scr_enemy_object_init(); global.invc = 0.5; progress = 0; if (room == room_dw_church_arena) { with (obj_dw_church_arena) { } } with (obj_battleback) instance_destroy(); recruitcount = 1; talkmax = 90; image_speed = 0.16666666666666666; idlesprite = spr_gerson_idle; hurtsprite = spr_gerson_idle; sparedsprite = spr_gerson_idle; hairindex = 0; movesiner = 0; attackpattern = 0; boxoffset = false; trueturn = 0; difficulty = 0; turn = 0; phase = 1; patternstate = 0; rr = -1; scr_spearpattern_reset(); attacktimer = 0; attackcon = 0; rtimer = 0; talked = 0; talkedcon = 0; dodgetimer = 0; attackdebug = -1; difficultydebug = -1; musicdebug = 0; songtime = 0; songplaying = 1; resumeinterval = 1.715; diagonal_enabled = 0; transformsfx = 0; postenemyturnevent = 0; postturntimer = 0; reachedendphase = 0; balloonorder = 0; ballooncon = 0; balloonend = 1; talkedcon = 0; susietalks = 0; rudebusterhitcount = 0; rudebusterhitcountmax = 1; susiehitbyrudebustercount = 0; susiehitbyrudebustercon = 0; rudebusterdelay = 0; swingtimer = 0; swingdown_ex = 0; swingdown_multitelegraph = 0; goldalpha = 0; goldcon = 0; hitbox_con = 0; hitbox_timer = 0; endcon = 0; endtimer = 0; end_cutscene_version = 0; frozentimer = 0; fasterheart = false; swingdownbeatspeed = 23; savebattlecontrollerdepth = obj_battlecontroller.depth; rudebusterflashcon = 0; rudebusterflashtimer = 0; susieusedultimateheal = 0; gothitlastturn = 0; beenhit = false; introtalkcon = 0; introballooncon = 0; firstconversationhappened = 0; nothitevent = false; mercylaughcon = 0; mercylaughtimer = 0; mercylaughcount = 9; spinxscale = 1; spinspeed = 5; saverudebusterstarcount = 9; spintimer = 0; spinindex = 0; scr_spellget(2, 11); init = 0; squishbox = false; repeatonce = 0; have_used_final_attack = false; laughtimer = 0; if (scr_flag_get(853) != 0) { trueturn = 1; turn = 1; attackpattern = 1; repeatonce = 1; } if (!variable_global_exists("justice_reached_25_first_time")) global.justice_reached_25_first_time = 0; if (!variable_global_exists("justice_reached_50_first_time")) global.justice_reached_50_first_time = 0; if (!variable_global_exists("justice_reached_75_first_time")) global.justice_reached_75_first_time = 0; if (!variable_global_exists("justice_attacked_twice")) global.justice_attacked_twice = 0; if (!variable_global_exists("justice_healed")) global.justice_healed = 0; if (!variable_global_exists("justice_rudebuster")) global.justice_rudebuster = 0; if (!variable_global_exists("justice_item")) global.justice_item = 0; if (!variable_global_exists("justice_attempts")) global.justice_attempts = 0; dialogue_string1 = stringsetloc("So you got moves,&so what?/%", "obj_hammer_of_justice_enemy_slash_Create_0_gml_145_0"); dialogue_string2 = stringsetloc("You're facing a hero.&There isn't anything&that's gonna stand&in our way!/%", "obj_hammer_of_justice_enemy_slash_Create_0_gml_146_0"); dialogue_string3 = stringsetloc("So the story goes,&so the story goes./%", "obj_hammer_of_justice_enemy_slash_Create_0_gml_147_0"); dialogue_string3b = stringsetloc("But ain't every story&better with a little&twist?/%", "obj_hammer_of_justice_enemy_slash_Create_0_gml_148_0"); dialogue_string4 = stringsetloc("H... huh?&Something&feels... off.../%", "obj_hammer_of_justice_enemy_slash_Create_0_gml_150_0"); dialogue_string5 = stringsetloc("You won't&learn anything&runnin' away,&y'know!