Deltarune (Chapter 3) script viewer

← back to main script listing

gml_Object_obj_roaringknight_quickslash_big_Create_0

(view raw script w/o annotations or w/e)
1
event_inherited();
2
element = 5;
3
image_index = 1;
4
thickness = 1;
5
trailthickness = 1;
6
destroyonhit = 0;
7
playerstrike = 0;
8
memheartx = 0;
9
memhearty = 0;
10
xdraw = 0;
11
ydraw = 0;
12
cuty = 8;
13
grazepoints = 5;
14
if (obj_roaringknight_quickslash_attack.verticalcut == true)
15
    x = obj_growtangle.xstart;