if (playerstrike == 1) { if (obj_heart.x != memheartx) obj_heart.x = memheartx + sign(obj_heart.x - memheartx); if (obj_heart.y != memhearty) obj_heart.y = memhearty + sign(obj_heart.y - memhearty); memheartx = obj_heart.x; memhearty = obj_heart.y; }