1 |
if (global.monster[myself] == 1) |
2 |
{ |
3 |
if (global.monsterstatus[myself] == 0) |
4 |
scr_monster_make_tiredscr_monster_make_tiredfunction scr_monster_make_tired(arg0)
{
global.monstercomment[arg0] = stringsetloc( (Tired)"(Tired)", "scr_monster_make_tired_slash_scr_monster_make_tired_gml_1_0" );
global.monsterstatus[arg0] = 1;
} (myself); |
5 |
if (scr_isphasescr_isphasefunction scr_isphase(arg0)
{
__isphase = 0;
if (arg0 == "menu" && global.myfight == 0)
__isphase = 1;
if (arg0 == "acting" && global.myfight == 3)
__isphase = 1;
if (arg0 == "victory" && global.myfight == 7)
__isphase = 1;
if (arg0 == "attack" || arg0 == "fight")
{
if (global.myfight == 1)
__isphase = 1;
}
if (arg0 == "spell" || arg0 == "item")
{
if (global.myfight == 4)
__isphase = 1;
}
if (arg0 == "enemytalk" || arg0 == "balloon")
{
if (global.mnfight == 1)
__isphase = 1;
}
if (arg0 == "enemyattack" || arg0 == "bullets")
{
if (global.mnfight == 2)
__isphase = 1;
}
return __isphase;
} ("enemytalk") && talked == 0 && talkwait != 1) |
6 |
{ |
7 |
scr_randomtargetscr_randomtargetfunction scr_randomtarget()
{
abletotarget = 1;
if (global.charcantarget[0] == 0 && global.charcantarget[1] == 0 && global.charcantarget[2] == 0)
abletotarget = 0;
mytarget = choose(0, 1, 2);
if (abletotarget == 1)
{
while (global.charcantarget[mytarget] == 0)
mytarget = choose(0, 1, 2);
}
else
{
mytarget = 3;
}
global.targeted[mytarget] = 1;
if (global.chapter >= 2 && mytarget != 3)
{
if (global.charcantarget[0])
global.targeted[0] = 1;
if (global.charcantarget[1])
global.targeted[1] = 1;
if (global.charcantarget[2])
global.targeted[2] = 1;
mytarget = 4;
}
} (); |
8 |
if (!instance_exists(obj_darkener)) |
9 |
instance_create(0, 0, obj_darkener); |
10 |
instance_create(x - 102, y + 18, obj_werewire_zzt_balloon); |
11 |
snd_play(snd_electric_talk); |
12 |
talked = 1; |
13 |
talktimer = 0; |
14 |
} |
15 |
if (talked == 1 && scr_isphasescr_isphasefunction scr_isphase(arg0)
{
__isphase = 0;
if (arg0 == "menu" && global.myfight == 0)
__isphase = 1;
if (arg0 == "acting" && global.myfight == 3)
__isphase = 1;
if (arg0 == "victory" && global.myfight == 7)
__isphase = 1;
if (arg0 == "attack" || arg0 == "fight")
{
if (global.myfight == 1)
__isphase = 1;
}
if (arg0 == "spell" || arg0 == "item")
{
if (global.myfight == 4)
__isphase = 1;
}
if (arg0 == "enemytalk" || arg0 == "balloon")
{
if (global.mnfight == 1)
__isphase = 1;
}
if (arg0 == "enemyattack" || arg0 == "bullets")
{
if (global.mnfight == 2)
__isphase = 1;
}
return __isphase;
} ("enemytalk")) |
16 |
{ |
17 |
rtimer = 0; |
18 |
if (!talkwait && !instance_exists(obj_werewire_zzt_balloon) && !instance_exists(obj_writer) && global.mnfight == 1) |
19 |
global.mnfight = 2; |
20 |
if (scr_isphasescr_isphasefunction scr_isphase(arg0)
{
__isphase = 0;
if (arg0 == "menu" && global.myfight == 0)
__isphase = 1;
if (arg0 == "acting" && global.myfight == 3)
__isphase = 1;
if (arg0 == "victory" && global.myfight == 7)
__isphase = 1;
if (arg0 == "attack" || arg0 == "fight")
{
if (global.myfight == 1)
__isphase = 1;
}
if (arg0 == "spell" || arg0 == "item")
{
if (global.myfight == 4)
__isphase = 1;
}
if (arg0 == "enemytalk" || arg0 == "balloon")
{
if (global.mnfight == 1)
__isphase = 1;
}
if (arg0 == "enemyattack" || arg0 == "bullets")
{
if (global.mnfight == 2)
__isphase = 1;
}
return __isphase;
} ("bullets")) |
21 |
{ |
22 |
if (!instance_exists(obj_growtangle)) |
23 |
{ |
24 |
if (scr_monsterpop() > 1) |
25 |
{ |
26 |
instance_create(__view_get(e__VW.XView, 0) + 320, __view_get(e__VW.YView, 0) + 170, obj_growtangle); |
27 |
} |
28 |
else |
29 |
{ |
30 |
battlebox = instance_create(__view_get(e__VW.XView, 0) + 320, __view_get(e__VW.YView, 0) + 240, obj_growtangle); |
31 |
battlebox.maxyscale = 1.33; |
32 |
} |
33 |
} |
34 |
if (!instance_exists(obj_moveheart)) |
35 |
scr_moveheartscr_moveheartfunction scr_moveheart()
{
global.inv = 0;
if (global.chapter == 2 && instance_exists(obj_gigaqueen_enemy))
