Deltarune (Chapter 1) script viewer

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gml_GlobalScript_scr_weaponinfo

(view raw script w/o annotations or w/e)
1
function scr_weaponinfo
scr_weaponinfo

function scr_weaponinfo(arg0) { switch (arg0) { case 0: weaponnametemp = " "; weapondesctemp = " "; wmessage2temp = " "; wmessage3temp = " "; weaponattemp = 0; weapondftemp = 0; weaponmagtemp = 0; weaponboltstemp = 0; weaponstyletemp = " "; weapongrazeamttemp = 0; weapongrazesizetemp = 0; weaponchar1temp = 0; weaponchar2temp = 0; weaponchar3temp = 0; weaponabilitytemp = " "; weaponabilityicontemp = 0; weaponicontemp = 0; value = 0; break; case 1: weaponnametemp =
Wood Blade
scr_84_get_lang_string("scr_weaponinfo_slash_scr_weaponinfo_gml_29_0")
; weapondesctemp =
A wooden practice blade with a carbon-#reinforced core.
scr_84_get_lang_string("scr_weaponinfo_slash_scr_weaponinfo_gml_30_0")
; wmessage2temp =
What's this!? A CHOPSTICK?
scr_84_get_lang_string("scr_weaponinfo_slash_scr_weaponinfo_gml_31_0")
; if (global.plot < 30) wmessage2tempt =
... You have a SWORD!?
scr_84_get_lang_string("scr_weaponinfo_slash_scr_weaponinfo_gml_34_0")
; wmessage3temp =
That's yours, Kris...
scr_84_get_lang_string("scr_weaponinfo_slash_scr_weaponinfo_gml_36_0")
; weaponattemp = 0; weapondftemp = 0; weaponmagtemp = 0; weaponboltstemp = 1; weaponstyletemp = "?"; weapongrazeamttemp = 0; weapongrazesizetemp = 0; weaponchar1temp = 1; weaponchar2temp = 0; weaponchar3temp = 0; weaponicontemp = 1; weaponabilityicontemp = 0; weaponabilitytemp = " "; value = 60; break; case 2: weaponnametemp =
Mane Ax
scr_84_get_lang_string("scr_weaponinfo_slash_scr_weaponinfo_gml_54_0")
; weapondesctemp =
Beginner's ax forged from the#mane of a dragon whelp.
scr_84_get_lang_string("scr_weaponinfo_slash_scr_weaponinfo_gml_55_0")
; wmessage2temp =
I'm too GOOD for that.
scr_84_get_lang_string("scr_weaponinfo_slash_scr_weaponinfo_gml_56_0")
; wmessage3temp =
Ummm... it's a bit big.
scr_84_get_lang_string("scr_weaponinfo_slash_scr_weaponinfo_gml_57_0")
; weaponattemp = 0; weapondftemp = 0; weaponmagtemp = 0; weaponboltstemp = 1; weaponstyletemp = "?"; weapongrazeamttemp = 0; weapongrazesizetemp = 0; weaponchar1temp = 0; weaponchar2temp = 0; weaponchar3temp = 0; weaponicontemp = 2; weaponabilityicontemp = 0; weaponabilitytemp = " "; value = 80; break; case 3: weaponnametemp =
Red Scarf
scr_84_get_lang_string("scr_weaponinfo_slash_scr_weaponinfo_gml_75_0")
; weapondesctemp =
A basic scarf made of lightly#magical fiber.
scr_84_get_lang_string("scr_weaponinfo_slash_scr_weaponinfo_gml_76_0")
; wmessage2temp =
No. Just... no.
scr_84_get_lang_string("scr_weaponinfo_slash_scr_weaponinfo_gml_77_0")
; wmessage3temp =
Comfy! Touch it, Kris!
scr_84_get_lang_string("scr_weaponinfo_slash_scr_weaponinfo_gml_78_0")
; weaponattemp = 0; weapondftemp = 0; weaponmagtemp = 0; weaponboltstemp = 1; weaponstyletemp = "?"; weapongrazeamttemp = 0; weapongrazesizetemp = 0; weaponchar1temp = 0; weaponchar2temp = 0; weaponchar3temp = 1; weaponicontemp = 3; weaponabilityicontemp = 0; weaponabilitytemp = " "; value = 100; break; case 4: weaponnametemp =
EverybodyWeapon
scr_84_get_lang_string("scr_weaponinfo_slash_scr_weaponinfo_gml_97_0")
; weapondesctemp =
It felt right for everyone.
scr_84_get_lang_string("scr_weaponinfo_slash_scr_weaponinfo_gml_98_0")
; wmessage2temp =
Uhhh... Ok.
scr_84_get_lang_string("scr_weaponinfo_slash_scr_weaponinfo_gml_99_0")
; wmessage3temp =
A perfect fit!
scr_84_get_lang_string("scr_weaponinfo_slash_scr_weaponinfo_gml_100_0")
; weaponattemp = 12; weapondftemp = 6; weaponmagtemp = 8; weaponboltstemp = 1; weaponstyletemp = "?"; weapongrazeamttemp = 0; weapongrazesizetemp = 0; weaponchar1temp = 1; weaponchar2temp = 1; weaponchar3temp = 1; ...
