gamecontroller_slash_Step_0_gml_204_0" );
|
|
158
|
var tetalk6 = stringsetloc(* Not!!! You dont need it!!!"* Not!!! You dont need it!!!", "obj_susiezilla_gamecontroller_slash_Step_0_gml_205_0" );
|
|
159
|
other.alarm[0] = 105;
|
|
160
|
scr_script_delayedscr_script_delayed
function scr_script_delayed()
{
var __scriptdelay = instance_create(0, 0, obj_script_delayed);
__scriptdelay.script = argument[0];
__scriptdelay.alarm[0] = argument[1];
__scriptdelay.target = id;
for (var __i = 0; __i < (argument_count - 2); __i++)
__scriptdelay.script_arg[__i] = argument[__i + 2];
__scriptdelay.arg_count = argument_count - 2;
return __scriptdelay;
} (scr_tennashouter, 55, tetalk5, 45);
|
|
161
|
scr_script_delayedscr_script_delayed
function scr_script_delayed()
{
var __scriptdelay = instance_create(0, 0, obj_script_delayed);
__scriptdelay.script = argument[0];
__scriptdelay.alarm[0] = argument[1];
__scriptdelay.target = id;
for (var __i = 0; __i < (argument_count - 2); __i++)
__scriptdelay.script_arg[__i] = argument[__i + 2];
__scriptdelay.arg_count = argument_count - 2;
return __scriptdelay;
} (scr_tennashouter, 99, tetalk6, 125);
|
|
162
|
}
|
|
163
|
else
|
|
164
|
{
|
|
165
|
var tetalk5 = stringsetloc(* Bonus time!"* Bonus time!", "obj_susiezilla_gamecontroller_slash_Step_0_gml_212_0" );
|
|
166
|
var tetalk6 = stringsetloc(* These homes gave me bad ratings! Destroy them to restore my popularity!!"* These homes gave me bad ratings! Destroy them to restore my popularity!!", "obj_susiezilla_gamecontroller_slash_Step_0_gml_213_0" );
|
|
167
|
other.alarm[0] = 295;
|
|
168
|
scr_script_delayedscr_script_delayed
function scr_script_delayed()
{
var __scriptdelay = instance_create(0, 0, obj_script_delayed);
__scriptdelay.script = argument[0];
__scriptdelay.alarm[0] = argument[1];
__scriptdelay.target = id;
for (var __i = 0; __i < (argument_count - 2); __i++)
__scriptdelay.script_arg[__i] = argument[__i + 2];
__scriptdelay.arg_count = argument_count - 2;
return __scriptdelay;
} (scr_tennashouter, 40, tetalk5, 45);
|
|
169
|
scr_script_delayedscr_script_delayed
function scr_script_delayed()
{
var __scriptdelay = instance_create(0, 0, obj_script_delayed);
__scriptdelay.script = argument[0];
__scriptdelay.alarm[0] = argument[1];
__scriptdelay.target = id;
for (var __i = 0; __i < (argument_count - 2); __i++)
__scriptdelay.script_arg[__i] = argument[__i + 2];
__scriptdelay.arg_count = argument_count - 2;
return __scriptdelay;
} (scr_tennashouter, 84, tetalk6, 120);
|
|
170
|
}
|
|
171
|
}
|
|
172
|
break;
|
|
173
|
case 4:
|
|
174
|
var tetalk7 = stringsetloc(* Uh oh! A dozer! The front's tough! Smack it from behind!!"* Uh oh! A dozer! The front's tough! Smack it from behind!!", "obj_susiezilla_gamecontroller_slash_Step_0_gml_221_0" );
|
|
175
|
scr_script_delayedscr_script_delayed
function scr_script_delayed()
{
var __scriptdelay = instance_create(0, 0, obj_script_delayed);
__scriptdelay.script = argument[0];
__scriptdelay.alarm[0] = argument[1];
__scriptdelay.target = id;
for (var __i = 0; __i < (argument_count - 2); __i++)
__scriptdelay.script_arg[__i] = argument[__i + 2];
__scriptdelay.arg_count = argument_count - 2;
return __scriptdelay;
