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gml_GlobalScript_scr_armorinfo

(view raw script w/o annotations or w/e)
1
function 
scr_armorinfo
scr_armorinfo

function
scr_armorinfo(arg0)
{ armorchar4temp = 1; armornametemp = stringsetloc(
" ", "scr_armorinfo_slash_scr_armorinfo_gml_2_0"
);
armorelementtemp = 0; armorelementamounttemp = 0; additionaltext = ["none", "none"]; switch (arg0) { case 0: armornametemp = stringsetloc(
" ", "scr_armorinfo_slash_scr_armorinfo_gml_7_0"
);
armordesctemp = stringsetloc(
" ", "scr_armorinfo_slash_scr_armorinfo_gml_8_0_b"
);
amessage2temp = stringsetloc(
Hey, hands off!
"Hey, hands off!", "scr_armorinfo_slash_scr_armorinfo_gml_8_0"
);
amessage3temp = stringsetloc(
" ", "scr_armorinfo_slash_scr_armorinfo_gml_10_0"
);
amessage4temp = stringsetloc(
" ", "scr_armorinfo_slash_scr_armorinfo_gml_11_0"
);
armorattemp = 0; armordftemp = 0; armormagtemp = 0; armorboltstemp = 0; armorgrazeamttemp = 0; armorgrazesizetemp = 0; armorchar1temp = 1; armorchar2temp = 0; armorchar3temp = 1; armorchar4temp = 1; armorabilitytemp = stringsetloc(
" ", "scr_armorinfo_slash_scr_armorinfo_gml_22_0"
);
armorabilityicontemp = 0; armoricontemp = 0; value = 0; break; case 1: armornametemp = stringsetloc(
Amber Card
"Amber Card", "scr_armorinfo_slash_scr_armorinfo_gml_28_0"
);
armordesctemp = stringsetloc(
A thin square charm that sticks#to you, increasing defense.
"A thin square charm that sticks#to you, increasing defense.", "scr_armorinfo_slash_scr_armorinfo_gml_29_0"
);
amessage2temp = stringsetloc(
... better than nothing.
"... better than nothing.", "scr_armorinfo_slash_scr_armorinfo_gml_30_0"
);
amessage3temp = stringsetloc(
It's sticky, huh, Kris...
"It's sticky, huh, Kris...", "scr_armorinfo_slash_scr_armorinfo_gml_31_0"
);
amessage4temp = stringsetloc(
It's like a name-tag!
"It's like a name-tag!", "scr_armorinfo_slash_scr_armorinfo_gml_33_0"
);
armorattemp = 0; armordftemp = 1; armormagtemp = 0; armorboltstemp = 0; armorgrazeamttemp = 0; armorgrazesizetemp = 0; armorchar1temp = 1; armorchar2temp = 1; armorchar3temp = 1; armorabilitytemp = stringsetloc(
" ", "scr_armorinfo_slash_scr_armorinfo_gml_43_0"
);
armorabilityicontemp = 0; armoricontemp = 4; value = 100; break; case 2: armornametemp = stringsetloc(
Dice Brace
"Dice Brace", "scr_armorinfo_slash_scr_armorinfo_gml_49_0"
);
armordesctemp = stringsetloc(
A bracelet made out of various#symbol-inscribed cubes.
"A bracelet made out of various#symbol-inscribed cubes.", "scr_armorinfo_slash_scr_armorinfo_gml_50_0"
);
amessage2temp = stringsetloc(
... okay.
"... okay.", "scr_armorinfo_slash_scr_armorinfo_gml_51_0"
);
amessage3temp = stringsetloc(
It says "Friendship!"
"It says \"Friendship!\"", "scr_armorinfo_slash_scr_armorinfo_gml_52_0"
);
amessage4temp = stringsetloc(
Hey, y-you jumbled it...
"Hey, y-you jumbled it...", "scr_armorinfo_slash_scr_armorinfo_gml_54_0"
);
armorattemp = 0; armordftemp = 2; armormagtemp = 0; armorboltstemp = 0; armorgrazeamttemp = 0; armorgrazesizetemp = 0; armorchar1temp = 1; armorchar2temp = 1; armorchar3temp = 1; armorabilitytemp = stringsetloc(
" ", "scr_armorinfo_slash_scr_armorinfo_gml_64_0"
);
armorabilityicontemp = 0; armoricontemp = 4; value = 150; break; case 3: armornametemp = stringsetloc(
Pink Ribbon
"Pink Ribbon", "scr_armorinfo_slash_scr_armorinfo_gml_70_0"
);
armordesctemp = stringsetloc(
A cute hair ribbon that increases#the range bullets increase tension.
"A cute hair ribbon that increases#the range bullets increase tension.", "scr_armorinfo_slash_scr_armorinfo_gml_71_0"
);
amessage2temp = stringsetloc(
Nope. Not in 1st grade anymore.
"Nope. Not in 1st grade anymore.", "scr_armorinfo_slash_scr_armorinfo_gml_72_0"
);
amessage3temp = stringsetloc(
Um... d-do I look cute...?
"Um... d-do I look cute...?", "scr_armorinfo_slash_scr_armorinfo_gml_73_0"
);
amessage4temp = stringsetloc(
... feels familiar.
"... feels familiar.", "scr_armorinfo_slash_scr_armorinfo_gml_75_0"
);
armorattemp = 0; armordftemp = 1; armormagtemp = 0; armorboltstemp = 0; armorgrazeamttemp = 0; armorgrazesizetemp = 20; armorchar1temp = 1; armorchar2temp = 0; if (global.flag[1404] > 0) { armorchar2temp = 1; amessage2temp = stringsetloc(
Fine. On my shoulder.
"Fine. On my shoulder.", "scr_armorinfo_slash_scr_armorinfo_gml_92_0"
);
} armorchar3temp = 1; armorchar4temp = 1; armorabilitytemp = stringsetloc(
GrazeArea
"GrazeArea", "scr_armorinfo_slash_scr_armorinfo_gml_91_0"
);
armorabilityicontemp = 7; armoricontemp = 4; value = 100; break; case 4: armornametemp = stringsetloc(
White Ribbon
"White Ribbon", "scr_armorinfo_slash_scr_armorinfo_gml_98_0"
);
armordesctemp = stringsetloc(
A crinkly hair ribbon that slightly#increases your defense.
"A crinkly hair ribbon that slightly#increases your defense.", "scr_armorinfo_slash_scr_armorinfo_gml_99_0"
);
amessage2temp = stringsetloc(
Nope. Not in 1st grade anymore.
"Nope. Not in 1st grade anymore.", "scr_armorinfo_slash_scr_armorinfo_gml_100_0"
);
amessage3temp = stringsetloc(
Um... d-do I look cute...?
"Um... d-do I look cute...?", "scr_armorinfo_slash_scr_armorinfo_gml_101_0"
);
...
(arg0)
2
{
3
    armorchar4temp = 1;
4
    armornametemp = stringsetloc(
" ", "scr_armorinfo_slash_scr_armorinfo_gml_2_0"
);
5
    armorelementtemp = 0;
6
    armorelementamounttemp = 0;
7
    additionaltext = ["none", "none"];
8
    switch (arg0)
9
    {
10
        case 0:
11
            armornametemp = stringsetloc(
" ", "scr_armorinfo_slash_scr_armorinfo_gml_7_0"
);
12
            armordesctemp = stringsetloc(
" ", "scr_armorinfo_slash_scr_armorinfo_gml_8_0_b"
);
13
            amessage2temp = stringsetloc(
Hey, hands off!
"Hey, hands off!", "scr_armorinfo_slash_scr_armorinfo_gml_8_0"
);
14
            amessage3temp = stringsetloc(
" ", "scr_armorinfo_slash_scr_armorinfo_gml_10_0"
);
15
            amessage4temp = stringsetloc(
" ", "scr_armorinfo_slash_scr_armorinfo_gml_11_0"
);
16
            armorattemp = 0;
17
            armordftemp = 0;
18
            armormagtemp = 0;
19
            armorboltstemp = 0;
20
            armorgrazeamttemp = 0;
21
            armorgrazesizetemp = 0;
22
            armorchar1temp = 1;
23
            armorchar2temp = 0;
24
            armorchar3temp = 1;
25
            armorchar4temp = 1;
26
            armorabilitytemp = stringsetloc(
" ", "scr_armorinfo_slash_scr_armorinfo_gml_22_0"
);
27
            armorabilityicontemp = 0;
28
            armoricontemp = 0;
29
            value = 0;
30
            break;
31
        case 1:
32
            armornametemp = stringsetloc(
Amber Card
"Amber Card", "scr_armorinfo_slash_scr_armorinfo_gml_28_0"
);
33
            armordesctemp = stringsetloc(
A thin square charm that sticks#to you, increasing defense.
"A thin square charm that sticks#to you, increasing defense.", "scr_armorinfo_slash_scr_armorinfo_gml_29_0"
);
34
            amessage2temp = stringsetloc(
... better than nothing.
"... better than nothing.", "scr_armorinfo_slash_scr_armorinfo_gml_30_0"
);
35
            amessage3temp = stringsetloc(
It's sticky, huh, Kris...
"It's sticky, huh, Kris...", "scr_armorinfo_slash_scr_armorinfo_gml_31_0"
);
36
            amessage4temp = stringsetloc(
It's like a name-tag!
"It's like a name-tag!", "scr_armorinfo_slash_scr_armorinfo_gml_33_0"
);
37
            armorattemp = 0;
38
            armordftemp = 1;
39
            armormagtemp = 0;
40
            armorboltstemp = 0;
41
            armorgrazeamttemp = 0;
42
            armorgrazesizetemp = 0;
43
            armorchar1temp = 1;
44
            armorchar2temp = 1;
45
            armorchar3temp = 1;
46
            armorabilitytemp = stringsetloc(
" ", "scr_armorinfo_slash_scr_armorinfo_gml_43_0"
);
47
            armorabilityicontemp = 0;
48
            armoricontemp = 4;
49
            value = 100;
50
            break;
51
        case 2:
52
            armornametemp = stringsetloc(
Dice Brace
"Dice Brace", "scr_armorinfo_slash_scr_armorinfo_gml_49_0"
);
53
            armordesctemp = stringsetloc(
A bracelet made out of various#symbol-inscribed cubes.