(arg0)
2
{
3
    switch (arg0)
4
    {
5
        case 0:
6
            weaponnametemp = " ";
7
            weapondesctemp = " ";
8
            wmessage2temp = " ";
9
            wmessage3temp = " ";
10
            weaponattemp = 0;
11
            weapondftemp = 0;
12
            weaponmagtemp = 0;
13
            weaponboltstemp = 0;
14
            weaponstyletemp = " ";
15
            weapongrazeamttemp = 0;
16
            weapongrazesizetemp = 0;
17
            weaponchar1temp = 0;
18
            weaponchar2temp = 0;
19
            weaponchar3temp = 0;
20
            weaponabilitytemp = " ";
21
            weaponabilityicontemp = 0;
22
            weaponicontemp = 0;
23
            value = 0;
24
            break;
25
        case 1:
26
            weaponnametemp = 
Wood Blade
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("scr_weaponinfo_slash_scr_weaponinfo_gml_29_0")
;
27
            weapondesctemp = 
A wooden practice blade with a carbon-#reinforced core.
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("scr_weaponinfo_slash_scr_weaponinfo_gml_30_0")
;
28
            wmessage2temp = 
What's this!? A CHOPSTICK?
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("scr_weaponinfo_slash_scr_weaponinfo_gml_31_0")
;
29
            if (global.plot < 30)
30
                wmessage2tempt = 
... You have a SWORD!?
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("scr_weaponinfo_slash_scr_weaponinfo_gml_34_0")
;
31
            wmessage3temp = 
That's yours, Kris...
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("scr_weaponinfo_slash_scr_weaponinfo_gml_36_0")
;
32
            weaponattemp = 0;
33
            weapondftemp = 0;
34
            weaponmagtemp = 0;
35
            weaponboltstemp = 1;
36
            weaponstyletemp = "?";
37
            weapongrazeamttemp = 0;
38
            weapongrazesizetemp = 0;
39
            weaponchar1temp = 1;
40
            weaponchar2temp = 0;
41
            weaponchar3temp = 0;
42
            weaponicontemp = 1;
43
            weaponabilityicontemp = 0;
44
            weaponabilitytemp = " ";
45
            value = 60;
46
            break;
47
        case 2:
48
            weaponnametemp = 
Mane Ax
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("scr_weaponinfo_slash_scr_weaponinfo_gml_54_0")
;
49
            weapondesctemp = 
Beginner's ax forged from the#mane of a dragon whelp.
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("scr_weaponinfo_slash_scr_weaponinfo_gml_55_0")
;
50
            wmessage2temp = 
I'm too GOOD for that.
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("scr_weaponinfo_slash_scr_weaponinfo_gml_56_0")
;
51
            wmessage3temp = 
Ummm... it's a bit big.
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("scr_weaponinfo_slash_scr_weaponinfo_gml_57_0")
;
52
            weaponattemp = 0;
53
            weapondftemp = 0;
54
            weaponmagtemp = 0;
55
            weaponboltstemp = 1;
56
            weaponstyletemp = "?";
57
            weapongrazeamttemp = 0;
58
            weapongrazesizetemp = 0;
59
            weaponchar1temp = 0;
60
            weaponchar2temp = 0;
61
            weaponchar3temp = 0;
62
            weaponicontemp = 2;
63
            weaponabilityicontemp = 0;
64
            weaponabilitytemp = " ";
65
            value = 80;
66
            break;
67
        case 3:
68
            weaponnametemp = 
Red Scarf
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("scr_weaponinfo_slash_scr_weaponinfo_gml_75_0")
;
69
            weapondesctemp = 
A basic scarf made of lightly#magical fiber.
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("scr_weaponinfo_slash_scr_weaponinfo_gml_76_0")
;
70
            wmessage2temp = 
No. Just... no.
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("scr_weaponinfo_slash_scr_weaponinfo_gml_77_0")
;
71
            wmessage3temp = 
Comfy! Touch it, Kris!
