|
1
|
draw_sprite_ext(spr_shopbg1, 0, 0, 0, 2, 2, 0, c_white, 1);
|
|
2
|
draw_sprite_ext(spr_shopbg1, 2, 0, 0, 2, 2, 0, c_white, abs(sin(siner / 30)));
|
|
3
|
siner += 1;
|
|
4
|
if (menu == 1 || menu == 2)
|
|
5
|
{
|
|
6
|
if (shopcharx > -20)
|
|
7
|
shopcharx -= 4;
|
|
8
|
if (shopcharx > -40)
|
|
9
|
shopcharx -= 4;
|
|
10
|
if (shopcharx > -80)
|
|
11
|
shopcharx -= 4;
|
|
12
|
if (shopcharx <= -80)
|
|
13
|
shopcharx = -80;
|
|
14
|
}
|
|
15
|
else
|
|
16
|
{
|
|
17
|
if (shopcharx < -50)
|
|
18
|
shopcharx += 4;
|
|
19
|
if (shopcharx < -30)
|
|
20
|
shopcharx += 4;
|
|
21
|
if (shopcharx < 0)
|
|
22
|
shopcharx += 4;
|
|
23
|
if (shopcharx > 0)
|
|
24
|
shopcharx = 0;
|
|
25
|
}
|
|
26
|
talkanim = 0;
|
|
27
|
if (instance_exists(obj_writer))
|
|
28
|
{
|
|
29
|
if (obj_writer.pos < obj_writer.length)
|
|
30
|
{
|
|
31
|
if (talkbuffer < 0)
|
|
32
|
talkfacer = 0;
|
|
33
|
talkbuffer = 16;
|
|
34
|
talkanim = 1;
|
|
35
|
idletimer = 0;
|
|
36
|
idlefacer = 0;
|
|
37
|
talkfacer += 0.2;
|
|
38
|
}
|
|
39
|
}
|
|
40
|
shopkeepsprite = spr_seam_talk;
|
|
41
|
if (global.fe == 1)
|
|
42
|
shopkeepsprite = spr_seam_oh;
|
|
43
|
if (global.fe == 2)
|
|
44
|
shopkeepsprite = spr_seam_laugh;
|
|
45
|
if (global.fe == 3)
|
|
46
|
shopkeepsprite = spr_seam_impatient;
|
|
47
|
qualify = 0;
|
|
48
|
if (global.fe != 0 && talkbuffer < 0)
|
|
49
|
talkbuffer = 0;
|
|
50
|
if (talkbuffer >= 0)
|
|
51
|
{
|
|
52
|
if (talkbuffer < 16)
|
|
53
|
{
|
|
54
|
if (((talkfacer + 1) % 3) != 0)
|
|
55
|
talkfacer += 0.2;
|
|
56
|
}
|
|
57
|
draw_sprite_ext(shopkeepsprite, talkfacer, shopcharx + 160, 34, 2, 2, 0, c_white, 1);
|
|
58
|
qualify = 1;
|
|
59
|
}
|
|
60
|
if (qualify == 0)
|
|
61
|
{
|
|
62
|
idletimer += 1;
|
|
63
|
if (idletimer >= 60)
|
|
64
|
idlefacer += 0.2;
|
|
65
|
if (idlefacer >= 5)
|
|
66
|
{
|
|
67
|
idletimer = 0;
|
|
68
|
idlefacer = 0;
|
|
69
|
}
|
|
70
|
draw_sprite_ext(spr_seam_idle, idlefacer, shopcharx + 160, 34, 2, 2, 0, c_white, 1);
|
|
71
|
}
|
|
72
|
talkbuffer -= 1;
|
|
73
|
draw_set_color(c_black);
|
|
74
|
draw_rectangle(0, 240, 640, 480, false);
|
|
75
|
scr_shopmenuscr_shopmenu
function scr_shopmenu(arg0)
{
if (arg0 == 0)
{
if (menu == 1 || menu == 2)
{
scr_darkbox_black(400, minimenuy, 640, 255);
draw_set_color(c_white);
scr_84_set_draw_font("mainbig");
if (menuc[1] == 0)
draw_text(440, minimenuy + 28, string_hash_to_newline(shopdesc[0]));
if (menuc[1] == 1)
draw_text(440, minimenuy + 28, string_hash_to_newline(shopdesc[1]));
if (menuc[1] == 2)
draw_text(440, minimenuy + 28, string_hash_to_newline(shopdesc[2]));
if (menuc[1] == 3)
draw_text(440, minimenuy + 28, string_hash_to_newline(shopdesc[3]));
scr_84_set_draw_font("dotumche");
if (itemtype[menuc[1]] == "weapon" || itemtype[menuc[1]] == "armor")
{
for (i = 0; i < 3; i += 1)
{
can_index = 0;
facetype = spr_headkris;
which = global.char[i];
if (global.char[i] == 1)
facetype = spr_headkris;
if (global.char[i] == 2)
facetype = spr_headsusie;
if (global.char[i] == 3)
facetype = spr_headralsei;
if (which != 0)
{
if (i == 0)
{
locx = 0;
locy = 0;
}
if (i == 1)
{
locx = 100;
locy = 0;
}
if (i == 2)
{
locx = 0;
locy = 45;
}
if (canequip[menuc[1]][which] == 0)
can_index = 8;
draw_sprite(facetype, can_index, 426 + locx, minimenuy + 140 + locy);
if (itemtype[menuc[1]] == "weapon" && can_index != 8)
{
draw_set_color(c_white);
sum[0] = itematk[menuc[1]] - global.itemat[which][0];
sum[1] = itemmagic[menuc[1]] - global.itemmag[which][0];
for (j = 0; j < 2; j += 1)
{
dcolor = c_white;
addt = "";
draw_set_color(c_white);
if (sum[j] > 0)
{
draw_set_color(c_yellow);
addt = "+";
}
if (sum[j] < 0)
draw_set_color(c_aqua);
draw_sprite_ext(spr_shopicon, j, 470 + locx, minimenuy + locy + 135 + (20 * j), 1, 1, 0, dcolor, 1);
draw_text(490 + locx, minimenuy + locy + 135 + (20 * j), string_hash_to_newline(addt + string(sum[j])));
}
}
if (itemtype[menuc[1]] == "armor" && can_index != 8)
{
sum[0] = itemdef[menuc[1]] - global.itemdf[which][1];
sum[1] = itemdef[menuc[1]] - global.itemdf[which][2];
for (j = 0; j < 2; j += 1)
{
dcolor = c_white;
addt = "";
draw_set_color(c_white);
if (sum[j] > 0)
{
draw_set_color(c_yellow);
addt = "+";
}
if (sum[j] < 0)
draw_set_color(c_aqua);
draw_sprite_ext(spr_shopicon, 2 + j, 470 + locx, minimenuy + locy + 135 + (20 * j), 1, 1, 0, dcolor, 1);
draw_text(490 + locx, minimenuy + 135 + (20 * j) + locy, string_hash_to_newline(addt + string(sum[j])));
}
}
}
}
}
}
}
if (arg0 == 4)
{
if (menu == 11 || menu == 15)
{
... (0);
|
|
76
|
if (menu <= 3 || menu >= 10)
|
|
77
