Deltarune (Chapter 5) script viewer

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gml_Object_obj_shop_ch5_Create_0

related scripts: Alarm_3Alarm_5Create_0 Draw_0Other_11Other_5Step_0

(view raw script w/o annotations or w/e)
1
_bg = instance_create(0, 0, obj_shop_ch5_bg);
2
_bg.depth = depth + 10;
3
idletimer = 0;
4
idlefacer = 0;
5
talkfacer = 0;
6
talkbuffer = 0;
7
menu = 0;
8
submenu = 0;
9
global.typer = 6;
10
draw_set_color(c_white);
11
scr_84_set_draw_font
scr_84_set_draw_font

function
scr_84_set_draw_font(arg0)
{ global.chemg_font = arg0; draw_set_font(
scr_84_get_font(arg0));
}
("mainbig");
12
talktimer = 0;
13
cur_jewel = 0;
14
shopcharx = 0;
15
siner = 0;
16
item_currency = [];
17
for (i = 0; i < 20; i += 1)
18
{
19
    menuc[i] = 0;
20
    submenuc[i] = 0;
21
}
22
onebuffer = 0;
23
twobuffer = 0;
24
upbuffer = 0;
25
downbuffer = 0;
26
hold_up = 0;
27
hold_down = 0;
28
_up_pressed = 0;
29
_down_pressed = 0;
30
murder = 0;
31
moff = 415;
32
if (snd_is_playing(global.currentsong[1]))
33
    snd_free_all();
34
global.currentsong[0] = snd_init("shop_3.ogg");
35
global.currentsong[1] = mus_loop_ext(global.currentsong[0], 1, 0.95);
36
menu = 0;
37
menuc[0] = 0;
38
menuc[1] = 0;
39
menuc[2] = 0;
40
menuc[3] = 0;
41
menuc[4] = 0;
42
item0pic = spr_heart;
43
item1pic = spr_heart;
44
item2pic = spr_heart;
45
item3pic = spr_heart;
46
itemtotal = 4;
47
item[0] = 41;
48
item[1] = 30;
49
item[2] = 34;
50
item[3] = 32;
51
item[4] = 0;
52
item[5] = 0;
53
item[6] = 0;
54
itemtype[0] = "item";
55
itemtype[1] = "weapon";
56
itemtype[2] = "armor";
57
itemtype[3] = "key";
58
itemtype[4] = "item";
59
itemtype[5] = "item";
60
itemtype[6] = "item";
61
shopdesc[0] = stringsetloc(
ITEM#Friendly-#flavored#candy shot#+130HP
"ITEM#Friendly-#flavored#candy shot#+130HP", "obj_shop_ch5_slash_Create_0_gml_87_0"
);
62
shopdesc[1] = stringsetloc(
WEAPON#Arbitrary#upgrade
"WEAPON#Arbitrary#upgrade", "obj_shop_ch5_slash_Create_0_gml_88_0"
);
63
shopdesc[2] = stringsetloc(
ARMOR#Shikigami#fashion
"ARMOR#Shikigami#fashion", "obj_shop_ch5_slash_Create_0_gml_89_0"
);
64
shopdesc[3] = stringsetloc(
KEY#(Doesn't#realize#it's for#sale)
"KEY#(Doesn't#realize#it's for#sale)", "obj_shop_ch5_slash_Create_0_gml_90_0"
);
65
for (i = 0; i < itemtotal; i += 1)
66
{
67
    itematk[i] = 0;
68
    itemdef[i] = 0;
69
    itemmagic[i] = 0;
70
    canequip[i][1] = 0;
71
    canequip[i][2] = 0;
72
    canequip[i][3] = 0;
73
    item_currency[i] = UnknownEnum.Value_0;
74
    if (itemtype[i] == "item")
75
    {
76
        
scr_iteminfo
scr_iteminfo

function
scr_iteminfo(arg0)
{ usable = 0; replaceable = 0; value = 0; itemtarget = 0; itemnameb = " "; itemdescb = " "; switch (arg0) { case 0: itemnameb = " "; itemdescb = "---"; break; case 1: itemnameb = stringsetloc(
Darker Candy
"Darker Candy", "scr_iteminfo_slash_scr_iteminfo_gml_16_0"
);
itemdescb = stringsetloc(
Heals#120HP
"Heals#120HP", "scr_iteminfo_slash_scr_iteminfo_gml_17_0_b"
);
itemtarget = 1; value = 120; usable = 1; break; case 2: itemnameb = stringsetloc(
ReviveMint
"ReviveMint", "scr_iteminfo_slash_scr_iteminfo_gml_22_0"
);
itemdescb = stringsetloc(
Heal#Downed#Ally
"Heal#Downed#Ally", "scr_iteminfo_slash_scr_iteminfo_gml_23_0"
);
itemtarget = 1; value = 400; usable = 1; break; case 3: itemnameb = stringsetloc(
Glowshard
"Glowshard", "scr_iteminfo_slash_scr_iteminfo_gml_29_0"
);
itemdescb = stringsetloc(
Sell#at#shops
"Sell#at#shops", "scr_iteminfo_slash_scr_iteminfo_gml_30_0"
);
itemtarget = 0; value = 200 + (global.chapter * 100); usable = 0; if (i_ex(obj_battlecontroller) && obj_battlecontroller.shareitemcon == 1) usable = 1; break; case 4: itemnameb = stringsetloc(
Manual
"Manual", "scr_iteminfo_slash_scr_iteminfo_gml_36_0"
);
itemdescb = stringsetloc(
Read#out of#battle
"Read#out of#battle", "scr_iteminfo_slash_scr_iteminfo_gml_37_0"
);
itemtarget = 2; value = 1; usable = 0; if (i_ex(obj_battlecontroller) && obj_battlecontroller.shareitemcon == 1) usable = 1; break; case 5: itemnameb = stringsetloc(
BrokenCake
"BrokenCake", "scr_iteminfo_slash_scr_iteminfo_gml_43_0"
);
itemdescb = stringsetloc(
Heals#20HP
"Heals#20HP", "scr_iteminfo_slash_scr_iteminfo_gml_44_0"
);
itemtarget = 1; value = 5; usable = 1; break; case 6: itemnameb = stringsetloc(
Top Cake
"Top Cake", "scr_iteminfo_slash_scr_iteminfo_gml_50_0"
);
itemdescb = stringsetloc(
Heals#team#160HP
"Heals#team#160HP", "scr_iteminfo_slash_scr_iteminfo_gml_51_0"
);
itemtarget = 2; value = 150; usable = 1; break; case 7: var healamount = (global.chapter == 1) ? 80 : 140; if (global.chapter == 5) healamount = 180; itemnameb = stringsetloc(
Spincake
"Spincake", "scr_iteminfo_slash_scr_iteminfo_gml_58_0"
);
itemdescb = stringsetsubloc(
Heals#team#Argument №11HP
"Heals#team#~1HP", string(healamount), "scr_iteminfo_slash_scr_iteminfo_gml_59_0"
);
itemtarget = 2; value = 5; usable = 1; break; case 8: itemnameb = stringsetloc(
Darkburger
"Darkburger", "scr_iteminfo_slash_scr_iteminfo_gml_65_0"
);
itemdescb = stringsetloc(
Heals#70HP
"Heals#70HP", "scr_iteminfo_slash_scr_iteminfo_gml_66_0"
);
itemtarget = 1; value = 70; usable = 1; break; case 9: itemnameb = stringsetloc(
LancerCookie
"LancerCookie", "scr_iteminfo_slash_scr_iteminfo_gml_72_0"
);
itemdescb = stringsetloc(
Heals#50HP
"Heals#50HP", "scr_iteminfo_slash_scr_iteminfo_gml_73_0"
);
itemtarget = 1; value = 10; usable = 1; break; case 10: itemnameb = stringsetloc(
GigaSalad
"GigaSalad", "scr_iteminfo_slash_scr_iteminfo_gml_79_0"
);
itemdescb = stringsetloc(
Heals#4HP
"Heals#4HP", "scr_iteminfo_slash_scr_iteminfo_gml_80_0"
);
itemtarget = 1; value = 10; usable = 1; break; case 11: itemnameb = stringsetloc(
ClubsSandwich
"ClubsSandwich", "scr_iteminfo_slash_scr_iteminfo_gml_86_0"
);
itemdescb = stringsetloc(
Heals#team#70HP
"Heals#team#70HP", "scr_iteminfo_slash_scr_iteminfo_gml_87_0"
);
itemtarget = 2; value = 70; usable = 1; break; case 12: itemnameb = stringsetloc(
HeartsDonut
"HeartsDonut", "scr_iteminfo_slash_scr_iteminfo_gml_93_0"
);
itemdescb = stringsetloc(
Healing#varies
"Healing#varies", "scr_iteminfo_slash_scr_iteminfo_gml_94_0"
);
...
(item[i]);
77
        shopitemname[i] = itemnameb;
78
        buyvalue[i] = value;
79
    }
80
    if (itemtype[i] == "armor")
81
    {
82
        
