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gml_Object_obj_werewerewire_enemy_Draw_0

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1
if (state == 3)
2
{
3
    scr_enemyhurt_tired_after_damage
scr_enemyhurt_tired_after_damage

function scr_enemyhurt_tired_after_damage(arg0) { if (global.monsterhp[myself] <= (global.monstermaxhp[myself] * arg0)) scr_monster_make_tired(myself); }
(0.5);
4
    scr_enemy_drawhurt_generic
scr_enemy_drawhurt_generic

function scr_enemy_drawhurt_generic() { hurttimer -= 1; if (hurttimer < 0) { state = 0; } else { if (global.monster[myself] == 0) scr_defeatrun(); hurtshake += 1; if (hurtshake > 1) { if (shakex > 0) shakex -= 1; if (shakex < 0) shakex += 1; shakex = -shakex; hurtshake = 0; } draw_sprite_ext(hurtsprite, 0, x + shakex + hurtspriteoffx, y + hurtspriteoffy, 2, 2, 0, image_blend, 1); } }
();
5
}
6
if (stop_anim == 0)
7
{
8
    siner_timer += image_speed;
9
    if (siner_timer >= 1)
10
    {
11
        siner_timer -= 1;
12
        siner += 8;
13
    }
14
    var addvalue = sin(siner / (34 / m)) / (4 / m);
15
    if (abs(addvalue) >= 0.2)
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        anim_timer_2 += addvalue;
17
}
18
if (state == 0)
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{
20
    fsiner += 1;
21
    if (stop_anim == 0)
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        draw_monster_body_part(idlesprite, anim_timer_2, x, y);
23
    else
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        draw_self();
25
}
26
if (becomeflash == 0)
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    flash = 0;
28
becomeflash = 0;