|
{
|
|
78
|
scr_darkbox_blackscr_darkbox_black
function scr_darkbox_black(arg0, arg1, arg2, arg3)
{
draw_set_color(c_black);
draw_rectangle(arg0 + 20, arg1 + 20, arg2 - 20, arg3 - 20, false);
scr_darkbox(arg0, arg1, arg2, arg3);
} (0, 240, 415, 480);
|
|
79
|
scr_darkbox_blackscr_darkbox_black
function scr_darkbox_black(arg0, arg1, arg2, arg3)
{
draw_set_color(c_black);
draw_rectangle(arg0 + 20, arg1 + 20, arg2 - 20, arg3 - 20, false);
scr_darkbox(arg0, arg1, arg2, arg3);
} (400, 240, 640, 480);
|
|
80
|
}
|
|
81
|
if (menu == 4)
|
|
82
|
scr_darkbox_blackscr_darkbox_black
function scr_darkbox_black(arg0, arg1, arg2, arg3)
{
draw_set_color(c_black);
draw_rectangle(arg0 + 20, arg1 + 20, arg2 - 20, arg3 - 20, false);
scr_darkbox(arg0, arg1, arg2, arg3);
} (0, 240, 640, 480);
|
|
83
|
if (menu == 0)
|
|
84
|
{
|
|
85
|
sell = 0;
|
|
86
|
selling = 0;
|
|
87
|
sidemessage = 0;
|
|
88
|
menuc[1] = 0;
|
|
89
|
menuc[2] = 0;
|
|
90
|
menuc[3] = 0;
|
|
91
|
menuc[4] = 0;
|
|
92
|
if (instance_exists(obj_writer) == false)
|
|
93
|
{
|
|
94
|
global.typer = 6;
|
|
95
|
global.msg[0] = Face 0* Take your time...Delay 11 * Ain't like it's better spent. ;
|
|
96
|
if (mainmessage == 0)
|
|
97
|
global.msg[0] = Face 0* Hee hee...Delay 11 * Welcome, travellers. ;
|
|
98
|
instance_create(30, 270, obj_writer);
|
|
99
|
}
|
|
100
|
menumax = 3;
|
|
101
|
draw_set_color(c_white);
|
|
102
|
scr_84_set_draw_fontscr_84_set_draw_font
function scr_84_set_draw_font(arg0)
{
global.chemg_font = arg0;
draw_set_font(scr_84_get_font(arg0));
} ("mainbig");
|
|
103
|
draw_text(480, 260, string_hash_to_newline());
|
|
104
|
draw_text(480, 300, string_hash_to_newline());
|
|
105
|
draw_text(480, 340, string_hash_to_newline());
|
|
106
|
draw_text(480, 380, string_hash_to_newline());
|
|
107
|
draw_sprite(spr_heart, 0, 450, (135 + (menuc[0] * 20)) * 2);
|
|
108
|
if (button1_p())
|
|
109
|
{
|
|
110
|
onebuffer = 2;
|
|
111
|
mainmessage = 1;
|
|
112
|
with (obj_writer)
|
|
113
|
instance_destroy();
|
|
114
|
if (menuc[0] == 0)
|
|
115
|
menu = 1;
|
|
116
|
if (menuc[0] == 1)
|
|
117
|
{
|
|
118
|
menu = 10;
|
|
119
|
sidemessage = 0;
|
|
120
|
}
|
|
121
|
if (menuc[0] == 2)
|
|
122
|
menu = 3;
|
|
123
|
if (menuc[0] == 3)
|
|
124
|
{
|
|
125
|
sell = 2;
|
|
126
|
menu = 4;
|
|
127
|
}
|
|
128
|
}
|
|
129
|
}
|
|
130
|
if (menu == 1 || menu == 2)
|
|
131
|
{
|
|
132
|
draw_set_color(c_white);
|
|
133
|
scr_84_set_draw_fontscr_84_set_draw_font
function scr_84_set_draw_font(arg0)
{
global.chemg_font = arg0;
draw_set_font(scr_84_get_font(arg0));
} ("mainbig");
|
|
134
|
for (i = 0; i < itemtotal; i += 1)
|
|
135
|
{
|
|
136
|
draw_text(60, 260 + (i * 40), string_hash_to_newline(shopitemname[i]));
|
|
137
|
draw_text(300, 260 + (i * 40), string_hash_to_newline("$" + string(buyvalue[i])));
|
|
138
|
}
|
|
139
|
draw_text(60, 260 + (itemtotal * 40), string_hash_to_newline());
|
|
140
|
if (menu == 1)
|
|
141
|
{
|
|
142
|
menumax = 4;
|
|
143
|
if (instance_exists(obj_writer) == false)
|
|
144
|
{
|
|
145
|
if (sidemessage == 0)
|
|
146
|
global.msg[0] = Face 0What do you like to buy? ;
|
|
147
|
if (sidemessage == 1)
|
|
148
|
global.msg[0] = ;
|
|
149
|
if (sidemessage == 2)
|
|
150
|
global.msg[0] = Face 0What, not good enough? ;
|
|
151
|
if (sidemessage == 3)
|
|
152
|
global.msg[0] = ;
|
|
153
|
if (sidemessage == 4)
|
|
154
|
global.msg[0] = Face 3You're carrying too much. ;
|
|
155
|
if (murder == 1)
|
|
156
|
global.msg[0] = ;
|
|
157
|
instance_create(450, 260, obj_writer);
|
|
158
|
}
|
|
159
|
draw_sprite(spr_heart, 0, 30, 270 + (menuc[1] * 40));
|
|
160
|
if (button1_p() && onebuffer < 0)
|
|
161
|
{
|
|
162
|
menu = 2;
|
|
163
|
onebuffer = 2;
|
|
164
|
with (obj_writer)
|
|
165
|
instance_destroy();
|
|
166
|
if (menuc[1] == menumax)
|
|
167
|
menu = 0;
|
|
168
|
}
|
|
169
|
if (button2_p() && twobuffer < 0 && onebuffer < 2)
|
|
170
|
{
|
|
171
|
menu = 0;
|
|
172
|
twobuffer = 2;
|
|
173
|
minimenuy = 220;
|
|
174
|
with (obj_writer)
|
|
175
|
instance_destroy();
|
|
176
|
}
|
|
177
|
menuc[2] = 0;
|
|
178
|
}
|
|
179
|
if (menu == 2)
|
|
180
|
{
|
|
181
|
menumax = 1;
|
|
182
|
draw_set_color(c_white);
|
|
183
|
scr_84_set_draw_fontscr_84_set_draw_font
function scr_84_set_draw_font(arg0)
{
global.chemg_font = arg0;
draw_set_font(scr_84_get_font(arg0));
} ("mainbig");
|
|
184
|
if (global.lang == "ja")
|
|
185
|
{
|
|
186
|
draw_text(460, 290, string_hash_to_newline());
|
|
187
|
draw_text(460, 260, "$" + string_hash_to_newline(string(buyvalue[menuc[1]]) + ));
|
|
188