"A bracelet made out of various#symbol-inscribed cubes.", "scr_armorinfo_slash_scr_armorinfo_gml_50_0"
);
54
            amessage2temp = stringsetloc(
... okay.
"... okay.", "scr_armorinfo_slash_scr_armorinfo_gml_51_0"
);
55
            amessage3temp = stringsetloc(
It says "Friendship!"
"It says \"Friendship!\"", "scr_armorinfo_slash_scr_armorinfo_gml_52_0"
);
56
            amessage4temp = stringsetloc(
Hey, y-you jumbled it...
"Hey, y-you jumbled it...", "scr_armorinfo_slash_scr_armorinfo_gml_54_0"
);
57
            armorattemp = 0;
58
            armordftemp = 2;
59
            armormagtemp = 0;
60
            armorboltstemp = 0;
61
            armorgrazeamttemp = 0;
62
            armorgrazesizetemp = 0;
63
            armorchar1temp = 1;
64
            armorchar2temp = 1;
65
            armorchar3temp = 1;
66
            armorabilitytemp = stringsetloc(
" ", "scr_armorinfo_slash_scr_armorinfo_gml_64_0"
);
67
            armorabilityicontemp = 0;
68
            armoricontemp = 4;
69
            value = 150;
70
            break;
71
        case 3:
72
            armornametemp = stringsetloc(
Pink Ribbon
"Pink Ribbon", "scr_armorinfo_slash_scr_armorinfo_gml_70_0"
);
73
            armordesctemp = stringsetloc(
A cute hair ribbon that increases#the range bullets increase tension.
"A cute hair ribbon that increases#the range bullets increase tension.", "scr_armorinfo_slash_scr_armorinfo_gml_71_0"
);
74
            amessage2temp = stringsetloc(
Nope. Not in 1st grade anymore.
"Nope. Not in 1st grade anymore.", "scr_armorinfo_slash_scr_armorinfo_gml_72_0"
);
75
            amessage3temp = stringsetloc(
Um... d-do I look cute...?
"Um... d-do I look cute...?", "scr_armorinfo_slash_scr_armorinfo_gml_73_0"
);
76
            amessage4temp = stringsetloc(
... feels familiar.
"... feels familiar.", "scr_armorinfo_slash_scr_armorinfo_gml_75_0"
);
77
            armorattemp = 0;
78
            armordftemp = 1;
79
            armormagtemp = 0;
80
            armorboltstemp = 0;
81
            armorgrazeamttemp = 0;
82
            armorgrazesizetemp = 20;
83
            armorchar1temp = 1;
84
            armorchar2temp = 0;
85
            if (global.flag[1404] > 0)
86
            {
87
                armorchar2temp = 1;
88
                amessage2temp = stringsetloc(
Fine. On my shoulder.
"Fine. On my shoulder.", "scr_armorinfo_slash_scr_armorinfo_gml_92_0"
);
89
            }
90
            armorchar3temp = 1;
91
            armorchar4temp = 1;
92
            armorabilitytemp = stringsetloc(
GrazeArea
"GrazeArea", "scr_armorinfo_slash_scr_armorinfo_gml_91_0"
);
93
            armorabilityicontemp = 7;
94
            armoricontemp = 4;
95
            value = 100;
96
            break;
97
        case 4:
98
            armornametemp = stringsetloc(
White Ribbon
"White Ribbon", "scr_armorinfo_slash_scr_armorinfo_gml_98_0"
);
99
            armordesctemp = stringsetloc(
A crinkly hair ribbon that slightly#increases your defense.
"A crinkly hair ribbon that slightly#increases your defense.", "scr_armorinfo_slash_scr_armorinfo_gml_99_0"
);
100
            amessage2temp = stringsetloc(
Nope. Not in 1st grade anymore.
"Nope. Not in 1st grade anymore.", "scr_armorinfo_slash_scr_armorinfo_gml_100_0"
);
101
            amessage3temp = stringsetloc(
Um... d-do I look cute...?
"Um... d-do I look cute...?", "scr_armorinfo_slash_scr_armorinfo_gml_101_0"
);
102
            amessage4temp = stringsetloc(
... feels familiar.
"... feels familiar.", "scr_armorinfo_slash_scr_armorinfo_gml_108_0"
);
103
            armorattemp = 0;
104
            armordftemp = 2;
105
            armormagtemp = 0;
106
            armorboltstemp = 0;
107
            armorgrazeamttemp = 0;
108
            armorgrazesizetemp = 0;
109
            armorchar1temp = 1;
110
            armorchar2temp = 0;
111
            if (global.flag[1404] > 0)
112
            {
113
                armorchar2temp = 1;
114
                amessage2temp = stringsetloc(
Cool. A fist wrap.
"Cool. A fist wrap.", "scr_armorinfo_slash_scr_armorinfo_gml_120_0"
);
115
            }
116
            armorchar3temp = 1;
117
            armorabilitytemp = stringsetloc(
Cuteness
"Cuteness", "scr_armorinfo_slash_scr_armorinfo_gml_118_0"
);
118
            armorabilityicontemp = 7;
119
            armoricontemp = 4;
120
            value = 90;
121
            break;
122
        case 5:
123
            armornametemp = stringsetloc(
IronShackle
"IronShackle", "scr_armorinfo_slash_scr_armorinfo_gml_125_0"
);
124
            armordesctemp = stringsetloc(
Shackle that ironically increases#your attack and defense.
"Shackle that ironically increases#your attack and defense.", "scr_armorinfo_slash_scr_armorinfo_gml_126_0"
);
125
            amessage2temp = stringsetloc(
(Damn, it's actually cool...)
"(Damn, it's actually cool...)", "scr_armorinfo_slash_scr_armorinfo_gml_127_0"
);
126
            amessage3temp = stringsetloc(
*jingle jangle* Haha!
"*jingle jangle* Haha!", "scr_armorinfo_slash_scr_armorinfo_gml_128_0"
);
127
            amessage4temp = stringsetloc(
I'm the ghost of holidays past!
"I'm the ghost of holidays past!", "scr_armorinfo_slash_scr_armorinfo_gml_130_0"
);
128
            armorattemp = 1;
129
            armordftemp = 2;
130
            armormagtemp = 0;
131
            armorboltstemp = 0;
132
            armorgrazeamttemp = 0;
133
            armorgrazesizetemp = 0;
134
            armorchar1temp = 1;
135
            armorchar2temp = 1;
136
            armorchar3temp = 1;
137
            armorabilitytemp = stringsetloc(
" ", "scr_armorinfo_slash_scr_armorinfo_gml_140_0"
);
138
            armorabilityicontemp = 0;
139
            armoricontemp = 4;
140
            value = 150;
141
            break;
142
        case 6:
143
            armornametemp = stringsetloc(
MouseToken
"MouseToken", "scr_armorinfo_slash_scr_armorinfo_gml_146_0"
);
144
            armordesctemp = stringsetloc(
A golden coin with a once-powerful mousewizard engraved on it.
"A golden coin with a once-powerful mousewizard engraved on it.", "scr_armorinfo_slash_scr_armorinfo_gml_147_0"
);
145
            amessage2temp = stringsetloc(
This guy's... familiar?
"This guy's... familiar?", "scr_armorinfo_slash_scr_armorinfo_gml_148_0"
);
146
            amessage3temp = stringsetloc(
Chu! Healing power UP!
"Chu! Healing power UP!", "scr_armorinfo_slash_scr_armorinfo_gml_149_0"
);
147
            amessage4temp = stringsetloc(
... from the family entertainment center?
"... from the family entertainment center?", "scr_armorinfo_slash_scr_armorinfo_gml_151_0"
);
148
            armorattemp = 0;
149
            armordftemp = 0;
150
            armormagtemp = 2;
151
            armorboltstemp = 0;
152
            armorgrazeamttemp = 0;
153
            armorgrazesizetemp = 0;
154
            armorchar1temp = 1;
155
            armorchar2temp = 1;
156
            armorchar3temp = 1;
157
            armorabilitytemp = stringsetloc(
" ", "scr_armorinfo_slash_scr_armorinfo_gml_161_0"
);
158
            armorabilityicontemp = 0;
159
            armoricontemp = 4;
160
            value = 120;
161
            armorelementtemp = 7;
162
            armorelementamounttemp = 0.5;
163
            break;
164
        case 7:
165
            armornametemp = stringsetloc(
Jevilstail
"Jevilstail", "scr_armorinfo_slash_scr_armorinfo_gml_167_0"
);
166
            armordesctemp = stringsetloc(
A J-shaped tail that gives you devilenergy.
"A J-shaped tail that gives you devilenergy.", "scr_armorinfo_slash_scr_armorinfo_gml_168_0"
);
167
            amessage2temp = stringsetloc(
Figured I'd grow one someday.
"Figured I'd grow one someday.", "scr_armorinfo_slash_scr_armorinfo_gml_169_0"
);
168
            amessage3temp = stringsetloc(
I'm a good devil, OK?
"I'm a good devil, OK?", "scr_armorinfo_slash_scr_armorinfo_gml_170_0"
);
169
            amessage4temp = stringsetloc(
... (I like it...)
"... (I like it...)", "scr_armorinfo_slash_scr_armorinfo_gml_172_0"
);
170
            armorattemp = 2;
171
            armordftemp = 2;
172
            armormagtemp = 2;
173
            armorboltstemp = 0;
174
            armorgrazeamttemp = 0;
175
            armorgrazesizetemp = 0;
176
            armorchar1temp = 1;
177
            armorchar2temp = 1;
178
            armorchar3temp = 1;
179
            armorabilitytemp = stringsetloc(
" ", "scr_armorinfo_slash_scr_armorinfo_gml_182_0"
);
180
            armorabilityicontemp = 0;
181
            armoricontemp = 4;
182
            value = 0;
183
            break;
184
        case 8:
185
            armornametemp = stringsetloc(
Silver Card
"Silver Card", "scr_armorinfo_slash_scr_armorinfo_gml_189_0"
);
186
            armordesctemp = stringsetloc(
A square charm that increases#dropped money by 5Close Message
"A square charm that increases#dropped money by 5%", "scr_armorinfo_slash_scr_armorinfo_gml_190_0"
);
187
            amessage2temp = stringsetloc(
Money, that's what I need.
