Deltarune (Chapter 2) script viewer
← back to main script listing
gml_Object_obj_sneo_tiny_ralsei_Collision_obj_sneo_bigshot
(view raw script w/o annotations or w/e)
1 |
if (active == 0) |
2 |
exit; |
3 |
if (alarm[0] > 0) |
4 |
exit; |
5 |
if (!other.active) |
6 |
exit; |
7 |
snd_play(snd_hurt1); |
8 |
hp = 0; |