|
}
|
|
189
|
else
|
|
190
|
{
|
|
191
|
draw_text(460, 260, string_hash_to_newline());
|
|
192
|
draw_text(460, 290, "$" + string_hash_to_newline(string(buyvalue[menuc[1]]) + ));
|
|
193
|
}
|
|
194
|
draw_text(480, 340, string_hash_to_newline());
|
|
195
|
draw_text(480, 370, string_hash_to_newline());
|
|
196
|
draw_sprite(spr_heart, 0, 450, 350 + (menuc[2] * 30));
|
|
197
|
if (button2_p() && twobuffer < 0)
|
|
198
|
{
|
|
199
|
menu = 1;
|
|
200
|
sidemessage = 2;
|
|
201
|
twobuffer = 2;
|
|
202
|
onebuffer = 2;
|
|
203
|
}
|
|
204
|
if (button1_p() && onebuffer < 0 && twobuffer < 0)
|
|
205
|
{
|
|
206
|
if (menuc[2] == 0)
|
|
207
|
{
|
|
208
|
afford = 0;
|
|
209
|
if (global.gold >= buyvalue[menuc[1]])
|
|
210
|
afford = 1;
|
|
211
|
if (afford == 1)
|
|
212
|
{
|
|
213
|
if (itemtype[menuc[1]] == "item")
|
|
214
|
scr_itemgetscr_itemget
function scr_itemget(arg0)
{
i = 0;
loop = 1;
noroom = 0;
global.item[12] = 999;
while (loop == 1)
{
if (global.item[i] == 0)
{
global.item[i] = arg0;
break;
}
if (i == 12)
{
noroom = 1;
break;
}
i += 1;
}
script_execute(scr_iteminfo_all);
} (item[menuc[1]]);
|
|
215
|
if (itemtype[menuc[1]] == "weapon")
|
|
216
|
scr_weapongetscr_weaponget
function scr_weaponget(arg0)
{
i = 0;
loop = 1;
noroom = 0;
global.weapon[12] = 999;
while (loop == 1)
{
if (global.weapon[i] == 0)
{
global.weapon[i] = arg0;
break;
}
if (i == 12)
{
noroom = 1;
break;
}
i += 1;
}
script_execute(scr_weaponinfo_all);
} (item[menuc[1]]);
|
|
217
|
if (itemtype[menuc[1]] == "armor")
|
|
218
|
scr_armorgetscr_armorget
function scr_armorget(arg0)
{
i = 0;
loop = 1;
noroom = 0;
global.armor[12] = 999;
while (loop == 1)
{
if (global.armor[i] == 0)
{
global.armor[i] = arg0;
break;
}
if (i == 12)
{
noroom = 1;
break;
}
i += 1;
}
script_execute(scr_armorinfo_all);
} (item[menuc[1]]);
|
|
219
|
if (noroom == 0)
|
|
220
|
{
|
|
221
|
global.gold -= buyvalue[menuc[1]];
|
|
222
|
sidemessage = 1;
|
|
223
|
snd_play(snd_locker);
|
|
224
|
}
|
|
225
|
if (noroom == 1)
|
|
226
|
sidemessage = 4;
|
|
227
|
}
|
|
228
|
else
|
|
229
|
{
|
|
230
|
sidemessage = 3;
|
|
231
|
}
|
|
232
|
}
|
|
233
|
if (menuc[2] == 1)
|
|
234
|
sidemessage = 2;
|
|
235
|
menu = 1;
|
|
236
|
}
|
|
237
|
}
|
|
238
|
if (menuc[1] != 4)
|
|
239
|
{
|
|
240
|
if (minimenuy <= 20)
|
|
241
|
minimenuy = 20;
|
|
242
|
if (minimenuy > 20)
|
|
243
|
minimenuy -= 5;
|
|
244
|
if (minimenuy > 50)
|
|
245
|
minimenuy -= 5;
|
|
246
|
if (minimenuy > 100)
|
|
247
|
minimenuy -= 8;
|
|
248
|
if (minimenuy > 150)
|
|
249
|
minimenuy -= 10;
|
|
250
|
}
|
|
251
|
else if (minimenuy < 200)
|
|
252
|
{
|
|
253
|
minimenuy += 40;
|
|
254
|
}
|
|
255
|
if (minimenuy >= 200)
|
|
256
|
minimenuy = 200;
|
|
257
|
}
|
|
258
|
if (menu == 3)
|
|
259
|
{
|
|
260
|
menumax = 4;
|
|
261
|
draw_set_color(c_white);
|
|
262
|
scr_84_set_draw_fontscr_84_set_draw_font
function scr_84_set_draw_font(arg0)
{
global.chemg_font = arg0;
draw_set_font(scr_84_get_font(arg0));
} ("mainbig");
|
|
263
|
draw_text(80, 260, string_hash_to_newline());
|
|
264
|
draw_text(80, 300, string_hash_to_newline());
|
|
265
|
if (global.flag[241 JEVIL_plot] < 6)
|
|
266
|
{
|
|
267
|
draw_text(80, 340, string_hash_to_newline());
|
|
268
|
}
|
|
269
|
else
|
|
270
|
{
|
|
271
|
draw_set_color(c_yellow);
|
|
272
|
draw_text(80, 340, string_hash_to_newline());
|
|
273
|
}
|
|
274
|
if (global.flag[241 JEVIL_plot] == 0)
|
|
275
|
{
|
|
276
|
draw_text(80, 380, string_hash_to_newline());
|
|
277
|
}
|
|
278
|
else
|
|
279
|
{
|
|
280
|
_legendstring = ;
|
|
281
|
draw_set_color(c_yellow);
|
|
282
|
if (global.flag[115 got_key_a] >= 1)
|
|
283
|
draw_set_color(c_white);
|
|
284
|
if (global.flag[241 JEVIL_plot] >= 6)
|
|
285
|
{
|
|
286
|
draw_set_color(c_yellow);
|
|
287
|
_legendstring = ;
|
|
288
|
}
|
|
289
|
draw_text(80, 380, string_hash_to_newline(_legendstring));
|
|
290
|
}
|
|
291
|
draw_set_color(c_white);
|
|
292
|
draw_text(80, 420, string_hash_to_newline());
|
|
293
|
if (instance_exists(obj_writer) == false)
|
|
294
|
{
|
|
295
|
global.msg[0] = Face 0Don't have anything better to do. ;
|
|
296
|
instance_create(440, 260, obj_writer);
|
|
297
|
}
|
|
298
|
draw_sprite(spr_heart, 0, 50, 270 + (menuc[3] * 40));
|
|
299
|
if (button1_p() && onebuffer < 0)
|
|
300
|
{
|
|
301
|
onebuffer = 2;
|
|
302
|
with (obj_writer)
|
|
303
|
instance_destroy();
|
|
304
|
if (menuc[3] < menumax)
|
|
305
|
{
|
|
306
|
sell = menuc[3] + 3;
|
|
307
|
menu = 4;
|
|
308
|
}
|
|
309
|
else
|
|
310
|
{
|
|
311
|
menu = 0;
|
|
312
|
}
|
|
313
|