/%", "obj_hammer_of_justice_enemy_slash_Create_0_gml_151_0"); dialogue_string6 = stringsetloc("If you've got&guts, let's see&how you deal&facing everything&head-on!!/%", "obj_hammer_of_justice_enemy_slash_Create_0_gml_152_0"); dialogue_string7 = stringsetloc("(Kris, help&me out!)/%", "obj_hammer_of_justice_enemy_slash_Create_0_gml_153_0"); dialogue_string8 = stringsetloc("If you've got guts,&c'mon and let your&axe do the talking!/%", "obj_hammer_of_justice_enemy_slash_Create_0_gml_155_0"); dialogue_string9 = stringsetloc("You gotta BLOCK, you&understand?!/%", "obj_hammer_of_justice_enemy_slash_Create_0_gml_157_0"); dialogue_string9b = stringsetloc("(Kris, don't mess&this up)/%", "obj_hammer_of_justice_enemy_slash_Create_0_gml_158_0"); dialogue_string12 = stringsetloc("As long as you're GREEN,&you can't run away!/%", "obj_hammer_of_justice_enemy_slash_Create_0_gml_160_0"); dialogue_string12b = stringsetloc("Unless you FACE DANGER&HEAD ON... These bullets&will do you in!/%", "obj_hammer_of_justice_enemy_slash_Create_0_gml_161_0"); dialogue_string13 = stringsetloc("Did you ever hear&that old tale?/%", "obj_hammer_of_justice_enemy_slash_Create_0_gml_163_0"); dialogue_string14 = stringsetloc("Yes, the old tale,&based upon the&prophecy.../%", "obj_hammer_of_justice_enemy_slash_Create_0_gml_164_0"); dialogue_string14b = stringsetloc("Lord of the Hammer./%", "obj_hammer_of_justice_enemy_slash_Create_0_gml_165_0"); dialogue_string14c = stringsetloc("Think I heard about it.&What happens?/%", "obj_hammer_of_justice_enemy_slash_Create_0_gml_166_0"); dialogue_string15 = stringsetloc("Chapter 1&The March of&the Dark King./%", "obj_hammer_of_justice_enemy_slash_Create_0_gml_168_0"); dialogue_string16 = stringsetloc("The heroes defeat&the king and&stop the dragon./%", "obj_hammer_of_justice_enemy_slash_Create_0_gml_169_0"); dialogue_string18 = stringsetloc("Chapter 2&The City of &the Shining./%", "obj_hammer_of_justice_enemy_slash_Create_0_gml_171_0"); dialogue_string18b = stringsetloc("The heroes do&battle in chariots&to save the Queen./%", "obj_hammer_of_justice_enemy_slash_Create_0_gml_172_0"); dialogue_string19 = stringsetloc("Chapter 3, The &Isles of &Northernlight./%", "obj_hammer_of_justice_enemy_slash_Create_0_gml_174_0"); dialogue_string20 = stringsetloc("The heroes travel&among the islands&and catch a glimpse&of a lost land./%", "obj_hammer_of_justice_enemy_slash_Create_0_gml_175_0"); dialogue_string21 = stringsetloc("Chapter 4, The&Trials of the &Holy Hammer./%", "obj_hammer_of_justice_enemy_slash_Create_0_gml_177_0"); dialogue_string22 = stringsetloc("A great smith gives&the heroes a&terrible weapon./%", "obj_hammer_of_justice_enemy_slash_Create_0_gml_178_0"); dialogue_string23 = stringsetloc("Chapter 5, The &Field of Pink &and Gold./%", "obj_hammer_of_justice_enemy_slash_Create_0_gml_180_0"); dialogue_string24 = stringsetloc("The vast garden is&charred in an inferno&of jealousy./%", "obj_hammer_of_justice_enemy_slash_Create_0_gml_181_0"); dialogue_string25 = stringsetloc("...What happens next?/%", "obj_hammer_of_justice_enemy_slash_Create_0_gml_183_0"); dialogue_string26 = stringsetloc("Geheheh! Who knows?