Deltarune (Chapter 3) script viewer

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gml_Object_obj_roaringknight_quickslash_big_Other_15

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1
if (active == 1)
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{
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    playerstrike = 1;
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    active = 0;
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    memheartx = obj_heart.x;
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    memhearty = obj_heart.y;
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    obj_heart.image_alpha = 0;
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    global.inv = -1;
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    cuty = round(remap_clamped(-16, 16, 1, 14, obj_heart.y - (y - 8)));
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}