return instance_create(o_boxingcontroller.x + 4, o_boxingcontroller.y - 120, obj_moveheart);
else
return instance_create(obj_herokris.x + 10, obj_herokris.y + 40, obj_moveheart);
} (); |
36 |
} |
37 |
} |
38 |
if (scr_isphasescr_isphasefunction scr_isphase(arg0)
{
__isphase = 0;
if (arg0 == "menu" && global.myfight == 0)
__isphase = 1;
if (arg0 == "acting" && global.myfight == 3)
__isphase = 1;
if (arg0 == "victory" && global.myfight == 7)
__isphase = 1;
if (arg0 == "attack" || arg0 == "fight")
{
if (global.myfight == 1)
__isphase = 1;
}
if (arg0 == "spell" || arg0 == "item")
{
if (global.myfight == 4)
__isphase = 1;
}
if (arg0 == "enemytalk" || arg0 == "balloon")
{
if (global.mnfight == 1)
__isphase = 1;
}
if (arg0 == "enemyattack" || arg0 == "bullets")
{
if (global.mnfight == 2)
__isphase = 1;
}
return __isphase;
} ("bullets") && attacked == 0) |
39 |
{ |
40 |
rtimer += 1; |
41 |
if (rtimer == 15) |
42 |
{ |
43 |
rr = (scr_monsterpop() > 1) ? choose(0, 1) : 3; |
44 |
if (rr == 0 || rr == 1) |
45 |
{ |
46 |
if (!instance_exists(obj_berdlyb2_enemy)) |
47 |
scr_turntimer(210); |
48 |
shootcon = 0; |
49 |
shootmode = 1; |
50 |
shoottimer = 0; |
51 |
with (object_index) |
52 |
shootwait = (random(5) + (initid * 30)) - 30; |
53 |
werewire_count = scr_monsterpop(); |
54 |
} |
55 |
else if (rr == 3) |
56 |
{ |
57 |
global.turntimer = 170; |
58 |
hangsparktimer = 0; |
59 |
shootmode = 2; |
60 |
xmovement_finished = 0; |
61 |
targetx = __view_get(e__VW.XView, 0) + 260; |
62 |
hangvspeed = 0; |
63 |
hanghspeed = 0; |
64 |
hangcon = 1; |
65 |
hangsiner = 0; |
66 |
sprite_index = spr_werewire_hang; |
67 |
} |
68 |
turns += 1; |
69 |
global.typer = 6; |
70 |
global.fc = 0; |
71 |
if (global.mercymod[myself] >= global.mercymax[myself]) |
72 |
{ |
73 |
global.battlemsg[0] = stringsetloc(* Werewire's wire is loose!"* Werewire's wire is loose!", "obj_werewire_enemy_slash_Step_0_gml_98_0" ); |
74 |
} |
75 |
else |
76 |
{ |
77 |
rr = choose(0, 1, 2, 3, 4); |
78 |
if (rr == 0) |
79 |
global.battlemsg[0] = stringsetloc(* Werewire crackles incomprehensibly."* Werewire crackles incomprehensibly.", "obj_werewire_enemy_slash_Step_0_gml_102_0" ); |
80 |
if (rr == 1) |
81 |
global.battlemsg[0] = stringsetloc(* Werewire shuffles menacingly."* Werewire shuffles menacingly.", "obj_werewire_enemy_slash_Step_0_gml_103_0" ); |
82 |
if (rr == 2) |
83 |
global.battlemsg[0] = stringsetloc(* Werewire dusts sparks off its shoulders."* Werewire dusts sparks off its shoulders.", "obj_werewire_enemy_slash_Step_0_gml_104_0" ); |
84 |
if (rr == 3) |
85 |
global.battlemsg[0] = stringsetloc(* The atmosphere is electric."* The atmosphere is electric.", "obj_werewire_enemy_slash_Step_0_gml_105_0" ); |
86 |
if (rr == 4) |
87 |
global.battlemsg[0] = stringsetloc(* Smells like ozone."* Smells like ozone.", "obj_werewire_enemy_slash_Step_0_gml_106_0" ); |
88 |
} |
89 |
attacked = 1; |
90 |
var attackcheck = 0; |
91 |
var misscheck = 0; |
92 |
for (var i = 0; i < 3; i++) |
93 |
{ |
94 |
if (global.charaction[i] == 1) |
95 |
attackcheck = 1; |
96 |
} |
97 |
if (attackcheck == 1) |
98 |
{ |
99 |
for (var i = 0; i < 3; i++) |
100 |
{ |
101 |
if (global.monsterhp[i] == global.monstermaxhp[i] && global.monster[i] == 1) |
102 |
misscheck++; |
103 |
} |
104 |
} |
105 |
if (misscheck == scr_monsterpop()) |
106 |
global.battlemsg[0] = stringsetsubloc("* Try timing your attacks by pressing ~1!", scr_get_input_namescr_get_input_namefunction scr_get_input_name(arg0)
{
var _control = "[?]";
if (global.is_console || obj_gamecontroller.gamepad_active)
{
_control = global.input_g[arg0];
if (_control == gp_padr)
return "\\*D ";
if (_control == gp_padl)
return "\\*A ";
if (_control == gp_padu)
return "\\*W ";
if (_control == gp_padd)
return "\\*S ";
if (_control == global.button0)
return "\\*Z ";
if (_control == global.button1)
return "\\*X ";
if (_control == global.button2)
return "\\*C ";
}
var left_bracket = (global.lang == "en") ? "[" : "[";