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("scr_weaponinfo_slash_scr_weaponinfo_gml_78_0")
;
72
            weaponattemp = 0;
73
            weapondftemp = 0;
74
            weaponmagtemp = 0;
75
            weaponboltstemp = 1;
76
            weaponstyletemp = "?";
77
            weapongrazeamttemp = 0;
78
            weapongrazesizetemp = 0;
79
            weaponchar1temp = 0;
80
            weaponchar2temp = 0;
81
            weaponchar3temp = 1;
82
            weaponicontemp = 3;
83
            weaponabilityicontemp = 0;
84
            weaponabilitytemp = " ";
85
            value = 100;
86
            break;
87
        case 4:
88
            weaponnametemp = 
EverybodyWeapon
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("scr_weaponinfo_slash_scr_weaponinfo_gml_97_0")
;
89
            weapondesctemp = 
It felt right for everyone.
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("scr_weaponinfo_slash_scr_weaponinfo_gml_98_0")
;
90
            wmessage2temp = 
Uhhh... Ok.
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("scr_weaponinfo_slash_scr_weaponinfo_gml_99_0")
;
91
            wmessage3temp = 
A perfect fit!
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("scr_weaponinfo_slash_scr_weaponinfo_gml_100_0")
;
92
            weaponattemp = 12;
93
            weapondftemp = 6;
94
            weaponmagtemp = 8;
95
            weaponboltstemp = 1;
96
            weaponstyletemp = "?";
97
            weapongrazeamttemp = 0;
98
            weapongrazesizetemp = 0;
99
            weaponchar1temp = 1;
100
            weaponchar2temp = 1;
101
            weaponchar3temp = 1;
102
            weaponicontemp = 0;
103
            weaponabilityicontemp = 0;
104
            weaponabilitytemp = " ";
105
            value = 150;
106
            break;
107
        case 5:
108
            weaponnametemp = 
Spookysword
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("scr_weaponinfo_slash_scr_weaponinfo_gml_118_0")
;
109
            weapondesctemp = 
A black-and-orange sword with a bat hilt.
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("scr_weaponinfo_slash_scr_weaponinfo_gml_119_0")
;
110
            wmessage2temp = 
Ugh, it's too small!
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("scr_weaponinfo_slash_scr_weaponinfo_gml_120_0")
;
111
            wmessage3temp = 
Oh, it's too scary!
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("scr_weaponinfo_slash_scr_weaponinfo_gml_121_0")
;
112
            weaponattemp = 2;
113
            weapondftemp = 0;
114
            weaponmagtemp = 0;
115
            weaponboltstemp = 1;
116
            weaponstyletemp = "?";
117
            weapongrazeamttemp = 0;
118
            weapongrazesizetemp = 0;
119
            weaponchar1temp = 1;
120
            weaponchar2temp = 0;
121
            weaponchar3temp = 0;
122
            weaponicontemp = 1;
123
            weaponabilityicontemp = 7;
124
            weaponabilitytemp = 
Spookiness UP
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("scr_weaponinfo_slash_scr_weaponinfo_gml_134_0")
;
125
            value = 200;
126
            break;
127
        case 6:
128
            weaponnametemp = 
Brave Ax
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("scr_weaponinfo_slash_scr_weaponinfo_gml_139_0")
;
129
            weapondesctemp = 
A glossy ax from a block warrior.#Suitable for heroes.
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("scr_weaponinfo_slash_scr_weaponinfo_gml_140_0")
;
130
            wmessage2temp = 
Well, if I have to.
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("scr_weaponinfo_slash_scr_weaponinfo_gml_141_0")
;
131
            wmessage3temp = 
It's a bit too heavy...
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("scr_weaponinfo_slash_scr_weaponinfo_gml_142_0")
;
132
            weaponattemp = 2;
133
            weapondftemp = 0;
134
            weaponmagtemp = 0;
135
            weaponboltstemp = 1;
136
            weaponstyletemp = "?";
137
            weapongrazeamttemp = 0;
138
            weapongrazesizetemp = 0;
139
            weaponchar1temp = 0;
140
            weaponchar2temp = 1;
141
            weaponchar3temp = 0;
142
            weaponicontemp = 2;
143
            weaponabilityicontemp = 7;
144
            weaponabilitytemp = 
Guts Up
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("scr_weaponinfo_slash_scr_weaponinfo_gml_155_0")
;
145
            value = 150;
146
            break;
147
        case 7:
148
            weaponnametemp = 
Devilsknife
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("scr_weaponinfo_slash_scr_weaponinfo_gml_160_0")
;
149
            weapondesctemp = 
Skull-emblazoned scythe-ax.#Reduces Rudebuster's cost by 10
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("scr_weaponinfo_slash_scr_weaponinfo_gml_161_0")
;
150
            wmessage2temp = 
Let the games begin!