} (scr_tennashouter, 75, tetalk7, 150);
|
|
176
|
if (obj_susiezilla_player.x > 640)
|
|
177
|
{
|
|
178
|
alarm[8] = 20; gml_Object_obj_susiezilla_gamecontroller_Alarm_8.gml
with (instance_create(0, 0, obj_susiezilla_pan_object))
{
if (other.wave == 8)
hold += 50;
}
|
|
179
|
spawn(-480, 0, dozer, 60);
|
|
180
|
}
|
|
181
|
else
|
|
182
|
{
|
|
183
|
alarm[9] = 20; gml_Object_obj_susiezilla_gamecontroller_Alarm_9.gml
with (instance_create(0, 0, obj_susiezilla_pan_object))
pan_x = (other.width * 0.5) + 480;
|
|
184
|
spawn(480, 0, dozer, 60);
|
|
185
|
}
|
|
186
|
break;
|
|
187
|
case 5:
|
|
188
|
var timeo = 1;
|
|
189
|
var makeshoot = 0;
|
|
190
|
var makered = 0;
|
|
191
|
var makedozer = 0;
|
|
192
|
var leftsidex = -460;
|
|
193
|
var rightsidex = 380;
|
|
194
|
var myx = -460;
|
|
195
|
spawn(choose(-460, 380) + random(80), -50 + random(110), melee, 4);
|
|
196
|
spawn(choose(-460, 380) + random(80), -50 + random(110), melee, 4);
|
|
197
|
spawn(choose(-460, 380) + random(80), -50 + random(110), melee, 4);
|
|
198
|
for (var i = 0; i < 16; i++)
|
|
199
|
{
|
|
200
|
makeshoot++;
|
|
201
|
makered++;
|
|
202
|
makedozer++;
|
|
203
|
if (makedozer < 8)
|
|
204
|
myx = -460;
|
|
205
|
else
|
|
206
|
myx = 380;
|
|
207
|
if (makeshoot < 5 && makered < 7 && makedozer < 14)
|
|
208
|
{
|
|
209
|
if (makedozer != 8)
|
|
210
|
spawn(myx + random(80), -50 + random(110), melee, timeo);
|
|
211
|
}
|
|
212
|
if (makeshoot >= 5)
|
|
213
|
{
|
|
214
|
makeshoot = 0;
|
|
215
|
spawn(choose(540) + random(10), -40 + random(130), gun, timeo);
|
|
216
|
}
|
|
217
|
if (makedozer == 8)
|
|
218
|
spawn(-540, -50, dozer, timeo);
|
|
219
|
if (makedozer == 15)
|
|
220
|
spawn(540, 50, dozer, timeo);
|
|
221
|
if (makered >= 7)
|
|
222
|
makered = 0;
|
|
223
|
timeo += clamp(30 - i, 20, 99);
|
|
224
|
}
|
|
225
|
break;
|
|
226
|
case 6:
|
|
227
|
var tetalk9 = stringsetloc(* Oh no! So many Tennas balls! Who is responsible for this madness!?"* Oh no! So many Tennas balls! Who is responsible for this madness!?", "obj_susiezilla_gamecontroller_slash_Step_0_gml_290_0" );
|
|
228
|
scr_script_delayedscr_script_delayed
function scr_script_delayed()
{
var __scriptdelay = instance_create(0, 0, obj_script_delayed);
__scriptdelay.script = argument[0];
__scriptdelay.alarm[0] = argument[1];
__scriptdelay.target = id;
for (var __i = 0; __i < (argument_count - 2); __i++)
__scriptdelay.script_arg[__i] = argument[__i + 2];
__scriptdelay.arg_count = argument_count - 2;
return __scriptdelay;
} (scr_tennashouter, 50, tetalk9, 150);
|
|
229
|
spawn(360, 80, gun, 46);
|
|
230
|
spawn(400, 0, gun, 54);
|
|
231
|
spawn(360, -80, gun, 62);
|
|
232
|
spawn(-360, 80, gun, 70);
|
|
233
|
spawn(-400, 0, gun, 78);
|
|
234
|
spawn(-360, -80, gun, 86);
|
|
235
|
spawn(460, 80, gun, 196);
|
|
236
|
spawn(500, 0, gun, 204);
|
|
237
|
spawn(460, -80, gun, 212);
|
|
238
|
spawn(-460, 80, gun, 220);
|
|
239
|
spawn(-500, 0, gun, 228);
|
|
240
|
spawn(-460, -80, gun, 236);
|
|
241
|
break;
|
|
242
|
case 7:
|
|
243
|
alarm[2] = 30; gml_Object_obj_susiezilla_gamecontroller_Alarm_2.gml
