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1
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scr_enemy_object_initscr_enemy_object_init
function scr_enemy_object_init()
{
becomeflash = 0;
flash = 0;
turnt = 0;
turns = 0;
talktimer = 0;
state = 0;
siner = 0;
fsiner = 0;
talked = 0;
attacked = 0;
hurt = 0;
hurttimer = 0;
hurtshake = 0;
shakex = 0;
mywriter = 343249823;
acttimer = 0;
con = 0;
dodgetimer = 0;
fatal = 0;
candodge = 0;
mytarget = 0;
ambushed = 0;
firststrike = 0;
damage = -1;
grazepoints = -1;
timepoints = -1;
inv = -1;
target = -1;
grazed = -1;
grazetimer = -1;
element = "none";
acting = 0;
actcon = 0;
actingsus = 0;
actingnoe = 0;
actingral = 0;
actconsus = 0;
actconral = 0;
actconnoe = 0;
simulorderkri = -1;
simulordersus = -1;
simulorderral = -1;
simulordernoe = -1;
simultotal = 0;
simulboss = -1;
talkmax = 90;
mercymod = 0;
maxmercy = 100;
recruitable = 1;
freezable = 1;
recruitcount = 1;
sactionboxx = 0;
sactionboxy = 0;
hurtspriteoffx = 0;
hurtspriteoffy = 0;
image_xscale = 2;
image_yscale = 2;
image_speed = 0.2;
idlesprite = spr_diamond_knight_overworld;
hurtsprite = spr_diamond_knight_hurt;
sparedsprite = spr_diamond_knight_spared;
custombody = 0;
for (i = 0; i < 10; i++)
_charactsprite[i] = 382938298329;
depth = 90 - ((y - cameray()) / 50);
} ();
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2
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global.invc = 0.5;
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3
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progress = 0;
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4
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if (room == room_dw_church_arena)
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5
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{
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6
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with (obj_dw_church_arena)
|
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7
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{
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8
|
}
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9
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}
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10
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with (obj_battleback)
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11
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instance_destroy();
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12
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recruitcount = 1;
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13
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talkmax = 90;
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14
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image_speed = 0.16666666666666666;
|
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15
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idlesprite = spr_gerson_idle;
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16
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hurtsprite = spr_gerson_idle;
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17
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sparedsprite = spr_gerson_idle;
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18
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hairindex = 0;
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19
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movesiner = 0;
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20
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attackpattern = 0;
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21
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boxoffset = false;
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22
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trueturn = 0;
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23
