Deltarune (Chapter 4) script viewer

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gml_Object_obj_hammer_of_justice_enemy_Create_0

(view raw script w/o annotations or w/e)
1
scr_enemy_object_init
scr_enemy_object_init

function
scr_enemy_object_init()
{ becomeflash = 0; flash = 0; turnt = 0; turns = 0; talktimer = 0; state = 0; siner = 0; fsiner = 0; talked = 0; attacked = 0; hurt = 0; hurttimer = 0; hurtshake = 0; shakex = 0; mywriter = 343249823; acttimer = 0; con = 0; dodgetimer = 0; fatal = 0; candodge = 0; mytarget = 0; ambushed = 0; firststrike = 0; damage = -1; grazepoints = -1; timepoints = -1; inv = -1; target = -1; grazed = -1; grazetimer = -1; element = "none"; acting = 0; actcon = 0; actingsus = 0; actingnoe = 0; actingral = 0; actconsus = 0; actconral = 0; actconnoe = 0; simulorderkri = -1; simulordersus = -1; simulorderral = -1; simulordernoe = -1; simultotal = 0; simulboss = -1; talkmax = 90; mercymod = 0; maxmercy = 100; recruitable = 1; freezable = 1; recruitcount = 1; sactionboxx = 0; sactionboxy = 0; hurtspriteoffx = 0; hurtspriteoffy = 0; image_xscale = 2; image_yscale = 2; image_speed = 0.2; idlesprite = spr_diamond_knight_overworld; hurtsprite = spr_diamond_knight_hurt; sparedsprite = spr_diamond_knight_spared; custombody = 0; for (i = 0; i < 10; i++) _charactsprite[i] = 382938298329; depth = 90 - ((y - cameray()) / 50); }
();
2
global.invc = 0.5;
3
progress = 0;
4
if (room == room_dw_church_arena)
5
{
6
    with (obj_dw_church_arena)
7
    {
8
    }
9
}
10
with (obj_battleback)
11
    instance_destroy();
12
recruitcount = 1;
13
talkmax = 90;
14
image_speed = 0.16666666666666666;
15
idlesprite = spr_gerson_idle;
16
hurtsprite = spr_gerson_idle;
17
sparedsprite = spr_gerson_idle;
18
hairindex = 0;
19
movesiner = 0;
20
attackpattern = 0;
21
boxoffset = false;
22
trueturn = 0;
23
difficulty = 0;
24
turn = 0;
25
phase = 1;
26
patternstate = 0;
27
rr = -1;
28
scr_spearpattern_reset
scr_spearpattern_reset

function
scr_spearpattern_reset()
{ attackcount = 0; attackcountmax = 0; for (i = 0; i < 100; i++) { list_attackdirection[i] = 0; list_attackspeed[i] = 0; list_attackframes[i] = 0; list_attackspecial[i] = 0; list_attackspecial2[i] = 0; list_attackwait[i] = 5; } }
();
29
attacktimer = 0;
30
attackcon = 0;
31
rtimer = 0;
32
talked = 0;
33
talkedcon = 0;
34
dodgetimer = 0;
35
attackdebug = -1;
36
difficultydebug = -1;
37
musicdebug = 0;
38
songtime = 0;
39
songplaying = 1;
40
resumeinterval = 1.715;
41
diagonal_enabled = 0;
42
transformsfx = 0;
43
postenemyturnevent = 0;
44
postturntimer = 0;
45
reachedendphase = 0;
46
balloonorder = 0;
47
ballooncon = 0;
48
balloonend = 1;
49
talkedcon = 0;
50
susietalks = 0;
51
rudebusterhitcount = 0;
52
rudebusterhitcountmax = 1;
53
susiehitbyrudebustercount = 0;
54
susiehitbyrudebustercon = 0;
55
rudebusterdelay = 0;
56
swingtimer = 0;
57
swingdown_ex = 0;
58
swingdown_multitelegraph = 0;
59
goldalpha = 0;
60
goldcon = 0;
61
hitbox_con = 0;
62
hitbox_timer = 0;
63
endcon = 0;
64
endtimer = 0;
65
end_cutscene_version = 0;
66
frozentimer = 0;
67
fasterheart = false;
68
swingdownbeatspeed = 23;
69