scr_armorinfo
scr_armorinfo

function
scr_armorinfo(arg0)
{ armorchar4temp = 1; armornametemp = stringsetloc(
" ", "scr_armorinfo_slash_scr_armorinfo_gml_2_0"
);
armorelementtemp = 0; armorelementamounttemp = 0; additionaltext = ["none", "none"]; switch (arg0) { case 0: armornametemp = stringsetloc(
" ", "scr_armorinfo_slash_scr_armorinfo_gml_7_0"
);
armordesctemp = stringsetloc(
" ", "scr_armorinfo_slash_scr_armorinfo_gml_8_0_b"
);
amessage2temp = stringsetloc(
Hey, hands off!
"Hey, hands off!", "scr_armorinfo_slash_scr_armorinfo_gml_8_0"
);
amessage3temp = stringsetloc(
" ", "scr_armorinfo_slash_scr_armorinfo_gml_10_0"
);
amessage4temp = stringsetloc(
" ", "scr_armorinfo_slash_scr_armorinfo_gml_11_0"
);
armorattemp = 0; armordftemp = 0; armormagtemp = 0; armorboltstemp = 0; armorgrazeamttemp = 0; armorgrazesizetemp = 0; armorchar1temp = 1; armorchar2temp = 0; armorchar3temp = 1; armorchar4temp = 1; armorabilitytemp = stringsetloc(
" ", "scr_armorinfo_slash_scr_armorinfo_gml_22_0"
);
armorabilityicontemp = 0; armoricontemp = 0; value = 0; break; case 1: armornametemp = stringsetloc(
Amber Card
"Amber Card", "scr_armorinfo_slash_scr_armorinfo_gml_28_0"
);
armordesctemp = stringsetloc(
A thin square charm that sticks#to you, increasing defense.
"A thin square charm that sticks#to you, increasing defense.", "scr_armorinfo_slash_scr_armorinfo_gml_29_0"
);
amessage2temp = stringsetloc(
... better than nothing.
"... better than nothing.", "scr_armorinfo_slash_scr_armorinfo_gml_30_0"
);
amessage3temp = stringsetloc(
It's sticky, huh, Kris...
"It's sticky, huh, Kris...", "scr_armorinfo_slash_scr_armorinfo_gml_31_0"
);
amessage4temp = stringsetloc(
It's like a name-tag!
"It's like a name-tag!", "scr_armorinfo_slash_scr_armorinfo_gml_33_0"
);
armorattemp = 0; armordftemp = 1; armormagtemp = 0; armorboltstemp = 0; armorgrazeamttemp = 0; armorgrazesizetemp = 0; armorchar1temp = 1; armorchar2temp = 1; armorchar3temp = 1; armorabilitytemp = stringsetloc(
" ", "scr_armorinfo_slash_scr_armorinfo_gml_43_0"
);
armorabilityicontemp = 0; armoricontemp = 4; value = 100; break; case 2: armornametemp = stringsetloc(
Dice Brace
"Dice Brace", "scr_armorinfo_slash_scr_armorinfo_gml_49_0"
);
armordesctemp = stringsetloc(
A bracelet made out of various#symbol-inscribed cubes.
"A bracelet made out of various#symbol-inscribed cubes.", "scr_armorinfo_slash_scr_armorinfo_gml_50_0"
);
amessage2temp = stringsetloc(
... okay.
"... okay.", "scr_armorinfo_slash_scr_armorinfo_gml_51_0"
);
amessage3temp = stringsetloc(
It says "Friendship!"
"It says \"Friendship!\"", "scr_armorinfo_slash_scr_armorinfo_gml_52_0"
);
amessage4temp = stringsetloc(
Hey, y-you jumbled it...
"Hey, y-you jumbled it...", "scr_armorinfo_slash_scr_armorinfo_gml_54_0"
);
armorattemp = 0; armordftemp = 2; armormagtemp = 0; armorboltstemp = 0; armorgrazeamttemp = 0; armorgrazesizetemp = 0; armorchar1temp = 1; armorchar2temp = 1; armorchar3temp = 1; armorabilitytemp = stringsetloc(
" ", "scr_armorinfo_slash_scr_armorinfo_gml_64_0"
);
armorabilityicontemp = 0; armoricontemp = 4; value = 150; break; case 3: armornametemp = stringsetloc(
Pink Ribbon
"Pink Ribbon", "scr_armorinfo_slash_scr_armorinfo_gml_70_0"
);
armordesctemp = stringsetloc(
A cute hair ribbon that increases#the range bullets increase tension.
"A cute hair ribbon that increases#the range bullets increase tension.", "scr_armorinfo_slash_scr_armorinfo_gml_71_0"
);
amessage2temp = stringsetloc(
Nope. Not in 1st grade anymore.
"Nope. Not in 1st grade anymore.", "scr_armorinfo_slash_scr_armorinfo_gml_72_0"
);
amessage3temp = stringsetloc(
Um... d-do I look cute...?
"Um... d-do I look cute...?", "scr_armorinfo_slash_scr_armorinfo_gml_73_0"
);
amessage4temp = stringsetloc(
... feels familiar.
"... feels familiar.", "scr_armorinfo_slash_scr_armorinfo_gml_75_0"
);
armorattemp = 0; armordftemp = 1; armormagtemp = 0; armorboltstemp = 0; armorgrazeamttemp = 0; armorgrazesizetemp = 20; armorchar1temp = 1; armorchar2temp = 0; if (global.flag[1404] > 0) { armorchar2temp = 1; amessage2temp = stringsetloc(
Fine. On my shoulder.
"Fine. On my shoulder.", "scr_armorinfo_slash_scr_armorinfo_gml_92_0"
);
} armorchar3temp = 1; armorchar4temp = 1; armorabilitytemp = stringsetloc(
GrazeArea
"GrazeArea", "scr_armorinfo_slash_scr_armorinfo_gml_91_0"
);
armorabilityicontemp = 7; armoricontemp = 4; value = 100; break; case 4: armornametemp = stringsetloc(
White Ribbon
"White Ribbon", "scr_armorinfo_slash_scr_armorinfo_gml_98_0"
);
armordesctemp = stringsetloc(
A crinkly hair ribbon that slightly#increases your defense.
"A crinkly hair ribbon that slightly#increases your defense.", "scr_armorinfo_slash_scr_armorinfo_gml_99_0"
);
amessage2temp = stringsetloc(
Nope. Not in 1st grade anymore.
"Nope. Not in 1st grade anymore.", "scr_armorinfo_slash_scr_armorinfo_gml_100_0"
);
amessage3temp = stringsetloc(
Um... d-do I look cute...?
"Um... d-do I look cute...?", "scr_armorinfo_slash_scr_armorinfo_gml_101_0"
);
...
(item[i]);
83
        shopitemname[i] = armornametemp;
84
        buyvalue[i] = value;
85
        itemdef[i] = armordftemp;
86
        canequip[i][1] = armorchar1temp;
87
        canequip[i][2] = armorchar2temp;
88
        canequip[i][3] = armorchar3temp;
89
    }
90
    if (itemtype[i] == "weapon")
91
    {
92
        
scr_weaponinfo
scr_weaponinfo

function
scr_weaponinfo(arg0)
{ weaponchar4temp = 0; weaponnametemp = stringsetloc(
" ", "scr_weaponinfo_slash_scr_weaponinfo_gml_2_0"
);
switch (arg0) { case 0: weaponnametemp = stringsetloc(
" ", "scr_weaponinfo_slash_scr_weaponinfo_gml_11_0"
);
weapondesctemp = stringsetloc(
" ", "scr_weaponinfo_slash_scr_weaponinfo_gml_12_0"
);
wmessage2temp = stringsetloc(
" ", "scr_weaponinfo_slash_scr_weaponinfo_gml_13_0"
);
wmessage3temp = stringsetloc(
" ", "scr_weaponinfo_slash_scr_weaponinfo_gml_14_0"
);
wmessage4temp = stringsetloc(
" ", "scr_weaponinfo_slash_scr_weaponinfo_gml_15_0"
);
weaponattemp = 0; weapondftemp = 0; weaponmagtemp = 0; weaponboltstemp = 0; weaponstyletemp = " "; weapongrazeamttemp = 0; weapongrazesizetemp = 0; weaponchar1temp = 0; weaponchar2temp = 0; weaponchar3temp = 0; weaponchar4temp = 0; weaponabilitytemp = " "; weaponabilityicontemp = 0; weaponicontemp = 0; value = 0; break; case 1: weaponnametemp = stringsetloc(
Wood Blade
"Wood Blade", "scr_weaponinfo_slash_scr_weaponinfo_gml_33_0"
);
weapondesctemp = stringsetloc(
A wooden practice blade with a carbon-#reinforced core.
"A wooden practice blade with a carbon-#reinforced core.", "scr_weaponinfo_slash_scr_weaponinfo_gml_34_0"
);
wmessage2temp = stringsetloc(
What's this!? A CHOPSTICK?
"What's this!? A CHOPSTICK?", "scr_weaponinfo_slash_scr_weaponinfo_gml_35_0"
);
if (global.plot < 30 && global.chapter == 1) wmessage2tempt = stringsetloc(
... you have a SWORD!?
"... you have a SWORD!?", "scr_weaponinfo_slash_scr_weaponinfo_gml_39_0"
);
wmessage3temp = stringsetloc(
That's yours, Kris...
"That's yours, Kris...", "scr_weaponinfo_slash_scr_weaponinfo_gml_40_0"
);
wmessage4temp = stringsetloc(
(It has bite marks...)
"(It has bite marks...)", "scr_weaponinfo_slash_scr_weaponinfo_gml_42_0"
);
weaponattemp = 0; weapondftemp = 0; weaponmagtemp = 0; weaponboltstemp = 1; weaponstyletemp = "?"; weapongrazeamttemp = 0; weapongrazesizetemp = 0; weaponchar1temp = 1; weaponchar2temp = 0; weaponchar3temp = 0; weaponicontemp = 1; weaponabilityicontemp = 0; weaponabilitytemp = " "; value = 60; break; case 2: weaponnametemp = stringsetloc(
Mane Ax
"Mane Ax", "scr_weaponinfo_slash_scr_weaponinfo_gml_59_0"
);
weapondesctemp = stringsetloc(
Beginner's ax forged from the#mane of a dragon whelp.
"Beginner's ax forged from the#mane of a dragon whelp.", "scr_weaponinfo_slash_scr_weaponinfo_gml_60_0"
);
wmessage2temp = stringsetloc(
I'm too GOOD for that.
"I'm too GOOD for that.", "scr_weaponinfo_slash_scr_weaponinfo_gml_61_0"
);
wmessage3temp = stringsetloc(
Ummm... it's a bit big.
"Ummm... it's a bit big.", "scr_weaponinfo_slash_scr_weaponinfo_gml_62_0"
);
wmessage4temp = stringsetloc(
It... smells nice...
"It... smells nice...", "scr_weaponinfo_slash_scr_weaponinfo_gml_64_0"
);
weaponattemp = 0; weapondftemp = 0; weaponmagtemp = 0; weaponboltstemp = 1; weaponstyletemp = "?"; weapongrazeamttemp = 0; weapongrazesizetemp = 0; weaponchar1temp = 0; weaponchar2temp = 0; weaponchar3temp = 0; weaponicontemp = 2; weaponabilityicontemp = 0; weaponabilitytemp = " "; value = 80; break; case 3: weaponnametemp = stringsetloc(
Red Scarf
"Red Scarf", "scr_weaponinfo_slash_scr_weaponinfo_gml_81_0"
);
weapondesctemp = stringsetloc(
A basic scarf made of lightly#magical fiber.
"A basic scarf made of lightly#magical fiber.", "scr_weaponinfo_slash_scr_weaponinfo_gml_82_0"
);
wmessage2temp = stringsetloc(
No. Just... no.
"No. Just... no.", "scr_weaponinfo_slash_scr_weaponinfo_gml_83_0"
);
wmessage3temp = stringsetloc(
Comfy! Touch it, Kris!
"Comfy! Touch it, Kris!", "scr_weaponinfo_slash_scr_weaponinfo_gml_84_0"
);
wmessage4temp = stringsetloc(
Huh? No, I'm not cold.
"Huh? No, I'm not cold.", "scr_weaponinfo_slash_scr_weaponinfo_gml_86_0"
);
weaponattemp = 0; weapondftemp = 0; weaponmagtemp = 0; weaponboltstemp = 1; weaponstyletemp = "?"; weapongrazeamttemp = 0; weapongrazesizetemp = 0; weaponchar1temp = 0; weaponchar2temp = 0; weaponchar3temp = 1; weaponicontemp = 3; weaponabilityicontemp = 0; weaponabilitytemp = " "; value = 100; break; case 4: weaponnametemp = stringsetloc(
EverybodyWeapon
"EverybodyWeapon", "scr_weaponinfo_slash_scr_weaponinfo_gml_105_0"
);
weapondesctemp = stringsetloc(
It felt right for everyone.
"It felt right for everyone.", "scr_weaponinfo_slash_scr_weaponinfo_gml_106_0"
);
wmessage2temp = stringsetloc(
Uhhh... ok.
"Uhhh... ok.", "scr_weaponinfo_slash_scr_weaponinfo_gml_107_0"
);
wmessage3temp = stringsetloc(
A perfect fit!
"A perfect fit!", "scr_weaponinfo_slash_scr_weaponinfo_gml_108_0"
);
wmessage4temp = stringsetloc(
Wh... what is this?
"Wh... what is this?", "scr_weaponinfo_slash_scr_weaponinfo_gml_109_0"
);
weaponattemp = 12; weapondftemp = 6; ...
(item[i]);
93
        itematk[i] = weaponattemp;
94
        itemmagic[i] = weaponmagtemp;
95
        shopitemname[i] = weaponnametemp;
96
        canequip[i][1] = weaponchar1temp;
97
        canequip[i][2] = weaponchar2temp;
98
        canequip[i][3] = weaponchar3temp;
99
        buyvalue[i] = value;
100
    }
101
    if (itemtype[i] == "key")
102
    {
103
        
