1 | if (state == 3) |
2 | { |
3 | scr_enemyhurt_tired_after_damage |
4 | scr_enemy_drawhurt_generic |
5 | } |
6 | if (stop_anim == 0) |
7 | { |
8 | siner_timer += image_speed; |
9 | if (siner_timer >= 1) |
10 | { |
11 | siner_timer -= 1; |
12 | siner += 8; |
13 | } |
14 | var addvalue = sin(siner / (34 / m)) / (4 / m); |
15 | if (abs(addvalue) >= 0.2) |
16 | anim_timer_2 += addvalue; |
17 | } |
18 | if (state == 0) |
19 | { |
20 | fsiner += 1; |
21 | if (stop_anim == 0) |
22 | draw_monster_body_part(idlesprite, anim_timer_2, x, y); |
23 | else |
24 | draw_self(); |
25 | } |
26 | if (becomeflash == 0) |
27 | flash = 0; |
28 | becomeflash = 0; |