Deltarune (Chapter 3) script viewer

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gml_Object_obj_roaringknight_quickslash_big_Step_2

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1
if (playerstrike == 1)
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{
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    if (obj_heart.x != memheartx)
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        obj_heart.x = memheartx + sign(obj_heart.x - memheartx);
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    if (obj_heart.y != memhearty)
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        obj_heart.y = memhearty + sign(obj_heart.y - memhearty);
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    memheartx = obj_heart.x;
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    memhearty = obj_heart.y;
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}