Deltarune (Chapter 2) script viewer

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gml_Object_obj_sneo_tiny_ralsei_Create_0

related scripts: Alarm_0 • Collision_obj_basicbullet_sneo • Collision_obj_collidebullet • Collision_obj_pipis_bullet • Collision_obj_pipis_egg_bullet • Collision_obj_regularbullet • Collision_obj_sneo_biglaser • Collision_obj_sneo_bigshot • Collision_obj_sneo_heartattack • Collision_obj_sneo_heatattack_bullet • Collision_obj_sneo_laser_bullet • Collision_obj_sneo_lilguy • Collision_obj_sneo_lilguy_bullet • Collision_obj_sneo_mmx_spreadshot • Collision_obj_sneo_rotatingwall_bomb • Collision_obj_sneo_staticwall • Collision_obj_sneo_wallbullet • Collision_obj_sneo_wallbullet_new • Collision_obj_sneo_wireheart • Collision_obj_spamtonshot • Create_0 • Step_2

(view raw script w/o annotations or w/e)
1
timer = 0;
2
con = 0;
3
hpmax = 30;
4
hp = hpmax;
5
active = 1;
6
destroytimer = 0;
7
frametype = 0;
8
myspeed = 6;
9
length = 27;
10
place = 0;
11
xhold = 0;
12
image_index = 12;
13
image_xscale = 1;
14
image_yscale = 1;
15
image_speed = 0;