Deltarune (Chapter 2) script viewer

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gml_Object_obj_fluffyguard_Collision_obj_sneo_wallbullet

related scripts: Alarm_0Collision_obj_basicbullet_sneoCollision_obj_pipis_bulletCollision_obj_pipis_egg_bulletCollision_obj_regularbulletCollision_obj_sneo_biglaserCollision_obj_sneo_bigshotCollision_obj_sneo_heartattackCollision_obj_sneo_laser_bulletCollision_obj_sneo_lilguyCollision_obj_sneo_lilguy_bulletCollision_obj_sneo_staticwallCollision_obj_sneo_wallbullet Collision_obj_spamtonshotCreate_0Step_2

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1
if (active == 0)
2
    exit;
3
with (other)
4
    instance_destroy();
5
if (alarm[0] > 0)
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    exit;
7
if (other.active == 0)
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    exit;
9
hp -= 10;
10
alarm[0] = 10;
11
snd_play(snd_hurt1);