var arr = [[0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0], [0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 0], [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1], [0, 1, 0, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 0, 1, 0], [0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0]];
perfect_counter = 0;
for (var i = 0; i < 16; i++)
{
for (var j = 0; j < 5; j++)
{
if (arr[j][i])
{
instance_create(50 + (i * 76), 190 + (j * 32), obj_susiezilla_house_single);
perfect_counter++;
}
}
}
perfect_timer = -1;
|
|
244
|
with (obj_susiezilla_statue)
|
|
245
|
{
|
|
246
|
if ((hp / maxhp) >= 0.95)
|
|
247
|
{
|
|
248
|
other.perfect_popularity = true;
|
|
249
|
var tetalk10 = stringsetloc(* Mike! Delete those houses!! These guys are too good!!"* Mike! Delete those houses!! These guys are too good!!", "obj_susiezilla_gamecontroller_slash_Step_0_gml_325_0" );
|
|
250
|
other.alarm[0] = 50;
|
|
251
|
scr_script_delayedscr_script_delayed
function scr_script_delayed()
{
var __scriptdelay = instance_create(0, 0, obj_script_delayed);
__scriptdelay.script = argument[0];
__scriptdelay.alarm[0] = argument[1];
__scriptdelay.target = id;
for (var __i = 0; __i < (argument_count - 2); __i++)
__scriptdelay.script_arg[__i] = argument[__i + 2];
__scriptdelay.arg_count = argument_count - 2;
return __scriptdelay;
} (scr_tennashouter, 30, tetalk10, 125);
|
|
252
|
other.wave_offset = -120;
|
|
253
|
}
|
|
254
|
else
|
|
255
|
{
|
|
256
|
var tetalk10 = stringsetloc(* Heal up! I think i hear the boss coming..."* Heal up! I think i hear the boss coming...", "obj_susiezilla_gamecontroller_slash_Step_0_gml_332_0" );
|
|
257
|
other.alarm[0] = 240;
|
|
258
|
scr_script_delayedscr_script_delayed
function scr_script_delayed()
{
var __scriptdelay = instance_create(0, 0, obj_script_delayed);
__scriptdelay.script = argument[0];
__scriptdelay.alarm[0] = argument[1];
__scriptdelay.target = id;
for (var __i = 0; __i < (argument_count - 2); __i++)
__scriptdelay.script_arg[__i] = argument[__i + 2];
__scriptdelay.arg_count = argument_count - 2;
return __scriptdelay;
} (scr_tennashouter, 15, tetalk10, 125);
|
|
259
|
}
|
|
260
|
}
|
|
261
|
break;
|
|
262
|
case 8:
|
|
263
|
var tetalk11 = stringsetloc(* Oh no!!! In paper mache!!! It's my worst hater!!!"* Oh no!!! In paper mache!!! It's my worst hater!!!", "obj_susiezilla_gamecontroller_slash_Step_0_gml_339_0" );
|
|
264
|
scr_tennashouterscr_tennashouter
function scr_tennashouter()
{
safe_delete(obj_ch3_tennashouter);
safe_delete(obj_ch3_tennashouter_alt);
var tennadialoguer = instance_create(0, 0, obj_ch3_tennashouter_alt);
tennadialoguer.mystring = argument0;
if (argument_count > 1)
tennadialoguer.customlife = argument1;
if (argument_count > 2)
tennadialoguer.preset = argument2;
if (argument_count > 3)
tennadialoguer.tcustanimrate = argument3;
if (argument_count > 4)
tennadialoguer.skippable = argument4;
return tennadialoguer;
} (tetalk11, 140);
|
|
265
|
var tetalk12 = stringsetloc(* He's charging a big shot!!! Hit him to reset the charge!!!"* He's charging a big shot!!! Hit him to reset the charge!!!", "obj_susiezilla_gamecontroller_slash_Step_0_gml_342_0" );
