| 1 |
function scr_weaponinfoscr_weaponinfofunction scr_weaponinfo(arg0)
{
switch (arg0)
{
case 0:
weaponnametemp = " ";
weapondesctemp = " ";
wmessage2temp = " ";
wmessage3temp = " ";
weaponattemp = 0;
weapondftemp = 0;
weaponmagtemp = 0;
weaponboltstemp = 0;
weaponstyletemp = " ";
weapongrazeamttemp = 0;
weapongrazesizetemp = 0;
weaponchar1temp = 0;
weaponchar2temp = 0;
weaponchar3temp = 0;
weaponabilitytemp = " ";
weaponabilityicontemp = 0;
weaponicontemp = 0;
value = 0;
break;
case 1:
weaponnametemp = ;
weapondesctemp = A wooden practice blade with a carbon-#reinforced core. ;
wmessage2temp = What's this!? A CHOPSTICK? ;
if (global.plot < 30)
wmessage2tempt = ;
wmessage3temp = ;
weaponattemp = 0;
weapondftemp = 0;
weaponmagtemp = 0;
weaponboltstemp = 1;
weaponstyletemp = "?";
weapongrazeamttemp = 0;
weapongrazesizetemp = 0;
weaponchar1temp = 1;
weaponchar2temp = 0;
weaponchar3temp = 0;
weaponicontemp = 1;
weaponabilityicontemp = 0;
weaponabilitytemp = " ";
value = 60;
break;
case 2:
weaponnametemp = ;
weapondesctemp = Beginner's ax forged from the#mane of a dragon whelp. ;
wmessage2temp = ;
wmessage3temp = ;
weaponattemp = 0;
weapondftemp = 0;
weaponmagtemp = 0;
weaponboltstemp = 1;
weaponstyletemp = "?";
weapongrazeamttemp = 0;
weapongrazesizetemp = 0;
weaponchar1temp = 0;
weaponchar2temp = 0;
weaponchar3temp = 0;
weaponicontemp = 2;
weaponabilityicontemp = 0;
weaponabilitytemp = " ";
value = 80;
break;
case 3:
weaponnametemp = ;
weapondesctemp = A basic scarf made of lightly#magical fiber. ;
wmessage2temp = ;
wmessage3temp = ;
weaponattemp = 0;
weapondftemp = 0;
weaponmagtemp = 0;
weaponboltstemp = 1;
weaponstyletemp = "?";
weapongrazeamttemp = 0;
weapongrazesizetemp = 0;
weaponchar1temp = 0;
weaponchar2temp = 0;
weaponchar3temp = 1;
weaponicontemp = 3;
weaponabilityicontemp = 0;
weaponabilitytemp = " ";
value = 100;
break;
case 4:
weaponnametemp = ;
weapondesctemp = It felt right for everyone. ;
wmessage2temp = ;
wmessage3temp = ;
weaponattemp = 12;
weapondftemp = 6;
weaponmagtemp = 8;
weaponboltstemp = 1;
weaponstyletemp = "?";
weapongrazeamttemp = 0;
weapongrazesizetemp = 0;
weaponchar1temp = 1;
weaponchar2temp = 1;
weaponchar3temp = 1;
... (arg0) |
| 2 |
{ |
| 3 |
switch (arg0) |
| 4 |
{ |
| 5 |
case 0: |
| 6 |
weaponnametemp = " "; |
| 7 |
weapondesctemp = " "; |
| 8 |
wmessage2temp = " "; |
| 9 |
wmessage3temp = " "; |
| 10 |
weaponattemp = 0; |
| 11 |
weapondftemp = 0; |
| 12 |
weaponmagtemp = 0; |
| 13 |
weaponboltstemp = 0; |
| 14 |
weaponstyletemp = " "; |
| 15 |
weapongrazeamttemp = 0; |
| 16 |
weapongrazesizetemp = 0; |
| 17 |
weaponchar1temp = 0; |
| 18 |
weaponchar2temp = 0; |
| 19 |
weaponchar3temp = 0; |
| 20 |
weaponabilitytemp = " "; |
| 21 |
weaponabilityicontemp = 0; |
| 22 |