/%", "obj_hammer_of_justice_enemy_slash_Create_0_gml_184_0"); dialogue_string27 = stringsetloc("There was only one more&chapter... After that,/%", "obj_hammer_of_justice_enemy_slash_Create_0_gml_185_0"); dialogue_string28 = stringsetloc("It all stopped./%", "obj_hammer_of_justice_enemy_slash_Create_0_gml_186_0"); dialogue_string29 = stringsetloc("That next book, it&never did get written./%", "obj_hammer_of_justice_enemy_slash_Create_0_gml_188_0"); dialogue_string30 = stringsetloc("The story, it became so &grand, so overwhelming,/%", "obj_hammer_of_justice_enemy_slash_Create_0_gml_189_0"); dialogue_string31 = stringsetloc("Some say it swallowed up&the author himself./%", "obj_hammer_of_justice_enemy_slash_Create_0_gml_190_0"); dialogue_string35 = stringsetloc("The ones who could write&the next, the youth,&the pen was lying&there for them to&pick up./%", "obj_hammer_of_justice_enemy_slash_Create_0_gml_194_0"); dialogue_string36 = stringsetloc("To make the next page./%", "obj_hammer_of_justice_enemy_slash_Create_0_gml_195_0"); dialogue_string37 = stringsetloc("...they never did./%", "obj_hammer_of_justice_enemy_slash_Create_0_gml_196_0"); dialogue_string38 = stringsetloc("But you, my dear?&I see a story lit&up in your eyes.../%", "obj_hammer_of_justice_enemy_slash_Create_0_gml_198_0"); dialogue_string39 = stringsetloc("Burnin' bright...&Burnin' black.&Burnin' up&everything./%", "obj_hammer_of_justice_enemy_slash_Create_0_gml_199_0"); dialogue_string40 = stringsetloc("The bell's ringin' now.&Seems we've reached&the final rounds./%", "obj_hammer_of_justice_enemy_slash_Create_0_gml_201_0"); dialogue_string41 = stringsetloc("So... how do you &think it all ends?/%", "obj_hammer_of_justice_enemy_slash_Create_0_gml_202_0"); dialogue_string42 = stringsetloc("No, how do you want&it to end?/%", "obj_hammer_of_justice_enemy_slash_Create_0_gml_203_0"); dialogue_string43 = stringsetloc("An ending, huh.../%", "obj_hammer_of_justice_enemy_slash_Create_0_gml_205_0"); dialogue_string44 = stringsetloc("...If I could choose… &I guess.../%", "obj_hammer_of_justice_enemy_slash_Create_0_gml_206_0"); dialogue_string45 = stringsetloc("I wouldn't have an &ending!/%", "obj_hammer_of_justice_enemy_slash_Create_0_gml_207_0"); dialogue_string46 = stringsetloc("It's just better if&stuff just...&goes on forever, right?/%", "obj_hammer_of_justice_enemy_slash_Create_0_gml_208_0"); dialogue_string47 = stringsetloc("Gah ha ha ha&ha ha ha!!! Well&ain't that somethin'./%", "obj_hammer_of_justice_enemy_slash_Create_0_gml_210_0"); dialogue_string48 = stringsetloc("At this late hour,&with the bells ringing&out their justice./%", "obj_hammer_of_justice_enemy_slash_Create_0_gml_211_0"); dialogue_string49 = stringsetloc("You choose eternity./%", "obj_hammer_of_justice_enemy_slash_Create_0_gml_212_0"); dialogue_string50 = stringsetloc("Miss, hold on&dearly to that thought./%", "obj_hammer_of_justice_enemy_slash_Create_0_gml_214_0"); dialogue_string51 = stringsetloc("For the tides of fate&are drawing close./%", "obj_hammer_of_justice_enemy_slash_Create_0_gml_215_0"); dialogue_string52 = stringsetloc("And soon, an ocean&of ink shall wash&across the pages./%", "obj_hammer_of_justice_enemy_slash_Create_0_gml_216_0"); dialogue_string53 = stringsetloc("But... there is one&thing that can&overwrite the dark./%", "obj_hammer_of_justice_enemy_slash_Create_0_gml_218_0"); dialogue_string54 = stringsetloc("A white pen,&known as hope./%", "obj_hammer_of_justice_enemy_slash_Create_0_gml_219_0"); dialogue_string55 = stringsetloc("Miss! I believe...