"Money, that's what I need.", "scr_armorinfo_slash_scr_armorinfo_gml_191_0"
);
188
            amessage3temp = stringsetloc(
Do they take credit?
"Do they take credit?", "scr_armorinfo_slash_scr_armorinfo_gml_192_0"
);
189
            amessage4temp = stringsetloc(
It goes with my watch!
"It goes with my watch!", "scr_armorinfo_slash_scr_armorinfo_gml_193_0"
);
190
            armorattemp = 0;
191
            armordftemp = 2;
192
            armormagtemp = 0;
193
            armorboltstemp = 0;
194
            armorgrazeamttemp = 0;
195
            armorgrazesizetemp = 0;
196
            armorchar1temp = 1;
197
            armorchar2temp = 1;
198
            armorchar3temp = 1;
199
            armorabilitytemp = stringsetloc(
$ +5Close Message
"$ +5%", "scr_armorinfo_slash_scr_armorinfo_gml_203_0"
);
200
            armorabilityicontemp = 7;
201
            armoricontemp = 4;
202
            value = 200;
203
            break;
204
        case 9:
205
            armornametemp = stringsetloc(
TwinRibbon
"TwinRibbon", "scr_armorinfo_slash_scr_armorinfo_gml_210_0"
);
206
            armordesctemp = stringsetloc(
Two ribbons. You'll have to put#your hair into pigtails.
"Two ribbons. You'll have to put#your hair into pigtails.", "scr_armorinfo_slash_scr_armorinfo_gml_211_0"
);
207
            amessage2temp = stringsetloc(
... it gets worse and worse.
"... it gets worse and worse.", "scr_armorinfo_slash_scr_armorinfo_gml_212_0"
);
208
            amessage3temp = stringsetloc(
Try around my horns!
"Try around my horns!", "scr_armorinfo_slash_scr_armorinfo_gml_213_0"
);
209
            amessage4temp = stringsetloc(
... nostalgic, huh.
"... nostalgic, huh.", "scr_armorinfo_slash_scr_armorinfo_gml_214_0"
);
210
            armorattemp = 0;
211
            armordftemp = 3;
212
            armormagtemp = 0;
213
            armorboltstemp = 0;
214
            armorgrazeamttemp = 0;
215
            armorgrazesizetemp = 20;
216
            armorchar1temp = 1;
217
            armorchar2temp = 0;
218
            if (global.flag[1404] > 0)
219
            {
220
                armorchar2temp = 1;
221
                amessage2temp = stringsetloc(
NOT the hair though.
"NOT the hair though.", "scr_armorinfo_slash_scr_armorinfo_gml_234_0_b"
);
222
            }
223
            armorchar3temp = 1;
224
            armorchar4temp = 1;
225
            armorabilitytemp = stringsetloc(
GrazeArea
"GrazeArea", "scr_armorinfo_slash_scr_armorinfo_gml_225_0"
);
226
            armorabilityicontemp = 7;
227
            armoricontemp = 4;
228
            value = 400;
229
            break;
230
        case 10:
231
            armornametemp = stringsetloc(
GlowWrist
"GlowWrist", "scr_armorinfo_slash_scr_armorinfo_gml_232_0"
);
232
            armordesctemp = stringsetloc(
A tough bracelet made of green wires,#and studded with sharp glowing lights.
"A tough bracelet made of green wires,#and studded with sharp glowing lights.", "scr_armorinfo_slash_scr_armorinfo_gml_233_0"
);
233
            amessage2temp = stringsetloc(
Whoops, it's tangled.
"Whoops, it's tangled.", "scr_armorinfo_slash_scr_armorinfo_gml_234_0"
);
234
            amessage3temp = stringsetloc(
Let me just untangle this...
"Let me just untangle this...", "scr_armorinfo_slash_scr_armorinfo_gml_235_0"
);
235
            amessage4temp = stringsetloc(
It's like holiday lights...
"It's like holiday lights...", "scr_armorinfo_slash_scr_armorinfo_gml_236_0"
);
236
            armorattemp = 0;
237
            armordftemp = 2;
238
            armormagtemp = 0;
239
            armorboltstemp = 0;
240
            armorgrazeamttemp = 0;
241
            armorgrazesizetemp = 0;
242
            armorchar1temp = 1;
243
            armorchar2temp = 1;
244
            armorchar3temp = 1;
245
            armorchar4temp = 1;
246
            armorabilitytemp = stringsetloc(
" ", "scr_armorinfo_slash_scr_armorinfo_gml_247_0"
);
247
            armorabilityicontemp = 0;
248
            armoricontemp = 4;
249
            value = 200;
250
            break;
251
        case 11:
252
            armornametemp = stringsetloc(
ChainMail
"ChainMail", "scr_armorinfo_slash_scr_armorinfo_gml_254_0"
);
253
            armordesctemp = stringsetloc(
Chain-armor. Send it to 10 others#or it'll lose its defensive rating
"Chain-armor. Send it to 10 others#or it'll lose its defensive rating", "scr_armorinfo_slash_scr_armorinfo_gml_255_0"
);
254
            amessage2temp = stringsetloc(
Damn, guess I'm cursed.
"Damn, guess I'm cursed.", "scr_armorinfo_slash_scr_armorinfo_gml_256_0"
);
255
            amessage3temp = stringsetloc(
A letter?... for me...?
"A letter?... for me...?", "scr_armorinfo_slash_scr_armorinfo_gml_257_0"
);
256
            amessage4temp = stringsetloc(
Armor? (It's cool...)
"Armor? (It's cool...)", "scr_armorinfo_slash_scr_armorinfo_gml_258_0"
);
257
            armorattemp = 0;
258
            armordftemp = 3;
259
            armormagtemp = 0;
260
            armorboltstemp = 0;
261
            armorgrazeamttemp = 0;
262
            armorgrazesizetemp = 0;
263
            armorchar1temp = 1;
264
            armorchar2temp = 1;
265
            armorchar3temp = 1;
266
            armorchar4temp = 1;
267
            armorabilitytemp = stringsetloc(
" ", "scr_armorinfo_slash_scr_armorinfo_gml_269_0"
);
268
            armorabilityicontemp = 0;
269
            armoricontemp = 4;
270
            value = 300;
271
            break;
272
        case 12:
273
            armornametemp = stringsetloc(
B.ShotBowtie
"B.ShotBowtie", "scr_armorinfo_slash_scr_armorinfo_gml_276_0"
);
274
            armordesctemp = stringsetloc(
A handsome bowtie. Looks like the brand#name has been cut off.
"A handsome bowtie. Looks like the brand#name has been cut off.", "scr_armorinfo_slash_scr_armorinfo_gml_277_0"
);
275
            amessage2temp = stringsetloc(
Ugh, I look like a nerd.
"Ugh, I look like a nerd.", "scr_armorinfo_slash_scr_armorinfo_gml_278_0"
);
276
            amessage3temp = stringsetloc(
Can I have suspenders?
"Can I have suspenders?", "scr_armorinfo_slash_scr_armorinfo_gml_279_0"
);
277
            amessage4temp = stringsetloc(
... do I put it in my hair?
"... do I put it in my hair?", "scr_armorinfo_slash_scr_armorinfo_gml_280_0"
);
278
            armorattemp = 0;
279
            armordftemp = 2;
280
            armormagtemp = 1;
281
            armorboltstemp = 0;
282
            armorgrazeamttemp = 0;
283
            armorgrazesizetemp = 0;
284
            armorchar1temp = 1;
285
            armorchar2temp = 1;
286
            armorchar3temp = 1;
287
            armorchar4temp = 1;
288
            armorabilitytemp = stringsetloc(
" ", "scr_armorinfo_slash_scr_armorinfo_gml_291_0"
);
289
            armorabilityicontemp = 0;
290
            armoricontemp = 4;
291
            value = 300;
292
            break;
293
        case 13:
294
            armornametemp = stringsetloc(
SpikeBand
"SpikeBand", "scr_armorinfo_slash_scr_armorinfo_gml_298_0"
);
295
            armordesctemp = stringsetloc(
A black wristband covered in spikes.#Has the tendency to get stuck to itself.
"A black wristband covered in spikes.#Has the tendency to get stuck to itself.", "scr_armorinfo_slash_scr_armorinfo_gml_299_0"
);
296
            amessage2temp = stringsetloc(
Can't say no to spikes.
"Can't say no to spikes.", "scr_armorinfo_slash_scr_armorinfo_gml_300_0"
);
297
            amessage3temp = stringsetloc(
Um, do I... look tough?
"Um, do I... look tough?", "scr_armorinfo_slash_scr_armorinfo_gml_301_0"
);
298
            amessage4temp = stringsetloc(
(Maybe Susie would like this look?)
"(Maybe Susie would like this look?)", "scr_armorinfo_slash_scr_armorinfo_gml_302_0"
);
299
            armorattemp = 2;
300
            armordftemp = 1;
301
            armormagtemp = 0;
302
            armorboltstemp = 0;
303
            armorgrazeamttemp = 0;
304
            armorgrazesizetemp = 0;
305
            armorchar1temp = 1;
306
            armorchar2temp = 1;
307
            armorchar3temp = 1;
308
            armorchar4temp = 1;
309
            armorabilitytemp = stringsetloc(
" ", "scr_armorinfo_slash_scr_armorinfo_gml_313_0"
);
310
            armorabilityicontemp = 0;
311
            armoricontemp = 4;
312
            value = 300;
313
            break;
314
        case 14:
315
            armornametemp = stringsetloc(
Silver Watch
"Silver Watch", "scr_armorinfo_slash_scr_armorinfo_gml_320_0"
);
316
            armordesctemp = stringsetloc(
Grazing bullets affects#the turn length by 10Close Message more
"Grazing bullets affects#the turn length by 10% more", "scr_armorinfo_slash_scr_armorinfo_gml_321_0"
);
317
            amessage2temp = stringsetloc(
It's clobbering time.
