if (state == 3) { scr_enemyhurt_tired_after_damage(0.5); scr_enemy_drawhurt_generic(); } if (stop_anim == 0) { siner_timer += image_speed; if (siner_timer >= 1) { siner_timer -= 1; siner += 8; } var addvalue = sin(siner / (34 / m)) / (4 / m); if (abs(addvalue) >= 0.2) anim_timer_2 += addvalue; } if (state == 0) { fsiner += 1; if (stop_anim == 0) draw_monster_body_part(idlesprite, anim_timer_2, x, y); else draw_self(); } if (becomeflash == 0) flash = 0; becomeflash = 0;