scr_keyiteminfo
scr_keyiteminfo

function
scr_keyiteminfo(arg0)
{ tempkeyitemdesc = stringsetloc(
---
"---", "scr_keyiteminfo_slash_scr_keyiteminfo_gml_2_0"
);
tempkeyitemname = stringsetloc(
" ", "scr_keyiteminfo_slash_scr_keyiteminfo_gml_3_0"
);
tempkeyitemusable = 0; switch (arg0) { case 0: tempkeyitemdesc = stringsetloc(
---
"---", "scr_keyiteminfo_slash_scr_keyiteminfo_gml_9_0"
);
tempkeyitemname = stringsetloc(
" ", "scr_keyiteminfo_slash_scr_keyiteminfo_gml_10_0"
);
break; case 1: tempkeyitemdesc = stringsetloc(
It can be used to make calls.
"It can be used to make calls.", "scr_keyiteminfo_slash_scr_keyiteminfo_gml_13_0"
);
tempkeyitemname = stringsetloc(
Cell Phone
"Cell Phone", "scr_keyiteminfo_slash_scr_keyiteminfo_gml_14_0"
);
tempkeyitemusable = 1; break; case 2: tempkeyitemdesc = stringsetloc(
Not too important, not too unimportant.
"Not too important, not too unimportant.", "scr_keyiteminfo_slash_scr_keyiteminfo_gml_18_0"
);
tempkeyitemname = stringsetloc(
Egg
"Egg", "scr_keyiteminfo_slash_scr_keyiteminfo_gml_19_0"
);
var evidence = false; if (evidence) tempkeyitemdesc = stringsetloc(
It's evidence. You'll know what it was#evidence for when it happens.
"It's evidence. You'll know what it was#evidence for when it happens.", "scr_keyiteminfo_slash_scr_keyiteminfo_gml_26_0"
);
tempkeyitemusable = 1; break; case 3: tempkeyitemdesc = stringsetloc(
Though broken, it seethes with power.#A master smith could fix it.
"Though broken, it seethes with power.#A master smith could fix it.", "scr_keyiteminfo_slash_scr_keyiteminfo_gml_23_0"
);
tempkeyitemname = stringsetloc(
BrokenCake
"BrokenCake", "scr_keyiteminfo_slash_scr_keyiteminfo_gml_24_0"
);
break; case 4: tempkeyitemdesc = stringsetloc(
It's the top part of a key.#A smith could fix all three parts.
"It's the top part of a key.#A smith could fix all three parts.", "scr_keyiteminfo_slash_scr_keyiteminfo_gml_27_0"
);
tempkeyitemname = stringsetloc(
Broken Key A
"Broken Key A", "scr_keyiteminfo_slash_scr_keyiteminfo_gml_28_0"
);
break; case 5: tempkeyitemdesc = stringsetloc(
The key to a mysterious cell.#Something feels strange about it.
"The key to a mysterious cell.#Something feels strange about it.", "scr_keyiteminfo_slash_scr_keyiteminfo_gml_31_0"
);
tempkeyitemname = stringsetloc(
Door Key
"Door Key", "scr_keyiteminfo_slash_scr_keyiteminfo_gml_32_0"
);
break; case 6: tempkeyitemdesc = stringsetloc(
It's the middle part of a key.#A smith could fix all three parts.
"It's the middle part of a key.#A smith could fix all three parts.", "scr_keyiteminfo_slash_scr_keyiteminfo_gml_35_0"
);
tempkeyitemname = stringsetloc(
Broken Key B
"Broken Key B", "scr_keyiteminfo_slash_scr_keyiteminfo_gml_36_0"
);
break; case 7: tempkeyitemdesc = stringsetloc(
It's the bottom part of a key.#A smith could fix all three parts.
"It's the bottom part of a key.#A smith could fix all three parts.", "scr_keyiteminfo_slash_scr_keyiteminfo_gml_39_0"
);
tempkeyitemname = stringsetloc(
Broken Key C
"Broken Key C", "scr_keyiteminfo_slash_scr_keyiteminfo_gml_40_0"
);
break; case 8: tempkeyitemdesc = stringsetloc(
Hohoho! I'm a tough boy!#Treat me like one of your ITEMS!
"Hohoho! I'm a tough boy!#Treat me like one of your ITEMS!", "scr_keyiteminfo_slash_scr_keyiteminfo_gml_43_0"
);
if (global.plot >= 20) tempkeyitemdesc = stringsetloc(
Hohoho! ROUXLS jumped out of your#pocket! How dadcrobatic! (Lesser)
"Hohoho! ROUXLS jumped out of your#pocket! How dadcrobatic! (Lesser)", "scr_keyiteminfo_slash_scr_keyiteminfo_gml_46_0"
);
if (global.plot >= 55) tempkeyitemdesc = stringsetloc(
Hohoho! That game looked fun!#Let me be the stool next!
"Hohoho! That game looked fun!#Let me be the stool next!", "scr_keyiteminfo_slash_scr_keyiteminfo_gml_50_0"
);
if (global.plot >= 60) tempkeyitemdesc = stringsetloc(
Sounded like milk out there. Splat!#Were you three osmosing without me!?
"Sounded like milk out there. Splat!#Were you three osmosing without me!?", "scr_keyiteminfo_slash_scr_keyiteminfo_gml_54_0"
);
if (global.plot >= 65) tempkeyitemdesc = stringsetloc(
We fell! But don't worry. I'm a strong boy.#I won't be trounced by a mere bounce!
"We fell! But don't worry. I'm a strong boy.#I won't be trounced by a mere bounce!", "scr_keyiteminfo_slash_scr_keyiteminfo_gml_58_0"
);
if (global.plot >= 66) tempkeyitemdesc = stringsetloc(
Split up? We'll solve this mystery fast!#You? You can be the un-talking dog.
"Split up? We'll solve this mystery fast!#You? You can be the un-talking dog.", "scr_keyiteminfo_slash_scr_keyiteminfo_gml_62_0"
);
if (global.plot >= 70) tempkeyitemdesc = stringsetloc(
Ho-ho! A soft cream is following you!#Can we make them a bad guy?
"Ho-ho! A soft cream is following you!#Can we make them a bad guy?", "scr_keyiteminfo_slash_scr_keyiteminfo_gml_66_0"
);
if (global.plot >= 75) { tempkeyitemdesc = stringsetloc(
That golden statue... could it be...#The illusory nipple technique!?
"That golden statue... could it be...#The illusory nipple technique!?", "scr_keyiteminfo_slash_scr_keyiteminfo_gml_70_0_b"
);
if (global.flag[418 got_shoe] == 1) tempkeyitemdesc = stringsetloc(
Wow! Thanks for the free sample!#I couldn't eat another bite!!
"Wow! Thanks for the free sample!#I couldn't eat another bite!!", "scr_keyiteminfo_slash_scr_keyiteminfo_gml_74_0"
);
} if (global.plot >= 79) tempkeyitemdesc = stringsetloc(
The bluebird of crappiness.#Fly high, bluebird. Fly high.
"The bluebird of crappiness.#Fly high, bluebird. Fly high.", "scr_keyiteminfo_slash_scr_keyiteminfo_gml_79_0"
);
if (global.plot >= 85) tempkeyitemdesc = stringsetloc(
Did I miss something? I was doing my#calisthetics. Stay handsome.
"Did I miss something? I was doing my#calisthetics. Stay handsome.", "scr_keyiteminfo_slash_scr_keyiteminfo_gml_83_0"
);
if (global.plot >= 90) tempkeyitemdesc = stringsetloc(
Hey! Thanks for the tape! I was hungry!#Push my tummy to hear a cool song!
"Hey! Thanks for the tape! I was hungry!#Push my tummy to hear a cool song!", "scr_keyiteminfo_slash_scr_keyiteminfo_gml_87_0"
);
if (global.plot >= 99) tempkeyitemdesc = stringsetloc(
Hoho! It's me, Lancer! Release me and#I will release you!
"Hoho! It's me, Lancer! Release me and#I will release you!", "scr_keyiteminfo_slash_scr_keyiteminfo_gml_91_0"
);
if (
scr_sideb_get_phase() >= 1 && global.flag[915 snowgrave_plot] >= 1.5)
{ tempkeyitemdesc = stringsetloc(
(Innocent boys are fast asleep.)
"(Innocent boys are fast asleep.)", "scr_keyiteminfo_slash_scr_keyiteminfo_gml_95_0"
);
if (
scr_sideb_get_phase() >= 3)
tempkeyitemdesc = stringsetloc(
A stone statue.#Strangely, it looks like Lancer...
"A stone statue.#Strangely, it looks like Lancer...", "scr_keyiteminfo_slash_scr_keyiteminfo_gml_99_0"
);
} if (global.plot >= 200) { tempkeyitemdesc = stringsetloc(
Hoho! What a terrific boy's adventure.#Time to kick off my feet and relax...
"Hoho! What a terrific boy's adventure.#Time to kick off my feet and relax...", "scr_keyiteminfo_slash_scr_keyiteminfo_gml_105_0"
);
if (room == room_dw_castle_restaurant) tempkeyitemdesc = stringsetloc(
Oo la la! Who is that handsome#mustachioed boy! I think I'm in love!
"Oo la la! Who is that handsome#mustachioed boy! I think I'm in love!", "scr_keyiteminfo_slash_scr_keyiteminfo_gml_109_0"
);
if (room == room_cc_lancer || room == room_dw_ralsei_castle_2f) tempkeyitemdesc = stringsetloc(
(huff, puff) There, I got back into your#pocket! Now you can use my power!
"(huff, puff) There, I got back into your#pocket! Now you can use my power!", "scr_keyiteminfo_slash_scr_keyiteminfo_gml_114_0"
);
} tempkeyitemname = stringsetloc(
Lancer
"Lancer", "scr_keyiteminfo_slash_scr_keyiteminfo_gml_48_0"
);
tempkeyitemusable = 1; break; case 9: tempkeyitemdesc = stringsetloc(
Thou gazeth upon a man most handsometh.#This daringst genius, adoredeth beyondth all hey let me speakst
"Thou gazeth upon a man most handsometh.#This daringst genius, adoredeth beyondth all hey let me speakst", "scr_keyiteminfo_slash_scr_keyiteminfo_gml_52_0"
);
tempkeyitemname = stringsetloc(
Rouxls Kaard
"Rouxls Kaard", "scr_keyiteminfo_slash_scr_keyiteminfo_gml_53_0"
);
if (global.plot >= 200) tempkeyitemdesc = stringsetloc(
Oh, milord! Tis I, your humblest servante,#righte here where I never lefteth!
"Oh, milord! Tis I, your humblest servante,#righte here where I never lefteth!", "scr_keyiteminfo_slash_scr_keyiteminfo_gml_126_0"
);
break; case 10: tempkeyitemdesc = stringsetloc(
A data disk from a strange machine.#Didn't someone want this?
"A data disk from a strange machine.#Didn't someone want this?", "scr_keyiteminfo_slash_scr_keyiteminfo_gml_56_0"
);
tempkeyitemname = stringsetloc(
EmptyDisk
"EmptyDisk", "scr_keyiteminfo_slash_scr_keyiteminfo_gml_57_0"
);
break; case 11: tempkeyitemdesc = stringsetloc(
A strange disk. You can feel it#smiling in your hand.
"A strange disk. You can feel it#smiling in your hand.", "scr_keyiteminfo_slash_scr_keyiteminfo_gml_60_0"
);
...
(item[i]);
104
        shopitemname[i] = tempkeyitemname;
105
        buyvalue[i] = 10;
106
        item_currency[i] = UnknownEnum.Value_1;
107
    }
108
}
109
sell = 0;
110
bought = 0;
111
mainmessage = 0;
112
minimenuy = 220;
113
global.typer = 23;
114
scr_84_set_draw_font
scr_84_set_draw_font