}
|
|
314
|
else if (button2_p() && twobuffer < 0 && onebuffer < 0)
|
|
315
|
{
|
|
316
|
twobuffer = 2;
|
|
317
|
menu = 0;
|
|
318
|
with (obj_writer)
|
|
319
|
instance_destroy();
|
|
320
|
}
|
|
321
|
}
|
|
322
|
if (menu == 10)
|
|
323
|
{
|
|
324
|
menuc[11] = 0;
|
|
325
|
menuc[12] = 0;
|
|
326
|
menuc[13] = 0;
|
|
327
|
menumax = 3;
|
|
328
|
draw_set_color(c_white);
|
|
329
|
scr_84_set_draw_fontscr_84_set_draw_font
function scr_84_set_draw_font(arg0)
{
global.chemg_font = arg0;
draw_set_font(scr_84_get_font(arg0));
} ("mainbig");
|
|
330
|
draw_text(80, 260, string_hash_to_newline());
|
|
331
|
draw_text(80, 300, string_hash_to_newline());
|
|
332
|
draw_text(80, 340, string_hash_to_newline());
|
|
333
|
draw_text(80, 380, string_hash_to_newline());
|
|
334
|
if (instance_exists(obj_writer) == false)
|
|
335
|
{
|
|
336
|
if (sidemessage == 0)
|
|
337
|
global.msg[0] = Face 0What kind of junk you got? ;
|
|
338
|
if (sidemessage == 1)
|
|
339
|
global.msg[0] = ;
|
|
340
|
if (sidemessage == 2)
|
|
341
|
global.msg[0] = Face 3You don't have anything! ;
|
|
342
|
instance_create(460, 260, obj_writer);
|
|
343
|
}
|
|
344
|
draw_sprite(spr_heart, 0, 50, 270 + (menuc[10] * 40));
|
|
345
|
if (button1_p() && onebuffer < 0)
|
|
346
|
{
|
|
347
|
pagemax = 0;
|
|
348
|
sidemessage2 = 0;
|
|
349
|
onebuffer = 2;
|
|
350
|
with (obj_writer)
|
|
351
|
instance_destroy();
|
|
352
|
can = 1;
|
|
353
|
idealmenu = menuc[10] + 11;
|
|
354
|
if (idealmenu == 11)
|
|
355
|
{
|
|
356
|
scr_itemcheckscr_itemcheck
function scr_itemcheck(arg0)
{
haveit = 0;
itemcount = 0;
for (i = 0; i < 12; i += 1)
{
if (global.item[i] == arg0)
haveit = 1;
if (global.item[i] == arg0)
itemcount += 1;
}
return haveit;
} (0);
|
|
357
|
if (itemcount == 12)
|
|
358
|
{
|
|
359
|
sidemessage = 2;
|
|
360
|
can = 0;
|
|
361
|
}
|
|
362
|
scr_iteminfo_allscr_iteminfo_all
function scr_iteminfo_all()
{
for (i = 0; i < 12; i += 1)
{
itemid = global.item[i];
scr_iteminfo(itemid);
global.itemnameb[i] = itemnameb;
global.itemdescb[i] = itemdescb;
global.itemvalue[i] = value;
global.itemusable[i] = usable;
}
} ();
|
|
363
|
}
|
|
364
|
if (idealmenu == 12)
|
|
365
|
{
|
|
366
|
scr_weaponcheck_inventoryscr_weaponcheck_inventory
function scr_weaponcheck_inventory(arg0)
{
haveit = 0;
itemcount = 0;
for (i = 0; i < 12; i += 1)
{
if (global.weapon[i] == arg0)
haveit = 1;
if (global.weapon[i] == arg0)
itemcount += 1;
}
return haveit;
} (0);
|
|
367
|
if (itemcount == 12)
|
|
368
|
{
|
|
369
|
sidemessage = 2;
|
|
370
|
can = 0;
|
|
371
|
}
|
|
372
|
scr_weaponinfo_allscr_weaponinfo_all
function scr_weaponinfo_all()
{
for (i = 0; i < 12; i += 1)
{
scr_weaponinfo(global.weapon[i]);
weaponname[i] = weaponnametemp;
weapondesc[i] = weapondesctemp;
wmessage2[i] = wmessage2temp;
wmessage3[i] = wmessage3temp;
weaponat[i] = weaponattemp;
weapondf[i] = weapondftemp;
weaponmag[i] = weaponmagtemp;
weaponbolts[i] = weaponboltstemp;
weaponstyle[i] = weaponstyletemp;
weapongrazeamt[i] = weapongrazeamttemp;
weapongrazesize[i] = weapongrazesizetemp;
weaponchar1[i] = weaponchar1temp;
weaponchar2[i] = weaponchar2temp;
weaponchar3[i] = weaponchar3temp;
weaponvalue[i] = value;
weaponability[i] = weaponabilitytemp;
weaponabilityicon[i] = weaponabilityicontemp;
weaponicon[i] = weaponicontemp;
}
} ();
|
|
373
|
}
|
|
374
|
if (idealmenu == 13)
|
|
375
|
{
|
|
376
|
scr_armorcheck_inventoryscr_armorcheck_inventory
function scr_armorcheck_inventory(arg0)
{
haveit = 0;
itemcount = 0;
for (i = 0; i < 12; i += 1)
{
if (global.armor[i] == arg0)
haveit = 1;
if (global.armor[i] == arg0)
itemcount += 1;
}
return haveit;
} (0);
|
|
377
|
if (itemcount == 12)
|
|
378
|
{
|
|
379
|
sidemessage = 2;
|
|
380
|
can = 0;
|
|
381
|
}
|
|
382
|
scr_armorinfo_allscr_armorinfo_all
function scr_armorinfo_all()
{
for (i = 0; i < 12; i += 1)
{
scr_armorinfo(global.armor[i]);
armorname[i] = armornametemp;
armordesc[i] = armordesctemp;
amessage2[i] = amessage2temp;
amessage3[i] = amessage3temp;
armorat[i] = armorattemp;
armordf[i] = armordftemp;
armormag[i] = armormagtemp;
armorbolts[i] = armorboltstemp;
armorgrazeamt[i] = armorgrazeamttemp;
armorgrazesize[i] = armorgrazesizetemp;
armorchar1[i] = armorchar1temp;
armorchar2[i] = armorchar2temp;
armorchar3[i] = armorchar3temp;
armorvalue[i] = value;
armorability[i] = armorabilitytemp;
armorabilityicon[i] = armorabilityicontemp;
armoricon[i] = armoricontemp;
}
} ();
|
|
383
|
}
|
|
384
|
if (menuc[10] < menumax)
|
|
385
|
{
|
|
386
|
if (can == 1)
|
|
387
|
menu = menuc[10] + 11;
|
|
388
