1 |
function scr_defeatrunscr_defeatrunfunction scr_defeatrun()
{
var __frozen;
if (object_is_ancestor(object_index, obj_monsterparent))
{
__frozen = 0;
if (global.flag[51 + myself] == 6)
__frozen = 1;
if (__frozen == 1)
{
_rtext = instance_create(global.monsterx[myself], global.monstery[myself] - 40, obj_recruitanim);
_rtext.image_index = 12;
if (recruitable == 1)
global.flag[global.monstertype[myself] + 600] = -1;
global.flag[63 violenced_last] = 1;
}
if (recruitable == 1 && global.flag[61 disable_recruiting] == 0 && __frozen == 0)
{
global.flag[63 violenced_last] = 1;
if (global.flag[global.monstertype[myself] + 600] != -1)
{
global.flag[global.monstertype[myself] + 600] = -1;
_rtext = instance_create(global.monsterx[myself], global.monstery[myself] - 40, obj_recruitanim);
_rtext.image_index = 7;
}
}
}
else
{
fatal = 0;
}
if (!__frozen)
{
if (fatal == 1)
defeatanim = instance_create(x, y, obj_deathanim);
else
defeatanim = instance_create(x, y, obj_defeatanim);
}
else if (__frozen)
{
defeatanim = instance_create(x, y, obj_frozennpc);
defeatanim.depth = depth;
defeatanim.inbattle = 1;
}
defeatanim.sprite_index = sprite_index;
defeatanim.sprite_index = hurtsprite;
defeatanim.image_index = 0;
defeatanim.image_xscale = image_xscale;
defeatanim.image_yscale = image_yscale;
instance_destroy();
} () |
2 |
{ |
3 |
var __frozen; |
4 |
if (object_is_ancestor(object_index, obj_monsterparent)) |
5 |
{ |
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__frozen = 0; |
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if (global.flag[51 + myself] == 6) |
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__frozen = 1; |
9 |
if (__frozen == 1) |
10 |
{ |
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_rtext = instance_create(global.monsterx[myself], global.monstery[myself] - 40, obj_recruitanim); |
12 |
_rtext.image_index = 12; |
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if (recruitable == 1) |
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global.flag[global.monstertype[myself] + 600] = -1; |
15 |
global.flag[63 violenced_last] = 1; |
16 |
} |
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if (recruitable == 1 && global.flag[61 disable_recruiting] == 0 && __frozen == 0) |
18 |
{ |
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global.flag[63 violenced_last] = 1; |
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if (global.flag[global.monstertype[myself] + 600] != -1) |
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{ |
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global.flag[global.monstertype[myself] + 600] = -1; |
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_rtext = instance_create(global.monsterx[myself], global.monstery[myself] - 40, obj_recruitanim); |
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_rtext.image_index = 7; |
25 |
} |
26 |
} |
27 |
} |
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else |
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{ |
30 |
fatal = 0; |
31 |
} |
32 |
if (!__frozen) |
33 |
{ |
34 |
if (fatal == 1) |
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defeatanim = instance_create(x, y, obj_deathanim); |
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else |
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defeatanim = instance_create(x, y, obj_defeatanim); |
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} |
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else if (__frozen) |
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{ |
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defeatanim = instance_create(x, y, obj_frozennpc); |
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defeatanim.depth = depth; |
43 |
defeatanim.inbattle = 1; |
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} |
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defeatanim.sprite_index = sprite_index; |
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defeatanim.sprite_index = hurtsprite; |
47 |
defeatanim.image_index = 0; |
48 |
defeatanim.image_xscale = image_xscale; |
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defeatanim.image_yscale = image_yscale; |
50 |
instance_destroy(); |
51 |
} |