function
scr_84_set_draw_font(arg0)
{ global.chemg_font = arg0; draw_set_font(
scr_84_get_font(arg0));
}
("mainbig");
115
sidemessage = 0;
116
selling = 0;
117
global.msc = 0;
118
glow = 0;
119
shx = 130;
120
soldo = 0;
121
global.faceemotion = 0;
122
an = 0;
123
talk_counter = 0;
124
nothingcount = 0;
125
selltype = "item";
126
selltotal = max(global.flag[64 storage_size], 12);
127
for (i = 0; i < selltotal; i++)
128
{
129
    itemsellvalue[i] = 0;
130
    itemsellname[i] = "";
131
}
132
took_crystal = false;
133
_times_talked = 0;
134
_intro_text = stringsetloc(
* The sunset...
* It's breathtaking,
isn't it?
"* The sunset...&* It's breathtaking,&isn't it?", "obj_shop_ch5_slash_Create_0_gml_180_0"
);
135
if (
scr_flag_get
scr_flag_get

function
scr_flag_get(arg0)
{ return global.flag[arg0]; } function scr_flag_name_get(arg0) { var v = global.flagname[arg0]; return is_undefined(v) ? "*unknown flag*" : v; } function scr_flag_get_ext(arg0, arg1, arg2 = 1) { if (arg1 < 0)
scr_flag_get(arg0);
else return scr_get_bitmask_value(global.flag[arg0], arg1, arg2); }
(1846)
>= 2)
136
    _intro_text = stringsetloc(
* The sunset... will
it ever be this
beautiful again?
"* The sunset... will&it ever be this&beautiful again?", "obj_shop_ch5_slash_Create_0_gml_183_0"
);
137
_exit_text = stringsetloc(
* That's right,Delay 11 go outside.
* It's beautiful.Wait for inputClose Message
"* That's right^1, go outside.&* It's beautiful./%", "obj_shop_ch5_slash_Create_0_gml_186_0"
);
138
if (
scr_flag_get
scr_flag_get

function
scr_flag_get(arg0)
{ return global.flag[arg0]; } function scr_flag_name_get(arg0) { var v = global.flagname[arg0]; return is_undefined(v) ? "*unknown flag*" : v; } function scr_flag_get_ext(arg0, arg1, arg2 = 1) { if (arg1 < 0)
scr_flag_get(arg0);
else return scr_get_bitmask_value(global.flag[arg0], arg1, arg2); }
(1846)
>= 2)
139
    _exit_text = stringsetloc(
* Treasure this world,Delay 11 won't you?Wait for inputClose Message
"* Treasure this world^1, won't you?/%", "obj_shop_ch5_slash_Create_0_gml_189_0"
);
140
_music_fade = false;
141
_music_fade_out = false;
142
_music_overlay = false;
143
_music_alt[0] = -4;
144
_music_alt[1] = -4;
145
_talk_options = [stringsetloc(
What is this place?
"What is this place?", "obj_shop_ch5_slash_Create_0_gml_193_0"
), stringsetloc(
What's your name, human?
"What's your name, human?", "obj_shop_ch5_slash_Create_0_gml_194_0"
), stringsetloc(
Human ears?
"Human ears?", "obj_shop_ch5_slash_Create_0_gml_195_0"
), stringsetloc(
Other people?
"Other people?", "obj_shop_ch5_slash_Create_0_gml_196_0"
)];
146
147
load_dialogue = function(arg0)
148
{
149
    switch (arg0)
150
    {
151
        case UnknownEnum.Value_0:
152
            if (
scr_flag_get
scr_flag_get

function
scr_flag_get(arg0)
{ return global.flag[arg0]; } function scr_flag_name_get(arg0) { var v = global.flagname[arg0]; return is_undefined(v) ? "*unknown flag*" : v; } function scr_flag_get_ext(arg0, arg1, arg2 = 1) { if (arg1 < 0)
scr_flag_get(arg0);
else return scr_get_bitmask_value(global.flag[arg0], arg1, arg2); }
(1768)
== 0)
153
            {
154
                
scr_flag_set
scr_flag_set

function
scr_flag_set(arg0, arg1)
{ global.flag[arg0] = arg1; } function scr_flag_set_ext(arg0, arg1, arg2, arg3 = 1) { if (arg1 < 0)
scr_flag_set(arg0, arg2);
else global.flag[arg0] = scr_set_bitmask_value(global.flag[arg0], arg1, arg2, arg3); }
(1768, 1)
;
155
                
