Deltarune (Chapter 2) script viewer
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gml_Object_obj_fluffyguard_Collision_obj_sneo_biglaser
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1
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if (active == 0)
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2
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exit;
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3
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if (alarm[0] > 0)
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4
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exit;
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5
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if (!other.active)
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6
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exit;
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7
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hp -= 10;
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8
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alarm[0]
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9
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snd_play(snd_hurt1);
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