"It's clobbering time.", "scr_armorinfo_slash_scr_armorinfo_gml_322_0"
);
318
            amessage3temp = stringsetloc(
I'm late, I'm late!
"I'm late, I'm late!", "scr_armorinfo_slash_scr_armorinfo_gml_323_0"
);
319
            amessage4temp = stringsetloc(
(Th-this was mine...)
"(Th-this was mine...)", "scr_armorinfo_slash_scr_armorinfo_gml_324_0"
);
320
            armorattemp = 0;
321
            armordftemp = 2;
322
            armormagtemp = 0;
323
            armorboltstemp = 0;
324
            armorgrazeamttemp = 0;
325
            armorgrazesizetemp = 0;
326
            armorchar1temp = 1;
327
            armorchar2temp = 1;
328
            armorchar3temp = 1;
329
            armorchar4temp = 1;
330
            armorabilitytemp = stringsetloc(
GrazeTime
"GrazeTime", "scr_armorinfo_slash_scr_armorinfo_gml_342_0_b"
);
331
            armorabilityicontemp = 7;
332
            armoricontemp = 4;
333
            value = 1000;
334
            break;
335
        case 15:
336
            armornametemp = stringsetloc(
TensionBow
"TensionBow", "scr_armorinfo_slash_scr_armorinfo_gml_342_0"
);
337
            armordesctemp = stringsetloc(
Gain 10Close Message more tension from#grazing bullets
"Gain 10% more tension from#grazing bullets", "scr_armorinfo_slash_scr_armorinfo_gml_343_0"
);
338
            amessage2temp = stringset(" ");
339
            amessage3temp = stringset(" ");
340
            amessage4temp = stringset(" ");
341
            armorattemp = 0;
342
            armordftemp = 2;
343
            armormagtemp = 0;
344
            armorboltstemp = 0;
345
            armorgrazeamttemp = 0;
346
            armorgrazesizetemp = 0;
347
            armorchar1temp = 1;
348
            armorchar2temp = 1;
349
            armorchar3temp = 1;
350
            armorchar4temp = 1;
351
            armorabilitytemp = stringsetloc(
TPGain
"TPGain", "scr_armorinfo_slash_scr_armorinfo_gml_364_0_b"
);
352
            armorabilityicontemp = 7;
353
            armoricontemp = 4;
354
            value = 400;
355
            break;
356
        case 16:
357
            armornametemp = stringsetloc(
Mannequin
"Mannequin", "scr_armorinfo_slash_scr_armorinfo_gml_364_0"
);
358
            armordesctemp = stringsetloc(
It's a mannequin with the clothes#permanently attached. Useless
"It's a mannequin with the clothes#permanently attached. Useless", "scr_armorinfo_slash_scr_armorinfo_gml_365_0"
);
359
            amessage2temp = stringsetloc(
Not even gonna ask.
"Not even gonna ask.", "scr_armorinfo_slash_scr_armorinfo_gml_366_0"
);
360
            amessage3temp = stringsetloc(
Um, the d-dress is cute...
"Um, the d-dress is cute...", "scr_armorinfo_slash_scr_armorinfo_gml_367_0"
);
361
            amessage4temp = stringsetloc(
(Why did they spend $300 on this!?)
"(Why did they spend $300 on this!?)", "scr_armorinfo_slash_scr_armorinfo_gml_368_0"
);
362
            armorattemp = 0;
363
            armordftemp = 0;
364
            armormagtemp = 0;
365
            armorboltstemp = 0;
366
            armorgrazeamttemp = 0;
367
            armorgrazesizetemp = 0;
368
            armorchar1temp = 1;
369
            armorchar2temp = 0;
370
            armorchar3temp = 0;
371
            armorchar4temp = 0;
372
            armorabilitytemp = stringsetloc(
???
"???", "scr_armorinfo_slash_scr_armorinfo_gml_386_0_b"
);
373
            armorabilityicontemp = 4;
374
            armoricontemp = 0;
375
            value = 300;
376
            armorelementtemp = 6;
377
            armorelementamounttemp = 0.2;
378
            break;
379
        case 17:
380
            armornametemp = stringsetloc(
DarkGoldBand
"DarkGoldBand", "scr_armorinfo_slash_scr_armorinfo_gml_386_0"
);
381
            armordesctemp = stringsetloc(
A black metal with a golden shine.
"A black metal with a golden shine.", "scr_armorinfo_slash_scr_armorinfo_gml_387_0"
);
382
            amessage2temp = stringsetloc(
Not even gonna ask.
"Not even gonna ask.", "scr_armorinfo_slash_scr_armorinfo_gml_388_0"
);
383
            amessage3temp = stringsetloc(
Um, the d-dress is cute...
"Um, the d-dress is cute...", "scr_armorinfo_slash_scr_armorinfo_gml_389_0"
);
384
            amessage4temp = stringsetloc(
(Why did they spend $300 on this!?)
"(Why did they spend $300 on this!?)", "scr_armorinfo_slash_scr_armorinfo_gml_390_0"
);
385
            armorattemp = 0;
386
            armordftemp = 0;
387
            armormagtemp = 0;
388
            armorboltstemp = 0;
389
            armorgrazeamttemp = 0;
390
            armorgrazesizetemp = 0;
391
            armorchar1temp = 1;
392
            armorchar2temp = 0;
393
            armorchar3temp = 0;
394
            armorchar4temp = 0;
395
            armorabilitytemp = stringsetloc(
" ", "scr_armorinfo_slash_scr_armorinfo_gml_401_0"
);
396
            armorabilityicontemp = 7;
397
            armoricontemp = 4;
398
            value = (global.chapter * 200) + ((global.chapter - 1) * 220);
399
            break;
400
        case 18:
401
            armornametemp = stringsetloc(
SkyMantle
"SkyMantle", "scr_armorinfo_slash_scr_armorinfo_gml_408_0"
);
402
            armordesctemp = stringsetloc(
A cape that shimmers fluorescently.#Protects against Elec and Holy attacks.
"A cape that shimmers fluorescently.#Protects against Elec and Holy attacks.", "scr_armorinfo_slash_scr_armorinfo_gml_409_0"
);
403
            amessage2temp = stringset(" ");
404
            amessage3temp = stringset(" ");
405
            amessage4temp = stringset(" ");
406
            armorattemp = 0;
407
            armordftemp = 1;
408
            armormagtemp = 0;
409
            armorboltstemp = 0;
410
            armorgrazeamttemp = 0;
411
            armorgrazesizetemp = 0;
412
            armorchar1temp = 1;
413
            armorchar2temp = 1;
414
            armorchar3temp = 1;
415
            armorchar4temp = 1;
416
            armorabilitytemp = stringsetloc(
ElecWait for inputHoly
"Elec/Holy", "scr_armorinfo_slash_scr_armorinfo_gml_433_0_b"
);
417
            armorabilityicontemp = 4;
418
            armoricontemp = 4;
419
            value = 1;
420
            armorelementtemp = 1;
421
            armorelementamounttemp = 0.5;
422
            break;
423
        case 19:
424
            armornametemp = stringsetloc(
SpikeShackle
"SpikeShackle", "scr_armorinfo_slash_scr_armorinfo_gml_430_0"
);
425
            armordesctemp = stringsetloc(
" ", "scr_armorinfo_slash_scr_armorinfo_gml_431_0"
);
426
            amessage2temp = stringsetloc(
Get a load of THIS!
"Get a load of THIS!", "scr_armorinfo_slash_scr_armorinfo_gml_432_0"
);
427
            amessage3temp = stringsetloc(
Looking SHARP!
"Looking SHARP!", "scr_armorinfo_slash_scr_armorinfo_gml_433_0"
);
428
            amessage4temp = stringsetloc(
(It's tearing my sleeves...)
"(It's tearing my sleeves...)", "scr_armorinfo_slash_scr_armorinfo_gml_434_0"
);
429
            armorattemp = 3;
430
            armordftemp = 1;
431
            armormagtemp = 0;
432
            armorboltstemp = 0;
433
            armorgrazeamttemp = 0;
434
            armorgrazesizetemp = 0;
435
            armorchar1temp = 1;
436
            armorchar2temp = 1;
437
            armorchar3temp = 1;
438
            armorchar4temp = 1;
439
            armorabilitytemp = stringsetloc(
Attack
"Attack", "scr_armorinfo_slash_scr_armorinfo_gml_459_0"
);
440
            armorabilityicontemp = 7;
441
            armoricontemp = 4;
442
            value = 300;
443
            break;
444
        case 20:
445
            armornametemp = stringsetloc(
FrayedBowtie
"FrayedBowtie", "scr_armorinfo_slash_scr_armorinfo_gml_452_0"
);
446
            armordesctemp = stringsetloc(
An old bowtie. It seems to have#lost much of its defensive value.
"An old bowtie. It seems to have#lost much of its defensive value.", "scr_armorinfo_slash_scr_armorinfo_gml_453_0"
);
447
            amessage2temp = stringsetloc(
Look. I have standards.
"Look. I have standards.", "scr_armorinfo_slash_scr_armorinfo_gml_454_0"
);
448
            amessage3temp = stringsetloc(
It's still wearable!
"It's still wearable!", "scr_armorinfo_slash_scr_armorinfo_gml_455_0"
);
449
            amessage4temp = stringsetloc(
(Reminds me of Asgore...)
"(Reminds me of Asgore...)", "scr_armorinfo_slash_scr_armorinfo_gml_456_0"
);
450
            armorattemp = 1;
451
            armordftemp = 1;
452
            armormagtemp = 1;
453
            armorboltstemp = 0;
454
            armorgrazeamttemp = 0;
455
            armorgrazesizetemp = 0;
456
            armorchar1temp = 1;
457
            armorchar2temp = 0;
458
            armorchar3temp = 1;
459
            armorchar4temp = 1;
460
            armorabilitytemp = stringsetloc(
" ", "scr_armorinfo_slash_scr_armorinfo_gml_467_0"
);
461
            armorabilityicontemp = 0;
462
            armoricontemp = 4;
463
            value = 100;
464
            armorelementtemp = 6;
465
            armorelementamounttemp = 0.15;
466
            break;
467
        case 21:
468
            armornametemp = stringsetloc(
Dealmaker
"Dealmaker", "scr_armorinfo_slash_scr_armorinfo_gml_491_0"
);
469
            armordesctemp = stringsetloc(
Fashionable pink and yellow glasses.#Greatly increase $ gained, and...?
