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gml_Object_obj_mike_attack_controller_Alarm_0

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1
flash = -flash;
2
alarm[0]
 = clamp(point_distance(counter, 0, 0, 0) / 10, 4, 10);
gml_Object_obj_mike_attack_controller_Alarm_0.gml

flash = -flash; alarm[0]
 = clamp(point_distance(counter, 0, 0, 0) / 10, 4, 10);