|
|
266
|
scr_script_delayedscr_script_delayed
function scr_script_delayed()
{
var __scriptdelay = instance_create(0, 0, obj_script_delayed);
__scriptdelay.script = argument[0];
__scriptdelay.alarm[0] = argument[1];
__scriptdelay.target = id;
for (var __i = 0; __i < (argument_count - 2); __i++)
__scriptdelay.script_arg[__i] = argument[__i + 2];
__scriptdelay.arg_count = argument_count - 2;
return __scriptdelay;
} (scr_tennashouter, 140, tetalk12, 141);
|
|
267
|
var tetalk13 = stringsetloc(* Look how small and disgusting his nose is!!! Yuck!!!"* Look how small and disgusting his nose is!!! Yuck!!!", "obj_susiezilla_gamecontroller_slash_Step_0_gml_345_0" );
|
|
268
|
scr_script_delayedscr_script_delayed
function scr_script_delayed()
{
var __scriptdelay = instance_create(0, 0, obj_script_delayed);
__scriptdelay.script = argument[0];
__scriptdelay.alarm[0] = argument[1];
__scriptdelay.target = id;
for (var __i = 0; __i < (argument_count - 2); __i++)
__scriptdelay.script_arg[__i] = argument[__i + 2];
__scriptdelay.arg_count = argument_count - 2;
return __scriptdelay;
} (scr_tennashouter, 280, tetalk13, 141);
|
|
269
|
var tetalk14 = stringsetloc(* Kill him!!! Kill him now!!!"* Kill him!!! Kill him now!!!", "obj_susiezilla_gamecontroller_slash_Step_0_gml_348_0" );
|
|
270
|
scr_script_delayedscr_script_delayed
function scr_script_delayed()
{
var __scriptdelay = instance_create(0, 0, obj_script_delayed);
__scriptdelay.script = argument[0];
__scriptdelay.alarm[0] = argument[1];
__scriptdelay.target = id;
for (var __i = 0; __i < (argument_count - 2); __i++)
__scriptdelay.script_arg[__i] = argument[__i + 2];
__scriptdelay.arg_count = argument_count - 2;
return __scriptdelay;
} (scr_tennashouter, 420, tetalk14, 141);
|
|
271
|
var tetalk15 = stringsetloc(* Show dominance!!! Show dominance now!!! Show it!!!"* Show dominance!!! Show dominance now!!! Show it!!!", "obj_susiezilla_gamecontroller_slash_Step_0_gml_351_0" );
|
|
272
|
scr_script_delayedscr_script_delayed
function scr_script_delayed()
{
var __scriptdelay = instance_create(0, 0, obj_script_delayed);
__scriptdelay.script = argument[0];
__scriptdelay.alarm[0] = argument[1];
__scriptdelay.target = id;
for (var __i = 0; __i < (argument_count - 2); __i++)
__scriptdelay.script_arg[__i] = argument[__i + 2];
__scriptdelay.arg_count = argument_count - 2;
return __scriptdelay;
} (scr_tennashouter, 560, tetalk15, 141);
|
|
273
|
var boff = 30;
|
|
274
|
alarm[8] = 20; gml_Object_obj_susiezilla_gamecontroller_Alarm_8.gml
with (instance_create(0, 0, obj_susiezilla_pan_object))
{
if (other.wave == 8)
hold += 50;
}
|
|
275
|
spawn(-520, 20, laser, 60 + boff);
|
|
276
|
spawn(520, -50, dozer, 150 + boff);
|
|
277
|
spawn(520, 50, dozer, 450 + boff);
|
|
278
|
spawn(520, -50, dozer, 750 + boff);
|
|
279
|
spawn(520, 50, dozer, 950 + boff);
|
|
280
|
spawn(520, 0, dozer, 1150 + boff);
|
|
281
|
spawn(520, 0, dozer, 1350 + boff);
|
|
282
|
spawn(520, 0, dozer, 1550 + boff);
|
|
283
|
spawn(520, 35, dozer, 1750 + boff);
|
|
284
|
spawn(520, -35, dozer, 1950 + boff);
|
|
285
|
spawn(520, 35, dozer, 2150 + boff);
|
|
286
|
spawn(520, 35, dozer, 2350 + boff);
