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gml_Object_obj_mike_attack_controller_Alarm_2

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with (obj_mike_catbasket)
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{
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scr_doom
scr_doom

function
scr_doom(arg0 = id, arg1)
{ with (instance_create_depth(0, 0, 0, obj_doom)) { alarm[0] target = arg0; persistent = arg0.persistent; } }
(self, 60);
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    act = 3;
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}
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with (obj_mike_grabcat)
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{
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    if (speed == 0)
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        hspeed = 4;
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    friction = -1;
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    action = 4;
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    wall_destroy = 1;
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    image_blend = c_white;
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    sprite_index = spr_mike_cat_walk;
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}
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with (obj_mike_controller)
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    hand_type = 0;