var right_bracket = (global.lang == "en") ? "]" : "]";
_control = left_bracket + global.asc_def[global.input_k[arg0]] + right_bracket;
if (!is_string(_control))
_control = "[?]";
else
return _control;
} (4), "obj_werewire_enemy_slash_Step_0_gml_122_0"); |
107 |
} |
108 |
else if (!instance_exists(obj_berdlyb2_enemy)) |
109 |
{ |
110 |
scr_turntimer(60); |
111 |
} |
112 |
} |
113 |
if (shootcon == 0 && shootmode == 1) |
114 |
{ |
115 |
if (global.turntimer >= 10) |
116 |
shootwait--; |
117 |
if (shootwait <= 0 && global.turntimer >= 40) |
118 |
{ |
119 |
shootwait = ((werewire_count * 6) + random(7)) * werewire_count; |
120 |
if (easymode == 1) |
121 |
shootwait = ((werewire_count * 10) + random(4)) * werewire_count; |
122 |
if (werewire_count == 3) |
123 |
shootwait = ((werewire_count * 5) + random(7)) * werewire_count; |
124 |
if (werewerewire == 1) |
125 |
shootwait = 0; |
126 |
if (scr_monsterattacknamecountscr_monsterattacknamecountfunction scr_monsterattacknamecount(arg0)
{
__sameattack = 0;
for (_sameattacki = 0; _sameattacki < 3; _sameattacki++)
{
if (global.monsterattackname[_sameattacki] == arg0 && global.monster[_sameattacki] == 1)
__sameattack++;
}
return __sameattack;
} ("Chirashi") > 0) |
127 |
shootwait += (10 * werewire_count); |
128 |
shootcon = 1; |
129 |
shoottimer = 0; |
130 |
} |
131 |
else if (global.turntimer < 40) |
132 |
{ |
133 |
shootmode = 0; |
134 |
} |
135 |
} |
136 |
if (shootcon == 1) |
137 |
{ |
138 |
scr_randomtargetscr_randomtargetfunction scr_randomtarget()
{
abletotarget = 1;
if (global.charcantarget[0] == 0 && global.charcantarget[1] == 0 && global.charcantarget[2] == 0)
abletotarget = 0;
mytarget = choose(0, 1, 2);
if (abletotarget == 1)
{
while (global.charcantarget[mytarget] == 0)
mytarget = choose(0, 1, 2);
}
else
{
mytarget = 3;
}
global.targeted[mytarget] = 1;
if (global.chapter >= 2 && mytarget != 3)
{
if (global.charcantarget[0])
global.targeted[0] = 1;
if (global.charcantarget[1])
global.targeted[1] = 1;
if (global.charcantarget[2])
global.targeted[2] = 1;
mytarget = 4;
}
} (); |
139 |
damage = global.monsterat[myself]; |
140 |
shootcon = choose(2, 20); |
141 |
sprite_index = spr_werewire_attack_2; |
142 |
if (shootcon == 20) |
143 |
sprite_index = spr_werewire_attack_1; |
144 |
image_index = 0; |
145 |
image_speed = 0; |
146 |
siner = 0; |
147 |
siner_timer = 0; |
148 |
stop_anim = 1; |
149 |
anim_timer_2 = 0; |
150 |
shootcount = 0; |
151 |
} |
152 |
if (shootcon == 2) |
153 |
{ |
154 |
anim_add = 0.25; |
155 |
if (werewerewire == 1) |
156 |
anim_add = 0.5; |
157 |
if (image_index < 3) |
158 |
image_index += (anim_add * m); |
159 |
if (image_index >= 3) |
160 |
{ |
161 |
shootcon = 3; |
162 |
shoottimer = 0; |
163 |
shootcount = 0; |
164 |
} |
165 |
} |
166 |
if (shootcon == 3) |
167 |
{ |
168 |
shoottimer -= 1; |
169 |
if (shoottimer <= 0) |
170 |
{ |
171 |
snd_play_x(snd_electric_talk, 1, 1.5); |
172 |
for (var i = 0; i < 3; i += 1) |
173 |
{ |
174 |
lasercircle = instance_create(x - 52, y + 18, obj_werewire_bullet_lasercircle); |
175 |
lasercircle.damage = global.monsterat[myself] * 5; |
176 |
lasercircle.target = mytarget; |
177 |
lasercircle.grazepoints = 1; |
178 |
if (i_ex(obj_heart)) |
179 |
laser_angle = (point_direction(lasercircle.x, lasercircle.y, obj_heart.x + 8, obj_heart.y + 8) - 2) + random(4); |
180 |
else |
181 |
laser_angle += (-2 + random(4)); |
182 |
lasercircle.my_angle = (laser_angle - 5) + (5 * i); |
183 |
lasercircle.my_angle_change = (-1 + i) * 0.8 * m; |
184 |
with (lasercircle) |
185 |
{ |
186 |
my_speed = 4; |
187 |
my_accel = 0.2; |
188 |
my_length = 4; |
189 |
} |
190 |
lasercircle.my_accel = 0.2 + (werewerewire * 0.2); |
191 |
} |
192 |
shoottimer = 10 / m; |
193 |
shootcount += 1; |
194 |
} |
195 |
if (shootcount >= 3) |
196 |
{ |
197 |
shootcon = 4; |
198 |
shootimer = 0; |
199 |
} |
200 |
} |
201 |
if (shootcon == 4) |
202 |
{ |
203 |
shoottimer += 1; |
204 |
threshold = 10; |
