with (obj_mike_catbasket) { scr_doom(self, 60); act = 3; } with (obj_mike_grabcat) { if (speed == 0) hspeed = 4; friction = -1; action = 4; wall_destroy = 1; image_blend = c_white; sprite_index = spr_mike_cat_walk; } with (obj_mike_controller) hand_type = 0;