|
sidemessage1 = 0;
|
|
389
|
}
|
|
390
|
else
|
|
391
|
{
|
|
392
|
menu = 0;
|
|
393
|
}
|
|
394
|
submenu = 0;
|
|
395
|
submenuc[1] = 0;
|
|
396
|
}
|
|
397
|
if (button2_p() && twobuffer < 0 && onebuffer < 0)
|
|
398
|
{
|
|
399
|
twobuffer = 2;
|
|
400
|
menu = 0;
|
|
401
|
with (obj_writer)
|
|
402
|
instance_destroy();
|
|
403
|
}
|
|
404
|
}
|
|
405
|
if (menu == 11 || menu == 12 || menu == 13)
|
|
406
|
{
|
|
407
|
if (instance_exists(obj_writer) == false)
|
|
408
|
{
|
|
409
|
if (sidemessage2 == 0 && menu == 11)
|
|
410
|
global.msg[0] = Face 0Alright, give me an ITEM. ;
|
|
411
|
if (sidemessage2 == 0 && menu == 12)
|
|
412
|
global.msg[0] = Face 0What WEAPON will you give me? ;
|
|
413
|
if (sidemessage2 == 0 && menu == 13)
|
|
414
|
global.msg[0] = Face 0What ARMOR will you give me? ;
|
|
415
|
if (sidemessage2 == 1)
|
|
416
|
global.msg[0] = ;
|
|
417
|
if (sidemessage2 == 2)
|
|
418
|
global.msg[0] = ;
|
|
419
|
if (sidemessage2 == 3)
|
|
420
|
global.msg[0] = Face 3Y'think I WANT that? ;
|
|
421
|
if (sidemessage2 == 4)
|
|
422
|
global.msg[0] = ;
|
|
423
|
instance_create(450, 260, obj_writer);
|
|
424
|
}
|
|
425
|
}
|
|
426
|
scr_shopmenuscr_shopmenu
function scr_shopmenu(arg0)
{
if (arg0 == 0)
{
if (menu == 1 || menu == 2)
{
scr_darkbox_black(400, minimenuy, 640, 255);
draw_set_color(c_white);
scr_84_set_draw_font("mainbig");
if (menuc[1] == 0)
draw_text(440, minimenuy + 28, string_hash_to_newline(shopdesc[0]));
if (menuc[1] == 1)
draw_text(440, minimenuy + 28, string_hash_to_newline(shopdesc[1]));
if (menuc[1] == 2)
draw_text(440, minimenuy + 28, string_hash_to_newline(shopdesc[2]));
if (menuc[1] == 3)
draw_text(440, minimenuy + 28, string_hash_to_newline(shopdesc[3]));
scr_84_set_draw_font("dotumche");
if (itemtype[menuc[1]] == "weapon" || itemtype[menuc[1]] == "armor")
{
for (i = 0; i < 3; i += 1)
{
can_index = 0;
facetype = spr_headkris;
which = global.char[i];
if (global.char[i] == 1)
facetype = spr_headkris;
if (global.char[i] == 2)
facetype = spr_headsusie;
if (global.char[i] == 3)
facetype = spr_headralsei;
if (which != 0)
{
if (i == 0)
{
locx = 0;
locy = 0;
}
if (i == 1)
{
locx = 100;
locy = 0;
}
if (i == 2)
{
locx = 0;
locy = 45;
}
if (canequip[menuc[1]][which] == 0)
can_index = 8;
draw_sprite(facetype, can_index, 426 + locx, minimenuy + 140 + locy);
if (itemtype[menuc[1]] == "weapon" && can_index != 8)
{
draw_set_color(c_white);
sum[0] = itematk[menuc[1]] - global.itemat[which][0];
sum[1] = itemmagic[menuc[1]] - global.itemmag[which][0];
for (j = 0; j < 2; j += 1)
{
dcolor = c_white;
addt = "";
draw_set_color(c_white);
if (sum[j] > 0)
{
draw_set_color(c_yellow);
addt = "+";
}
if (sum[j] < 0)
draw_set_color(c_aqua);
draw_sprite_ext(spr_shopicon, j, 470 + locx, minimenuy + locy + 135 + (20 * j), 1, 1, 0, dcolor, 1);
draw_text(490 + locx, minimenuy + locy + 135 + (20 * j), string_hash_to_newline(addt + string(sum[j])));
}
}
if (itemtype[menuc[1]] == "armor" && can_index != 8)
{
sum[0] = itemdef[menuc[1]] - global.itemdf[which][1];
sum[1] = itemdef[menuc[1]] - global.itemdf[which][2];
for (j = 0; j < 2; j += 1)
{
dcolor = c_white;
addt = "";
draw_set_color(c_white);
if (sum[j] > 0)
{
draw_set_color(c_yellow);
addt = "+";
}
if (sum[j] < 0)
draw_set_color(c_aqua);
draw_sprite_ext(spr_shopicon, 2 + j, 470 + locx, minimenuy + locy + 135 + (20 * j), 1, 1, 0, dcolor, 1);
draw_text(490 + locx, minimenuy + 135 + (20 * j) + locy, string_hash_to_newline(addt + string(sum[j])));
}
}
}
}
}
}
}
if (arg0 == 4)
{
if (menu == 11 || menu == 15)
{
... (4);
|
|
427
|
if (menu == 15 || menu == 16 || menu == 17)
|
|
428
|
{
|
|
429
|
menumax = 1;
|
|
430
|
draw_set_color(c_white);
|
|
431
|
scr_84_set_draw_fontscr_84_set_draw_font
function scr_84_set_draw_font(arg0)
{
global.chemg_font = arg0;
draw_set_font(scr_84_get_font(arg0));
} ("mainbig");
|
|
432
|
if (global.lang == "ja")
|
|
433
|
{
|
|
434
|
draw_text(460, 290, string_hash_to_newline());
|
|
435
|
draw_text(460, 260, "$" + string_hash_to_newline(string(sellvalue) + ));
|
|
436
|
}
|
|
437
|
else
|
|
438
|
{
|
|
439
|
draw_text(460, 260, string_hash_to_newline());
|
|
440
|
draw_text(460, 290, "$" + string_hash_to_newline(string(sellvalue) + ));
|
|
441
|
}
|
|
442
|
draw_text(480, 340, string_hash_to_newline());
|
|
443
|
draw_text(480, 370, string_hash_to_newline());
|
|
444
|
draw_sprite(spr_heart, 0, 450, 350 + (menuc[menu] * 30));
|
|
445
|
}
|
|
446
|
scr_shopmenuscr_shopmenu
function scr_shopmenu(arg0)
{
if (arg0 == 0)
{
if (menu == 1 || menu == 2)
{