"Fashionable pink and yellow glasses.#Greatly increase $ gained, and...?", "scr_armorinfo_slash_scr_armorinfo_gml_492_0"
);
470
            amessage2temp = stringsetloc(
Money, that's what I need.
"Money, that's what I need.", "scr_armorinfo_slash_scr_armorinfo_gml_493_0"
);
471
            amessage3temp = stringsetloc(
Two pairs of glasses?
"Two pairs of glasses?", "scr_armorinfo_slash_scr_armorinfo_gml_494_0"
);
472
            amessage4temp = stringsetloc(
(Seems... familiar?)
"(Seems... familiar?)", "scr_armorinfo_slash_scr_armorinfo_gml_495_0"
);
473
            armorattemp = 0;
474
            armordftemp = 5;
475
            armormagtemp = 5;
476
            armorboltstemp = 0;
477
            armorgrazeamttemp = 0;
478
            armorgrazesizetemp = 0;
479
            armorchar1temp = 1;
480
            armorchar2temp = 1;
481
            armorchar3temp = 1;
482
            armorabilitytemp = stringsetloc(
$ +30Close Message
"$ +30%", "scr_armorinfo_slash_scr_armorinfo_gml_505_0"
);
483
            armorabilityicontemp = 7;
484
            armoricontemp = 4;
485
            value = 0;
486
            armorelementtemp = 6;
487
            armorelementamounttemp = 0.2;
488
            break;
489
        case 22:
490
            armornametemp = stringsetloc(
RoyalPin
"RoyalPin", "scr_armorinfo_slash_scr_armorinfo_gml_516_0"
);
491
            armordesctemp = stringsetloc(
A brooch engraved with Queen's face.#Careful of the sharp part.
"A brooch engraved with Queen's face.#Careful of the sharp part.", "scr_armorinfo_slash_scr_armorinfo_gml_517_0"
);
492
            amessage2temp = stringsetloc(
ROACH? Oh, brooch. Heh.
"ROACH? Oh, brooch. Heh.", "scr_armorinfo_slash_scr_armorinfo_gml_518_0"
);
493
            amessage3temp = stringsetloc(
I'm a cute little corkboard!
"I'm a cute little corkboard!", "scr_armorinfo_slash_scr_armorinfo_gml_519_0"
);
494
            amessage4temp = stringsetloc(
Queen... gave this to me.
"Queen... gave this to me.", "scr_armorinfo_slash_scr_armorinfo_gml_520_0"
);
495
            armorattemp = 0;
496
            armordftemp = 3;
497
            armormagtemp = 1;
498
            armorboltstemp = 0;
499
            armorgrazeamttemp = 0;
500
            armorgrazesizetemp = 0;
501
            armorchar1temp = 1;
502
            armorchar2temp = 1;
503
            armorchar3temp = 1;
504
            armorchar4temp = 1;
505
            armorabilitytemp = stringsetloc(
" ", "scr_armorinfo_slash_scr_armorinfo_gml_291_0"
);
506
            armorabilityicontemp = 0;
507
            armoricontemp = 4;
508
            value = 1000;
509
            break;
510
        case 23:
511
            armornametemp = stringsetloc(
ShadowMantle
"ShadowMantle", "scr_armorinfo_slash_scr_armorinfo_gml_538_0"
);
512
            armordesctemp = stringsetloc(
Shadows slip off like water.#Greatly protects against Dark and Star attacks.
"Shadows slip off like water.#Greatly protects against Dark and Star attacks.", "scr_armorinfo_slash_scr_armorinfo_gml_539_0"
);
513
            amessage2temp = stringsetloc(
Hell yeah, what's this?
"Hell yeah, what's this?", "scr_armorinfo_slash_scr_armorinfo_gml_540_0"
);
514
            amessage3temp = stringsetloc(
Sh-should I wear this...?
"Sh-should I wear this...?", "scr_armorinfo_slash_scr_armorinfo_gml_541_0"
);
515
            amessage4temp = stringsetloc(
No... it's for someone... taller.
"No... it's for someone... taller.", "scr_armorinfo_slash_scr_armorinfo_gml_542_0"
);
516
            armorattemp = 0;
517
            armordftemp = global.chapter;
518
            armormagtemp = 0;
519
            armorboltstemp = 0;
520
            armorgrazeamttemp = 0;
521
            armorgrazesizetemp = 0;
522
            armorchar1temp = 1;
523
            armorchar2temp = 1;
524
            armorchar3temp = 1;
525
            armorchar4temp = 0;
526
            armorabilitytemp = stringsetloc(
DarkWait for inputStar
"Dark/Star", "scr_armorinfo_slash_scr_armorinfo_gml_553_0"
);
527
            armorabilityicontemp = 4;
528
            armoricontemp = 4;
529
            value = 0;
530
            armorelementtemp = 5;
531
            armorelementamounttemp = 0.66;
532
            break;
533
        case 24:
534
            armornametemp = stringsetloc(
LodeStone
"LodeStone", "scr_armorinfo_slash_scr_armorinfo_gml_564_0"
);
535
            var desc_text = stringsetloc(
A lodestone token shaped like a snail's shell.#Enemy bullets give a bit more TP.
"A lodestone token shaped like a snail's shell.#Enemy bullets give a bit more TP.", "scr_armorinfo_slash_scr_armorinfo_gml_565_0"
);
536
            if (global.flag[1036] == 1)
537
                desc_text = stringsetloc(
A lodestone token inscribed with the record of#a legend athlete. Enemy bullets give a bit more TP.
"A lodestone token inscribed with the record of#a legend athlete. Enemy bullets give a bit more TP.", "scr_armorinfo_slash_scr_armorinfo_gml_568_0"
);
538
            else if (global.flag[1036] == 2)
539
                desc_text = stringsetloc(
A lodestone token in the shape of a pizza.#Enemy bullets give a bit more TP.
"A lodestone token in the shape of a pizza.#Enemy bullets give a bit more TP.", "scr_armorinfo_slash_scr_armorinfo_gml_571_0"
);
540
            armordesctemp = desc_text;
541
            var sus_text = stringsetloc(
Escargot? ... escargross.
"Escargot? ... escargross.", "scr_armorinfo_slash_scr_armorinfo_gml_575_0"
);
542
            if (global.flag[1036] == 1)
543
                sus_text = stringsetloc(
Consolation prize, nice.
"Consolation prize, nice.", "scr_armorinfo_slash_scr_armorinfo_gml_578_0"
);
544
            else if (global.flag[1036] == 2)
545
                sus_text = stringsetloc(
I'm going to eat this.
"I'm going to eat this.", "scr_armorinfo_slash_scr_armorinfo_gml_581_0"
);
546
            var ral_text = stringsetloc(
I have no opinions on snails!
"I have no opinions on snails!", "scr_armorinfo_slash_scr_armorinfo_gml_584_0"
);
547
            if (global.flag[1036] == 1)
548
                ral_text = stringsetloc(
A reward... just for me?
"A reward... just for me?", "scr_armorinfo_slash_scr_armorinfo_gml_587_0"
);
549
            else if (global.flag[1036] == 2)
550
                ral_text = stringsetloc(
If I wear it, Susie won't eat it!
"If I wear it, Susie won't eat it!", "scr_armorinfo_slash_scr_armorinfo_gml_590_0"
);
551
            var noe_text = stringsetloc(
Did your mom eat the non-shell part?
"Did your mom eat the non-shell part?", "scr_armorinfo_slash_scr_armorinfo_gml_593_0"
);
552
            if (global.flag[1036] == 1)
553
                noe_text = stringsetloc(
Thanks, but, this is Azzy's...?
"Thanks, but, this is Azzy's...?", "scr_armorinfo_slash_scr_armorinfo_gml_596_0"
);
554
            else if (global.flag[1036] == 2)
555
                noe_text = stringsetloc(
D-don't eat that! I'll wear it!
"D-don't eat that! I'll wear it!", "scr_armorinfo_slash_scr_armorinfo_gml_599_0"
);
556
            amessage2temp = sus_text;
557
            amessage3temp = ral_text;
558
            amessage4temp = noe_text;
559
            armorattemp = 0;
560
            armordftemp = 2;
561
            armormagtemp = 0;
562
            armorboltstemp = 0;
563
            armorgrazeamttemp = 0;
564
            armorgrazesizetemp = 0;
565
            armorchar1temp = 1;
566
            armorchar2temp = 1;
567
            armorchar3temp = 1;
568
            armorchar4temp = 1;
569
            armorabilitytemp = stringsetloc(
TPGain
"TPGain", "scr_armorinfo_slash_scr_armorinfo_gml_614_0"
);
570
            armorabilityicontemp = 7;
571
            armoricontemp = 4;
572
            value = 220;
573
            break;
574
        case 25:
575
            armornametemp = stringsetloc(
GingerGuard
"GingerGuard", "scr_armorinfo_slash_scr_armorinfo_gml_621_0"
);
576
            armordesctemp = stringsetloc(
A steel bangle tempered by extreme flame.#Its shape is humanoid in nature.
"A steel bangle tempered by extreme flame.#Its shape is humanoid in nature.", "scr_armorinfo_slash_scr_armorinfo_gml_622_0"
);
577
            amessage2temp = stringsetloc(
Look! I punched through a guy!
"Look! I punched through a guy!", "scr_armorinfo_slash_scr_armorinfo_gml_623_0"
);
578
            amessage3temp = stringsetloc(
A bigger one could make Kris!
"A bigger one could make Kris!", "scr_armorinfo_slash_scr_armorinfo_gml_624_0"
);
579
            amessage4temp = stringsetloc(
This smells amazing! Um, sorry.
