Deltarune (Chapter 1) script viewer

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gml_Object_obj_shop1_Other_11

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1
mus_volume(global.currentsong[1], 0, 30);
2
instance_create(0, 0, obj_fadeout);
3
alarm[2]
4
alarm[3] = 40;
gml_Object_obj_shop1_Alarm_3.gml

if (global.flag[7 disable_menu?] == 0) snd_free_all(); global.facing = 0; instance_create(0, 0, obj_persistentfadein); room_goto(room_field_shop1);
5
alarm[5] = 38;
6
global.entrance = 24;
7
global.interact = 3;