Deltarune (Chapter 4) script viewer

← back to main script listing

gml_Object_obj_mike_attack_controller_Alarm_10

related scripts: Alarm_0 • Alarm_1 • Alarm_10 • Alarm_11 • Alarm_2 • Alarm_3 • Alarm_4 • Alarm_5 • Create_0 • Draw_0 • Step_0

(view raw script w/o annotations or w/e)
1
obj_mike_battle.phase = mike;
2
with (obj_mike_battle)
3
{
4
    switch (phase)
5
    {
6
        default:
7
            sprite_index = spr_mike_small;
8
            break;
9
        case 1:
10
            sprite_index = spr_mike_med;
11
            break;
12
        case 2:
13
            sprite_index = spr_mike_big;
14
            break;
15
    }
16
}