savebattlecontrollerdepth = obj_battlecontroller.depth;
70
rudebusterflashcon = 0;
71
rudebusterflashtimer = 0;
72
susieusedultimateheal = 0;
73
gothitlastturn = 0;
74
beenhit = false;
75
introtalkcon = 0;
76
introballooncon = 0;
77
firstconversationhappened = 0;
78
nothitevent = false;
79
mercylaughcon = 0;
80
mercylaughtimer = 0;
81
mercylaughcount = 9;
82
spinxscale = 1;
83
spinspeed = 5;
84
saverudebusterstarcount = 9;
85
spintimer = 0;
86
spinindex = 0;
87
scr_spellget
scr_spellget

function
scr_spellget(arg0, arg1)
{ var __spellj = 0; var __openslot = -1; var __haveit = 0; for (__spellj = 0; __spellj < 12; __spellj++) { if (global.spell[arg0][__spellj] == arg1) __haveit = 1; if (__openslot == -1) { if (global.spell[arg0][__spellj] == 0) __openslot = __spellj; } } if (__openslot >= 0 && __haveit == 0) global.spell[arg0][__openslot] = arg1; }
(2, 11);
88
init = 0;
89
squishbox = false;
90
repeatonce = 0;
91
have_used_final_attack = false;
92
laughtimer = 0;
93
if (
scr_flag_get
scr_flag_get

function
scr_flag_get(arg0)
{ var flag_value = global.flag[arg0]; return flag_value; } function scr_flag_name_get(arg0) { if (!global.is_console) { var v = global.flagname[arg0]; return is_undefined(v) ? "*unknown flag*" : v; } else { return ""; } } function scr_getflag(arg0) { return
scr_flag_get(arg0);
}
(853) != 0)
94
{
95
    trueturn = 1;
96
    turn = 1;
97
    attackpattern = 1;
98
    repeatonce = 1;
99
}
100
if (!variable_global_exists("justice_reached_25_first_time"))
101
    global.justice_reached_25_first_time = 0;
102
if (!variable_global_exists("justice_reached_50_first_time"))
103
    global.justice_reached_50_first_time = 0;
104
if (!variable_global_exists("justice_reached_75_first_time"))
105
    global.justice_reached_75_first_time = 0;
106
if (!variable_global_exists("justice_attacked_twice"))
107
    global.justice_attacked_twice = 0;
108
if (!variable_global_exists("justice_healed"))
109
    global.justice_healed = 0;
110
if (!variable_global_exists("justice_rudebuster"))
111
    global.justice_rudebuster = 0;
112
if (!variable_global_exists("justice_item"))
113
    global.justice_item = 0;
114
if (!variable_global_exists("justice_attempts"))
115
    global.justice_attempts = 0;
116
dialogue_string1 = stringsetloc(
So you got moves,
so what?Wait for inputClose Message
"So you got moves,&so what?/%", "obj_hammer_of_justice_enemy_slash_Create_0_gml_145_0"
);
117
dialogue_string2 = stringsetloc(
You're facing a hero.
There isn't anything
that's gonna stand
in our way!Wait for inputClose Message
"You're facing a hero.&There isn't anything&that's gonna stand&in our way!/%", "obj_hammer_of_justice_enemy_slash_Create_0_gml_146_0"
);
118
dialogue_string3 = stringsetloc(
So the story goes,
so the story goes.Wait for inputClose Message
"So the story goes,&so the story goes./%", "obj_hammer_of_justice_enemy_slash_Create_0_gml_147_0"
);
119
dialogue_string3b = stringsetloc(
But ain't every story
better with a little
twist?Wait for inputClose Message
"But ain't every story&better with a little&twist?/%", "obj_hammer_of_justice_enemy_slash_Create_0_gml_148_0"
);
120
dialogue_string4 = stringsetloc(
H... huh?
