| 1 | function scr_armorget |
| 2 | { |
| 3 | i = 0; |
| 4 | loop = 1; |
| 5 | noroom = 0; |
| 6 | global.armor[12] = 999; |
| 7 | while (loop == 1) |
| 8 | { |
| 9 | if (global.armor[i] == 0) |
| 10 | { |
| 11 | global.armor[i] = arg0; |
| 12 | break; |
| 13 | } |
| 14 | if (i == 12) |
| 15 | { |
| 16 | noroom = 1; |
| 17 | break; |
| 18 | } |
| 19 | i += 1; |
| 20 | } |
| 21 | script_execute(scr_armorinfo_all); |
| 22 | } |