"This smells amazing! Um, sorry.", "scr_armorinfo_slash_scr_armorinfo_gml_625_0"
);
580
            armorattemp = 0;
581
            armordftemp = 3;
582
            armormagtemp = 0;
583
            armorboltstemp = 0;
584
            armorgrazeamttemp = 0;
585
            armorgrazesizetemp = 0;
586
            armorchar1temp = 1;
587
            armorchar2temp = 1;
588
            armorchar3temp = 1;
589
            armorchar4temp = 1;
590
            armorabilitytemp = stringset(" ");
591
            armorabilityicontemp = 0;
592
            armoricontemp = 19;
593
            value = 862;
594
            break;
595
        case 26:
596
            armornametemp = stringsetloc(
BlueRibbon
"BlueRibbon", "scr_armorinfo_slash_scr_armorinfo_gml_643_0"
);
597
            armordesctemp = stringsetloc(
A blue cheer bow. When the user uses a#healing move, it recovers slightly more HP.
"A blue cheer bow. When the user uses a#healing move, it recovers slightly more HP.", "scr_armorinfo_slash_scr_armorinfo_gml_644_0"
);
598
            amessage2temp = stringsetloc(
ABSOLUTELY not.
"ABSOLUTELY not.", "scr_armorinfo_slash_scr_armorinfo_gml_645_0"
);
599
            var ral_text_lines = [stringsetloc(
Give me a K! Give me an R!
"Give me a K! Give me an R!", "scr_armorinfo_slash_scr_armorinfo_gml_647_0"
), stringsetloc(
Give me an I! Give me an S!
"Give me an I! Give me an S!", "scr_armorinfo_slash_scr_armorinfo_gml_648_0"
), stringsetloc(
Give me an ampersand!
"Give me an ampersand!", "scr_armorinfo_slash_scr_armorinfo_gml_649_0"
), stringsetloc(
Give me an S! Give me a U!
"Give me an S! Give me a U!", "scr_armorinfo_slash_scr_armorinfo_gml_650_0"
), stringsetloc(
Give me an S! Give me an I!
"Give me an S! Give me an I!", "scr_armorinfo_slash_scr_armorinfo_gml_651_0"
), stringsetloc(
Give me an E! Give me an A!
"Give me an E! Give me an A!", "scr_armorinfo_slash_scr_armorinfo_gml_652_0"
), stringsetloc(
Give me an R! Give me an E!
"Give me an R! Give me an E!", "scr_armorinfo_slash_scr_armorinfo_gml_653_0"
), stringsetloc(
Give me an M! Give me a Y!
"Give me an M! Give me a Y!", "scr_armorinfo_slash_scr_armorinfo_gml_654_0"
), stringsetloc(
Give me an F! Give me an R!
"Give me an F! Give me an R!", "scr_armorinfo_slash_scr_armorinfo_gml_655_0"
), stringsetloc(
Give me an I! Give me an E!
"Give me an I! Give me an E!", "scr_armorinfo_slash_scr_armorinfo_gml_656_0"
), stringsetloc(
Give me an N! Give me a D!
"Give me an N! Give me a D!", "scr_armorinfo_slash_scr_armorinfo_gml_657_0"
), stringsetloc(
Give me an S!
"Give me an S!", "scr_armorinfo_slash_scr_armorinfo_gml_658_0"
), stringsetloc(
Give me an exclamation point!
"Give me an exclamation point!", "scr_armorinfo_slash_scr_armorinfo_gml_659_0"
), stringsetloc(
Um, that's it!
"Um, that's it!", "scr_armorinfo_slash_scr_armorinfo_gml_660_0"
), stringsetloc(
D... don't give me anything else!
"D... don't give me anything else!", "scr_armorinfo_slash_scr_armorinfo_gml_661_0"
), stringsetloc(
Yeah!
"Yeah!", "scr_armorinfo_slash_scr_armorinfo_gml_662_0"
)];
600
            amessage3temp = ral_text_lines[global.flag[1037 ral_cheer_equip]];
601
            amessage4temp = stringsetloc(
Go... t... team?
"Go... t... team?", "scr_armorinfo_slash_scr_armorinfo_gml_665_0"
);
602
            armorattemp = 0;
603
            armordftemp = 1;
604
            armormagtemp = 1;
605
            armorboltstemp = 0;
606
            armorgrazeamttemp = 0;
607
            armorgrazesizetemp = 0;
608
            armorchar1temp = 1;
609
            armorchar2temp = 0;
610
            if (global.flag[1404] > 0)
611
            {
612
                armorchar2temp = 1;
613
                amessage2temp = stringsetloc(
Hey, ONLY on the arm.
"Hey, ONLY on the arm.", "scr_armorinfo_slash_scr_armorinfo_gml_682_0_b"
);
614
            }
615
            armorchar3temp = 1;
616
            armorchar4temp = 1;
617
            armorabilitytemp = stringsetloc(
Heal+
"Heal+", "scr_armorinfo_slash_scr_armorinfo_gml_676_0"
);
618
            armorabilityicontemp = 7;
619
            armoricontemp = 4;
620
            value = 1;
621
            break;
622
        case 27:
623
            armornametemp = stringsetloc(
TennaTie
"TennaTie", "scr_armorinfo_slash_scr_armorinfo_gml_682_0"
);
624
            armordesctemp = stringsetloc(
A giant, heavy-duty, bullet-proof tie.#How to even wear it...?
"A giant, heavy-duty, bullet-proof tie.#How to even wear it...?", "scr_armorinfo_slash_scr_armorinfo_gml_683_0"
);
625
            amessage2temp = stringsetloc(
Bandana-style.
"Bandana-style.", "scr_armorinfo_slash_scr_armorinfo_gml_684_0"
);
626
            amessage3temp = stringsetloc(
Like a sash...?
"Like a sash...?", "scr_armorinfo_slash_scr_armorinfo_gml_685_0"
);
627
            amessage4temp = stringsetloc(
Look, I'm like a gift!
"Look, I'm like a gift!", "scr_armorinfo_slash_scr_armorinfo_gml_686_0"
);
628
            armorattemp = 0;
629
            armordftemp = 5;
630
            armormagtemp = -2;
631
            armorboltstemp = 0;
632
            armorgrazeamttemp = 0;
633
            armorgrazesizetemp = 0;
634
            armorchar1temp = 1;
635
            armorchar2temp = 1;
636
            armorchar3temp = 1;
637
            armorchar4temp = 1;
638
            armorabilitytemp = stringsetloc("", "scr_armorinfo_slash_scr_armorinfo_gml_697_0");
639
            armorabilityicontemp = 0;
640
            armoricontemp = 4;
641
            value = 600;
642
            break;
643
        case 30:
644
            armornametemp = stringsetloc(
MonarchRBN
"MonarchRBN", "scr_armorinfo_slash_scr_armorinfo_gml_713_0"
);
645
            armordesctemp = stringsetloc(
A ribbon like the wings of a butterfly.#Increases healing ability when equipped.
"A ribbon like the wings of a butterfly.#Increases healing ability when equipped.", "scr_armorinfo_slash_scr_armorinfo_gml_714_0"
);
646
            amessage2temp = stringsetloc(
I'll squash it.
"I'll squash it.", "scr_armorinfo_slash_scr_armorinfo_gml_715_0"
);
647
            amessage3temp = stringsetloc(
My horns are like antenna!
"My horns are like antenna!", "scr_armorinfo_slash_scr_armorinfo_gml_716_0"
);
648
            amessage4temp = stringsetloc(
They're not ANTENNA!! They're ant-LERS!
"They're not ANTENNA!! They're ant-LERS!", "scr_armorinfo_slash_scr_armorinfo_gml_717_0"
);
649
            armorattemp = 0;
650
            armordftemp = 6;
651
            armormagtemp = 2;
652
            armorboltstemp = 0;
653
            armorgrazeamttemp = 0;
654
            armorgrazesizetemp = 0;
655
            armorchar1temp = 1;
656
            armorchar2temp = 0;
657
            if (global.flag[1404] > 0)
658
            {
659
                armorchar2temp = 1;
660
                amessage2temp = stringsetloc(
Got a taranchula one?
"Got a taranchula one?", "scr_armorinfo_slash_scr_armorinfo_gml_729_0_b"
);
661
            }
662
            armorchar3temp = 1;
663
            armorchar4temp = 1;
664
            armorabilitytemp = stringsetloc(
HasAntenna
"HasAntenna", "scr_armorinfo_slash_scr_armorinfo_gml_733_0"
);
665
            armorabilityicontemp = 10;
666
            armoricontemp = 4;
667
            value = 4000;
668
            break;
669
        case 31:
670
            armornametemp = stringsetloc(
TrueTie
"TrueTie", "scr_armorinfo_slash_scr_armorinfo_gml_739_0"
);
671
            armordesctemp = stringsetloc(
The genuine tie worn by a forgotten TV star.#Defends against the Puppet
Cat element.
"The genuine tie worn by a forgotten TV star.#Defends against the Puppet&Cat element.", "scr_armorinfo_slash_scr_armorinfo_gml_740_0"
);
672
            amessage2temp = stringsetloc(
More hand-me-downs?
"More hand-me-downs?", "scr_armorinfo_slash_scr_armorinfo_gml_741_0"
);
673
            amessage3temp = stringsetloc(
Ready for my close-up!
"Ready for my close-up!", "scr_armorinfo_slash_scr_armorinfo_gml_742_0"
);
674
            amessage4temp = stringsetloc(
What's next, a fedora?
"What's next, a fedora?", "scr_armorinfo_slash_scr_armorinfo_gml_743_0"
);
675
            armorattemp = 1;
676
            armordftemp = 5;
677
            armormagtemp = 0;
678
            armorboltstemp = 0;
679
            armorgrazeamttemp = 0;
680
            armorgrazesizetemp = 0;
681
            armorchar1temp = 1;
682
            armorchar2temp = 1;
683
            armorchar3temp = 1;
684
            armorchar4temp = 1;
685
            armorabilitytemp = stringsetloc(
CatDefend
"CatDefend", "scr_armorinfo_slash_scr_armorinfo_gml_754_0"
);
686
            armorabilityicontemp = 11;
687
            armoricontemp = 4;
688
            value = 1000;
689
            armorelementtemp = 6;
690
            armorelementamounttemp = 0.2;
691
            break;
692
        case 32:
693
            armornametemp = stringsetloc(
DogWidow
"DogWidow", "scr_armorinfo_slash_scr_armorinfo_gml_763_0"
);
694
            armordesctemp = stringsetloc(
A brooch in the shape of a golden pooch.#You lose almost all money after battle.