Something
feels... off...Wait for inputClose Message
"H... huh?&Something&feels... off.../%", "obj_hammer_of_justice_enemy_slash_Create_0_gml_150_0"
);
121
dialogue_string5 = stringsetloc(
You won't
learn anything
runnin' away,
y'know!Wait for inputClose Message
"You won't&learn anything&runnin' away,&y'know!/%", "obj_hammer_of_justice_enemy_slash_Create_0_gml_151_0"
);
122
dialogue_string6 = stringsetloc(
If you've got
guts, let's see
how you deal
facing everything
head-on!!Wait for inputClose Message
"If you've got&guts, let's see&how you deal&facing everything&head-on!!/%", "obj_hammer_of_justice_enemy_slash_Create_0_gml_152_0"
);
123
dialogue_string7 = stringsetloc(
(Kris, help
me out!)Wait for inputClose Message
"(Kris, help&me out!)/%", "obj_hammer_of_justice_enemy_slash_Create_0_gml_153_0"
);
124
dialogue_string8 = stringsetloc(
If you've got guts,
c'mon and let your
axe do the talking!Wait for inputClose Message
"If you've got guts,&c'mon and let your&axe do the talking!/%", "obj_hammer_of_justice_enemy_slash_Create_0_gml_155_0"
);
125
dialogue_string9 = stringsetloc(
You gotta BLOCK, you
understand?!Wait for inputClose Message
"You gotta BLOCK, you&understand?!/%", "obj_hammer_of_justice_enemy_slash_Create_0_gml_157_0"
);
126
dialogue_string9b = stringsetloc(
(Kris, don't mess
this up)Wait for inputClose Message
"(Kris, don't mess&this up)/%", "obj_hammer_of_justice_enemy_slash_Create_0_gml_158_0"
);
127
dialogue_string12 = stringsetloc(
As long as you're GREEN,
you can't run away!Wait for inputClose Message
"As long as you're GREEN,&you can't run away!/%", "obj_hammer_of_justice_enemy_slash_Create_0_gml_160_0"
);
128
dialogue_string12b = stringsetloc(
Unless you FACE DANGER
HEAD ON... These bullets
will do you in!Wait for inputClose Message
"Unless you FACE DANGER&HEAD ON... These bullets&will do you in!/%", "obj_hammer_of_justice_enemy_slash_Create_0_gml_161_0"
);
129
dialogue_string13 = stringsetloc(
Did you ever hear
that old tale?Wait for inputClose Message
"Did you ever hear&that old tale?/%", "obj_hammer_of_justice_enemy_slash_Create_0_gml_163_0"
);
130
dialogue_string14 = stringsetloc(
Yes, the old tale,
based upon the
prophecy...Wait for inputClose Message
"Yes, the old tale,&based upon the&prophecy.../%", "obj_hammer_of_justice_enemy_slash_Create_0_gml_164_0"
);
131
dialogue_string14b = stringsetloc(
Lord of the Hammer.Wait for inputClose Message
"Lord of the Hammer./%", "obj_hammer_of_justice_enemy_slash_Create_0_gml_165_0"
);
132
dialogue_string14c = stringsetloc(
Think I heard about it.
