Deltarune (Chapter 4) script viewer

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gml_Object_obj_mike_attack_controller_Alarm_0

related scripts: Alarm_0 • Alarm_1 • Alarm_10 • Alarm_11 • Alarm_2 • Alarm_3 • Alarm_4 • Alarm_5 • Create_0 • Draw_0 • Step_0

(view raw script w/o annotations or w/e)
1
flash = -flash;
2
alarm[0]
 = clamp(point_distance(counter, 0, 0, 0) / 10, 4, 10);
gml_Object_obj_mike_attack_controller_Alarm_0.gml

flash = -flash; alarm[0]
 = clamp(point_distance(counter, 0, 0, 0) / 10, 4, 10);