Deltarune (Chapter 5) script viewer

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gml_Object_obj_shop_ch5_Other_11

related scripts: Alarm_3Alarm_5Create_0Draw_0Other_11 Other_5Step_0

(view raw script w/o annotations or w/e)
1
mus_volume(global.currentsong[1], 0, 30);
2
instance_create(0, 0, obj_fadeout);
3
alarm[2] = 1;
4
alarm[3]
 = 40;
gml_Object_obj_shop_ch5_Alarm_3.gml

if (global.flag[7 disable_menu?] == 0) snd_free_all(); global.facing = 0; instance_create(0, 0, obj_persistentfadein); returnroom = room_dw_cliff_shop; room_goto(returnroom);
5
alarm[5]
 = 38;
gml_Object_obj_shop_ch5_Alarm_5.gml

snd_free_all();
6
global.entrance = 22;
7
global.interact = 3;