What happens?Wait for inputClose Message
"Think I heard about it.&What happens?/%", "obj_hammer_of_justice_enemy_slash_Create_0_gml_166_0"
);
133
dialogue_string15 = stringsetloc(
Chapter 1
The March of
the Dark King.Wait for inputClose Message
"Chapter 1&The March of&the Dark King./%", "obj_hammer_of_justice_enemy_slash_Create_0_gml_168_0"
);
134
dialogue_string16 = stringsetloc(
The heroes defeat
the king and
stop the dragon.Wait for inputClose Message
"The heroes defeat&the king and&stop the dragon./%", "obj_hammer_of_justice_enemy_slash_Create_0_gml_169_0"
);
135
dialogue_string18 = stringsetloc(
Chapter 2
The City of
the Shining.Wait for inputClose Message
"Chapter 2&The City of &the Shining./%", "obj_hammer_of_justice_enemy_slash_Create_0_gml_171_0"
);
136
dialogue_string18b = stringsetloc(
The heroes do
battle in chariots
to save the Queen.Wait for inputClose Message
"The heroes do&battle in chariots&to save the Queen./%", "obj_hammer_of_justice_enemy_slash_Create_0_gml_172_0"
);
137
dialogue_string19 = stringsetloc(
Chapter 3, The
Isles of
Northernlight.Wait for inputClose Message
"Chapter 3, The &Isles of &Northernlight./%", "obj_hammer_of_justice_enemy_slash_Create_0_gml_174_0"
);
138
dialogue_string20 = stringsetloc(
The heroes travel
among the islands
and catch a glimpse
of a lost land.Wait for inputClose Message
"The heroes travel&among the islands&and catch a glimpse&of a lost land./%", "obj_hammer_of_justice_enemy_slash_Create_0_gml_175_0"
);
139
dialogue_string21 = stringsetloc(
Chapter 4, The
Trials of the
Holy Hammer.Wait for inputClose Message
"Chapter 4, The&Trials of the &Holy Hammer./%", "obj_hammer_of_justice_enemy_slash_Create_0_gml_177_0"
);
140
dialogue_string22 = stringsetloc(
A great smith gives
the heroes a
terrible weapon.Wait for inputClose Message
"A great smith gives&the heroes a&terrible weapon./%", "obj_hammer_of_justice_enemy_slash_Create_0_gml_178_0"
);
141
dialogue_string23 = stringsetloc(
Chapter 5, The
Field of Pink
and Gold.Wait for inputClose Message
"Chapter 5, The &Field of Pink &and Gold./%", "obj_hammer_of_justice_enemy_slash_Create_0_gml_180_0"
);
142
dialogue_string24 = stringsetloc(
The vast garden is
charred in an inferno
of jealousy.Wait for inputClose Message
"The vast garden is&charred in an inferno&of jealousy./%", "obj_hammer_of_justice_enemy_slash_Create_0_gml_181_0"
);
143
dialogue_string25 = stringsetloc(
...What happens next?Wait for inputClose Message
"...What happens next?/%", "obj_hammer_of_justice_enemy_slash_Create_0_gml_183_0"
);
144
dialogue_string26 = stringsetloc(
Geheheh! Who knows?Wait for inputClose Message
"Geheheh! Who knows?/%", "obj_hammer_of_justice_enemy_slash_Create_0_gml_184_0"
);
145
dialogue_string27 = stringsetloc(
There was only one more
chapter... After that,Wait for inputClose Message
"There was only one more&chapter... After that,/%", "obj_hammer_of_justice_enemy_slash_Create_0_gml_185_0"
);
146
dialogue_string28 = stringsetloc(
It all stopped.Wait for inputClose Message
"It all stopped./%", "obj_hammer_of_justice_enemy_slash_Create_0_gml_186_0"
);
147
dialogue_string29 = stringsetloc(
That next book, it
never did get written.Wait for inputClose Message
"That next book, it&never did get written./%", "obj_hammer_of_justice_enemy_slash_Create_0_gml_188_0"
);
148
dialogue_string30 = stringsetloc(
The story, it became so
grand, so overwhelming,Wait for inputClose Message
"The story, it became so &grand, so overwhelming,/%", "obj_hammer_of_justice_enemy_slash_Create_0_gml_189_0"
);
149
dialogue_string31 = stringsetloc(
Some say it swallowed up
the author himself.Wait for inputClose Message
"Some say it swallowed up&the author himself./%", "obj_hammer_of_justice_enemy_slash_Create_0_gml_190_0"
);
150
dialogue_string35 = stringsetloc(
The ones who could write
the next, the youth,
the pen was lying
there for them to
pick up.Wait for inputClose Message
"The ones who could write&the next, the youth,&the pen was lying&there for them to&pick up./%", "obj_hammer_of_justice_enemy_slash_Create_0_gml_194_0"
);
151
dialogue_string36 = stringsetloc(
To make the next page.Wait for inputClose Message
"To make the next page./%", "obj_hammer_of_justice_enemy_slash_Create_0_gml_195_0"
);
152
dialogue_string37 = stringsetloc(
...they never did.Wait for inputClose Message
"...they never did./%", "obj_hammer_of_justice_enemy_slash_Create_0_gml_196_0"
);
153
dialogue_string38 = stringsetloc(
But you, my dear?