205 |
if (werewerewire == 1) |
206 |
threshold = 2; |
207 |
if (shoottimer >= (threshold / m)) |
208 |
{ |
209 |
image_index += (0.25 * m); |
210 |
if (image_index >= 9) |
211 |
{ |
212 |
shootcon = 0; |
213 |
image_index = 0; |
214 |
sprite_index = spr_werewire_idle; |
215 |
image_speed = 0.16; |
216 |
stop_anim = 0; |
217 |
} |
218 |
} |
219 |
} |
220 |
if (shootcon == 20) |
221 |
{ |
222 |
bx1[0] = -24; |
223 |
bx1[1] = -40; |
224 |
bx1[2] = -48; |
225 |
bx1[3] = -46; |
226 |
bx1[4] = -26; |
227 |
by1[0] = -54; |
228 |
by1[1] = -30; |
229 |
by1[2] = 6; |
230 |
by1[3] = 46; |
231 |
by1[4] = 72; |
232 |
if (i_ex(obj_heart)) |
233 |
bullet_angle = (point_direction(x + bx1[2], y + by1[2], obj_heart.x + 8, obj_heart.y + 8) - 10) + random(20); |
234 |
else |
235 |
bullet_angle += (-10 + random(20)); |
236 |
shootcon = 21; |
237 |
} |
238 |
if (shootcon == 21) |
239 |
{ |
240 |
shoottimer += 1; |
241 |
if (shoottimer >= (15 / m)) |
242 |
{ |
243 |
image_index += (0.25 * m); |
244 |
if (image_index == 2) |
245 |
snd_play_x(motor_swing_down, 1, 1); |
246 |
if (image_index >= 2 && image_index <= 3) |
247 |
{ |
248 |
repeat (2) |
249 |
{ |
250 |
if (shootcount < 5) |
251 |
{ |
252 |
bullet[shootcount] = instance_create(x + bx1[shootcount], y + by1[shootcount], obj_werewire_bullet_lasersquare); |
253 |
bullet[shootcount].damage = global.monsterat[myself] * 5; |
254 |
bullet[shootcount].target = mytarget; |
255 |
bullet[shootcount].grazepoints = 5; |
256 |
bullet[shootcount].sprite_index = spr_bullet_werewire_spark; |
257 |
bullet[shootcount].stretch = 0; |
258 |
bullet[shootcount].image_speed = 0.2; |
259 |
bullet[shootcount].image_xscale = 4; |
260 |
bullet[shootcount].image_yscale = 4; |
261 |
bullet[shootcount].direction = (bullet_angle - 28) + (shootcount * 14); |
262 |
bullet[shootcount].image_angle = bullet[shootcount].direction; |
263 |
bullet[shootcount].speed = 9 - initid - werewerewire; |
264 |
bullet[shootcount].friction = 1; |
265 |
shootcount += 1; |
266 |
} |
267 |
} |
268 |
} |
269 |
if (image_index >= 4) |
270 |
{ |
271 |
for (var i = 0; i < 5; i += 1) |
272 |
{ |
273 |
with (bullet[i]) |
274 |
{ |
275 |
if (speed <= 0) |
276 |
speed = 0.2; |
277 |
friction = -0.25; |
278 |
} |
279 |
} |
280 |
shootcon = 0; |
281 |
image_index = 0; |
282 |
sprite_index = spr_werewire_idle; |
283 |
image_speed = 0.16; |
284 |
stop_anim = 0; |
285 |
} |
286 |
} |
287 |
} |
288 |
if (hangcon == 1) |
289 |
{ |
290 |
scr_randomtargetscr_randomtargetfunction scr_randomtarget()
{
abletotarget = 1;
if (global.charcantarget[0] == 0 && global.charcantarget[1] == 0 && global.charcantarget[2] == 0)
abletotarget = 0;
mytarget = choose(0, 1, 2);
if (abletotarget == 1)
{
while (global.charcantarget[mytarget] == 0)
mytarget = choose(0, 1, 2);
}
else
{
mytarget = 3;
}
global.targeted[mytarget] = 1;
if (global.chapter >= 2 && mytarget != 3)
{
if (global.charcantarget[0])
global.targeted[0] = 1;
if (global.charcantarget[1])
global.targeted[1] = 1;
if (global.charcantarget[2])
global.targeted[2] = 1;
mytarget = 4;
}
} (); |
291 |
hangvspeed -= (1 * m); |
292 |
hangy += hangvspeed; |
293 |
if ((y + hangy) <= (__view_get(e__VW.YView, 0) + 60)) |
294 |
{ |
295 |
hangcon = 2; |
296 |
hangtimer = 0; |
297 |
} |
298 |
} |
299 |
if (hangcon == 2) |
300 |
{ |
301 |
hangy += hangvspeed; |
302 |
if (abs(hangvspeed) >= 0) |
303 |
hangvspeed *= 0.5; |
304 |
if (abs(hangvspeed) <= 1) |
305 |
{ |
306 |
hangvspeed = 0; |
307 |
hangcon = 3; |
308 |
} |
309 |
} |
310 |
if (hangcon >= 1 && hangcon <= 3) |
311 |
{ |
312 |
if (xmovement_finished == 0) |
313 |
{ |
314 |
x -= ((x - targetx) / (6 * m)); |
315 |
if (x <= (targetx + 2)) |
316 |
{ |
317 |
x = targetx; |
318 |
xmovement_finished = 1; |
319 |
} |
320 |
} |
321 |
} |
322 |
if (hangcon == 3) |
323 |
{ |
324 |
if (xmovement_finished == 1) |
325 |
hangcon = 4; |
326 |
} |
327 |
if (hangcon >= 2 && hangcon < 5 && global.turntimer >= 30) |
328 |
{ |
329 |
