Deltarune (Chapter 2) script viewer

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gml_Object_obj_sneo_tiny_ralsei_Collision_obj_sneo_wireheart

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1
if (active == 0)
2
    exit;
3
if (frametype == 0)
4
{
5
    frametype = 1;
6
    other.hp -= 4;
7
}
8
else if (frametype == 1)
9
{
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    frametype = 0;
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    hp -= 10;
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alarm[0]
13
    if (!audio_is_playing(snd_hurt1))
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        snd_play(snd_hurt1);
15
}