scr_darkbox_black(400, minimenuy, 640, 255);
draw_set_color(c_white);
scr_84_set_draw_font("mainbig");
if (menuc[1] == 0)
draw_text(440, minimenuy + 28, string_hash_to_newline(shopdesc[0]));
if (menuc[1] == 1)
draw_text(440, minimenuy + 28, string_hash_to_newline(shopdesc[1]));
if (menuc[1] == 2)
draw_text(440, minimenuy + 28, string_hash_to_newline(shopdesc[2]));
if (menuc[1] == 3)
draw_text(440, minimenuy + 28, string_hash_to_newline(shopdesc[3]));
scr_84_set_draw_font("dotumche");
if (itemtype[menuc[1]] == "weapon" || itemtype[menuc[1]] == "armor")
{
for (i = 0; i < 3; i += 1)
{
can_index = 0;
facetype = spr_headkris;
which = global.char[i];
if (global.char[i] == 1)
facetype = spr_headkris;
if (global.char[i] == 2)
facetype = spr_headsusie;
if (global.char[i] == 3)
facetype = spr_headralsei;
if (which != 0)
{
if (i == 0)
{
locx = 0;
locy = 0;
}
if (i == 1)
{
locx = 100;
locy = 0;
}
if (i == 2)
{
locx = 0;
locy = 45;
}
if (canequip[menuc[1]][which] == 0)
can_index = 8;
draw_sprite(facetype, can_index, 426 + locx, minimenuy + 140 + locy);
if (itemtype[menuc[1]] == "weapon" && can_index != 8)
{
draw_set_color(c_white);
sum[0] = itematk[menuc[1]] - global.itemat[which][0];
sum[1] = itemmagic[menuc[1]] - global.itemmag[which][0];
for (j = 0; j < 2; j += 1)
{
dcolor = c_white;
addt = "";
draw_set_color(c_white);
if (sum[j] > 0)
{
draw_set_color(c_yellow);
addt = "+";
}
if (sum[j] < 0)
draw_set_color(c_aqua);
draw_sprite_ext(spr_shopicon, j, 470 + locx, minimenuy + locy + 135 + (20 * j), 1, 1, 0, dcolor, 1);
draw_text(490 + locx, minimenuy + locy + 135 + (20 * j), string_hash_to_newline(addt + string(sum[j])));
}
}
if (itemtype[menuc[1]] == "armor" && can_index != 8)
{
sum[0] = itemdef[menuc[1]] - global.itemdf[which][1];
sum[1] = itemdef[menuc[1]] - global.itemdf[which][2];
for (j = 0; j < 2; j += 1)
{
dcolor = c_white;
addt = "";
draw_set_color(c_white);
if (sum[j] > 0)
{
draw_set_color(c_yellow);
addt = "+";
}
if (sum[j] < 0)
draw_set_color(c_aqua);
draw_sprite_ext(spr_shopicon, 2 + j, 470 + locx, minimenuy + locy + 135 + (20 * j), 1, 1, 0, dcolor, 1);
draw_text(490 + locx, minimenuy + 135 + (20 * j) + locy, string_hash_to_newline(addt + string(sum[j])));
}
}
}
}
}
}
}
if (arg0 == 4)
{
if (menu == 11 || menu == 15)
{
... (5);
|
|
447
|
if (menu == 4)
|
|
448
|
{
|
|
449
|
if (sell == 0)
|
|
450
|
menu = 0;
|
|
451
|
if (instance_exists(obj_writer) == false && selling == 0)
|
|
452
|
{
|
|
453
|
if (sell == 1)
|
|
454
|
{
|
|
455
|
}
|
|
456
|
if (sell == 2)
|
|
457
|
global.msg[0] = Face 0* See you again...Delay 11 * Or not.Delay 11 * Ha ha ha ha...Wait for inputClose Message ;
|
|
458
|
if (sell == 3)
|
|
459
|
{
|
|
460
|
global.msg[0] = Face 0* The name's Seam. * Pronounced "Shawm."Wait for input + "/";
|
|
461
|
global.msg[1] = Face 0* And this is my little Seap.Delay 11 * Ha ha ha ha...Wait for input ;
|
|
462
|
global.msg[2] = Face 0* Over the years, I've collected odds and ends.Wait for input ;
|
|
463
|
global.msg[3] = * 'Course, I've no attachment to any of it.Delay 11 * It's just a hobby of mine.Wait for input ;
|
|
464
|
global.msg[4] = * Around here, you learn to find ways to pass the time... * ... or go mad like everyone else.Wait for inputClose Message ;
|
|
465
|
}
|
|
466
|
if (sell == 4)
|
|
467
|
{
|
|
468
|
global.msg[0] = Face 1* Long ago, the Darkners lived in harmony with the Lightners.Wait for input ;
|
|
469
|
global.msg[1] = Face 0* They were like Gods to us. * Our protectors. * Our creators. * Those who gave us purpose...Wait for input ;
|
|
470
|
global.msg[2] = Face 3* Then, one day we were all locked away in this prison...Delay 11 * And the Lightners never returned.Wait for input ;
|
|
471
|
global.msg[3] = Face 1* Embittered,Delay 11 the King took up arms,Delay 11 and aims to take revenge upon the Lightners that left us behind.Wait for input ;
|
|
472
|
global.msg[4] = Face 0* 'Course,Delay 11 even among his troops,Delay 11 some still distantly hope the Lightners will return...Wait for inputClose Message ;
|
|
473
|
}
|
|
474
|
if (sell == 5)
|
|
475
|
{
|
|
476
|
global.msg[0] = Face 0* Historically,Delay 11 this land was ruled by the Four Kings,Delay 11 from CARD CASTLE to the East.Wait for input ;
|
|
477
|
global.msg[1] = Face 1* But, recently, a strange knight appeared...Delay 11 * And three of the kings were locked away.Wait for input ;
|
|
478
|
global.msg[2] = Face 0* The remaining king put him and his strange son into power.Wait for input ;
|
|
479
|
global.msg[3] = Face 1* This land hasn't seen THIS much chaos since...Wait for input ;