scr_speaker
scr_speaker

function
scr_speaker(arg0)
{ _speaker = arg0; global.typer = 5; if (global.darkzone == 1) global.typer = 6; if (global.fighting == 1) global.typer = 4; global.fc = 0; global.fe = 0; if (_speaker == "silent" && global.darkzone == 0) global.typer = 2; if (_speaker == "silent" && global.darkzone == 1) global.typer = 36; if (_speaker == "balloon" || _speaker == "enemy") global.typer = 50; if (_speaker == "sans") { global.typer = 14; global.fc = 6; } if (_speaker == "undyne" || _speaker == "und") { global.typer = 17; global.fc = 9; } if (_speaker == "temmie" || _speaker == "tem") global.typer = 21; if (_speaker == "jevil") global.typer = 35; if (_speaker == "catti") global.fc = 13; if (_speaker == "jockington" || _speaker == "joc") global.fc = 14; if (_speaker == "catty" || _speaker == "caddy") global.fc = 16; if (_speaker == "bratty" || _speaker == "bra") global.fc = 17; if (_speaker == "rouxls" || _speaker == "rou") global.fc = 18; if (_speaker == "burgerpants" || _speaker == "bur") global.fc = 19; if (_speaker == "spamton") { if (global.fighting == 0) global.typer = 66; else global.typer = 68; } if (_speaker == "sneo") global.typer = 67; if (_speaker == "susie" || _speaker == "sus") { global.fc = 1; global.typer = 10; if (global.darkzone == 1) { global.typer = 30; if (global.fighting == 1) global.typer = 47; } } if (_speaker == "ralsei" || _speaker == "ral") { global.fc = 2; global.typer = 31; if (global.fighting == 1) global.typer = 45; if (global.flag[30 ralsei_hat_state] == 1) global.typer = 6; } if (_speaker == "noelle" || _speaker == "noe") { global.fc = 3; if (global.darkzone == 0) global.typer = 12; else global.typer = 56; if (global.fighting == 1) global.typer = 59; } if (_speaker == "toriel" || _speaker == "tor") { global.fc = 4; global.typer = 7; } if (_speaker == "asgore" || _speaker == "asg") { global.fc = 10; global.typer = 18; if (global.darkzone == 1) global.typer = 89; } if (_speaker == "king" || _speaker == "kin") { global.fc = 20; global.typer = 33; if (global.chapter == 1) { if (global.plot < 235) global.typer = 36; ...
("no_name");
156
                msgsetloc(0, 
* I've never seen a sunset so breathtaking...Wait for input
"* I've never seen a sunset so breathtaking.../", "obj_shop_ch5_slash_Create_0_gml_209_0"
);
157
                msgnextloc(
* Tell me,Delay 11 was everything always this beautiful?Wait for input
"* Tell me^1, was everything always this beautiful?/", "obj_shop_ch5_slash_Create_0_gml_210_0"
);
158
                msgnextloc(
* Beautiful...Delay 11 beautiful.Delay 11 Beautiful!Wait for inputClose Message
"* Beautiful..^1. beautiful^1. Beautiful!/%", "obj_shop_ch5_slash_Create_0_gml_211_0"
);
159
            }
160
            else
161
            {
162
                
scr_speaker
scr_speaker

function
scr_speaker(arg0)
{ _speaker = arg0; global.typer = 5; if (global.darkzone == 1) global.typer = 6; if (global.fighting == 1) global.typer = 4; global.fc = 0; global.fe = 0; if (_speaker == "silent" && global.darkzone == 0) global.typer = 2; if (_speaker == "silent" && global.darkzone == 1) global.typer = 36; if (_speaker == "balloon" || _speaker == "enemy") global.typer = 50; if (_speaker == "sans") { global.typer = 14; global.fc = 6; } if (_speaker == "undyne" || _speaker == "und") { global.typer = 17; global.fc = 9; } if (_speaker == "temmie" || _speaker == "tem") global.typer = 21; if (_speaker == "jevil") global.typer = 35; if (_speaker == "catti") global.fc = 13; if (_speaker == "jockington" || _speaker == "joc") global.fc = 14; if (_speaker == "catty" || _speaker == "caddy") global.fc = 16; if (_speaker == "bratty" || _speaker == "bra") global.fc = 17; if (_speaker == "rouxls" || _speaker == "rou") global.fc = 18; if (_speaker == "burgerpants" || _speaker == "bur") global.fc = 19; if (_speaker == "spamton") { if (global.fighting == 0) global.typer = 66; else global.typer = 68; } if (_speaker == "sneo") global.typer = 67; if (_speaker == "susie" || _speaker == "sus") { global.fc = 1; global.typer = 10; if (global.darkzone == 1) { global.typer = 30; if (global.fighting == 1) global.typer = 47; } } if (_speaker == "ralsei" || _speaker == "ral") { global.fc = 2; global.typer = 31; if (global.fighting == 1) global.typer = 45; if (global.flag[30 ralsei_hat_state] == 1) global.typer = 6; } if (_speaker == "noelle" || _speaker == "noe") { global.fc = 3; if (global.darkzone == 0) global.typer = 12; else global.typer = 56; if (global.fighting == 1) global.typer = 59; } if (_speaker == "toriel" || _speaker == "tor") { global.fc = 4; global.typer = 7; } if (_speaker == "asgore" || _speaker == "asg") { global.fc = 10; global.typer = 18; if (global.darkzone == 1) global.typer = 89; } if (_speaker == "king" || _speaker == "kin") { global.fc = 20; global.typer = 33; if (global.chapter == 1) { if (global.plot < 235) global.typer = 36; ...
("no_name");
163
                msgsetloc(0, 
* Where I came from,Delay 11 the colors were bleak.Wait for input
"* Where I came from^1, the colors were bleak./", "obj_shop_ch5_slash_Create_0_gml_215_0"
);
164
                msgnextloc(
* It was like looking at the world through a napkin.Wait for input
"* It was like looking at the world through a napkin./", "obj_shop_ch5_slash_Create_0_gml_216_0"
);
165
                msgnextloc(
* Here,Delay 11 the sunset shines from the back of your eyes,Delay 11 like the afterglow of a light you stared at too long.Wait for input
"* Here^1, the sunset shines from the back of your eyes^1, like the afterglow of a light you stared at too long./", "obj_shop_ch5_slash_Create_0_gml_217_0"
);
166
                msgnextloc(
* Hee hee...Wait for inputClose Message
"* Hee hee.../%", "obj_shop_ch5_slash_Create_0_gml_218_0"
);
167
            }
168
            break;
169
        case UnknownEnum.Value_1:
170
            if (
scr_flag_get
scr_flag_get

function
scr_flag_get(arg0)
{ return global.flag[arg0]; } function scr_flag_name_get(arg0) { var v = global.flagname[arg0]; return is_undefined(v) ? "*unknown flag*" : v; } function scr_flag_get_ext(arg0, arg1, arg2 = 1) { if (arg1 < 0)
scr_flag_get(arg0);
else return scr_get_bitmask_value(global.flag[arg0], arg1, arg2); }
(1769)
== 0)
171
            {
172
                
scr_flag_set
scr_flag_set

function
scr_flag_set(arg0, arg1)
{ global.flag[arg0] = arg1; } function scr_flag_set_ext(arg0, arg1, arg2, arg3 = 1) { if (arg1 < 0)
scr_flag_set(arg0, arg2);
else global.flag[arg0] = scr_set_bitmask_value(global.flag[arg0], arg1, arg2, arg3); }
(1769, 1)
;
173
                
scr_speaker
scr_speaker

function
scr_speaker(arg0)
{ _speaker = arg0; global.typer = 5; if (global.darkzone == 1) global.typer = 6; if (global.fighting == 1) global.typer = 4; global.fc = 0; global.fe = 0; if (_speaker == "silent" && global.darkzone == 0) global.typer = 2; if (_speaker == "silent" && global.darkzone == 1) global.typer = 36; if (_speaker == "balloon" || _speaker == "enemy") global.typer = 50; if (_speaker == "sans") { global.typer = 14; global.fc = 6; } if (_speaker == "undyne" || _speaker == "und") { global.typer = 17; global.fc = 9; } if (_speaker == "temmie" || _speaker == "tem") global.typer = 21; if (_speaker == "jevil") global.typer = 35; if (_speaker == "catti") global.fc = 13; if (_speaker == "jockington" || _speaker == "joc") global.fc = 14; if (_speaker == "catty" || _speaker == "caddy") global.fc = 16; if (_speaker == "bratty" || _speaker == "bra") global.fc = 17; if (_speaker == "rouxls" || _speaker == "rou") global.fc = 18; if (_speaker == "burgerpants" || _speaker == "bur") global.fc = 19; if (_speaker == "spamton") { if (global.fighting == 0) global.typer = 66; else global.typer = 68; } if (_speaker == "sneo") global.typer = 67; if (_speaker == "susie" || _speaker == "sus") { global.fc = 1; global.typer = 10; if (global.darkzone == 1) { global.typer = 30; if (global.fighting == 1) global.typer = 47; } } if (_speaker == "ralsei" || _speaker == "ral") { global.fc = 2; global.typer = 31; if (global.fighting == 1) global.typer = 45; if (global.flag[30 ralsei_hat_state] == 1) global.typer = 6; } if (_speaker == "noelle" || _speaker == "noe") { global.fc = 3; if (global.darkzone == 0) global.typer = 12; else global.typer = 56; if (global.fighting == 1) global.typer = 59; } if (_speaker == "toriel" || _speaker == "tor") { global.fc = 4; global.typer = 7; } if (_speaker == "asgore" || _speaker == "asg") { global.fc = 10; global.typer = 18; if (global.darkzone == 1) global.typer = 89; } if (_speaker == "king" || _speaker == "kin") { global.fc = 20; global.typer = 33; if (global.chapter == 1) { if (global.plot < 235) global.typer = 36; ...
("no_name");
174
                msgsetloc(0, 
* Right,Delay 11 of course,Delay 11 I'm also human.Delay 11 That's why I look and feel like a flower.Wait for input
"* Right^1, of course^1, I'm also human^1. That's why I look and feel like a flower./", "obj_shop_ch5_slash_Create_0_gml_227_0"
);
175
                msgnextloc(
* ...Delay 11 then,Delay 11 what's my name?Wait for input
"* ..^1. then^1, what's my name?/", "obj_shop_ch5_slash_Create_0_gml_228_0"
);
176
                msgnextloc(
* I suppose...Delay 11 it depends on the color of the sunset.Wait for inputClose Message
"* I suppose..^1. it depends on the color of the sunset./%", "obj_shop_ch5_slash_Create_0_gml_229_0"
);
177
            }
178
            else
179
            {
180
                