I see a story lit
up in your eyes...Wait for inputClose Message
"But you, my dear?&I see a story lit&up in your eyes.../%", "obj_hammer_of_justice_enemy_slash_Create_0_gml_198_0"
);
154
dialogue_string39 = stringsetloc(
Burnin' bright...
Burnin' black.
Burnin' up
everything.Wait for inputClose Message
"Burnin' bright...&Burnin' black.&Burnin' up&everything./%", "obj_hammer_of_justice_enemy_slash_Create_0_gml_199_0"
);
155
dialogue_string40 = stringsetloc(
The bell's ringin' now.
Seems we've reached
the final rounds.Wait for inputClose Message
"The bell's ringin' now.&Seems we've reached&the final rounds./%", "obj_hammer_of_justice_enemy_slash_Create_0_gml_201_0"
);
156
dialogue_string41 = stringsetloc(
So... how do you
think it all ends?Wait for inputClose Message
"So... how do you &think it all ends?/%", "obj_hammer_of_justice_enemy_slash_Create_0_gml_202_0"
);
157
dialogue_string42 = stringsetloc(
No, how do you want
it to end?Wait for inputClose Message
"No, how do you want&it to end?/%", "obj_hammer_of_justice_enemy_slash_Create_0_gml_203_0"
);
158
dialogue_string43 = stringsetloc(
An ending, huh...Wait for inputClose Message
"An ending, huh.../%", "obj_hammer_of_justice_enemy_slash_Create_0_gml_205_0"
);
159
dialogue_string44 = stringsetloc(
...If I could choose…
I guess...Wait for inputClose Message
"...If I could choose… &I guess.../%", "obj_hammer_of_justice_enemy_slash_Create_0_gml_206_0"
);
160
dialogue_string45 = stringsetloc(
I wouldn't have an
ending!Wait for inputClose Message
"I wouldn't have an &ending!/%", "obj_hammer_of_justice_enemy_slash_Create_0_gml_207_0"
);
161
dialogue_string46 = stringsetloc(
It's just better if
stuff just...