hangsparktimer++; |
330 |
if (hangsparktimer >= 6) |
331 |
{ |
332 |
hangsparktimer = 0; |
333 |
shootcount = 0; |
334 |
bullet[shootcount] = instance_create(x + hangx, y + hangy + 80, obj_werewire_bullet_lasersquare); |
335 |
bullet[shootcount].damage = global.monsterat[myself] * 5; |
336 |
bullet[shootcount].target = mytarget; |
337 |
bullet[shootcount].grazepoints = 6; |
338 |
bullet[shootcount].sprite_index = spr_bullet_werewire_spark; |
339 |
bullet[shootcount].stretch = 0; |
340 |
bullet[shootcount].image_speed = 0.2; |
341 |
bullet[shootcount].image_xscale = 4; |
342 |
bullet[shootcount].image_yscale = 4; |
343 |
bullet[shootcount].hspeed = -3 + random(6); |
344 |
bullet[shootcount].image_angle = bullet[shootcount].direction; |
345 |
bullet[shootcount].vspeed = -9 + random(2); |
346 |
bullet[shootcount].gravity = 0.5; |
347 |
} |
348 |
} |
349 |
if (hangcon == 4) |
350 |
{ |
351 |
hangsiner += (1 * m); |
352 |
x += (sin(hangsiner / 12) * 3); |
353 |
if (global.turntimer <= 20) |
354 |
hangcon = 5; |
355 |
} |
356 |
if (hangcon == 5) |
357 |
{ |
358 |
hangy -= ((hangy - init_hangy) / (8 / m)); |
359 |
if (hangy >= (init_hangy - 4)) |
360 |
hangy = init_hangy; |
361 |
x -= (((x - remx) / (8 / m)) - 1); |
362 |
if (x >= (remx - 1)) |
363 |
x = remx; |
364 |
if (hangy == init_hangy && x == remx) |
365 |
{ |
366 |
hangcon = 0; |
367 |
sprite_index = spr_werewire_idle; |
368 |
} |
369 |
} |
370 |
} |
371 |
if (global.myfight == 3) |
372 |
{ |
373 |
xx = __view_get(e__VW.XView, 0); |
374 |
yy = __view_get(e__VW.YView, 0); |
375 |
if (acting == 1 && actcon == 0) |
376 |
{ |
377 |
actcon = 1; |
378 |
msgsetloc(0, * WEREWIRE - Controlled by the Queen's wire, it's sleepwalking through a nightmare!Wait for inputClose Message"* WEREWIRE - Controlled by the Queen's wire, it's sleepwalking through a nightmare!/%", "obj_werewire_enemy_slash_Step_0_gml_393_0" ); |
379 |
scr_battletext_default(); |
380 |
} |
381 |
if (acting == 2 && actcon == 0) |
382 |
{ |
383 |
var simultext = (simultotal == 1) ? stringsetloc(* You jiggled your body. The wire loosened in turn!Wait for inputClose Message"* You jiggled your body. The wire loosened in turn!/%", "obj_werewire_enemy_slash_Step_0_gml_399_0" ) : stringsetloc(* You jiggled your body!Wait for inputClose Message"* You jiggled your body!/%", "obj_werewire_enemy_slash_Step_0_gml_399_1" ); |
384 |
scr_act_charspritescr_act_charspritefunction scr_act_charsprite(arg0, arg1, arg2, arg3)
{
_charactor = arg0;
_charinstance = obj_herokris;
if (_charactor == "noelle")
{
_charinstance = obj_heronoelle;
_charnum = 4;
}
if (_charactor == "ralsei")
{
_charinstance = obj_heroralsei;
_charnum = 3;
}
if (_charactor == "susie")
{
_charinstance = obj_herosusie;
_charnum = 2;
}
if (_charactor == "kris")
{
_charinstance = obj_herokris;
_charnum = 1;
}
__returnvalue = _charactsprite[_charnum];
if (i_ex(_charinstance))
{
with (_charinstance)
{
image_alpha = 0;
state = 0;
global.faceaction[myself] = 0;
}
_charactsprite[_charnum] = scr_dark_marker(_charinstance.x, _charinstance.y, arg1);
with (_charactsprite[_charnum])
{
depth = 20 - (__view_get(e__VW.YView, 0) / 40);
scr_oflash();
if (arg2 > 0 && arg3 == 0)
scr_animate(0, 0, arg2);
if (arg2 > 0 && arg3 == 1)
image_speed = arg2;
a = scr_afterimage();
a.hspeed = 2.5;
a.depth = depth + 1;
b = scr_afterimage();
b.image_alpha = 0.6;
b.hspeed = 5;
b.depth = depth + 2;
}
__returnvalue = _charactsprite[_charnum];
}
return __returnvalue;
}
enum e__VW
{
XView,
YView,
WView,
HView,
Angle,
HBorder,
VBorder,
HSpeed,
VSpeed,
Object,
Visible,
XPort,
YPort,
WPort,
HPort,
Camera,
SurfaceID
} ("kris", spr_krisb_wiggle, 0.25, 1); |
385 |
msgset(0, simultext); |
386 |
scr_mercyaddscr_mercyaddfunction scr_mercyadd(arg0, arg1)
{
global.mercymod[arg0] += arg1;
if (global.mercymod[arg0] < 0)
global.mercymod[arg0] = 0;
if (global.mercymod[arg0] >= 100)
global.mercymod[arg0] = 100;
var _playsound = 1;
if (arg1 <= 0)
_playsound = 0;