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difficulty = 0;
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24
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turn = 0;
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25
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phase = 1;
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26
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patternstate = 0;
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27
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rr = -1;
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28
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scr_spearpattern_resetscr_spearpattern_reset
function scr_spearpattern_reset()
{
attackcount = 0;
attackcountmax = 0;
for (i = 0; i < 100; i++)
{
list_attackdirection[i] = 0;
list_attackspeed[i] = 0;
list_attackframes[i] = 0;
list_attackspecial[i] = 0;
list_attackspecial2[i] = 0;
list_attackwait[i] = 5;
}
} ();
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29
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attacktimer = 0;
|
|
30
|
attackcon = 0;
|
|
31
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rtimer = 0;
|
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32
|
talked = 0;
|
|
33
|
talkedcon = 0;
|
|
34
|
dodgetimer = 0;
|
|
35
|
attackdebug = -1;
|
|
36
|
difficultydebug = -1;
|
|
37
|
musicdebug = 0;
|
|
38
|
songtime = 0;
|
|
39
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songplaying = 1;
|
|
40
|
resumeinterval = 1.715;
|
|
41
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diagonal_enabled = 0;
|
|
42
|
transformsfx = 0;
|
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43
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postenemyturnevent = 0;
|
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44
|
postturntimer = 0;
|
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45
|
reachedendphase = 0;
|
|
46
|
balloonorder = 0;
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|
47
|
ballooncon = 0;
|
|
48
|
balloonend = 1;
|
|
49
|
talkedcon = 0;
|
|
50
|
susietalks = 0;
|
|
51
|
rudebusterhitcount = 0;
|
|
52
|
rudebusterhitcountmax = 1;
|
|
53
|
susiehitbyrudebustercount = 0;
|
|
54
|
susiehitbyrudebustercon = 0;
|
|
55
|
rudebusterdelay = 0;
|
|
56
|
swingtimer = 0;
|
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57
|
swingdown_ex = 0;
|
|
58
|
swingdown_multitelegraph = 0;
|
|
59
|
goldalpha = 0;
|
|
60
|
goldcon = 0;
|
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61
|
hitbox_con = 0;
|
|
62
|
hitbox_timer = 0;
|
|
63
|
endcon = 0;
|
|
64
|
endtimer = 0;
|
|
65
|
end_cutscene_version = 0;
|
|
66
|
frozentimer = 0;
|
|
67
|
fasterheart = false;
|
|
68
|
swingdownbeatspeed = 23;
|
|
69
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savebattlecontrollerdepth = obj_battlecontroller.depth;
|
|
70
|
rudebusterflashcon = 0;
|
|
71
|
rudebusterflashtimer = 0;
|
|
72
|
susieusedultimateheal = 0;
|
|
73
|
gothitlastturn = 0;
|
|
74
|
beenhit = false;
|
|
75
|
introtalkcon = 0;
|
|
76
|
introballooncon = 0;
|
|
77
|
firstconversationhappened = 0;
|
|
78
|
nothitevent = false;
|
|
79
|
mercylaughcon = 0;
|
|
80
|
mercylaughtimer = 0;
|
|
81
|
mercylaughcount = 9;
|
|
82
|
spinxscale = 1;
|
|
83
|
spinspeed = 5;
|
|
84
|
saverudebusterstarcount = 9;
|
|
85
|
spintimer = 0;
|
|
86
|
spinindex = 0;
|
|
87
|
scr_spellgetscr_spellget
function scr_spellget(arg0, arg1)
{
var __spellj = 0;
var __openslot = -1;
var __haveit = 0;
for (__spellj = 0; __spellj < 12; __spellj++)
{
if (global.spell[arg0][__spellj] == arg1)
__haveit = 1;
if (__openslot == -1)
{
if (global.spell[arg0][__spellj] == 0)
__openslot = __spellj;
}
}
if (__openslot >= 0 && __haveit == 0)
global.spell[arg0][__openslot] = arg1;
} (2, 11);
|
|
88
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init = 0;
|
|
89
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squishbox = false;