scr_speaker
scr_speaker

function
scr_speaker(arg0)
{ _speaker = arg0; global.typer = 5; if (global.darkzone == 1) global.typer = 6; if (global.fighting == 1) global.typer = 4; global.fc = 0; global.fe = 0; if (_speaker == "silent" && global.darkzone == 0) global.typer = 2; if (_speaker == "silent" && global.darkzone == 1) global.typer = 36; if (_speaker == "balloon" || _speaker == "enemy") global.typer = 50; if (_speaker == "sans") { global.typer = 14; global.fc = 6; } if (_speaker == "undyne" || _speaker == "und") { global.typer = 17; global.fc = 9; } if (_speaker == "temmie" || _speaker == "tem") global.typer = 21; if (_speaker == "jevil") global.typer = 35; if (_speaker == "catti") global.fc = 13; if (_speaker == "jockington" || _speaker == "joc") global.fc = 14; if (_speaker == "catty" || _speaker == "caddy") global.fc = 16; if (_speaker == "bratty" || _speaker == "bra") global.fc = 17; if (_speaker == "rouxls" || _speaker == "rou") global.fc = 18; if (_speaker == "burgerpants" || _speaker == "bur") global.fc = 19; if (_speaker == "spamton") { if (global.fighting == 0) global.typer = 66; else global.typer = 68; } if (_speaker == "sneo") global.typer = 67; if (_speaker == "susie" || _speaker == "sus") { global.fc = 1; global.typer = 10; if (global.darkzone == 1) { global.typer = 30; if (global.fighting == 1) global.typer = 47; } } if (_speaker == "ralsei" || _speaker == "ral") { global.fc = 2; global.typer = 31; if (global.fighting == 1) global.typer = 45; if (global.flag[30 ralsei_hat_state] == 1) global.typer = 6; } if (_speaker == "noelle" || _speaker == "noe") { global.fc = 3; if (global.darkzone == 0) global.typer = 12; else global.typer = 56; if (global.fighting == 1) global.typer = 59; } if (_speaker == "toriel" || _speaker == "tor") { global.fc = 4; global.typer = 7; } if (_speaker == "asgore" || _speaker == "asg") { global.fc = 10; global.typer = 18; if (global.darkzone == 1) global.typer = 89; } if (_speaker == "king" || _speaker == "kin") { global.fc = 20; global.typer = 33; if (global.chapter == 1) { if (global.plot < 235) global.typer = 36; ...
("no_name");
181
                msgsetloc(0, 
* Names,Delay 11 names,Delay 11 names!Delay 11 That's what everyone always thinks about.Wait for input
"* Names^1, names^1, names^1! That's what everyone always thinks about./", "obj_shop_ch5_slash_Create_0_gml_233_0"
);
182
                msgnextloc(
* But,Delay 11 what defines you is...Wait for input
"* But^1, what defines you is.../", "obj_shop_ch5_slash_Create_0_gml_234_0"
);
183
                msgnextloc(
* ...Delay 11 well,Delay 11 it's your body,Delay 11 isn't it?Wait for inputClose Message
"* ..^1. well^1, it's your body^1, isn't it?/%", "obj_shop_ch5_slash_Create_0_gml_235_0"
);
184
            }
185
            break;
186
        case UnknownEnum.Value_2:
187
            
scr_speaker
scr_speaker

function
scr_speaker(arg0)
{ _speaker = arg0; global.typer = 5; if (global.darkzone == 1) global.typer = 6; if (global.fighting == 1) global.typer = 4; global.fc = 0; global.fe = 0; if (_speaker == "silent" && global.darkzone == 0) global.typer = 2; if (_speaker == "silent" && global.darkzone == 1) global.typer = 36; if (_speaker == "balloon" || _speaker == "enemy") global.typer = 50; if (_speaker == "sans") { global.typer = 14; global.fc = 6; } if (_speaker == "undyne" || _speaker == "und") { global.typer = 17; global.fc = 9; } if (_speaker == "temmie" || _speaker == "tem") global.typer = 21; if (_speaker == "jevil") global.typer = 35; if (_speaker == "catti") global.fc = 13; if (_speaker == "jockington" || _speaker == "joc") global.fc = 14; if (_speaker == "catty" || _speaker == "caddy") global.fc = 16; if (_speaker == "bratty" || _speaker == "bra") global.fc = 17; if (_speaker == "rouxls" || _speaker == "rou") global.fc = 18; if (_speaker == "burgerpants" || _speaker == "bur") global.fc = 19; if (_speaker == "spamton") { if (global.fighting == 0) global.typer = 66; else global.typer = 68; } if (_speaker == "sneo") global.typer = 67; if (_speaker == "susie" || _speaker == "sus") { global.fc = 1; global.typer = 10; if (global.darkzone == 1) { global.typer = 30; if (global.fighting == 1) global.typer = 47; } } if (_speaker == "ralsei" || _speaker == "ral") { global.fc = 2; global.typer = 31; if (global.fighting == 1) global.typer = 45; if (global.flag[30 ralsei_hat_state] == 1) global.typer = 6; } if (_speaker == "noelle" || _speaker == "noe") { global.fc = 3; if (global.darkzone == 0) global.typer = 12; else global.typer = 56; if (global.fighting == 1) global.typer = 59; } if (_speaker == "toriel" || _speaker == "tor") { global.fc = 4; global.typer = 7; } if (_speaker == "asgore" || _speaker == "asg") { global.fc = 10; global.typer = 18; if (global.darkzone == 1) global.typer = 89; } if (_speaker == "king" || _speaker == "kin") { global.fc = 20; global.typer = 33; if (global.chapter == 1) { if (global.plot < 235) global.typer = 36; ...
("no_name");
188
            msgsetloc(0, 
* Listen,Delay 11 have you had ears before?Delay 11 Cute and fluffy ears?Wait for input
"* Listen^1, have you had ears before^1? Cute and fluffy ears?/", "obj_shop_ch5_slash_Create_0_gml_240_0"
);
189
            msgnextloc(
* ...Delay 11 you should try it.Wait for input
"* ..^1. you should try it./", "obj_shop_ch5_slash_Create_0_gml_241_0"
);
190
            var random_lines = [stringsetloc(
* ...Delay 11 not like you,Delay 11 long ears.Delay 11 Those seem like a fire hazard.Wait for inputClose Message
"* ..^1. not like you^1, long ears^1. Those seem like a fire hazard./%", "obj_shop_ch5_slash_Create_0_gml_244_0"
), stringsetloc(
* ...Delay 11 especially you,Delay 11 purpleface.Delay 11 How do you even hear?Wait for inputClose Message
"* ..^1. especially you^1, purpleface^1. How do you even hear?/%", "obj_shop_ch5_slash_Create_0_gml_245_0"
), stringsetloc(
* Yes,Delay 11 you're nodding.Delay 11 Obviously you agree.Delay 11 Obviously.Wait for inputClose Message
"* Yes^1, you're nodding^1. Obviously you agree^1. Obviously./%", "obj_shop_ch5_slash_Create_0_gml_246_0"
)];
191
            msgnext(random_lines[irandom_range(0, array_length(random_lines) - 1)]);
192
            break;
193
        case UnknownEnum.Value_3:
194
            if (
scr_flag_get
scr_flag_get

function
scr_flag_get(arg0)
{ return global.flag[arg0]; } function scr_flag_name_get(arg0) { var v = global.flagname[arg0]; return is_undefined(v) ? "*unknown flag*" : v; } function scr_flag_get_ext(arg0, arg1, arg2 = 1) { if (arg1 < 0)
scr_flag_get(arg0);
else return scr_get_bitmask_value(global.flag[arg0], arg1, arg2); }
(1770)
== 0)
195
            {
196
                
scr_flag_set
scr_flag_set

function
scr_flag_set(arg0, arg1)
{ global.flag[arg0] = arg1; } function scr_flag_set_ext(arg0, arg1, arg2, arg3 = 1) { if (arg1 < 0)
scr_flag_set(arg0, arg2);
else global.flag[arg0] = scr_set_bitmask_value(global.flag[arg0], arg1, arg2, arg3); }
(1770, 1)
;
197
                
scr_speaker
scr_speaker

function
scr_speaker(arg0)
{ _speaker = arg0; global.typer = 5; if (global.darkzone == 1) global.typer = 6; if (global.fighting == 1) global.typer = 4; global.fc = 0; global.fe = 0; if (_speaker == "silent" && global.darkzone == 0) global.typer = 2; if (_speaker == "silent" && global.darkzone == 1) global.typer = 36; if (_speaker == "balloon" || _speaker == "enemy") global.typer = 50; if (_speaker == "sans") { global.typer = 14; global.fc = 6; } if (_speaker == "undyne" || _speaker == "und") { global.typer = 17; global.fc = 9; } if (_speaker == "temmie" || _speaker == "tem") global.typer = 21; if (_speaker == "jevil") global.typer = 35; if (_speaker == "catti") global.fc = 13; if (_speaker == "jockington" || _speaker == "joc") global.fc = 14; if (_speaker == "catty" || _speaker == "caddy") global.fc = 16; if (_speaker == "bratty" || _speaker == "bra") global.fc = 17; if (_speaker == "rouxls" || _speaker == "rou") global.fc = 18; if (_speaker == "burgerpants" || _speaker == "bur") global.fc = 19; if (_speaker == "spamton") { if (global.fighting == 0) global.typer = 66; else global.typer = 68; } if (_speaker == "sneo") global.typer = 67; if (_speaker == "susie" || _speaker == "sus") { global.fc = 1; global.typer = 10; if (global.darkzone == 1) { global.typer = 30; if (global.fighting == 1) global.typer = 47; } } if (_speaker == "ralsei" || _speaker == "ral") { global.fc = 2; global.typer = 31; if (global.fighting == 1) global.typer = 45; if (global.flag[30 ralsei_hat_state] == 1) global.typer = 6; } if (_speaker == "noelle" || _speaker == "noe") { global.fc = 3; if (global.darkzone == 0) global.typer = 12; else global.typer = 56; if (global.fighting == 1) global.typer = 59; } if (_speaker == "toriel" || _speaker == "tor") { global.fc = 4; global.typer = 7; } if (_speaker == "asgore" || _speaker == "asg") { global.fc = 10; global.typer = 18; if (global.darkzone == 1) global.typer = 89; } if (_speaker == "king" || _speaker == "kin") { global.fc = 20; global.typer = 33; if (global.chapter == 1) { if (global.plot < 235) global.typer = 36; ...
("no_name");
198
                msgsetloc(0, 
* Asgore...Delay 11 he seems happy.Delay 11 You should be happy for him,Delay 11 too.Wait for input
"* Asgore..^1. he seems happy^1. You should be happy for him^1, too./", "obj_shop_ch5_slash_Create_0_gml_258_0"
);
199
                msgnextloc(
* Me?Delay 11 I've...Delay 11 never been able to talk to him.Delay 11 For...Delay 11 obvious reasons.Wait for input
"* Me^1? I've..^1. never been able to talk to him^1. For..^1. obvious reasons./", "obj_shop_ch5_slash_Create_0_gml_259_0"
);
200
                msgnextloc(
* I know.Delay 11 It's selfish,Delay 11 if you say it out loud.Delay 11 Everything...Delay 11 has been thanks to him.Wait for input
"* I know^1. It's selfish^1, if you say it out loud^1. Everything..^1. has been thanks to him./", "obj_shop_ch5_slash_Create_0_gml_260_0"
);
201
                msgnextloc(
* Until now,Delay 11 I...Delay 11 I couldn't really think about that.Wait for input
"* Until now^1, I..^1. I couldn't really think about that./", "obj_shop_ch5_slash_Create_0_gml_261_0"
);
202
                msgnextloc(
* ...Wait for input
"* .../", "obj_shop_ch5_slash_Create_0_gml_262_0"
);
203
                msgnextloc(
* I can think now,Delay 11 though.Delay 11 I'll do my best to fit in and help,Delay 11 too.Wait for inputClose Message
"* I can think now^1, though^1. I'll do my best to fit in and help^1, too./%", "obj_shop_ch5_slash_Create_0_gml_263_0"
);
204
            }
205
            else
206
            {
207
                