if (i_ex(obj_dmgwriter))
{
with (obj_dmgwriter)
{
if (type == 5)
_playsound = 0;
}
}
if (_playsound)
{
var _pitch = 0.8;
if (arg1 < 99)
_pitch = 1;
if (arg1 <= 50)
_pitch = 1.2;
if (arg1 <= 25)
_pitch = 1.4;
snd_play_x(snd_mercyadd, 0.8, _pitch);
}
__mercydmgwriter = instance_create(global.monsterx[arg0], (global.monstery[arg0] + 20) - (global.hittarget[arg0] * 20), obj_dmgwriter);
__mercydmgwriter.damage = arg1;
__mercydmgwriter.type = 5;
global.hittarget[arg0]++;
} (myself, 50); |
387 |
scr_simultextscr_simultextfunction scr_simultext(arg0)
{
__simulorder = 0;
if (arg0 == "kris")
__simulorder = simulorderkri;
if (arg0 == "susie")
__simulorder = simulordersus;
if (arg0 == "ralsei")
__simulorder = simulorderral;
if (arg0 == "noelle")
__simulorder = simulordernoe;
__yoffset = __simulorder * 30;
global.typer = 4;
battlewriter = instance_create(xx + 30, yy + 376 + __yoffset, obj_writer);
} ("kris"); |
388 |
actcon = (simulorderkri == 0) ? 20 : -1; |
389 |
} |
390 |
if (acting == 3 && actcon == 0) |
391 |
{ |
392 |
actcon = 12; |
393 |
alarm[4] = 15; |
394 |
with (obj_monsterparent) |
395 |
{ |
396 |
scr_rememberxy(); |
397 |
if (global.monstertype[myself] == 33Werewire) |
398 |
scr_move_to_point_over_time((camerax() + 640) - (initid * 100), cameray() + 206, 15); |
399 |
else |
400 |
scr_move_to_point_over_time(740, y, 15); |
401 |
} |
402 |
} |
403 |
if (actcon == 13) |
404 |
{ |
405 |
msgsetsubloc(0, "* Press ~1 to throw, aim for the weakpoint!", scr_get_input_namescr_get_input_namefunction scr_get_input_name(arg0)
{
var _control = "[?]";
if (global.is_console || obj_gamecontroller.gamepad_active)
{
_control = global.input_g[arg0];
if (_control == gp_padr)
return "\\*D ";
if (_control == gp_padl)
return "\\*A ";
if (_control == gp_padu)
return "\\*W ";
if (_control == gp_padd)
return "\\*S ";
if (_control == global.button0)
return "\\*Z ";
if (_control == global.button1)
return "\\*X ";
if (_control == global.button2)
return "\\*C ";
}
var left_bracket = (global.lang == "en") ? "[" : "[";
var right_bracket = (global.lang == "en") ? "]" : "]";
_control = left_bracket + global.asc_def[global.input_k[arg0]] + right_bracket;
if (!is_string(_control))
_control = "[?]";
else
return _control;
} (6), "obj_werewire_enemy_slash_Step_0_gml_425_0"); |
406 |
with (obj_werewire_enemy) |
407 |
{ |
408 |
target = instance_create(x, y, obj_werewire_throwtarget); |
409 |
target.maker = id; |
410 |
} |
411 |
with (obj_herokris) |
412 |
visible = 0; |
413 |
with (obj_herosusie) |
414 |
visible = 0; |
415 |
throwsus = instance_create(obj_herosusie.x, obj_herosusie.y, obj_werewire_throwkris); |
416 |
scr_battletext_default(); |
417 |
actcon = 14; |
418 |
} |
419 |
if (actcon == 15) |
420 |
{ |
421 |
with (obj_monsterparent) |
422 |
scr_move_to_rememberxy(15); |
423 |
actcon = 16; |
424 |
alarm[4] = 15; |
425 |
} |
426 |
if (actcon == 17) |
427 |
{ |
428 |
actcon = 1; |
429 |
with (obj_werewire_enemy) |
430 |
{ |
431 |
scr_mercyaddscr_mercyaddfunction scr_mercyadd(arg0, arg1)
{
global.mercymod[arg0] += arg1;
if (global.mercymod[arg0] < 0)
global.mercymod[arg0] = 0;
if (global.mercymod[arg0] >= 100)
global.mercymod[arg0] = 100;
var _playsound = 1;
if (arg1 <= 0)
_playsound = 0;
if (i_ex(obj_dmgwriter))
{
with (obj_dmgwriter)
{
if (type == 5)
_playsound = 0;
}
}
if (_playsound)
{
var _pitch = 0.8;
if (arg1 < 99)
_pitch = 1;
if (arg1 <= 50)
_pitch = 1.2;
if (arg1 <= 25)
_pitch = 1.4;
snd_play_x(snd_mercyadd, 0.8, _pitch);
}
__mercydmgwriter = instance_create(global.monsterx[arg0], (global.monstery[arg0] + 20) - (global.hittarget[arg0] * 20), obj_dmgwriter);
__mercydmgwriter.damage = arg1;
__mercydmgwriter.type = 5;
global.hittarget[arg0]++;
} (myself, mercyaccumulated); |
432 |
mercyaccumulated = 0; |
433 |
} |
434 |
} |
435 |
if (actingsus == 1 && actconsus == 1) |
436 |
{ |
437 |