weaponicontemp = 0; |
| 23 |
value = 0; |
| 24 |
break; |
| 25 |
case 1: |
| 26 |
weaponnametemp = ; |
| 27 |
weapondesctemp = A wooden practice blade with a carbon-#reinforced core. ; |
| 28 |
wmessage2temp = What's this!? A CHOPSTICK? ; |
| 29 |
if (global.plot < 30) |
| 30 |
wmessage2tempt = ; |
| 31 |
wmessage3temp = ; |
| 32 |
weaponattemp = 0; |
| 33 |
weapondftemp = 0; |
| 34 |
weaponmagtemp = 0; |
| 35 |
weaponboltstemp = 1; |
| 36 |
weaponstyletemp = "?"; |
| 37 |
weapongrazeamttemp = 0; |
| 38 |
weapongrazesizetemp = 0; |
| 39 |
weaponchar1temp = 1; |
| 40 |
weaponchar2temp = 0; |
| 41 |
weaponchar3temp = 0; |
| 42 |
weaponicontemp = 1; |
| 43 |
weaponabilityicontemp = 0; |
| 44 |
weaponabilitytemp = " "; |
| 45 |
value = 60; |
| 46 |
break; |
| 47 |
case 2: |
| 48 |
weaponnametemp = ; |
| 49 |
weapondesctemp = Beginner's ax forged from the#mane of a dragon whelp. ; |
| 50 |
wmessage2temp = ; |
| 51 |
wmessage3temp = ; |
| 52 |
weaponattemp = 0; |
| 53 |
weapondftemp = 0; |
| 54 |
weaponmagtemp = 0; |
| 55 |
weaponboltstemp = 1; |
| 56 |
weaponstyletemp = "?"; |
| 57 |
weapongrazeamttemp = 0; |
| 58 |
weapongrazesizetemp = 0; |
| 59 |
weaponchar1temp = 0; |
| 60 |
weaponchar2temp = 0; |
| 61 |
weaponchar3temp = 0; |
| 62 |
weaponicontemp = 2; |
| 63 |
weaponabilityicontemp = 0; |
| 64 |
weaponabilitytemp = " "; |
| 65 |
value = 80; |
| 66 |
break; |
| 67 |
case 3: |
| 68 |
weaponnametemp = ; |
| 69 |
weapondesctemp = A basic scarf made of lightly#magical fiber. ; |
| 70 |
wmessage2temp = ; |
| 71 |
wmessage3temp = ; |
| 72 |
weaponattemp = 0; |
| 73 |
weapondftemp = 0; |
| 74 |
weaponmagtemp = 0; |
| 75 |
weaponboltstemp = 1; |
| 76 |
weaponstyletemp = "?"; |
| 77 |
weapongrazeamttemp = 0; |
| 78 |
weapongrazesizetemp = 0; |
| 79 |
weaponchar1temp = 0; |
| 80 |
weaponchar2temp = 0; |
| 81 |
weaponchar3temp = 1; |
| 82 |
weaponicontemp = 3; |
| 83 |
weaponabilityicontemp = 0; |
| 84 |
weaponabilitytemp = " "; |
| 85 |
value = 100; |
| 86 |
break; |
| 87 |
case 4: |
| 88 |
weaponnametemp = ; |
| 89 |
weapondesctemp = It felt right for everyone. ; |
| 90 |
wmessage2temp = ; |
| 91 |
wmessage3temp = ; |
| 92 |
weaponattemp = 12; |
| 93 |
weapondftemp = 6; |
| 94 |
weaponmagtemp = 8; |
| 95 |
weaponboltstemp = 1; |
| 96 |
weaponstyletemp = "?"; |
| 97 |
weapongrazeamttemp = 0; |
| 98 |
weapongrazesizetemp = 0; |
| 99 |
weaponchar1temp = 1; |
| 100 |
weaponchar2temp = 1; |
| 101 |
weaponchar3temp = 1; |
| 102 |
weaponicontemp = 0; |
| 103 |
weaponabilityicontemp = 0; |
| 104 |
weaponabilitytemp = " "; |
| 105 |
value = 150; |
| 106 |
break; |
| 107 |
case 5: |
| 108 |
weaponnametemp = ; |
| 109 |
weapondesctemp = A black-and-orange sword with a bat hilt. ; |
| 110 |
wmessage2temp = ; |
| 111 |