|
|
90
|
repeatonce = 0;
|
|
91
|
have_used_final_attack = false;
|
|
92
|
laughtimer = 0;
|
|
93
|
if (scr_flag_getscr_flag_get
function scr_flag_get(arg0)
{
var flag_value = global.flag[arg0];
return flag_value;
}
function scr_flag_name_get(arg0)
{
if (!global.is_console)
{
var v = global.flagname[arg0];
return is_undefined(v) ? "*unknown flag*" : v;
}
else
{
return "";
}
}
function scr_getflag(arg0)
{
return scr_flag_get(arg0);
} (853) != 0)
|
|
94
|
{
|
|
95
|
trueturn = 1;
|
|
96
|
turn = 1;
|
|
97
|
attackpattern = 1;
|
|
98
|
repeatonce = 1;
|
|
99
|
}
|
|
100
|
if (!variable_global_exists("justice_reached_25_first_time"))
|
|
101
|
global.justice_reached_25_first_time = 0;
|
|
102
|
if (!variable_global_exists("justice_reached_50_first_time"))
|
|
103
|
global.justice_reached_50_first_time = 0;
|
|
104
|
if (!variable_global_exists("justice_reached_75_first_time"))
|
|
105
|
global.justice_reached_75_first_time = 0;
|
|
106
|
if (!variable_global_exists("justice_attacked_twice"))
|
|
107
|
global.justice_attacked_twice = 0;
|
|
108
|
if (!variable_global_exists("justice_healed"))
|
|
109
|
global.justice_healed = 0;
|
|
110
|
if (!variable_global_exists("justice_rudebuster"))
|
|
111
|
global.justice_rudebuster = 0;
|
|
112
|
if (!variable_global_exists("justice_item"))
|
|
113
|
global.justice_item = 0;
|
|
114
|
if (!variable_global_exists("justice_attempts"))
|
|
115
|
global.justice_attempts = 0;
|
|
116
|
dialogue_string1 = stringsetloc(So you got moves, so what?Wait for inputClose Message"So you got moves,&so what?/%", "obj_hammer_of_justice_enemy_slash_Create_0_gml_145_0" );
|
|
117
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dialogue_string2 = stringsetloc(You're facing a hero. There isn't anything that's gonna stand in our way!Wait for inputClose Message"You're facing a hero.&There isn't anything&that's gonna stand&in our way!/%", "obj_hammer_of_justice_enemy_slash_Create_0_gml_146_0" );
|
|
118
|
dialogue_string3 = stringsetloc(So the story goes, so the story goes.Wait for inputClose Message"So the story goes,&so the story goes./%", "obj_hammer_of_justice_enemy_slash_Create_0_gml_147_0" );
|
|
119
|
dialogue_string3b = stringsetloc(But ain't every story better with a little twist?Wait for inputClose Message"But ain't every story&better with a little&twist?/%", "obj_hammer_of_justice_enemy_slash_Create_0_gml_148_0" );
|
|
120
|
dialogue_string4 = stringsetloc(H... huh? Something feels... off...Wait for inputClose Message"H... huh?&Something&feels... off.../%", "obj_hammer_of_justice_enemy_slash_Create_0_gml_150_0" );
|
|
121
|
dialogue_string5 = stringsetloc(You won't learn anything runnin' away, y'know!Wait for inputClose Message"You won't&learn anything&runnin' away,&y'know!/%", "obj_hammer_of_justice_enemy_slash_Create_0_gml_151_0" );
|
|
122
|
dialogue_string6 = stringsetloc(If you've got guts, let's see how you deal facing everything head-on!!Wait for inputClose Message"If you've got&guts, let's see&how you deal&facing everything&head-on!!/%", "obj_hammer_of_justice_enemy_slash_Create_0_gml_152_0" );
|
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123
|
dialogue_string7 = stringsetloc((Kris, help me out!)Wait for inputClose Message"(Kris, help&me out!)/%", "obj_hammer_of_justice_enemy_slash_Create_0_gml_153_0" );
|
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124
|
dialogue_string8 = stringsetloc(If you've got guts, c'mon and let your axe do the talking!Wait for inputClose Message"If you've got guts,&c'mon and let your&axe do the talking!/%", "obj_hammer_of_justice_enemy_slash_Create_0_gml_155_0" );
|
|
125
|
dialogue_string9 = stringsetloc(You gotta BLOCK, you understand?!Wait for inputClose Message"You gotta BLOCK, you&understand?!/%", "obj_hammer_of_justice_enemy_slash_Create_0_gml_157_0" );
|
|
126
|
dialogue_string9b = stringsetloc((Kris, don't mess this up)Wait for inputClose Message"(Kris, don't mess&this up)/%", "obj_hammer_of_justice_enemy_slash_Create_0_gml_158_0" );