|
|
480
|
global.msg[4] = Face 2* Ha ha ha...Delay 11 * Well, you don't need to know about THAT.Wait for inputClose Message ;
|
|
481
|
if (global.flag[241 JEVIL_plot] >= 6)
|
|
482
|
{
|
|
483
|
global.msg[0] = Face 0* He...Delay 11 was a funny little man.Delay 11 Once,Delay 11 the court jester.Delay 11 I,Delay 11 the court magician.Wait for input ;
|
|
484
|
global.msg[1] = Face 1* A friend...?Delay 11 Could I consider him a friend...?Delay 11 Perhaps,Delay 11 perhaps not.Wait for input ;
|
|
485
|
global.msg[2] = Face 2* But he was the only one who matched me in the games we used to play.Wait for input ;
|
|
486
|
global.msg[3] = Face 3* One day,Delay 11 he met a strange someone...Delay 11 and since then,Delay 11 he began to change.Wait for input ;
|
|
487
|
global.msg[4] = Face 1* He started saying bizarre things that didn't completely make sense -Wait for input ;
|
|
488
|
global.msg[5] = Face 3* But didn't completely not make sense,Delay 11 either.Wait for input ;
|
|
489
|
global.msg[6] = * Soon,Delay 11 he began to see the world as a game,Delay 11 and everyone as its participants.Wait for input ;
|
|
490
|
global.msg[7] = * As the court mage,Delay 11 and his only companion,Delay 11 I was forced to lock him away...Wait for input ;
|
|
491
|
global.msg[8] = Face 2* Or,Delay 11 rather,Delay 11 lock US all away,Delay 11 in his own words.Wait for input ;
|
|
492
|
global.msg[9] = Face 1* Since that time,Delay 11 the strange words he's said have stuck inside my cotton...Wait for input ;
|
|
493
|
global.msg[10] = Face 3* And my view of this world has become darker,Delay 11 yet darker.Wait for input ;
|
|
494
|
global.msg[11] = Face 2* Reflecting on these old memories,Delay 11 I think,Delay 11 perhaps -Delay 11 I miss playing games with him.Wait for input ;
|
|
495
|
global.msg[12] = Face 3* And I wonder,Delay 11 if I hadn't been asked to lock him up...Wait for input ;
|
|
496
|
global.msg[13] = Face 2* Would I have found a little more purpose in my life...?Wait for inputClose Message ;
|
|
497
|
}
|
|
498
|
}
|
|
499
|
if (sell == 6)
|
|
500
|
{
|
|
501
|
global.msg[0] = Face 2* Ha ha ha ...Delay 11 * So you are the "heroes" who are going to seal our Fountain?Wait for input ;
|
|
502
|
global.msg[1] = Face 0* Ha, good luck.Delay 11 * It makes no difference to me.Wait for input ;
|
|
503
|
global.msg[2] = Face 3* Neither Light nor Dark hold a future for a Darkner in my condition.Wait for inputClose Message ;
|
|
504
|
if (global.flag[241 JEVIL_plot] >= 1 && global.flag[115 got_key_a] == 1)
|
|
505
|
{
|
|
506
|
global.msg[0] = Face 1* Trouble opening the door...?Wait for input ;
|
|
507
|
global.msg[1] = Face 0* Ha ha ha,Delay 11 well,Delay 11 whether you can or not,Delay 11 it doesn't matter to me.Wait for input ;
|
|
508
|
global.msg[2] = Face 2* But here's a hint -Delay 11 walk where the stars don't shine.Wait for inputClose Message ;
|
|
509
|
}
|
|
510
|
if (global.flag[241 JEVIL_plot] >= 1 && global.flag[115 got_key_a] == 0)
|
|
511
|
{
|
|
512
|
global.msg[0] = Face 3* Eh...?Delay 11 What are you talking about...?Delay 11 A prisoner with an odd manner...?Wait for input ;
|
|
513
|
global.msg[1] = Face 1* ... No,Delay 11 you couldn't possibly be talking about HIM...?Wait for input ;
|
|
514
|
global.msg[2] = Face 3* ... I see.Delay 11 * After all the trouble I went through to lock him up,Delay 11 you want to release him?Wait for input ;
|
|
515
|
global.msg[3] = Face 0* ...Wait for input ;
|
|
516
|
global.msg[4] = Face 1* Hmm,Delay 11 now that you mention it,Delay 11 it could be troublesome if he was left alone...Wait for input ;
|
|
517
|
global.msg[5] = Face 0* Yes,Delay 11 perhaps it's better if you Heroes dealt with him now...?Wait for input ;
|
|
518
|
global.msg[6] = Face 2* After all,Delay 11 it's not as if whatever happens,Delay 11 will matter in the end.Wait for input ;
|
|
519
|
global.msg[7] = * Perhaps a little chaos might be fun.Wait for input ;
|
|
520
|
global.msg[8] = Face 0* So then, take this.Wait for input ;
|
|
521
|
global.writersnd[0] = snd_item;
|
|
522
|
global.msg[9] = \S0* (BROKEN KEY A was added to your KEY ITEMS.)Wait for input ;
|
|
523
|
global.msg[10] = * If you're so driven,Delay 11 find the other two pieces,Delay 11 and get someone to fix them.Wait for input ;
|
|
524
|
global.msg[11] = * I'll even give you a hint - Walk where the stars don't shine.Wait for input ;
|
|
525
|
global.msg[12] = * Anyhow,Delay 11 if you succeed,Delay 11 come back here and tell me!Delay 11 Good luck!!Wait for input ;
