Deltarune (Chapter 2) script viewer

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gml_Object_obj_sneo_tiny_ralsei_Collision_obj_sneo_bigshot

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1
if (active == 0)
2
    exit;
3
if (alarm[0] > 0)
4
    exit;
5
if (!other.active)
6
    exit;
7
snd_play(snd_hurt1);
8
hp = 0;