Deltarune (Chapter 2) script viewer

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gml_Object_obj_sneo_tiny_ralsei_Collision_obj_regularbullet

related scripts: Alarm_0 • Collision_obj_basicbullet_sneo • Collision_obj_collidebullet • Collision_obj_pipis_bullet • Collision_obj_pipis_egg_bullet • Collision_obj_regularbullet • Collision_obj_sneo_biglaser • Collision_obj_sneo_bigshot • Collision_obj_sneo_heartattack • Collision_obj_sneo_heatattack_bullet • Collision_obj_sneo_laser_bullet • Collision_obj_sneo_lilguy • Collision_obj_sneo_lilguy_bullet • Collision_obj_sneo_mmx_spreadshot • Collision_obj_sneo_rotatingwall_bomb • Collision_obj_sneo_staticwall • Collision_obj_sneo_wallbullet • Collision_obj_sneo_wallbullet_new • Collision_obj_sneo_wireheart • Collision_obj_spamtonshot • Create_0 • Step_2

(view raw script w/o annotations or w/e)
1
if (active == 0)
2
    exit;
3
with (other)
4
    instance_destroy();
5
if (alarm[0] > 0)
6
    exit;
7
if (other.sprite_index == spr_spamtonneo_faceAttack_nose_bullet || other.sprite_index == spr_spamtonneo_faceAttack_wisp || other.sprite_index == spr_bullet_laser_square)
8
    hp -= 3;
9
else
10
    hp -= 10;
11
alarm[0] = 10;
12
snd_play(snd_hurt1);