|
1
|
timer++;
|
|
2
|
if (image_alpha < 1 && !slash)
|
|
3
|
image_alpha += 0.05;
|
|
4
|
if (!slash && timer > 20)
|
|
5
|
image_blend = merge_color(c_white, c_red, (timer - 20) / 19);
|
|
6
|
if (!slash)
|
|
7
|
{
|
|
8
|
if (image_angle == 90)
|
|
9
|
{
|
|
10
|
y -= 20;
|
|
11
|
if (y < (ystart - 66))
|
|
12
|
y += 66;
|
|
13
|
x = xstart;
|
|
14
|
}
|
|
15
|
else
|
|
16
|
{
|
|
17
|
x -= 20;
|
|
18
|
if (x < (xstart - 66))
|
|
19
|
x += 66;
|
|
20
|
}
|
|
21
|
}
|
|
22
|
if (timer == 38)
|
|
23
|
{
|
|
24
|
with (obj_roaringknight_quickslash_attack)
|
|
25
|
final_slash_anim = true;
|
|
26
|
}
|
|
27
|
if (timer == 40)
|
|
28
|
{
|
|
29
|
x = xstart;
|
|
30
|
image_blend = c_white;
|
|
31
|
active = true;
|
|
32
|
slash = true;
|
|
33
|
var _splitter = instance_create(obj_growtangle.x, obj_growtangle.y, obj_knight_split_growtangle);
|
|
34
|
scr_bullet_inheritscr_bullet_inherit
function scr_bullet_inherit(arg0)
{
if (i_ex(arg0))
{
if (damage != -1)
arg0.damage = damage;
if (grazepoints != -1)
arg0.grazepoints = grazepoints;
if (timepoints != -1)
arg0.timepoints = timepoints;
if (inv != -1)
arg0.inv = inv;
if (target != -1)
arg0.target = target;
if (grazed != -1)
arg0.grazed = 0;
if (grazetimer != -1)
arg0.grazetimer = 0;
if (object_index == obj_dbulletcontroller)
{
arg0.creatorid = creatorid;
arg0.creator = creator;
}
arg0.element = element;
}
} (_splitter);
|
|
35
|
sprite_index = spr_rk_quickslash;
|
|
36
|
image_speed = 1;
|
|
37
|
image_index = 0;
|
|
38
|
image_yscale *= 2;
|
|
39
|
snd_stop(snd_wideslash_low);
|
|
40
|
snd_stop(snd_knight_hurtb);
|
|
41
|
snd_play_x(snd_wideslash_low, 0.8, 0.9 + (random(4) / 10));
|
|
42
|
with (obj_roaringknight_quickslash_attack)
|
|
43
|
event_user(1);
|
|
44
|
}
|
|
45
|
if (timer == 34)
|
|
46
|
active = false;
|
|
47
|
if (timer == 60 && playerstrike == 1)
|
|
48
|
{
|
|
49
|
playerstrike = 0;
|
|
50
|
obj_heart.image_alpha = 1;
|
|
51
|
if (target != 3)
|
|
52
|
scr_damage_maxhpscr_damage_maxhp
function scr_damage_maxhp(arg0 = 1, arg1 = false, arg2 = false)
{
if (global.inv < 0)
{
scr_damage_cache();
var __element = 0;
if (variable_instance_exists(id, "element"))
{
if (is_real(element))
__element = element;
}
if (target < 3)
{
if (global.hp[global.char[target]] <= 0)
{
scr_randomtarget_old();
target = mytarget;
with (global.charinstance[target])
{
image_blend = c_white;
darkify = 0;
}
}
}
var __remtarget = -1;
if (target == 4)
{
__remtarget = 4;
scr_randomtarget_old();
target = mytarget;
if ((global.hp[global.char[target]] / global.maxhp[global.char[target]]) < (scr_party_hpaverage() / 2))
{
scr_randomtarget_old();
target = mytarget;
}
if ((global.hp[global.char[target]] / global.maxhp[global.char[target]]) < (scr_party_hpaverage() / 2))
{
scr_randomtarget_old();
target = mytarget;
}
if (target == 0 && (global.hp[global.char[target]] / global.maxhp[global.char[target]]) < 0.35)
{
scr_randomtarget_old();
target = mytarget;
}
with (global.charinstance[target])
{
image_blend = c_white;
darkify = 0;
}
}
chartarget = 3;
if (global.chapter == 3 && i_ex(obj_knight_enemy) && !i_ex(obj_knight_roaring2))
{
if (obj_knight_enemy.aoedamage == false)
{
if (target == 0)
{
if (global.hp[2] > 0 && global.hp[3] > 0)
target = choose(1, 2);
else if (global.hp[2] > 0)
target = 1;
else if (global.hp[3] > 0)
target = 2;
}
if (obj_knight_enemy.myattackchoice != 13)
{
if (global.chararmor1[1] == 23 || global.chararmor2[1] == 23 || global.chararmor1[2] == 23 || global.chararmor2[2] == 23 || global.chararmor1[3] == 23 || global.chararmor2[3] == 23)
{
obj_knight_enemy.damagecounter++;
if (obj_knight_enemy.damagecounter < 3)
{
if (global.hp[1] > 0 && (global.chararmor1[1] == 23 || global.chararmor2[1] == 23))
target = 0;
if (global.hp[2] > 0 && (global.chararmor1[2] == 23 || global.chararmor2[2] == 23))
target = 1;
if (global.hp[3] > 0 && (global.chararmor1[3] == 23 || global.chararmor2[3] == 23))
target = 2;
}
else
{
target = choose(0, 1, 2);
repeat (2)
{
if (global.hp[1] < 1 && target == 0)
target++;
if (global.hp[2] < 1 && target == 1)
target++;
if (global.hp[3] < 1 && target == 2)
target++;
if (target > 2)
target = 0;
}
if (target == 0 && (global.chararmor1[1] == 23 || global.chararmor2[1] == 23))
{
}
else if (target == 1 && (global.chararmor1[2] == 23 || global.chararmor2[2] == 23))
{
}
else if (target == 2 && (global.chararmor1[3] == 23 || global.chararmor2[3] == 23))
{
... (1.25);
|
|
53
|
instance_destroy();
|
|
54
|
}
|
|
55
|
if (image_angle == 90)
|
|
56
|
x = obj_growtangle.xstart;
|