goes on forever, right?Wait for inputClose Message
"It's just better if&stuff just...&goes on forever, right?/%", "obj_hammer_of_justice_enemy_slash_Create_0_gml_208_0"
);
162
dialogue_string47 = stringsetloc(
Gah ha ha ha
ha ha ha!!! Well
ain't that somethin'.Wait for inputClose Message
"Gah ha ha ha&ha ha ha!!! Well&ain't that somethin'./%", "obj_hammer_of_justice_enemy_slash_Create_0_gml_210_0"
);
163
dialogue_string48 = stringsetloc(
At this late hour,
with the bells ringing
out their justice.Wait for inputClose Message
"At this late hour,&with the bells ringing&out their justice./%", "obj_hammer_of_justice_enemy_slash_Create_0_gml_211_0"
);
164
dialogue_string49 = stringsetloc(
You choose eternity.Wait for inputClose Message
"You choose eternity./%", "obj_hammer_of_justice_enemy_slash_Create_0_gml_212_0"
);
165
dialogue_string50 = stringsetloc(
Miss, hold on
dearly to that thought.Wait for inputClose Message
"Miss, hold on&dearly to that thought./%", "obj_hammer_of_justice_enemy_slash_Create_0_gml_214_0"
);
166
dialogue_string51 = stringsetloc(
For the tides of fate
are drawing close.Wait for inputClose Message
"For the tides of fate&are drawing close./%", "obj_hammer_of_justice_enemy_slash_Create_0_gml_215_0"
);
167
dialogue_string52 = stringsetloc(
And soon, an ocean
of ink shall wash
across the pages.Wait for inputClose Message
"And soon, an ocean&of ink shall wash&across the pages./%", "obj_hammer_of_justice_enemy_slash_Create_0_gml_216_0"
);
168
dialogue_string53 = stringsetloc(
But... there is one
thing that can
overwrite the dark.Wait for inputClose Message
"But... there is one&thing that can&overwrite the dark./%", "obj_hammer_of_justice_enemy_slash_Create_0_gml_218_0"
);
169
dialogue_string54 = stringsetloc(
A white pen,
known as hope.Wait for inputClose Message
"A white pen,&known as hope./%", "obj_hammer_of_justice_enemy_slash_Create_0_gml_219_0"
);
170
dialogue_string55 = stringsetloc(
Miss! I believe...
this is what you hold.Wait for inputClose Message
"Miss! I believe...&this is what you hold./%", "obj_hammer_of_justice_enemy_slash_Create_0_gml_220_0"
);
171
dialogue_string56 = stringsetloc(
Me? Nah, Kris
has the pen.Wait for inputClose Message
"Me? Nah, Kris&has the pen./%", "obj_hammer_of_justice_enemy_slash_Create_0_gml_221_0"
);
172
dialogue_string57 = stringsetloc(
My weapon's like a
hairbrush or something.Wait for inputClose Message
"My weapon's like a&hairbrush or something./%", "obj_hammer_of_justice_enemy_slash_Create_0_gml_222_0"
);
173
dialogue_string58 = stringsetloc(
Geh-hahahahaha!
Is that so?
Is that SO???Wait for inputClose Message
"Geh-hahahahaha!&Is that so?&Is that SO???/%", "obj_hammer_of_justice_enemy_slash_Create_0_gml_223_0"
);
174
dialogue_string59 = stringsetloc(
Yep.
Now shut up
and give me
that axe!Wait for inputClose Message
"Yep.&Now shut up&and give me&that axe!/%", "obj_hammer_of_justice_enemy_slash_Create_0_gml_224_0"
);
175
dialogue_string64 = stringsetloc(
Wh... what kind
of cheap trick
was that!?Wait for inputClose Message
"Wh... what kind&of cheap trick&was that!?/%", "obj_hammer_of_justice_enemy_slash_Create_0_gml_226_0"
);
176
dialogue_string65 = stringsetloc(
Sorry, thought you'd hit
it back! Geh heh heh!Wait for inputClose Message
"Sorry, thought you'd hit&it back! Geh heh heh!/%", "obj_hammer_of_justice_enemy_slash_Create_0_gml_227_0"
);
177
dialogue_string66 = stringsetloc(
Oh yeah!? I'll show
you!! Kris, let's use
it again!!Wait for inputClose Message
"Oh yeah!? I'll show&you!! Kris, let's use&it again!!/%", "obj_hammer_of_justice_enemy_slash_Create_0_gml_228_0"
);
178
dialogue_string67 = stringsetloc(
Hmm, dunno what
you just did,
but you should
probably keep
it up!Wait for inputClose Message
"Hmm, dunno what&you just did,&but you should&probably keep&it up!/%", "obj_hammer_of_justice_enemy_slash_Create_0_gml_231_0"
);
179
dialogue_string68 = stringsetloc(
... y'know, since
you're gonna
lose if ya
don't, gahah!Wait for inputClose Message
"... y'know, since&you're gonna&lose if ya&don't, gahah!/%", "obj_hammer_of_justice_enemy_slash_Create_0_gml_232_0"
);
180
dialogue_string69 = stringsetloc(
Whew, gaha! What a rush!