"A brooch in the shape of a golden pooch.#You lose almost all money after battle.", "scr_armorinfo_slash_scr_armorinfo_gml_764_0"
);
695
            amessage2temp = stringsetloc(
This is annoying.
"This is annoying.", "scr_armorinfo_slash_scr_armorinfo_gml_765_0"
);
696
            amessage3temp = stringsetloc(
This is annoying.
"This is annoying.", "scr_armorinfo_slash_scr_armorinfo_gml_766_0"
);
697
            amessage4temp = stringsetloc(
Pff... YOU should wear it, Kris.
"Pff... YOU should wear it, Kris.", "scr_armorinfo_slash_scr_armorinfo_gml_767_0_b"
);
698
            armorattemp = 0;
699
            armordftemp = 6;
700
            armormagtemp = 0;
701
            armorboltstemp = 0;
702
            armorgrazeamttemp = 0;
703
            armorgrazesizetemp = 0;
704
            armorchar1temp = 1;
705
            armorchar2temp = 1;
706
            armorchar3temp = 1;
707
            armorchar4temp = 1;
708
            armorabilitytemp = stringsetloc(
$ -90Close Message
"$ -90%", "scr_armorinfo_slash_scr_armorinfo_gml_778_0"
);
709
            armorabilityicontemp = 6;
710
            armoricontemp = 4;
711
            value = 6000;
712
            break;
713
        case 33:
714
            armornametemp = stringsetloc(
RedRibbon
"RedRibbon", "scr_armorinfo_slash_scr_armorinfo_gml_784_0"
);
715
            armordesctemp = stringsetloc(
A ribbon with an inscription to drive#away resident spirits, if they don't pay.
"A ribbon with an inscription to drive#away resident spirits, if they don't pay.", "scr_armorinfo_slash_scr_armorinfo_gml_785_0"
);
716
            amessage2temp = stringsetloc(
Kris's got the tab.
"Kris's got the tab.", "scr_armorinfo_slash_scr_armorinfo_gml_786_0"
);
717
            amessage3temp = stringsetloc(
Red and white...
"Red and white...", "scr_armorinfo_slash_scr_armorinfo_gml_787_0"
);
718
            amessage4temp = stringsetloc(
Umm, your dad's name is on this.
"Umm, your dad's name is on this.", "scr_armorinfo_slash_scr_armorinfo_gml_788_0_b"
);
719
            armorattemp = 0;
720
            armordftemp = 4;
721
            armormagtemp = 1;
722
            armorboltstemp = 0;
723
            armorgrazeamttemp = 0;
724
            armorgrazesizetemp = 0;
725
            armorchar1temp = 1;
726
            armorchar2temp = 1;
727
            if (global.flag[1404] == 0)
728
            {
729
                armorchar2temp = 0;
730
                amessage2temp = stringsetloc(
Nah, I guess... not.
"Nah, I guess... not.", "scr_armorinfo_slash_scr_armorinfo_gml_800_0"
);
731
            }
732
            armorchar3temp = 1;
733
            armorchar4temp = 1;
734
            armorabilitytemp = stringset("");
735
            armorabilityicontemp = 0;
736
            armoricontemp = 4;
737
            value = 555;
738
            break;
739
        case 34:
740
            armornametemp = stringsetloc(
NetskieHat
"NetskieHat", "scr_armorinfo_slash_scr_armorinfo_gml_811_0"
);
741
            armordesctemp = stringsetloc(
A white-yellow hat for someone with fox#ears. Somehow you can wear more than one.
"A white-yellow hat for someone with fox#ears. Somehow you can wear more than one.", "scr_armorinfo_slash_scr_armorinfo_gml_812_0"
);
742
            amessage2temp = stringsetloc(
Cool. Visible ears.
"Cool. Visible ears.", "scr_armorinfo_slash_scr_armorinfo_gml_813_0"
);
743
            amessage3temp = stringsetloc(
Fits my horns perfectly!
"Fits my horns perfectly!", "scr_armorinfo_slash_scr_armorinfo_gml_814_0"
);
744
            amessage4temp = stringsetloc(
Does not. Fit my antlers.
"Does not. Fit my antlers.", "scr_armorinfo_slash_scr_armorinfo_gml_815_0"
);
745
            armorattemp = 0;
746
            armordftemp = 6;
747
            armormagtemp = 0;
748
            armorboltstemp = 0;
749
            armorgrazeamttemp = 0;
750
            armorgrazesizetemp = 0;
751
            armorchar1temp = 1;
752
            armorchar2temp = 1;
753
            armorchar3temp = 1;
754
            armorchar4temp = 1;
755
            armorabilitytemp = stringset("");
756
            armorabilityicontemp = 0;
757
            armoricontemp = 4;
758
            value = 1500;
759
            break;
760
        case 35:
761
            armornametemp = stringsetloc(
SethSpecs
"SethSpecs", "scr_armorinfo_slash_scr_armorinfo_gml_833_0"
);
762
            armordesctemp = stringsetloc(
A tactician's glasses. Become invulnerable for#longer after being damaged.
"A tactician's glasses. Become invulnerable for#longer after being damaged.", "scr_armorinfo_slash_scr_armorinfo_gml_834_0"
);
763
            amessage2temp = stringsetloc(
Easier than stealing Ralsei's.
"Easier than stealing Ralsei's.", "scr_armorinfo_slash_scr_armorinfo_gml_835_0"
);
764
            amessage3temp = stringsetloc(
I'm ready to do your homework!
"I'm ready to do your homework!", "scr_armorinfo_slash_scr_armorinfo_gml_836_0"
);
765
            amessage4temp = stringsetloc(
That's too much like...
"That's too much like...", "scr_armorinfo_slash_scr_armorinfo_gml_837_0"
);
766
            armorattemp = 0;
767
            armordftemp = 4;
768
            armormagtemp = 6;
769
            armorboltstemp = 0;
770
            armorgrazeamttemp = 0;
771
            armorgrazesizetemp = 0;
772
            armorchar1temp = 1;
773
            armorchar2temp = 1;
774
            armorchar3temp = 1;
775
            armorchar4temp = 0;
776
            armorabilitytemp = stringsetloc(
InvTime+
"InvTime+", "scr_armorinfo_slash_scr_armorinfo_gml_848_0"
);
777
            armorabilityicontemp = 5;
778
            armoricontemp = 22;
779
            value = 2;
780
            break;
781
        case 36:
782
            armornametemp = stringsetloc(
YellowHat
"YellowHat", "scr_armorinfo_slash_scr_armorinfo_gml_855_0"
);
783
            armordesctemp = stringsetloc(
The hat of a just cowboy. Makes spells#20Close Message more effective.
"The hat of a just cowboy. Makes spells#20% more effective.", "scr_armorinfo_slash_scr_armorinfo_gml_856_0"
);
784
            amessage2temp = stringsetloc(
Get in Horse Mode, Ralsei.
"Get in Horse Mode, Ralsei.", "scr_armorinfo_slash_scr_armorinfo_gml_857_0"
);
785
            amessage3temp = stringsetloc(
Can Susie be the horse?
"Can Susie be the horse?", "scr_armorinfo_slash_scr_armorinfo_gml_858_0"
);
786
            amessage4temp = stringsetloc(
(At least I'm not the horse)
"(At least I'm not the horse)", "scr_armorinfo_slash_scr_armorinfo_gml_859_0"
);
787
            armorattemp = 4;
788
            armordftemp = 4;
789
            armormagtemp = 4;
790
            armorboltstemp = 0;
791
            armorgrazeamttemp = 0;
792
            armorgrazesizetemp = 0;
793
            armorchar1temp = 1;
794
            armorchar2temp = 1;
795
            armorchar3temp = 1;
796
            armorchar4temp = 1;
797
            armorabilitytemp = stringsetloc(
Skill20Close Message
"Skill20%", "scr_armorinfo_slash_scr_armorinfo_gml_871_0"
);
798
            armorabilityicontemp = 7;
799
            armoricontemp = 25;
800
            value = 2;
801
            break;
802
        case 37:
803
            armornametemp = stringsetloc(
O.Glove
"O.Glove", "scr_armorinfo_slash_scr_armorinfo_gml_877_0"
);
804
            armordesctemp = stringsetloc(
The glove of a brave fighter.#Susie's SCYTHEMARE will cost less TP.
"The glove of a brave fighter.#Susie's SCYTHEMARE will cost less TP. ", "scr_armorinfo_slash_scr_armorinfo_gml_878_0"
);
805
            amessage2temp = stringsetloc(
Helps me hold the axe.
"Helps me hold the axe.", "scr_armorinfo_slash_scr_armorinfo_gml_879_0"
);
806
            amessage3temp = stringsetloc(
Um... I need training, first.
"Um... I need training, first.", "scr_armorinfo_slash_scr_armorinfo_gml_880_0"
);
807
            amessage4temp = stringsetloc(
I'm used to gloves. I mean, um, oven mitts.
"I'm used to gloves. I mean, um, oven mitts.", "scr_armorinfo_slash_scr_armorinfo_gml_881_0"
);
808
            armorattemp = 4;
809
            armordftemp = 8;
810
            armormagtemp = 0;
811
            armorboltstemp = 0;
812
            armorgrazeamttemp = 0;
813
            armorgrazesizetemp = 0;
814
            armorchar1temp = 0;
815
            armorchar2temp = 1;
816
            armorchar3temp = 0;
817
            armorchar4temp = 1;
818
            armorabilitytemp = stringsetloc(
ScytheTP-
"ScytheTP-", "scr_armorinfo_slash_scr_armorinfo_gml_892_0"
);
819
            armorabilityicontemp = 6;
820
            armoricontemp = 23;
821
            value = 2;
822
            break;
823
        case 38:
824
            armornametemp = stringsetloc(
GreenApron
"GreenApron", "scr_armorinfo_slash_scr_armorinfo_gml_899_0"
);
825
            armordesctemp = stringsetloc(
The apron of a kind chef. The wearer#recovers 16Close Message of their max HP after defending.