|
|
127
|
dialogue_string12 = stringsetloc(As long as you're GREEN, you can't run away!Wait for inputClose Message"As long as you're GREEN,&you can't run away!/%", "obj_hammer_of_justice_enemy_slash_Create_0_gml_160_0" );
|
|
128
|
dialogue_string12b = stringsetloc(Unless you FACE DANGER HEAD ON... These bullets will do you in!Wait for inputClose Message"Unless you FACE DANGER&HEAD ON... These bullets&will do you in!/%", "obj_hammer_of_justice_enemy_slash_Create_0_gml_161_0" );
|
|
129
|
dialogue_string13 = stringsetloc(Did you ever hear that old tale?Wait for inputClose Message"Did you ever hear&that old tale?/%", "obj_hammer_of_justice_enemy_slash_Create_0_gml_163_0" );
|
|
130
|
dialogue_string14 = stringsetloc(Yes, the old tale, based upon the prophecy...Wait for inputClose Message"Yes, the old tale,&based upon the&prophecy.../%", "obj_hammer_of_justice_enemy_slash_Create_0_gml_164_0" );
|
|
131
|
dialogue_string14b = stringsetloc(Lord of the Hammer.Wait for inputClose Message"Lord of the Hammer./%", "obj_hammer_of_justice_enemy_slash_Create_0_gml_165_0" );
|
|
132
|
dialogue_string14c = stringsetloc(Think I heard about it. What happens?Wait for inputClose Message"Think I heard about it.&What happens?/%", "obj_hammer_of_justice_enemy_slash_Create_0_gml_166_0" );
|
|
133
|
dialogue_string15 = stringsetloc(Chapter 1 The March of the Dark King.Wait for inputClose Message"Chapter 1&The March of&the Dark King./%", "obj_hammer_of_justice_enemy_slash_Create_0_gml_168_0" );
|
|
134
|
dialogue_string16 = stringsetloc(The heroes defeat the king and stop the dragon.Wait for inputClose Message"The heroes defeat&the king and&stop the dragon./%", "obj_hammer_of_justice_enemy_slash_Create_0_gml_169_0" );
|
|
135
|
dialogue_string18 = stringsetloc(Chapter 2 The City of the Shining.Wait for inputClose Message"Chapter 2&The City of &the Shining./%", "obj_hammer_of_justice_enemy_slash_Create_0_gml_171_0" );
|
|
136
|
dialogue_string18b = stringsetloc(The heroes do battle in chariots to save the Queen.Wait for inputClose Message"The heroes do&battle in chariots&to save the Queen./%", "obj_hammer_of_justice_enemy_slash_Create_0_gml_172_0" );
|
|
137
|
dialogue_string19 = stringsetloc(Chapter 3, The Isles of Northernlight.Wait for inputClose Message"Chapter 3, The &Isles of &Northernlight./%", "obj_hammer_of_justice_enemy_slash_Create_0_gml_174_0" );
|
|
138
|
dialogue_string20 = stringsetloc(The heroes travel among the islands and catch a glimpse of a lost land.Wait for inputClose Message"The heroes travel&among the islands&and catch a glimpse&of a lost land./%", "obj_hammer_of_justice_enemy_slash_Create_0_gml_175_0" );
|
|
139
|
dialogue_string21 = stringsetloc(Chapter 4, The Trials of the Holy Hammer.Wait for inputClose Message"Chapter 4, The&Trials of the &Holy Hammer./%", "obj_hammer_of_justice_enemy_slash_Create_0_gml_177_0" );
|
|
140
|
dialogue_string22 = stringsetloc(A great smith gives the heroes a terrible weapon.Wait for inputClose Message"A great smith gives&the heroes a&terrible weapon./%", "obj_hammer_of_justice_enemy_slash_Create_0_gml_178_0" );
|
|
141
|
dialogue_string23 = stringsetloc(Chapter 5, The Field of Pink and Gold.Wait for inputClose Message"Chapter 5, The &Field of Pink &and Gold./%", "obj_hammer_of_justice_enemy_slash_Create_0_gml_180_0" );
|
|
142
|
dialogue_string24 = stringsetloc(The vast garden is charred in an inferno of jealousy.Wait for inputClose Message"The vast garden is&charred in an inferno&of jealousy./%", "obj_hammer_of_justice_enemy_slash_Create_0_gml_181_0" );
|
|
143
|
dialogue_string25 = stringsetloc(...What happens next?Wait for inputClose Message"...What happens next?/%", "obj_hammer_of_justice_enemy_slash_Create_0_gml_183_0" );
|
|
144
|
dialogue_string26 = stringsetloc(Geheheh! Who knows?Wait for inputClose Message"Geheheh! Who knows?/%", "obj_hammer_of_justice_enemy_slash_Create_0_gml_184_0" );
|
|
145
|
