Deltarune (Chapter 3) script viewer

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gml_Object_obj_susiezilla_gamecontroller_Draw_73

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1
if (fadeout == 1)
2
{
3
    fadeout2 = 
scr_approach
scr_approach

function
scr_approach(arg0, arg1, arg2)
{ if (arg0 < arg1) { arg0 += arg2; if (arg0 > arg1) return arg1; } else { arg0 -= arg2; if (arg0 < arg1) return arg1; } return arg0; }
(fadeout2, 1, 0.01);
4
    draw_set_alpha(fadeout2);
5
    ossafe_fill_rectangle_color(camerax(), cameray(), camerax() + camerawidth(), cameray() + cameraheight(), c_white, c_white, c_white, c_white, false);
6
    draw_set_alpha(1);
7
}