|
1
|
pawtype = 0;
|
|
2
|
counter = paw_reload;
|
|
3
|
var newx = camerax() + (camerawidth() / 2) + choose(-(obj_mike_controller.line_width / 2), 0, obj_mike_controller.line_width / 2);
|
|
4
|
while (x == newx)
|
|
5
|
newx = camerax() + (camerawidth() / 2) + choose(-(obj_mike_controller.line_width / 2), 0, obj_mike_controller.line_width / 2);
|
|
6
|
if (attacks < 3)
|
|
7
|
{
|
|
8
|
if (obj_mike_controller.x > (camerax() + (camerawidth() / 2) + 30))
|
|
9
|
newx = camerax() + (camerawidth() / 2) + (obj_mike_controller.line_width / 2);
|
|
10
|
else if (obj_mike_controller.x < ((camerax() + (camerawidth() / 2)) - 30))
|
|
11
|
newx = (camerax() + (camerawidth() / 2)) - (obj_mike_controller.line_width / 2);
|
|
12
|
else
|
|
13
|
newx = camerax() + (camerawidth() / 2);
|
|
14
|
}
|
|
15
|
mid_reload -= 1;
|
|
16
|
if (choose(0, 1) && mid_attack && mid_reload <= 0)
|
|
17
|
{
|
|
18
|
pawtype = 1;
|
|
19
|
mid_reload = 2;
|
|
20
|
newx = camerax() + (camerawidth() / 2);
|
|
21
|
}
|
|
22
|
if (paw_aim)
|
|
23
|
{
|
|
24
|
paw_aim = 0;
|
|
25
|
newx = obj_mike_controller.x;
|
|
26
|
}
|
|
27
|
x = newx;
|
|
28
|
attacks -= 1;
|
|
29
|
if (attacks > 0)
|
|
30
|
alarm[1] = paw_reload + 5; gml_Object_obj_mike_attack_controller_Alarm_1.gml
pawtype = 0;
counter = paw_reload;
var newx = camerax() + (camerawidth() / 2) + choose(-(obj_mike_controller.line_width / 2), 0, obj_mike_controller.line_width / 2);
while (x == newx)
newx = camerax() + (camerawidth() / 2) + choose(-(obj_mike_controller.line_width / 2), 0, obj_mike_controller.line_width / 2);
if (attacks < 3)
{
if (obj_mike_controller.x > (camerax() + (camerawidth() / 2) + 30))
newx = camerax() + (camerawidth() / 2) + (obj_mike_controller.line_width / 2);
else if (obj_mike_controller.x < ((camerax() + (camerawidth() / 2)) - 30))
newx = (camerax() + (camerawidth() / 2)) - (obj_mike_controller.line_width / 2);
else
newx = camerax() + (camerawidth() / 2);
}
mid_reload -= 1;
if (choose(0, 1) && mid_attack && mid_reload <= 0)
{
pawtype = 1;
mid_reload = 2;
newx = camerax() + (camerawidth() / 2);
}
if (paw_aim)
{
paw_aim = 0;
newx = obj_mike_controller.x;
}
x = newx;
attacks -= 1;
if (attacks > 0)
alarm[1] = paw_reload + 5;
|