Deltarune (Chapter 3) script viewer

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gml_Object_obj_susiezilla_gamecontroller_Alarm_1

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1
var arr = [[0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0], [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1], [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0]];
2
perfect_counter = 0;
3
for (var i = 0; i < 16; i++)
4
{
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    for (var j = 0; j < 4; j++)
6
    {
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        if (arr[j][i])
8
        {
9
            instance_create(50 + (i * 76), 192 + (j * 38), obj_susiezilla_house_single);
10
            perfect_counter++;
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        }
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    }
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}
14
perfect_timer = -1;