You're really pickin'
this stuff up fast!
Now it's my turn...!Wait for inputClose Message
"Whew, gaha! What a rush!&You're really pickin'&this stuff up fast!&Now it's my turn...!/%", "obj_hammer_of_justice_enemy_slash_Create_0_gml_235_0"
);
181
justice_healed = 0;
182
justice_rudebuster = 0;
183
justice_item = 0;
184
dialogue_string70 = stringsetloc(
Before, you said you
fancied yourself a
hero, didn't ya?
Hmmm... That's
real interesting.Wait for inputClose Message
"Before, you said you&fancied yourself a&hero, didn't ya?&Hmmm... That's&real interesting./%", "obj_hammer_of_justice_enemy_slash_Create_0_gml_242_0"
);
185
dialogue_string71 = stringsetloc(
Now, I don't know
much about "heroes"...
... But I know that
whatever ya call 'em,
there is someone.Wait for inputClose Message
"Now, I don't know&much about \"heroes\"...&... But I know that&whatever ya call 'em,&there is someone./%", "obj_hammer_of_justice_enemy_slash_Create_0_gml_244_0"
);
186
dialogue_string72 = stringsetloc(
Someone who'll never
give up trying to
do the right thing,
no matter what.Wait for inputClose Message
"Someone who'll never&give up trying to&do the right thing,&no matter what./%", "obj_hammer_of_justice_enemy_slash_Create_0_gml_245_0"
);
187
dialogue_string73 = stringsetloc(
There's no prophecy
or legend 'bout anyone
like that.Wait for inputClose Message
"There's no prophecy&or legend 'bout anyone&like that./%", "obj_hammer_of_justice_enemy_slash_Create_0_gml_247_0"
);
188
dialogue_string74 = stringsetloc(
It's just something
I know is true.Wait for inputClose Message
"It's just something&I know is true./%", "obj_hammer_of_justice_enemy_slash_Create_0_gml_248_0"
);
189
dialogue_string75 = stringsetloc(
Now, where's my
haircut!? Geh ha ha!!Wait for inputClose Message
"Now, where's my&haircut!? Geh ha ha!!/%", "obj_hammer_of_justice_enemy_slash_Create_0_gml_249_0"
);
190
dialogue_string76 = stringsetloc(
Now, where's my
haircut? Geh ha ha!Wait for inputClose Message
"Now, where's my&haircut? Geh ha ha!/%", "obj_hammer_of_justice_enemy_slash_Create_0_gml_251_0"
);
191
dialogue_string77 = stringsetloc(
You aren't givin' up
now, are ya?Wait for inputClose Message
"You aren't givin' up&now, are ya?/%", "obj_hammer_of_justice_enemy_slash_Create_0_gml_252_0"
);
192
dialogue_string78 = stringsetloc(
Put some shell into
it, will ya?Wait for inputClose Message
"Put some shell into&it, will ya?/%", "obj_hammer_of_justice_enemy_slash_Create_0_gml_253_0"
);
193
dialogue_string79 = stringsetloc(
*Face A (Hey Kris, if this guy wants a haircut, let's ATTACK...!)
"*\\EA (Hey Kris, if this guy wants a haircut, let's ATTACK...!)", "obj_hammer_of_justice_enemy_slash_Create_0_gml_258_0"
);
194
haveattacked = false;
195
nohairsprite = false;
196
endshaketimer = 0;
197
resetsusie = 0;