|
|
287
|
spawn(520, 0, dozer, 2550 + boff);
|
|
288
|
var timeo = 110 + boff;
|
|
289
|
for (var i = 0; i < 100; i++)
|
|
290
|
{
|
|
291
|
spawn(-300 + random(90), -50 + random(110), melee, timeo);
|
|
292
|
timeo += clamp(25 - i, 40, 99);
|
|
293
|
}
|
|
294
|
break;
|
|
295
|
case 9:
|
|
296
|
enemy_limit = 99;
|
|
297
|
var tetalk16 = stringsetloc(* Hey, guys? Guys, they won! They won, I said!!"* Hey, guys? Guys, they won! They won, I said!!", "obj_susiezilla_gamecontroller_slash_Step_0_gml_402_0" );
|
|
298
|
scr_script_delayedscr_script_delayed
function scr_script_delayed()
{
var __scriptdelay = instance_create(0, 0, obj_script_delayed);
__scriptdelay.script = argument[0];
__scriptdelay.alarm[0] = argument[1];
__scriptdelay.target = id;
for (var __i = 0; __i < (argument_count - 2); __i++)
__scriptdelay.script_arg[__i] = argument[__i + 2];
__scriptdelay.arg_count = argument_count - 2;
return __scriptdelay;
} (scr_tennashouter, 150, tetalk16, 180);
|
|
299
|
var tetalk17 = stringsetloc(* You can stop trying to beat me up now!!!"* You can stop trying to beat me up now!!!", "obj_susiezilla_gamecontroller_slash_Step_0_gml_404_0" );
|
|
300
|
scr_script_delayedscr_script_delayed
function scr_script_delayed()
{
var __scriptdelay = instance_create(0, 0, obj_script_delayed);
__scriptdelay.script = argument[0];
__scriptdelay.alarm[0] = argument[1];
__scriptdelay.target = id;
for (var __i = 0; __i < (argument_count - 2); __i++)
__scriptdelay.script_arg[__i] = argument[__i + 2];
__scriptdelay.arg_count = argument_count - 2;
return __scriptdelay;
} (scr_tennashouter, 329, tetalk17, 180);
|
|
301
|
var tetalk18 = stringsetloc(* Hey!!! I'm not paying you guys for this!!!"* Hey!!! I'm not paying you guys for this!!!", "obj_susiezilla_gamecontroller_slash_Step_0_gml_406_0" );
|
|
302
|
scr_script_delayedscr_script_delayed
function scr_script_delayed()
{
var __scriptdelay = instance_create(0, 0, obj_script_delayed);
__scriptdelay.script = argument[0];
__scriptdelay.alarm[0] = argument[1];
__scriptdelay.target = id;
for (var __i = 0; __i < (argument_count - 2); __i++)
__scriptdelay.script_arg[__i] = argument[__i + 2];
__scriptdelay.arg_count = argument_count - 2;
return __scriptdelay;
} (scr_tennashouter, 508, tetalk18, 180);
|
|
303
|
var tetalk19 = stringsetloc(* Paycuts!!! You guys are actually gonna get paycuts!"* Paycuts!!! You guys are actually gonna get paycuts!", "obj_susiezilla_gamecontroller_slash_Step_0_gml_408_0" );
|
|
304
|
scr_script_delayedscr_script_delayed
function scr_script_delayed()
{
var __scriptdelay = instance_create(0, 0, obj_script_delayed);
__scriptdelay.script = argument[0];
__scriptdelay.alarm[0] = argument[1];
__scriptdelay.target = id;
for (var __i = 0; __i < (argument_count - 2); __i++)
__scriptdelay.script_arg[__i] = argument[__i + 2];
__scriptdelay.arg_count = argument_count - 2;
return __scriptdelay;
} (scr_tennashouter, 687, tetalk19, 180);
|
|
305
|
var tetalk20 = stringsetloc(* Is anybody gonna listen to me?!?!"* Is anybody gonna listen to me?!?!", "obj_susiezilla_gamecontroller_slash_Step_0_gml_410_0" );
|
|
306
|
scr_script_delayedscr_script_delayed
