|
1
|
sprite_set_offset(spr_spearblocker, 32, 32);
|
|
2
|
global.invc = 1;
|
|
3
|
global.sp = 4;
|
|
4
|
scr_losecharscr_losechar
function scr_losechar()
{
global.char[2] = 0;
global.char[1] = 0;
with (obj_darkcontroller)
{
chartotal = 0;
havechar[0] = 0;
havechar[1] = 0;
havechar[2] = 0;
havechar[3] = 0;
for (i = 0; i < 3; i += 1)
{
global.faceaction[i] = 0;
if (global.char[i] != 0)
chartotal += 1;
if (global.char[i] == 1)
{
havechar[0] = 1;
charpos[0] = i;
}
if (global.char[i] == 2)
{
havechar[1] = 1;
charpos[1] = i;
}
if (global.char[i] == 3)
{
havechar[2] = 1;
charpos[2] = i;
}
if (global.char[i] == 4)
{
havechar[3] = 1;
charpos[3] = i;
}
}
}
global.submenu = 0;
global.charselect = -1;
for (i = 0; i < 36; i += 1)
global.submenucoord[i] = 0;
} ();
|
|
5
|
scr_getcharscr_getchar
function scr_getchar(arg0)
{
switch (arg0)
{
case "kr":
case "kris":
arg0 = 1;
break;
case "su":
case "susie":
arg0 = 2;
break;
case "ra":
case "ralsei":
arg0 = 3;
break;
case "no":
case "noelle":
arg0 = 4;
break;
}
var characterToGet = arg0;
getchar = 0;
if (global.char[0] == 0)
{
global.char[0] = characterToGet;
getchar = 1;
}
if (global.char[1] == 0 && getchar == 0)
{
global.char[1] = characterToGet;
getchar = 1;
}
if (global.char[2] == 0 && getchar == 0)
{
global.char[2] = characterToGet;
getchar = 1;
}
with (obj_darkcontroller)
{
chartotal = 0;
havechar[0] = 0;
havechar[1] = 0;
havechar[2] = 0;
havechar[3] = 0;
for (i = 0; i < 3; i += 1)
{
global.faceaction[i] = 0;
if (global.char[i] != 0)
chartotal += 1;
if (global.char[i] == 1)
{
havechar[0] = 1;
charpos[0] = i;
}
if (global.char[i] == 2)
{
havechar[1] = 1;
charpos[1] = i;
}
if (global.char[i] == 3)
{
havechar[2] = 1;
charpos[2] = i;
}
if (global.char[i] == 4)
{
havechar[3] = 1;
charpos[3] = i;
}
}
}
} (2);
|
|
6
|
scr_getcharscr_getchar
function scr_getchar(arg0)
{
switch (arg0)
{
case "kr":
case "kris":
arg0 = 1;
break;
case "su":
case "susie":
arg0 = 2;
break;
case "ra":
case "ralsei":
arg0 = 3;
break;
case "no":
case "noelle":
arg0 = 4;
break;
}
var characterToGet = arg0;
getchar = 0;
if (global.char[0] == 0)
{
global.char[0] = characterToGet;
getchar = 1;
}
if (global.char[1] == 0 && getchar == 0)
{
global.char[1] = characterToGet;
getchar = 1;
}
if (global.char[2] == 0 && getchar == 0)
{
global.char[2] = characterToGet;
getchar = 1;
}
with (obj_darkcontroller)
{
chartotal = 0;
havechar[0] = 0;
havechar[1] = 0;
havechar[2] = 0;
havechar[3] = 0;
for (i = 0; i < 3; i += 1)
{
global.faceaction[i] = 0;
if (global.char[i] != 0)
chartotal += 1;
if (global.char[i] == 1)
{
havechar[0] = 1;
charpos[0] = i;
}
if (global.char[i] == 2)
{
havechar[1] = 1;
charpos[1] = i;
}
if (global.char[i] == 3)
{
havechar[2] = 1;
charpos[2] = i;
}
if (global.char[i] == 4)
{
havechar[3] = 1;
charpos[3] = i;
}
}
}
} (3);
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|
7
|
global.charturn = 3;
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