var simultext = (simultotal == 1) ? stringsetloc(* Susie yanked on the wire! It loosened a little bit.Wait for inputClose Message"* Susie yanked on the wire! It loosened a little bit./%", "obj_werewire_enemy_slash_Step_0_gml_457_0" ) : stringsetloc(* Susie yanked the wire!Wait for inputClose Message"* Susie yanked the wire!/%", "obj_werewire_enemy_slash_Step_0_gml_457_1" ); |
438 |
msgset(0, simultext); |
439 |
scr_mercyaddscr_mercyaddfunction scr_mercyadd(arg0, arg1)
{
global.mercymod[arg0] += arg1;
if (global.mercymod[arg0] < 0)
global.mercymod[arg0] = 0;
if (global.mercymod[arg0] >= 100)
global.mercymod[arg0] = 100;
var _playsound = 1;
if (arg1 <= 0)
_playsound = 0;
if (i_ex(obj_dmgwriter))
{
with (obj_dmgwriter)
{
if (type == 5)
_playsound = 0;
}
}
if (_playsound)
{
var _pitch = 0.8;
if (arg1 < 99)
_pitch = 1;
if (arg1 <= 50)
_pitch = 1.2;
if (arg1 <= 25)
_pitch = 1.4;
snd_play_x(snd_mercyadd, 0.8, _pitch);
}
__mercydmgwriter = instance_create(global.monsterx[arg0], (global.monstery[arg0] + 20) - (global.hittarget[arg0] * 20), obj_dmgwriter);
__mercydmgwriter.damage = arg1;
__mercydmgwriter.type = 5;
global.hittarget[arg0]++;
} (myself, 25); |
440 |
scr_simultextscr_simultextfunction scr_simultext(arg0)
{
__simulorder = 0;
if (arg0 == "kris")
__simulorder = simulorderkri;
if (arg0 == "susie")
__simulorder = simulordersus;
if (arg0 == "ralsei")
__simulorder = simulorderral;
if (arg0 == "noelle")
__simulorder = simulordernoe;
__yoffset = __simulorder * 30;
global.typer = 4;
battlewriter = instance_create(xx + 30, yy + 376 + __yoffset, obj_writer);
} ("susie"); |
441 |
actconsus = (simulordersus == 0) ? 20 : 0; |
442 |
} |
443 |
if (actingral == 1 && actconral == 1) |
444 |
{ |
445 |
var simultext = (simultotal == 1) ? stringsetloc(* Ralsei sang a snake-charming song to the wire! It loosened a little bit.Wait for inputClose Message"* Ralsei sang a snake-charming song to the wire! It loosened a little bit./%", "obj_werewire_enemy_slash_Step_0_gml_469_0" ) : stringsetloc(* Ralsei charmed the wire!Wait for inputClose Message"* Ralsei charmed the wire!/%", "obj_werewire_enemy_slash_Step_0_gml_469_1" ); |
446 |
msgset(0, simultext); |
447 |
scr_mercyaddscr_mercyaddfunction scr_mercyadd(arg0, arg1)
{
global.mercymod[arg0] += arg1;
if (global.mercymod[arg0] < 0)
global.mercymod[arg0] = 0;
if (global.mercymod[arg0] >= 100)
global.mercymod[arg0] = 100;
var _playsound = 1;
if (arg1 <= 0)
_playsound = 0;
if (i_ex(obj_dmgwriter))
{
with (obj_dmgwriter)
{
if (type == 5)
_playsound = 0;
}
}
if (_playsound)
{
var _pitch = 0.8;
if (arg1 < 99)
_pitch = 1;
if (arg1 <= 50)
_pitch = 1.2;
if (arg1 <= 25)
_pitch = 1.4;
snd_play_x(snd_mercyadd, 0.8, _pitch);
}
__mercydmgwriter = instance_create(global.monsterx[arg0], (global.monstery[arg0] + 20) - (global.hittarget[arg0] * 20), obj_dmgwriter);
__mercydmgwriter.damage = arg1;
__mercydmgwriter.type = 5;
global.hittarget[arg0]++;
} (myself, 25); |
448 |
scr_simultextscr_simultextfunction scr_simultext(arg0)
{
__simulorder = 0;
if (arg0 == "kris")
__simulorder = simulorderkri;
if (arg0 == "susie")
__simulorder = simulordersus;
if (arg0 == "ralsei")
__simulorder = simulorderral;
if (arg0 == "noelle")
__simulorder = simulordernoe;
__yoffset = __simulorder * 30;
global.typer = 4;
battlewriter = instance_create(xx + 30, yy + 376 + __yoffset, obj_writer);
} ("ralsei"); |
449 |
actconral = (simulorderral == 0) ? 20 : 0; |
450 |
} |
451 |
if (actingnoe == 1 && actconnoe == 1) |
452 |
{ |
453 |
var simultext = (simultotal == 1) ? stringsetloc(* Noelle pulled out the plug like a fairy light!Wait for inputClose Message"* Noelle pulled out the plug like a fairy light!/%", "obj_werewire_enemy_slash_Step_0_gml_481_0" ) : stringsetloc(* Noelle pulled on the plug!Wait for inputClose Message"* Noelle pulled on the plug!/%", "obj_werewire_enemy_slash_Step_0_gml_481_1" ); |
454 |
msgset(0, simultext); |
455 |
scr_mercyaddscr_mercyaddfunction scr_mercyadd(arg0, arg1)
{
global.mercymod[arg0] += arg1;
if (global.mercymod[arg0] < 0)
global.mercymod[arg0] = 0;
if (global.mercymod[arg0] >= 100)