&this is what you hold./%", "obj_hammer_of_justice_enemy_slash_Create_0_gml_220_0"); dialogue_string56 = stringsetloc("Me? Nah, Kris&has the pen./%", "obj_hammer_of_justice_enemy_slash_Create_0_gml_221_0"); dialogue_string57 = stringsetloc("My weapon's like a&hairbrush or something./%", "obj_hammer_of_justice_enemy_slash_Create_0_gml_222_0"); dialogue_string58 = stringsetloc("Geh-hahahahaha!&Is that so?&Is that SO???/%", "obj_hammer_of_justice_enemy_slash_Create_0_gml_223_0"); dialogue_string59 = stringsetloc("Yep.&Now shut up&and give me&that axe!/%", "obj_hammer_of_justice_enemy_slash_Create_0_gml_224_0"); dialogue_string64 = stringsetloc("Wh... what kind&of cheap trick&was that!?/%", "obj_hammer_of_justice_enemy_slash_Create_0_gml_226_0"); dialogue_string65 = stringsetloc("Sorry, thought you'd hit&it back! Geh heh heh!/%", "obj_hammer_of_justice_enemy_slash_Create_0_gml_227_0"); dialogue_string66 = stringsetloc("Oh yeah!? I'll show&you!! Kris, let's use&it again!!/%", "obj_hammer_of_justice_enemy_slash_Create_0_gml_228_0"); dialogue_string67 = stringsetloc("Hmm, dunno what&you just did,&but you should&probably keep&it up!/%", "obj_hammer_of_justice_enemy_slash_Create_0_gml_231_0"); dialogue_string68 = stringsetloc("... y'know, since&you're gonna&lose if ya&don't, gahah!/%", "obj_hammer_of_justice_enemy_slash_Create_0_gml_232_0"); dialogue_string69 = stringsetloc("Whew, gaha! What a rush!&You're really pickin'&this stuff up fast!&Now it's my turn...!/%", "obj_hammer_of_justice_enemy_slash_Create_0_gml_235_0"); justice_healed = 0; justice_rudebuster = 0; justice_item = 0; dialogue_string70 = stringsetloc("Before, you said you&fancied yourself a&hero, didn't ya?&Hmmm... That's&real interesting./%", "obj_hammer_of_justice_enemy_slash_Create_0_gml_242_0"); dialogue_string71 = stringsetloc("Now, I don't know&much about \"heroes\"...&... But I know that&whatever ya call 'em,&there is someone./%", "obj_hammer_of_justice_enemy_slash_Create_0_gml_244_0"); dialogue_string72 = stringsetloc("Someone who'll never&give up trying to&do the right thing,&no matter what./%", "obj_hammer_of_justice_enemy_slash_Create_0_gml_245_0"); dialogue_string73 = stringsetloc("There's no prophecy&or legend 'bout anyone&like that./%", "obj_hammer_of_justice_enemy_slash_Create_0_gml_247_0"); dialogue_string74 = stringsetloc("It's just something&I know is true./%", "obj_hammer_of_justice_enemy_slash_Create_0_gml_248_0"); dialogue_string75 = stringsetloc("Now, where's my&haircut!? Geh ha ha!!/%", "obj_hammer_of_justice_enemy_slash_Create_0_gml_249_0"); dialogue_string76 = stringsetloc("Now, where's my&haircut? Geh ha ha!/%", "obj_hammer_of_justice_enemy_slash_Create_0_gml_251_0"); dialogue_string77 = stringsetloc("You aren't givin' up&now, are ya?/%", "obj_hammer_of_justice_enemy_slash_Create_0_gml_252_0"); dialogue_string78 = stringsetloc("Put some shell into&it, will ya?/%", "obj_hammer_of_justice_enemy_slash_Create_0_gml_253_0"); dialogue_string79 = stringsetloc("*\\EA (Hey Kris, if this guy wants a haircut, let's ATTACK...!)", "obj_hammer_of_justice_enemy_slash_Create_0_gml_258_0"); haveattacked = false; nohairsprite = false; endshaketimer = 0; resetsusie = 0;