dialogue_string27 = stringsetloc(There was only one more chapter... After that,Wait for inputClose Message"There was only one more&chapter... After that,/%", "obj_hammer_of_justice_enemy_slash_Create_0_gml_185_0" );
|
|
146
|
dialogue_string28 = stringsetloc(It all stopped.Wait for inputClose Message"It all stopped./%", "obj_hammer_of_justice_enemy_slash_Create_0_gml_186_0" );
|
|
147
|
dialogue_string29 = stringsetloc(That next book, it never did get written.Wait for inputClose Message"That next book, it&never did get written./%", "obj_hammer_of_justice_enemy_slash_Create_0_gml_188_0" );
|
|
148
|
dialogue_string30 = stringsetloc(The story, it became so grand, so overwhelming,Wait for inputClose Message"The story, it became so &grand, so overwhelming,/%", "obj_hammer_of_justice_enemy_slash_Create_0_gml_189_0" );
|
|
149
|
dialogue_string31 = stringsetloc(Some say it swallowed up the author himself.Wait for inputClose Message"Some say it swallowed up&the author himself./%", "obj_hammer_of_justice_enemy_slash_Create_0_gml_190_0" );
|
|
150
|
dialogue_string35 = stringsetloc(The ones who could write the next, the youth, the pen was lying there for them to pick up.Wait for inputClose Message"The ones who could write&the next, the youth,&the pen was lying&there for them to&pick up./%", "obj_hammer_of_justice_enemy_slash_Create_0_gml_194_0" );
|
|
151
|
dialogue_string36 = stringsetloc(To make the next page.Wait for inputClose Message"To make the next page./%", "obj_hammer_of_justice_enemy_slash_Create_0_gml_195_0" );
|
|
152
|
dialogue_string37 = stringsetloc(...they never did.Wait for inputClose Message"...they never did./%", "obj_hammer_of_justice_enemy_slash_Create_0_gml_196_0" );
|
|
153
|
dialogue_string38 = stringsetloc(But you, my dear? I see a story lit up in your eyes...Wait for inputClose Message"But you, my dear?&I see a story lit&up in your eyes.../%", "obj_hammer_of_justice_enemy_slash_Create_0_gml_198_0" );
|
|
154
|
dialogue_string39 = stringsetloc(Burnin' bright... Burnin' black. Burnin' up everything.Wait for inputClose Message"Burnin' bright...&Burnin' black.&Burnin' up&everything./%", "obj_hammer_of_justice_enemy_slash_Create_0_gml_199_0" );
|
|
155
|
dialogue_string40 = stringsetloc(The bell's ringin' now. Seems we've reached the final rounds.Wait for inputClose Message"The bell's ringin' now.&Seems we've reached&the final rounds./%", "obj_hammer_of_justice_enemy_slash_Create_0_gml_201_0" );
|
|
156
|
dialogue_string41 = stringsetloc(So... how do you think it all ends?Wait for inputClose Message"So... how do you &think it all ends?/%", "obj_hammer_of_justice_enemy_slash_Create_0_gml_202_0" );
|
|
157
|
dialogue_string42 = stringsetloc(No, how do you want it to end?Wait for inputClose Message"No, how do you want&it to end?/%", "obj_hammer_of_justice_enemy_slash_Create_0_gml_203_0" );
|
|
158
|
dialogue_string43 = stringsetloc(An ending, huh...Wait for inputClose Message"An ending, huh.../%", "obj_hammer_of_justice_enemy_slash_Create_0_gml_205_0" );
|
|
159
|
dialogue_string44 = stringsetloc(...If I could choose… I guess...Wait for inputClose Message"...If I could choose… &I guess.../%", "obj_hammer_of_justice_enemy_slash_Create_0_gml_206_0" );
|
|
160
|
dialogue_string45 = stringsetloc(I wouldn't have an ending!Wait for inputClose Message"I wouldn't have an &ending!/%", "obj_hammer_of_justice_enemy_slash_Create_0_gml_207_0" );
|
|
161
|
dialogue_string46 = stringsetloc(It's just better if stuff just... goes on forever, right?Wait for inputClose Message"It's just better if&stuff just...&goes on forever, right?/%", "obj_hammer_of_justice_enemy_slash_Create_0_gml_208_0" );
|
|
162
|
dialogue_string47 = stringsetloc(Gah ha ha ha ha ha ha!!! Well ain't that somethin'.Wait for inputClose Message"Gah ha ha ha&ha ha ha!!! Well&ain't that somethin'./%", "obj_hammer_of_justice_enemy_slash_Create_0_gml_210_0" );
|
|
163
|
