function scr_enemyhurt_tired_after_damagescr_enemyhurt_tired_after_damagefunction scr_enemyhurt_tired_after_damage(arg0) { if (global.monsterhp[myself] <= (global.monstermaxhp[myself] * arg0)) scr_monster_make_tired(myself); }(arg0)
{
if (global.monsterhp[myself] <= (global.monstermaxhp[myself] * arg0))
scr_monster_make_tiredscr_monster_make_tiredfunction scr_monster_make_tired(arg0) { global.monstercomment[arg0] = stringsetloc((Tired)"(Tired)", "scr_monster_make_tired_slash_scr_monster_make_tired_gml_1_0"); global.monsterstatus[arg0] = 1; }(myself);
}