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("scr_weaponinfo_slash_scr_weaponinfo_gml_162_0")
;
151
            wmessage3temp = 
It's too, um, evil.
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("scr_weaponinfo_slash_scr_weaponinfo_gml_163_0")
;
152
            weaponattemp = 5;
153
            weapondftemp = 0;
154
            weaponmagtemp = 4;
155
            weaponboltstemp = 1;
156
            weaponstyletemp = "?";
157
            weapongrazeamttemp = 0;
158
            weapongrazesizetemp = 0;
159
            weaponchar1temp = 0;
160
            weaponchar2temp = 1;
161
            weaponchar3temp = 0;
162
            weaponicontemp = 2;
163
            weaponabilityicontemp = 6;
164
            weaponabilitytemp = 
Buster TP DOWN
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("scr_weaponinfo_slash_scr_weaponinfo_gml_176_0")
;
165
            value = 0;
166
            break;
167
        case 8:
168
            weaponnametemp = 
Trefoil
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("scr_weaponinfo_slash_scr_weaponinfo_gml_181_0")
;
169
            weapondesctemp = 
Mossy rapier with a clover emblem.#Increases $ found by 5Close Message.
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("scr_weaponinfo_slash_scr_weaponinfo_gml_182_0")
;
170
            wmessage2temp = 
That tacky thing? No!
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("scr_weaponinfo_slash_scr_weaponinfo_gml_183_0")
;
171
            wmessage3temp = 
Not my shade of green...
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("scr_weaponinfo_slash_scr_weaponinfo_gml_184_0")
;
172
            weaponattemp = 4;
173
            weapondftemp = 0;
174
            weaponmagtemp = 0;
175
            weaponboltstemp = 1;
176
            weaponstyletemp = "?";
177
            weapongrazeamttemp = 0;
178
            weapongrazesizetemp = 0;
179
            weaponchar1temp = 1;
180
            weaponchar2temp = 0;
181
            weaponchar3temp = 0;
182
            weaponicontemp = 1;
183
            weaponabilityicontemp = 7;
184
            weaponabilitytemp = 
Money Earned UP
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("scr_weaponinfo_slash_scr_weaponinfo_gml_197_0")
;
185
            value = 250;
186
            break;
187
        case 9:
188
            weaponnametemp = 
Ragger
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("scr_weaponinfo_slash_scr_weaponinfo_gml_202_0")
;
189
            weapondesctemp = 
A rugged scarf that cuts enemies like a dagger.
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("scr_weaponinfo_slash_scr_weaponinfo_gml_203_0")
;
190
            wmessage2temp = 
Ow! That can't be comfy!
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("scr_weaponinfo_slash_scr_weaponinfo_gml_204_0")
;
191
            wmessage3temp = 
Feels prickly... Nice!
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("scr_weaponinfo_slash_scr_weaponinfo_gml_205_0")
;
192
            weaponattemp = 2;
193
            weapondftemp = 0;
194
            weaponmagtemp = 0;
195
            weaponboltstemp = 1;
196
            weaponstyletemp = "?";
197
            weapongrazeamttemp = 0;
198
            weapongrazesizetemp = 0;
199
            weaponchar1temp = 0;
200
            weaponchar2temp = 0;
201
            weaponchar3temp = 1;
202
            weaponicontemp = 3;
203
            weaponabilityicontemp = 0;
204
            weaponabilitytemp = " ";
205
            value = 200;
206
            break;
207
        case 10:
208
            weaponnametemp = 
DaintyScarf
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("scr_weaponinfo_slash_scr_weaponinfo_gml_223_0")
;
209
            weapondesctemp = 
Delicate scarf that increases healing#power but has no attack.
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("scr_weaponinfo_slash_scr_weaponinfo_gml_224_0")
;
210
            wmessage2temp = 
IT'S MADE OF DOILIES!
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("scr_weaponinfo_slash_scr_weaponinfo_gml_225_0")
;
211
            wmessage3temp = 
I'll protect everyone!
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("scr_weaponinfo_slash_scr_weaponinfo_gml_226_0")
;
212
            weaponattemp = 0;
213
            weapondftemp = 0;
214
            weaponmagtemp = 2;
215
            weaponboltstemp = 1;
216
            weaponstyletemp = "?";
217
            weapongrazeamttemp = 0;
218
            weapongrazesizetemp = 0;
219
            weaponchar1temp = 0;
220
            weaponchar2temp = 0;
221
            weaponchar3temp = 1;
222
            weaponicontemp = 3;
223
            weaponabilityicontemp = 7;
224
            weaponabilitytemp = 
Fluffiness UP
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("scr_weaponinfo_slash_scr_weaponinfo_gml_239_0")
;
225
            value = 200;
226
            break;
227
    }
228
}