dialogue_string48 = stringsetloc(At this late hour, with the bells ringing out their justice.Wait for inputClose Message"At this late hour,&with the bells ringing&out their justice./%", "obj_hammer_of_justice_enemy_slash_Create_0_gml_211_0" );
|
|
164
|
dialogue_string49 = stringsetloc(You choose eternity.Wait for inputClose Message"You choose eternity./%", "obj_hammer_of_justice_enemy_slash_Create_0_gml_212_0" );
|
|
165
|
dialogue_string50 = stringsetloc(Miss, hold on dearly to that thought.Wait for inputClose Message"Miss, hold on&dearly to that thought./%", "obj_hammer_of_justice_enemy_slash_Create_0_gml_214_0" );
|
|
166
|
dialogue_string51 = stringsetloc(For the tides of fate are drawing close.Wait for inputClose Message"For the tides of fate&are drawing close./%", "obj_hammer_of_justice_enemy_slash_Create_0_gml_215_0" );
|
|
167
|
dialogue_string52 = stringsetloc(And soon, an ocean of ink shall wash across the pages.Wait for inputClose Message"And soon, an ocean&of ink shall wash&across the pages./%", "obj_hammer_of_justice_enemy_slash_Create_0_gml_216_0" );
|
|
168
|
dialogue_string53 = stringsetloc(But... there is one thing that can overwrite the dark.Wait for inputClose Message"But... there is one&thing that can&overwrite the dark./%", "obj_hammer_of_justice_enemy_slash_Create_0_gml_218_0" );
|
|
169
|
dialogue_string54 = stringsetloc(A white pen, known as hope.Wait for inputClose Message"A white pen,&known as hope./%", "obj_hammer_of_justice_enemy_slash_Create_0_gml_219_0" );
|
|
170
|
dialogue_string55 = stringsetloc(Miss! I believe... this is what you hold.Wait for inputClose Message"Miss! I believe...&this is what you hold./%", "obj_hammer_of_justice_enemy_slash_Create_0_gml_220_0" );
|
|
171
|
dialogue_string56 = stringsetloc(Me? Nah, Kris has the pen.Wait for inputClose Message"Me? Nah, Kris&has the pen./%", "obj_hammer_of_justice_enemy_slash_Create_0_gml_221_0" );
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172
|
dialogue_string57 = stringsetloc(My weapon's like a hairbrush or something.Wait for inputClose Message"My weapon's like a&hairbrush or something./%", "obj_hammer_of_justice_enemy_slash_Create_0_gml_222_0" );
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173
|
dialogue_string58 = stringsetloc(Geh-hahahahaha! Is that so? Is that SO???Wait for inputClose Message"Geh-hahahahaha!&Is that so?&Is that SO???/%", "obj_hammer_of_justice_enemy_slash_Create_0_gml_223_0" );
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174
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dialogue_string59 = stringsetloc(Yep. Now shut up and give me that axe!Wait for inputClose Message"Yep.&Now shut up&and give me&that axe!/%", "obj_hammer_of_justice_enemy_slash_Create_0_gml_224_0" );
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175
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dialogue_string64 = stringsetloc(Wh... what kind of cheap trick was that!?Wait for inputClose Message"Wh... what kind&of cheap trick&was that!?/%", "obj_hammer_of_justice_enemy_slash_Create_0_gml_226_0" );
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176
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dialogue_string65 = stringsetloc(Sorry, thought you'd hit it back! Geh heh heh!Wait for inputClose Message"Sorry, thought you'd hit&it back! Geh heh heh!/%", "obj_hammer_of_justice_enemy_slash_Create_0_gml_227_0" );
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177
|
dialogue_string66 = stringsetloc(Oh yeah!? I'll show you!! Kris, let's use it again!!Wait for inputClose Message"Oh yeah!? I'll show&you!! Kris, let's use&it again!!/%", "obj_hammer_of_justice_enemy_slash_Create_0_gml_228_0" );
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178
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dialogue_string67 = stringsetloc(Hmm, dunno what you just did, but you should probably keep it up!Wait for inputClose Message"Hmm, dunno what&you just did,&but you should&probably keep&it up!/%", "obj_hammer_of_justice_enemy_slash_Create_0_gml_231_0" );