global.mercymod[arg0] = 100;
var _playsound = 1;
if (arg1 <= 0)
_playsound = 0;
if (i_ex(obj_dmgwriter))
{
with (obj_dmgwriter)
{
if (type == 5)
_playsound = 0;
}
}
if (_playsound)
{
var _pitch = 0.8;
if (arg1 < 99)
_pitch = 1;
if (arg1 <= 50)
_pitch = 1.2;
if (arg1 <= 25)
_pitch = 1.4;
snd_play_x(snd_mercyadd, 0.8, _pitch);
}
__mercydmgwriter = instance_create(global.monsterx[arg0], (global.monstery[arg0] + 20) - (global.hittarget[arg0] * 20), obj_dmgwriter);
__mercydmgwriter.damage = arg1;
__mercydmgwriter.type = 5;
global.hittarget[arg0]++;
} (myself, 50); |
456 |
scr_simultextscr_simultextfunction scr_simultext(arg0)
{
__simulorder = 0;
if (arg0 == "kris")
__simulorder = simulorderkri;
if (arg0 == "susie")
__simulorder = simulordersus;
if (arg0 == "ralsei")
__simulorder = simulorderral;
if (arg0 == "noelle")
__simulorder = simulordernoe;
__yoffset = __simulorder * 30;
global.typer = 4;
battlewriter = instance_create(xx + 30, yy + 376 + __yoffset, obj_writer);
} ("noelle"); |
457 |
actconnoe = (simulordernoe == 0) ? 20 : 0; |
458 |
} |
459 |
if (actcon == 10 && !instance_exists(obj_writer)) |
460 |
{ |
461 |
} |
462 |
if (actcon == 1 && !instance_exists(obj_writer)) |
463 |
{ |
464 |
scr_act_charsprite_endscr_act_charsprite_endfunction scr_act_charsprite_end()
{
for (i = 0; i < 10; i++)
{
with (_charactsprite[i])
instance_destroy();
}
with (obj_heroparent)
{
if (image_alpha == 0)
{
image_alpha = 1;
acttimer = 0;
state = 0;
global.faceaction[myself] = 0;
}
}
} (); |
465 |
scr_nextactscr_nextactfunction scr_nextact()
{
global.acting[0] = 0;
global.acting[1] = 0;
global.acting[2] = 0;
global.actingsingle[global.currentactingchar] = 0;
__minstance = global.monsterinstance[global.actingtarget[global.currentactingchar]];
with (__minstance)
{
acting = 0;
actcon = 0;
actconsus = 0;
actconral = 0;
actconnoe = 0;
}
var singleactcomplete = 0;
while (global.currentactingchar < 3)
{
global.currentactingchar++;
if (global.currentactingchar < 3)
{
if (global.actingsingle[global.currentactingchar] == 1)
{
__minstance = global.monsterinstance[global.actingtarget[global.currentactingchar]];
if (global.char[global.currentactingchar] == 2)
{
with (__minstance)
actconsus = 1;
if (global.actingsimul[global.currentactingchar] == 0)
singleactcomplete = 1;
break;
}
if (global.char[global.currentactingchar] == 3)
{
with (__minstance)
actconral = 1;
if (global.actingsimul[global.currentactingchar] == 0)
singleactcomplete = 1;
break;
}
if (global.char[global.currentactingchar] == 4)
{
with (__minstance)
actconnoe = 1;
if (global.actingsimul[global.currentactingchar] == 0)
singleactcomplete = 1;
break;
}
}
}
}
if (global.currentactingchar >= 3)
{
with (obj_monsterparent)
{
acting = 0;
actingsus = 0;
actingral = 0;
actingnoe = 0;
}
global.currentactingchar = 0;
scr_attackphase();
}
else if (!singleactcomplete)
{
scr_act_simul();
}
} (); |
466 |
} |
467 |
if (actcon == 20 || actconsus == 20 || actconral == 20 || actconnoe == 20) |
468 |
{ |
469 |
if (scr_terminate_writerscr_terminate_writerfunction scr_terminate_writer()
{
__writerkilled = 0;
__writerkillable = 0;
__writerended = 0;
if (instance_exists(obj_writer))
{
obj_writer.__endcheckid = id;
with (obj_writer)
{
if (reachedend == 1)
{
with (__endcheckid)
__writerended++;
}
}
if (__writerended == instance_number(obj_writer))
__writerkillable = 1;
}
else
{
__writerkilled = 1;
}
if (button1_p() && __writerkillable == 1)
{
with (obj_writer)
instance_destroy();
__writerkilled = 1;
}
return __writerkilled;
} ()) |
470 |
{ |
471 |
actconsus = -1; |
472 |
actconral = -1; |
473 |
actconnoe = -1; |
474 |
actcon = 1; |
475 |
} |
476 |
} |
477 |
} |
478 |
|
479 |
enum e__VW |
480 |
{ |
481 |
XView, |
482 |
YView, |
483 |
WView, |
484 |
HView, |
485 |
Angle, |
486 |
HBorder, |
487 |
VBorder, |
488 |
HSpeed, |
489 |
VSpeed, |
490 |
Object, |
491 |
Visible, |
492 |
XPort, |
493 |
YPort, |
494 |
WPort, |
495 |
HPort, |
496 |
Camera, |
497 |
SurfaceID |
498 |
} |