function scr_script_delayed()
{
var __scriptdelay = instance_create(0, 0, obj_script_delayed);
__scriptdelay.script = argument[0];
__scriptdelay.alarm[0] = argument[1];
__scriptdelay.target = id;
for (var __i = 0; __i < (argument_count - 2); __i++)
__scriptdelay.script_arg[__i] = argument[__i + 2];
__scriptdelay.arg_count = argument_count - 2;
return __scriptdelay;
} (scr_tennashouter, 866, tetalk20, 180);
|
|
307
|
scr_script_delayedscr_script_delayed
function scr_script_delayed()
{
var __scriptdelay = instance_create(0, 0, obj_script_delayed);
__scriptdelay.script = argument[0];
__scriptdelay.alarm[0] = argument[1];
__scriptdelay.target = id;
for (var __i = 0; __i < (argument_count - 2); __i++)
__scriptdelay.script_arg[__i] = argument[__i + 2];
__scriptdelay.arg_count = argument_count - 2;
return __scriptdelay;
} (mus_play_ext, 150, "minigame_kart.ogg", true, 1, 1.2);
|
|
308
|
var timeo = 100;
|
|
309
|
for (var i = 0; i < (800 - obj_susiezilla_singlescreen_hud_score.my_score); i++)
|
|
310
|
{
|
|
311
|
timeo += clamp(25 - i, 10, 30);
|
|
312
|
spawn(choose(-480, 400) + random(80), -50 + random(110), melee, timeo);
|
|
313
|
}
|
|
314
|
break;
|
|
315
|
}
|
|
316
|
wave_do = false;
|
|
317
|
}
|
|
318
|
if (wave == 9)
|
|
319
|
{
|
|
320
|
if (rush_modifier == -1)
|
|
321
|
rush_modifier = -0.25;
|
|
322
|
rush_modifier = scr_approachscr_approach
function scr_approach(arg0, arg1, arg2)
{
if (arg0 < arg1)
{
arg0 += arg2;
if (arg0 > arg1)
return arg1;
}
else
{
arg0 -= arg2;
if (arg0 < arg1)
return arg1;
}
return arg0;
} (rush_modifier, 1, 0.0016666666666666668);
|
|
323
|
}
|
|
324
|
var _minigameinsanity = false;
|
|
325
|
if (i_ex(obj_tenna_zoom))
|
|
326
|
_minigameinsanity = obj_tenna_zoom.minigameinsanity;
|
|
327
|
if (mode == 2 && timer >= 20 && !_minigameinsanity)
|
|
328
|
{
|
|
329
|
var modtimer = 4;
|
|
330
|
var spawnamount = 4;
|
|
331
|
if (ral_difficulty == 1)
|
|
332
|
{
|
|
333
|
modtimer = 24;
|
|
334
|
spawnamount = 3;
|
|
335
|
}
|
|
336
|
if (ral_difficulty == 2)
|
|
337
|
{
|
|
338
|
modtimer = 20;
|
|
339
|
spawnamount = 5;
|
|
340
|
}
|
|
341
|
if (ral_difficulty == 3)
|
|
342
|
{
|
|
343
|
modtimer = 12;
|
|
344
|
spawnamount = 10;
|
|
345
|
with (obj_susiezilla_singlescreen_shadowguy)
|
|
346
|
nerf = 1;
|
|
347
|
}
|
|
348
|
if ((timer % modtimer) == 0)
|
|
349
|
{
|
|
350
|
if (enemy_count < spawnamount)
|
|
351
|
{
|
|
352
|
spawn((180 + irandom(60)) * choose(-1, 1), irandom_range(-60, 60), ralsei_attacker[ral_count % 18], 16);
|
|
353
|
ral_count++;
|
|
354
|
}
|
|
355
|
}
|
|
356
|
}
|
|
357
|
if (mode == 4)
|
|
358
|
{
|
|
359
|
var modtimer = 32;
|
|
360
|
var spawnamount = 1;
|
|
361
|
if (ral_difficulty == 3)
|
|
362
|
{
|
|
363
|
mod_timer = 40;
|
|
364
|
spawnamount = 2;
|
|
365
|
}
|
|
366
|
if (timer >= 20)
|
|
367
|
{
|
|
368
|
if (ral_difficulty >= 2)
|
|
369
|
{
|
|
370
|
if ((timer % modtimer) == 0)
|
|
371
|
{
|
|
372
|
if (enemy_count < spawnamount && !i_ex(obj_susiezilla_singlescreen_kickboxin_tenna))
|
|
373
|
spawn((180 + irandom(60)) * choose(-1, 1), irandom_range(-60, 60), 1552, 8);
|
|
374
|
}
|
|
375
|
}
|
|
376
|
}
|
|
377
|
}
|