scr_speaker
scr_speaker

function
scr_speaker(arg0)
{ _speaker = arg0; global.typer = 5; if (global.darkzone == 1) global.typer = 6; if (global.fighting == 1) global.typer = 4; global.fc = 0; global.fe = 0; if (_speaker == "silent" && global.darkzone == 0) global.typer = 2; if (_speaker == "silent" && global.darkzone == 1) global.typer = 36; if (_speaker == "balloon" || _speaker == "enemy") global.typer = 50; if (_speaker == "sans") { global.typer = 14; global.fc = 6; } if (_speaker == "undyne" || _speaker == "und") { global.typer = 17; global.fc = 9; } if (_speaker == "temmie" || _speaker == "tem") global.typer = 21; if (_speaker == "jevil") global.typer = 35; if (_speaker == "catti") global.fc = 13; if (_speaker == "jockington" || _speaker == "joc") global.fc = 14; if (_speaker == "catty" || _speaker == "caddy") global.fc = 16; if (_speaker == "bratty" || _speaker == "bra") global.fc = 17; if (_speaker == "rouxls" || _speaker == "rou") global.fc = 18; if (_speaker == "burgerpants" || _speaker == "bur") global.fc = 19; if (_speaker == "spamton") { if (global.fighting == 0) global.typer = 66; else global.typer = 68; } if (_speaker == "sneo") global.typer = 67; if (_speaker == "susie" || _speaker == "sus") { global.fc = 1; global.typer = 10; if (global.darkzone == 1) { global.typer = 30; if (global.fighting == 1) global.typer = 47; } } if (_speaker == "ralsei" || _speaker == "ral") { global.fc = 2; global.typer = 31; if (global.fighting == 1) global.typer = 45; if (global.flag[30 ralsei_hat_state] == 1) global.typer = 6; } if (_speaker == "noelle" || _speaker == "noe") { global.fc = 3; if (global.darkzone == 0) global.typer = 12; else global.typer = 56; if (global.fighting == 1) global.typer = 59; } if (_speaker == "toriel" || _speaker == "tor") { global.fc = 4; global.typer = 7; } if (_speaker == "asgore" || _speaker == "asg") { global.fc = 10; global.typer = 18; if (global.darkzone == 1) global.typer = 89; } if (_speaker == "king" || _speaker == "kin") { global.fc = 20; global.typer = 33; if (global.chapter == 1) { if (global.plot < 235) global.typer = 36; ...
("no_name");
208
                msgsetloc(0, 
* Up until now,Delay 11 I don't think I realized what loneliness was.Wait for input
"* Up until now^1, I don't think I realized what loneliness was./", "obj_shop_ch5_slash_Create_0_gml_267_0"
);
209
                msgnextloc(
* Now,Delay 11 looking at the sunrise,Delay 11 I finally noticed it.Delay 11 That pang in my heart...Wait for input
"* Now^1, looking at the sunrise^1, I finally noticed it^1. That pang in my heart.../", "obj_shop_ch5_slash_Create_0_gml_268_0"
);
210
                msgnextloc(
* ...Delay 11 I'm going to make friends here.Delay 11 I know it.Delay 11 Lots and lots of friends...Wait for inputClose Message
"* ..^1. I'm going to make friends here^1. I know it^1. Lots and lots of friends.../%", "obj_shop_ch5_slash_Create_0_gml_269_0"
);
211
            }
212
            break;
213
        case UnknownEnum.Value_4:
214
            if (_times_talked == 0)
215
            {
216
                _times_talked++;
217
                
scr_speaker
scr_speaker

function
scr_speaker(arg0)
{ _speaker = arg0; global.typer = 5; if (global.darkzone == 1) global.typer = 6; if (global.fighting == 1) global.typer = 4; global.fc = 0; global.fe = 0; if (_speaker == "silent" && global.darkzone == 0) global.typer = 2; if (_speaker == "silent" && global.darkzone == 1) global.typer = 36; if (_speaker == "balloon" || _speaker == "enemy") global.typer = 50; if (_speaker == "sans") { global.typer = 14; global.fc = 6; } if (_speaker == "undyne" || _speaker == "und") { global.typer = 17; global.fc = 9; } if (_speaker == "temmie" || _speaker == "tem") global.typer = 21; if (_speaker == "jevil") global.typer = 35; if (_speaker == "catti") global.fc = 13; if (_speaker == "jockington" || _speaker == "joc") global.fc = 14; if (_speaker == "catty" || _speaker == "caddy") global.fc = 16; if (_speaker == "bratty" || _speaker == "bra") global.fc = 17; if (_speaker == "rouxls" || _speaker == "rou") global.fc = 18; if (_speaker == "burgerpants" || _speaker == "bur") global.fc = 19; if (_speaker == "spamton") { if (global.fighting == 0) global.typer = 66; else global.typer = 68; } if (_speaker == "sneo") global.typer = 67; if (_speaker == "susie" || _speaker == "sus") { global.fc = 1; global.typer = 10; if (global.darkzone == 1) { global.typer = 30; if (global.fighting == 1) global.typer = 47; } } if (_speaker == "ralsei" || _speaker == "ral") { global.fc = 2; global.typer = 31; if (global.fighting == 1) global.typer = 45; if (global.flag[30 ralsei_hat_state] == 1) global.typer = 6; } if (_speaker == "noelle" || _speaker == "noe") { global.fc = 3; if (global.darkzone == 0) global.typer = 12; else global.typer = 56; if (global.fighting == 1) global.typer = 59; } if (_speaker == "toriel" || _speaker == "tor") { global.fc = 4; global.typer = 7; } if (_speaker == "asgore" || _speaker == "asg") { global.fc = 10; global.typer = 18; if (global.darkzone == 1) global.typer = 89; } if (_speaker == "king" || _speaker == "kin") { global.fc = 20; global.typer = 33; if (global.chapter == 1) { if (global.plot < 235) global.typer = 36; ...
("no_name");
218
                msgsetloc(0, 
* I guess...Delay 11 I'll be "graduating" from here soon.Wait for input
"* I guess..^1. I'll be \"graduating\" from here soon./", "obj_shop_ch5_slash_Create_0_gml_278_0"
);
219
                msgnextloc(
* I...Delay 11 I'm not just ready to leave my friends behind yet...Wait for input
"* I..^1. I'm not just ready to leave my friends behind yet.../", "obj_shop_ch5_slash_Create_0_gml_279_0"
);
220
                msgnextloc(
* But,Delay 11 is that something...Delay 11 anyone is ever ready for?Wait for inputClose Message
"* But^1, is that something..^1. anyone is ever ready for?/%", "obj_shop_ch5_slash_Create_0_gml_280_0"
);
221
            }
222
            else
223
            {
224
                
