1 | if (active == 0) |
2 | exit; |
3 | with (other) |
4 | { |
5 | snd_play_pitch(snd_bomb, 1.1 + random(0.2)); |
6 | scr_afterimage_cut |
7 | instance_destroy(); |
8 | } |
9 | if (alarm[0] > 0) |
10 | exit; |
11 | snd_play(snd_damage); |
12 | hp -= 10; |
13 | alarm[0] |
14 | snd_play(snd_hurt1); |