|
|
526
|
global.msg[13] = * If you can call THIS luck...Delay 11 No,Delay 11 it's more like a curse...!Wait for inputClose Message ;
|
|
527
|
scr_keyitemgetscr_keyitemget
function scr_keyitemget(arg0)
{
i = 0;
loop = 1;
noroom = 0;
global.item[12] = 999;
while (loop == 1)
{
if (global.keyitem[i] == 0)
{
global.keyitem[i] = arg0;
break;
}
if (i == 12)
{
noroom = 1;
break;
}
i += 1;
}
script_execute(scr_keyiteminfo_all);
} (4);
|
|
528
|
global.flag[115 got_key_a] = 1;
|
|
529
|
}
|
|
530
|
if (global.flag[115 got_key_a] == 1 && global.flag[241 JEVIL_plot] >= 5)
|
|
531
|
{
|
|
532
|
global.msg[0] = Face 1* You already opened the door...?Wait for input ;
|
|
533
|
global.msg[1] = Face 2* Ha ha ha...Delay 11 I almost wish I could watch!Delay 11 Tell me what happens!Wait for input ;
|
|
534
|
global.msg[2] = Face 2* Ha ha ha...Delay 11 though,Delay 11 I suppose if you don't come back,Delay 11 I'll understand,Delay 11 too!Wait for inputClose Message ;
|
|
535
|
}
|
|
536
|
if (global.flag[115 got_key_a] == 1 && global.flag[241 JEVIL_plot] >= 6)
|
|
537
|
{
|
|
538
|
global.msg[0] = Face 1* You defeated him!?Delay 11 You REALLY defeated him!?Wait for input ;
|
|
539
|
global.msg[1] = Face 0* I see...Delay 11 perhaps you three may truly be "Heroes" after all...Wait for input ;
|
|
540
|
global.msg[2] = Face 1* But JEVIL was just a taste of what you'll face from now on.Wait for input ;
|
|
541
|
global.msg[3] = Face 0* One day soon...Wait for input ;
|
|
542
|
global.msg[4] = Face 1* You too,Delay 11 will begin to realize the futility of your actions.Wait for input ;
|
|
543
|
global.msg[5] = Face 2* Ha ha ha...Wait for input ;
|
|
544
|
global.msg[6] = Face 0* At that time,Delay 11 feel free to come back here.Delay 11 * I'll make you tea...Wait for input ;
|
|
545
|
global.msg[7] = Face 2* And we can toast...Delay 11 to the end of the world!Wait for inputClose Message ;
|
|
546
|
}
|
|
547
|
}
|
|
548
|
instance_create(30, 270, obj_writer);
|
|
549
|
selling = 1;
|
|
550
|
}
|
|
551
|
if (selling == 1 && instance_exists(obj_writer) == false)
|
|
552
|
{
|
|
553
|
if (sell == 2)
|
|
554
|
{
|
|
555
|
selling = 2;
|
|
556
|
event_user(1);
|
|
557
|
}
|
|
558
|
else
|
|
559
|
{
|
|
560
|
if (sell == 1 || sell == 7)
|
|
561
|
menu = 0;
|
|
562
|
else
|
|
563
|
menu = 3;
|
|
564
|
sell = 0;
|
|
565
|
selling = 0;
|
|
566
|
}
|
|
567
|
}
|
|
568
|
}
|
|
569
|
if (down_p())
|
|
570
|
{
|
|
571
|
if (menu != 11 && menu != 12 && menu != 13)
|
|
572
|
{
|
|
573
|
menuc[menu] += 1;
|
|
574
|
if (menuc[menu] > menumax)
|
|
575
|
menuc[menu] = 0;
|
|
576
|
}
|
|
577
|
}
|
|
578
|
if (up_p())
|
|
579
|
{
|
|
580
|
if (menu != 11 && menu != 12 && menu != 13)
|
|
581
|
{
|
|
582
|
menuc[menu] -= 1;
|
|
583
|
if (menuc[menu] < 0)
|
|
584
|
menuc[menu] = menumax;
|
|
585
|
}
|
|
586
|
}
|
|
587
|
if (menu < 4 || menu >= 10)
|
|
588
|
{
|
|
589
|
draw_text(440, 420, "$" + string_hash_to_newline(string(global.gold)));
|
|
590
|
if (menu == 1 || menu == 2)
|
|
591
|
{
|
|
592
|
if (menuc[1] < 4)
|
|
593
|
{
|
|
594
|
if (itemtype[menuc[1]] == "item")
|
|
595
|
scr_itemcheckscr_itemcheck
function scr_itemcheck(arg0)
{
haveit = 0;
itemcount = 0;
for (i = 0; i < 12; i += 1)
{
if (global.item[i] == arg0)
haveit = 1;
if (global.item[i] == arg0)
itemcount += 1;
}
return haveit;
} (0);
|
|
596
|
if (itemtype[menuc[1]] == "armor")
|
|
597
|
scr_armorcheck_inventoryscr_armorcheck_inventory
function scr_armorcheck_inventory(arg0)
{
haveit = 0;
itemcount = 0;
for (i = 0; i < 12; i += 1)
{
if (global.armor[i] == arg0)
haveit = 1;
if (global.armor[i] == arg0)
itemcount += 1;
}
return haveit;
} (0);
|
|
598
|
if (itemtype[menuc[1]] == "weapon")
|
|
599
|
scr_weaponcheck_inventoryscr_weaponcheck_inventory
function scr_weaponcheck_inventory(arg0)
{
haveit = 0;
itemcount = 0;
for (i = 0; i < 12; i += 1)
{
if (global.weapon[i] == arg0)
haveit = 1;
if (global.weapon[i] == arg0)
itemcount += 1;
}
return haveit;
} (0);
|
|
600
|
scr_84_set_draw_fontscr_84_set_draw_font
function scr_84_set_draw_font(arg0)
{
global.chemg_font = arg0;
draw_set_font(scr_84_get_font(arg0));
} ("dotumche");
|
|
601
|
if (itemcount < 10)
|
|
602
|
roomstring = "0" + string(itemcount);
|
|
603
|
else
|
|
604
|
roomstring = string(itemcount);
|
|
605
|
if (itemcount > 0)
|
|
606
|
draw_text(520, 430, string_hash_to_newline( + roomstring));
|
|
607
|
if (itemcount == 0)
|
|
608
|
draw_text(520, 430, string_hash_to_newline());
|
|
609
|
}
|
|
610
|
}
|
|
611
|
}
|
|
612
|
onebuffer -= 1;
|
|
613
|
twobuffer -= 1;
|