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179
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dialogue_string68 = stringsetloc(... y'know, since you're gonna lose if ya don't, gahah!Wait for inputClose Message"... y'know, since&you're gonna&lose if ya&don't, gahah!/%", "obj_hammer_of_justice_enemy_slash_Create_0_gml_232_0" );
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180
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dialogue_string69 = stringsetloc(Whew, gaha! What a rush! You're really pickin' this stuff up fast! Now it's my turn...!Wait for inputClose Message"Whew, gaha! What a rush!&You're really pickin'&this stuff up fast!&Now it's my turn...!/%", "obj_hammer_of_justice_enemy_slash_Create_0_gml_235_0" );
|
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181
|
justice_healed = 0;
|
|
182
|
justice_rudebuster = 0;
|
|
183
|
justice_item = 0;
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|
184
|
dialogue_string70 = stringsetloc(Before, you said you fancied yourself a hero, didn't ya? Hmmm... That's real interesting.Wait for inputClose Message"Before, you said you&fancied yourself a&hero, didn't ya?&Hmmm... That's&real interesting./%", "obj_hammer_of_justice_enemy_slash_Create_0_gml_242_0" );
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185
|
dialogue_string71 = stringsetloc(Now, I don't know much about "heroes"... ... But I know that whatever ya call 'em, there is someone.Wait for inputClose Message"Now, I don't know&much about \"heroes\"...&... But I know that&whatever ya call 'em,&there is someone./%", "obj_hammer_of_justice_enemy_slash_Create_0_gml_244_0" );
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186
|
dialogue_string72 = stringsetloc(Someone who'll never give up trying to do the right thing, no matter what.Wait for inputClose Message"Someone who'll never&give up trying to&do the right thing,&no matter what./%", "obj_hammer_of_justice_enemy_slash_Create_0_gml_245_0" );
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187
|
dialogue_string73 = stringsetloc(There's no prophecy or legend 'bout anyone like that.Wait for inputClose Message"There's no prophecy&or legend 'bout anyone&like that./%", "obj_hammer_of_justice_enemy_slash_Create_0_gml_247_0" );
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188
|
dialogue_string74 = stringsetloc(It's just something I know is true.Wait for inputClose Message"It's just something&I know is true./%", "obj_hammer_of_justice_enemy_slash_Create_0_gml_248_0" );
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189
|
dialogue_string75 = stringsetloc(Now, where's my haircut!? Geh ha ha!!Wait for inputClose Message"Now, where's my&haircut!? Geh ha ha!!/%", "obj_hammer_of_justice_enemy_slash_Create_0_gml_249_0" );
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190
|
dialogue_string76 = stringsetloc(Now, where's my haircut? Geh ha ha!Wait for inputClose Message"Now, where's my&haircut? Geh ha ha!/%", "obj_hammer_of_justice_enemy_slash_Create_0_gml_251_0" );
|
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191
|
dialogue_string77 = stringsetloc(You aren't givin' up now, are ya?Wait for inputClose Message"You aren't givin' up&now, are ya?/%", "obj_hammer_of_justice_enemy_slash_Create_0_gml_252_0" );
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192
|
dialogue_string78 = stringsetloc(Put some shell into it, will ya?Wait for inputClose Message"Put some shell into&it, will ya?/%", "obj_hammer_of_justice_enemy_slash_Create_0_gml_253_0" );
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193
|
dialogue_string79 = stringsetloc(*Face A (Hey Kris, if this guy wants a haircut, let's ATTACK...!)"*\\EA (Hey Kris, if this guy wants a haircut, let's ATTACK...!)", "obj_hammer_of_justice_enemy_slash_Create_0_gml_258_0" );
|
|
194
|
haveattacked = false;
|
|
195
|
nohairsprite = false;
|
|
196
|
endshaketimer = 0;
|
|
197
|
resetsusie = 0;
|