scr_speaker
scr_speaker

function
scr_speaker(arg0)
{ _speaker = arg0; global.typer = 5; if (global.darkzone == 1) global.typer = 6; if (global.fighting == 1) global.typer = 4; global.fc = 0; global.fe = 0; if (_speaker == "silent" && global.darkzone == 0) global.typer = 2; if (_speaker == "silent" && global.darkzone == 1) global.typer = 36; if (_speaker == "balloon" || _speaker == "enemy") global.typer = 50; if (_speaker == "sans") { global.typer = 14; global.fc = 6; } if (_speaker == "undyne" || _speaker == "und") { global.typer = 17; global.fc = 9; } if (_speaker == "temmie" || _speaker == "tem") global.typer = 21; if (_speaker == "jevil") global.typer = 35; if (_speaker == "catti") global.fc = 13; if (_speaker == "jockington" || _speaker == "joc") global.fc = 14; if (_speaker == "catty" || _speaker == "caddy") global.fc = 16; if (_speaker == "bratty" || _speaker == "bra") global.fc = 17; if (_speaker == "rouxls" || _speaker == "rou") global.fc = 18; if (_speaker == "burgerpants" || _speaker == "bur") global.fc = 19; if (_speaker == "spamton") { if (global.fighting == 0) global.typer = 66; else global.typer = 68; } if (_speaker == "sneo") global.typer = 67; if (_speaker == "susie" || _speaker == "sus") { global.fc = 1; global.typer = 10; if (global.darkzone == 1) { global.typer = 30; if (global.fighting == 1) global.typer = 47; } } if (_speaker == "ralsei" || _speaker == "ral") { global.fc = 2; global.typer = 31; if (global.fighting == 1) global.typer = 45; if (global.flag[30 ralsei_hat_state] == 1) global.typer = 6; } if (_speaker == "noelle" || _speaker == "noe") { global.fc = 3; if (global.darkzone == 0) global.typer = 12; else global.typer = 56; if (global.fighting == 1) global.typer = 59; } if (_speaker == "toriel" || _speaker == "tor") { global.fc = 4; global.typer = 7; } if (_speaker == "asgore" || _speaker == "asg") { global.fc = 10; global.typer = 18; if (global.darkzone == 1) global.typer = 89; } if (_speaker == "king" || _speaker == "kin") { global.fc = 20; global.typer = 33; if (global.chapter == 1) { if (global.plot < 235) global.typer = 36; ...
("no_name");
225
                msgsetloc(0, 
* If you "seal the Fountain"...Delay 11 I won't stick around.Wait for input
"* If you \"seal the Fountain\"..^1. I won't stick around./", "obj_shop_ch5_slash_Create_0_gml_284_0"
);
226
                msgnextloc(
* I'll...Delay 11 need some time to myself,Delay 11 I think.Wait for input
"* I'll..^1. need some time to myself^1, I think./", "obj_shop_ch5_slash_Create_0_gml_285_0"
);
227
                msgnextloc(
* But,Delay 11 I'll be meeting you again.Wait for input
"* But^1, I'll be meeting you again./", "obj_shop_ch5_slash_Create_0_gml_286_0"
);
228
                msgnextloc(
* And Ory,Delay 11 I'll be making sure Asgore is watering you properly,Delay 11 OK!?Wait for inputClose Message
"* And Ory^1, I'll be making sure Asgore is watering you properly^1, OK!?/%", "obj_shop_ch5_slash_Create_0_gml_287_0"
);
229
            }
230
            break;
231
        case UnknownEnum.Value_5:
232
            if (
scr_flag_get
scr_flag_get

function
scr_flag_get(arg0)
{ return global.flag[arg0]; } function scr_flag_name_get(arg0) { var v = global.flagname[arg0]; return is_undefined(v) ? "*unknown flag*" : v; } function scr_flag_get_ext(arg0, arg1, arg2 = 1) { if (arg1 < 0)
scr_flag_get(arg0);
else return scr_get_bitmask_value(global.flag[arg0], arg1, arg2); }
(1711)
== 0)
233
                
scr_flag_set
scr_flag_set

function
scr_flag_set(arg0, arg1)
{ global.flag[arg0] = arg1; } function scr_flag_set_ext(arg0, arg1, arg2, arg3 = 1) { if (arg1 < 0)
scr_flag_set(arg0, arg2);
else global.flag[arg0] = scr_set_bitmask_value(global.flag[arg0], arg1, arg2, arg3); }
(1711, 1)
;
234
            _music_fade = true;
235
            _music_overlay = true;
236
            global.flag[20 other_text_command] = 0;
237
            with (_bg)
238
                _overlay_active = true;
239
            mus_volume(global.currentsong[1], 0, 1);
240
            
scr_speaker
scr_speaker

function
scr_speaker(arg0)
{ _speaker = arg0; global.typer = 5; if (global.darkzone == 1) global.typer = 6; if (global.fighting == 1) global.typer = 4; global.fc = 0; global.fe = 0; if (_speaker == "silent" && global.darkzone == 0) global.typer = 2; if (_speaker == "silent" && global.darkzone == 1) global.typer = 36; if (_speaker == "balloon" || _speaker == "enemy") global.typer = 50; if (_speaker == "sans") { global.typer = 14; global.fc = 6; } if (_speaker == "undyne" || _speaker == "und") { global.typer = 17; global.fc = 9; } if (_speaker == "temmie" || _speaker == "tem") global.typer = 21; if (_speaker == "jevil") global.typer = 35; if (_speaker == "catti") global.fc = 13; if (_speaker == "jockington" || _speaker == "joc") global.fc = 14; if (_speaker == "catty" || _speaker == "caddy") global.fc = 16; if (_speaker == "bratty" || _speaker == "bra") global.fc = 17; if (_speaker == "rouxls" || _speaker == "rou") global.fc = 18; if (_speaker == "burgerpants" || _speaker == "bur") global.fc = 19; if (_speaker == "spamton") { if (global.fighting == 0) global.typer = 66; else global.typer = 68; } if (_speaker == "sneo") global.typer = 67; if (_speaker == "susie" || _speaker == "sus") { global.fc = 1; global.typer = 10; if (global.darkzone == 1) { global.typer = 30; if (global.fighting == 1) global.typer = 47; } } if (_speaker == "ralsei" || _speaker == "ral") { global.fc = 2; global.typer = 31; if (global.fighting == 1) global.typer = 45; if (global.flag[30 ralsei_hat_state] == 1) global.typer = 6; } if (_speaker == "noelle" || _speaker == "noe") { global.fc = 3; if (global.darkzone == 0) global.typer = 12; else global.typer = 56; if (global.fighting == 1) global.typer = 59; } if (_speaker == "toriel" || _speaker == "tor") { global.fc = 4; global.typer = 7; } if (_speaker == "asgore" || _speaker == "asg") { global.fc = 10; global.typer = 18; if (global.darkzone == 1) global.typer = 89; } if (_speaker == "king" || _speaker == "kin") { global.fc = 20; global.typer = 33; if (global.chapter == 1) { if (global.plot < 235) global.typer = 36; ...
("no_name");
241
            msgsetloc(0, 
* (Suddenly,Delay 11 the shopkeeper's body took your hand,Delay 11 and talked in a low voice only you could hear...)Wait for input
"* (Suddenly^1, the shopkeeper's body took your hand^1, and talked in a low voice only you could hear...)/", "obj_shop_ch5_slash_Create_0_gml_313_0"
);
242
            msgnextloc(
Face 1* Kris,Delay 11 is your hand okay? It looks like...Delay 11 you've got a cat bite,Delay 11 mew.Wait for input
"\\M1\\cp* Kris^1, is your hand okay? It looks like..^1. you've got a cat bite^1, mew.\\cW/", "obj_shop_ch5_slash_Create_0_gml_314_0"
);
243
            msgnextloc(
* Cats can be nasty creatures,Delay 11 can't they,Delay 11 mew...?Wait for input
"\\cp* Cats can be nasty creatures^1, can't they^1, mew...?\\cW/", "obj_shop_ch5_slash_Create_0_gml_315_0"
);
244
            msgnextloc(
* ...Delay 11 I once met someone who REALLY liked cats,Delay 11 mew.Wait for input
"\\cp* ..^1. I once met someone who REALLY liked cats^1, mew.\\cW/", "obj_shop_ch5_slash_Create_0_gml_316_0"
);
245
            msgnextloc(
* They liked cats so much,Delay 11 they owned a whole hunting pack of them,Delay 11 mew!Wait for input
"\\cp* They liked cats so much^1, they owned a whole hunting pack of them^1, mew!\\cW/", "obj_shop_ch5_slash_Create_0_gml_317_0"
);
246
            msgnextloc(
* Of course,Delay 11 cats are fickle creatures,Delay 11 but they were very good at finding protein.Wait for input
"\\cp* Of course^1, cats are fickle creatures^1, but they were very good at finding protein.\\cW/", "obj_shop_ch5_slash_Create_0_gml_318_0"
);
247
            msgnextloc(
* Kris,Delay 11 if you have any protein,Delay 11 you must keep it hidden,Delay 11 and never let anyone see it.Wait for input
"\\cp* Kris^1, if you have any protein^1, you must keep it hidden^1, and never let anyone see it.\\cW/", "obj_shop_ch5_slash_Create_0_gml_319_0"
);
248
            msgnextloc(
* The cats are not too smart,Delay 11 but once they find a target,Delay 11 they never stop chasing it until they get bored.Wait for input
"\\cp* The cats are not too smart^1, but once they find a target^1, they never stop chasing it until they get bored.\\cW/", "obj_shop_ch5_slash_Create_0_gml_320_0"
);
249
            msgnextloc(
* And when they find you,Delay 11 they bite...Delay 11 very,Delay 11 VERY,Delay 11 hard.Wait for input
"\\cp* And when they find you^1, they bite..^1. very^1, VERY^1, hard.\\cW/", "obj_shop_ch5_slash_Create_0_gml_321_0"
);
250
            msgnextloc(
* Some people would do anything to get away from them,Delay 11 even change their appearance,Delay 11 or go into hiding...Wait for input
"\\cp* Some people would do anything to get away from them^1, even change their appearance^1, or go into hiding...\\cW/", "obj_shop_ch5_slash_Create_0_gml_322_0"
);
251
            msgnextloc(
* Oh,Delay 11 Kris,Delay 11 it's terrible,Delay 11 mew. It's terrible...Wait for input
"\\cp* Oh^1, Kris^1, it's terrible^1, mew. It's terrible...\\cW/", "obj_shop_ch5_slash_Create_0_gml_323_0"
);
252
            msgnextloc(
Face 2* Please be careful,Delay 11 Kris...Delay 11 promise...Wait for input
"\\M2\\cp* Please be careful^1, Kris..^1. promise...\\cW/", "obj_shop_ch5_slash_Create_0_gml_324_0"
);
253
            msgnextloc(
Face 3* H...Delay 11 huh? Wh...Delay 11 why am I trembling? Was my body saying something...?Wait for input
"\\M3* H..^1. huh? Wh..^1. why am I trembling? Was my body saying something...?/", "obj_shop_ch5_slash_Create_0_gml_325_0"
);
254
            msgnextloc(
* Hey,Delay 11 don't have any conversations without me!!Delay 11 Communication is key,Delay 11 right,Delay 11 body!Delay 11 Body!?Wait for inputClose Message
"* Hey^1, don't have any conversations without me!^1! Communication is key^1, right^1, body^1! Body!?/%", "obj_shop_ch5_slash_Create_0_gml_326_0"
);
255
            break;
256
    }
257
    instance_create(30, 270, obj_writer);
258
};
259
260
enum UnknownEnum
261
{
262
    Value_0,
263
    Value_1,
264
    Value_2,
265
    Value_3,
266
    Value_4,
267
    Value_5
268
}