Deltarune (Chapter 3) script viewer

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gml_Object_obj_susiezilla_gamecontroller_Alarm_10

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1
var arr = [[0, 0, 0, 1, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0], [0, 0, 1, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0], [0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 1, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 1, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0]];
2
perfect_counter = 0;
3
for (var i = 0; i < 16; i++)
4
{
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    for (var j = 0; j < 5; j++)
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    {
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        if (arr[j][i])
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        {
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            house = instance_create(-10 + (i * 66), 190 + (j * 32), obj_susiezilla_house_single);
10
            house.delay = 5 + (j * 3);
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            if (i == 6)
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                house.delay = 5 + (j * 3);
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            perfect_counter++;
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        }
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    }
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}
17
perfect_timer = -1;