mus_volume(global.currentsong[1], 0, 30);
instance_create(0, 0, obj_fadeout);
alarm[2]
alarm[3] = 40;gml_Object_obj_shop1_Alarm_3.gmlif (global.flag[7 disable_menu?] == 0) snd_free_all(); global.facing = 0; instance_create(0, 0, obj_persistentfadein); room_goto(room_field_shop1);
alarm[5] = 38;gml_Object_obj_shop1_Alarm_5.gmlsnd_free_all();
global.entrance = 24;
global.interact = 3;