"The apron of a kind chef. The wearer#recovers 16% of their max HP after defending.", "scr_armorinfo_slash_scr_armorinfo_gml_900_0"
);
826
            amessage2temp = stringsetloc(
Arright, back to cooking fire.
"Arright, back to cooking fire.", "scr_armorinfo_slash_scr_armorinfo_gml_901_0"
);
827
            amessage3temp = stringsetloc(
Horse devors, anyone?
"Horse devors, anyone?", "scr_armorinfo_slash_scr_armorinfo_gml_902_0"
);
828
            amessage4temp = stringsetloc(
Kris, can you, um, tie the back for me...?
"Kris, can you, um, tie the back for me...?", "scr_armorinfo_slash_scr_armorinfo_gml_903_0"
);
829
            armorattemp = 0;
830
            armordftemp = 7;
831
            armormagtemp = 0;
832
            armorboltstemp = 0;
833
            armorgrazeamttemp = 0;
834
            armorgrazesizetemp = 0;
835
            armorchar1temp = 1;
836
            armorchar2temp = 1;
837
            armorchar3temp = 1;
838
            armorchar4temp = 1;
839
            armorabilitytemp = stringsetloc(
DefendHeal
"DefendHeal", "scr_armorinfo_slash_scr_armorinfo_gml_914_0"
);
840
            armorabilityicontemp = 5;
841
            armoricontemp = 26;
842
            value = 2;
843
            break;
844
        case 50:
845
            armornametemp = stringsetloc(
Waferguard
"Waferguard", "scr_armorinfo_slash_scr_armorinfo_gml_704_0"
);
846
            armordesctemp = stringsetloc(
Although it looks brittle, it contains a magical#energy that blunts damage on impact. +4DF
"Although it looks brittle, it contains a magical#energy that blunts damage on impact. +4DF", "scr_armorinfo_slash_scr_armorinfo_gml_705_0"
);
847
            amessage2temp = stringsetloc(
(Don't eat it. Don't eat it.)
"(Don't eat it. Don't eat it.)", "scr_armorinfo_slash_scr_armorinfo_gml_706_0"
);
848
            amessage3temp = stringsetloc(
It's got drool on it.
"It's got drool on it.", "scr_armorinfo_slash_scr_armorinfo_gml_707_0"
);
849
            amessage4temp = stringsetloc(
What's next, cheezy armor? Faha!
"What's next, cheezy armor? Faha!", "scr_armorinfo_slash_scr_armorinfo_gml_708_0"
);
850
            armorattemp = 0;
851
            armordftemp = 4;
852
            armormagtemp = 0;
853
            armorboltstemp = 0;
854
            armorgrazeamttemp = 0;
855
            armorgrazesizetemp = 0;
856
            armorchar1temp = 1;
857
            armorchar2temp = 1;
858
            armorchar3temp = 1;
859
            armorchar4temp = 1;
860
            armorabilitytemp = stringset("");
861
            armorabilityicontemp = 0;
862
            armoricontemp = 4;
863
            value = 900;
864
            break;
865
        case 51:
866
            armornametemp = stringsetloc(
MysticBand
"MysticBand", "scr_armorinfo_slash_scr_armorinfo_gml_725_0"
);
867
            armordesctemp = stringsetloc(
A silver armlet stained with amber.#Increases magic only. MAG +4
"A silver armlet stained with amber.#Increases magic only. MAG +4", "scr_armorinfo_slash_scr_armorinfo_gml_726_0"
);
868
            amessage2temp = stringsetloc(
Let's go, Rude Buster!
"Let's go, Rude Buster!", "scr_armorinfo_slash_scr_armorinfo_gml_727_0"
);
869
            amessage3temp = stringsetloc(
Behold! Heal Prayer!
"Behold! Heal Prayer!", "scr_armorinfo_slash_scr_armorinfo_gml_728_0"
);
870
            amessage4temp = stringsetloc(
(The other flavor is better)
"(The other flavor is better)", "scr_armorinfo_slash_scr_armorinfo_gml_729_0"
);
871
            armorattemp = 0;
872
            armordftemp = 0;
873
            armormagtemp = 4;
874
            armorboltstemp = 0;
875
            armorgrazeamttemp = 0;
876
            armorgrazesizetemp = 0;
877
            armorchar1temp = 1;
878
            armorchar2temp = 1;
879
            armorchar3temp = 1;
880
            armorchar4temp = 1;
881
            armorabilitytemp = stringset(" ");
882
            armorabilityicontemp = 0;
883
            armoricontemp = 4;
884
            value = 1234;
885
            break;
886
        case 52:
887
            armornametemp = stringsetloc(
PowerBand
"PowerBand", "scr_armorinfo_slash_scr_armorinfo_gml_746_0"
);
888
            armordesctemp = stringsetloc(
A silver armlet stained with red essence.#Increases strength only. ATK +4
"A silver armlet stained with red essence.#Increases strength only. ATK +4", "scr_armorinfo_slash_scr_armorinfo_gml_747_0"
);
889
            amessage2temp = stringsetloc(
BLOOD POWER ACTIVATE!
"BLOOD POWER ACTIVATE!", "scr_armorinfo_slash_scr_armorinfo_gml_748_0"
);
890
            amessage3temp = stringsetloc(
I'm juiced up!
"I'm juiced up!", "scr_armorinfo_slash_scr_armorinfo_gml_749_0"
);
891
            amessage4temp = stringsetloc(
Why always jewelry?
"Why always jewelry?", "scr_armorinfo_slash_scr_armorinfo_gml_750_0"
);
892
            armorattemp = 4;
893
            armordftemp = 0;
894
            armormagtemp = 0;
895
            armorboltstemp = 0;
896
            armorgrazeamttemp = 0;
897
            armorgrazesizetemp = 0;
898
            armorchar1temp = 1;
899
            armorchar2temp = 1;
900
            armorchar3temp = 1;
901
            armorchar4temp = 1;
902
            armorabilitytemp = stringset(" ");
903
            armorabilityicontemp = 0;
904
            armoricontemp = 4;
905
            value = 1234;
906
            break;
907
        case 53:
908
            armornametemp = stringsetloc(
PrincessRBN
"PrincessRBN", "scr_armorinfo_slash_scr_armorinfo_gml_767_0"
);
909
            armordesctemp = stringsetloc(
Elegant lace ribbon with gloves,#delicate enough to see through. +4 DEF +2 ATK
"Elegant lace ribbon with gloves,#delicate enough to see through. +4 DEF +2 ATK", "scr_armorinfo_slash_scr_armorinfo_gml_768_0"
);
910
            amessage2temp = stringsetloc(
Nah. Gloves don't fit.
"Nah. Gloves don't fit.", "scr_armorinfo_slash_scr_armorinfo_gml_769_0"
);
911
            amessage3temp = stringsetloc(
Cute! (Gloves don't fit)
"Cute! (Gloves don't fit)", "scr_armorinfo_slash_scr_armorinfo_gml_770_0"
);
912
            amessage4temp = stringsetloc(
Kris, you can wear the gloves!
"Kris, you can wear the gloves!", "scr_armorinfo_slash_scr_armorinfo_gml_771_0"
);
913
            armorattemp = 2;
914
            armordftemp = 4;
915
            armormagtemp = 0;
916
            armorboltstemp = 0;
917
            armorgrazeamttemp = 0;
918
            armorgrazesizetemp = 0;
919
            armorchar1temp = 1;
920
            armorchar2temp = 0;
921
            if (global.flag[1404] > 0)
922
            {
923
                armorchar2temp = 1;
924
                amessage2temp = stringsetloc(
Kris, wear the gloves.
"Kris, wear the gloves.", "scr_armorinfo_slash_scr_armorinfo_gml_1000_0"
);
925
            }
926
            armorchar3temp = 1;
927
            armorchar4temp = 1;
928
            armorabilitytemp = stringsetloc(
Elegance
"Elegance", "scr_armorinfo_slash_scr_armorinfo_gml_1004_0"
);
929
            armorabilityicontemp = 7;
930
            armoricontemp = 4;
931
            value = 1234;
932
            break;
933
        case 54:
934
            armornametemp = stringsetloc(
GoldWidow
"GoldWidow", "scr_armorinfo_slash_scr_armorinfo_gml_788_0"
);
935
            armordesctemp = stringsetloc(
A spider made of gold. It gathers coins#into it, reducing $ gained.
"A spider made of gold. It gathers coins#into it, reducing $ gained.", "scr_armorinfo_slash_scr_armorinfo_gml_789_0"
);
936
            amessage2temp = stringsetloc(
Spider on my head. K.
"Spider on my head. K.", "scr_armorinfo_slash_scr_armorinfo_gml_790_0"
);
937
            amessage3temp = stringsetloc(
Itsy andWait for inputor bitsy!
"Itsy and/or bitsy!", "scr_armorinfo_slash_scr_armorinfo_gml_791_0"
);
938
            amessage4temp = stringsetloc(
E-Ew! Kris, get that away!
"E-Ew! Kris, get that away!", "scr_armorinfo_slash_scr_armorinfo_gml_792_0"
);
939
            armorattemp = 1;
940
            armordftemp = 5;
941
            armormagtemp = 1;
942
            armorboltstemp = 0;
943
            armorgrazeamttemp = 0;
944
            armorgrazesizetemp = 0;
945
            armorchar1temp = 1;
946
            armorchar2temp = 1;
947
            armorchar3temp = 1;
948
            armorchar4temp = 0;
949
            armorabilitytemp = stringsetloc(
$ -10Close Message
"$ -10%", "scr_armorinfo_slash_scr_armorinfo_gml_1025_0"
);
950
            armorabilityicontemp = 6;
951
            armoricontemp = 4;
952
            value = 5000;
953
            break;
954
    }
955
}