wmessage3temp = ; |
| 112 |
weaponattemp = 2; |
| 113 |
weapondftemp = 0; |
| 114 |
weaponmagtemp = 0; |
| 115 |
weaponboltstemp = 1; |
| 116 |
weaponstyletemp = "?"; |
| 117 |
weapongrazeamttemp = 0; |
| 118 |
weapongrazesizetemp = 0; |
| 119 |
weaponchar1temp = 1; |
| 120 |
weaponchar2temp = 0; |
| 121 |
weaponchar3temp = 0; |
| 122 |
weaponicontemp = 1; |
| 123 |
weaponabilityicontemp = 7; |
| 124 |
weaponabilitytemp = ; |
| 125 |
value = 200; |
| 126 |
break; |
| 127 |
case 6: |
| 128 |
weaponnametemp = ; |
| 129 |
weapondesctemp = A glossy ax from a block warrior.#Suitable for heroes. ; |
| 130 |
wmessage2temp = ; |
| 131 |
wmessage3temp = ; |
| 132 |
weaponattemp = 2; |
| 133 |
weapondftemp = 0; |
| 134 |
weaponmagtemp = 0; |
| 135 |
weaponboltstemp = 1; |
| 136 |
weaponstyletemp = "?"; |
| 137 |
weapongrazeamttemp = 0; |
| 138 |
weapongrazesizetemp = 0; |
| 139 |
weaponchar1temp = 0; |
| 140 |
weaponchar2temp = 1; |
| 141 |
weaponchar3temp = 0; |
| 142 |
weaponicontemp = 2; |
| 143 |
weaponabilityicontemp = 7; |
| 144 |
weaponabilitytemp = ; |
| 145 |
value = 150; |
| 146 |
break; |
| 147 |
case 7: |
| 148 |
weaponnametemp = ; |
| 149 |
weapondesctemp = Skull-emblazoned scythe-ax.#Reduces Rudebuster's cost by 10 ; |
| 150 |
wmessage2temp = ; |
| 151 |
wmessage3temp = ; |
| 152 |
weaponattemp = 5; |
| 153 |
weapondftemp = 0; |
| 154 |
weaponmagtemp = 4; |
| 155 |
weaponboltstemp = 1; |
| 156 |
weaponstyletemp = "?"; |
| 157 |
weapongrazeamttemp = 0; |
| 158 |
weapongrazesizetemp = 0; |
| 159 |
weaponchar1temp = 0; |
| 160 |
weaponchar2temp = 1; |
| 161 |
weaponchar3temp = 0; |
| 162 |
weaponicontemp = 2; |
| 163 |
weaponabilityicontemp = 6; |
| 164 |
weaponabilitytemp = ; |
| 165 |
value = 0; |
| 166 |
break; |
| 167 |
case 8: |
| 168 |
weaponnametemp = ; |
| 169 |
weapondesctemp = Mossy rapier with a clover emblem.#Increases $ found by 5Close Message. ; |
| 170 |
wmessage2temp = ; |
| 171 |
wmessage3temp = ; |
| 172 |
weaponattemp = 4; |
| 173 |
weapondftemp = 0; |
| 174 |
weaponmagtemp = 0; |
| 175 |
weaponboltstemp = 1; |
| 176 |
weaponstyletemp = "?"; |
| 177 |
weapongrazeamttemp = 0; |
| 178 |
weapongrazesizetemp = 0; |
| 179 |
weaponchar1temp = 1; |
| 180 |
weaponchar2temp = 0; |
| 181 |
weaponchar3temp = 0; |
| 182 |
weaponicontemp = 1; |
| 183 |
weaponabilityicontemp = 7; |
| 184 |
weaponabilitytemp = ; |
| 185 |
value = 250; |
| 186 |
break; |
| 187 |
case 9: |
| 188 |
weaponnametemp = ; |
| 189 |
weapondesctemp = A rugged scarf that cuts enemies like a dagger. ; |
| 190 |
wmessage2temp = ; |
| 191 |
wmessage3temp = ; |
| 192 |
weaponattemp = 2; |
| 193 |
weapondftemp = 0; |
| 194 |
weaponmagtemp = 0; |
| 195 |
weaponboltstemp = 1; |
| 196 |
weaponstyletemp = "?"; |
| 197 |
weapongrazeamttemp = 0; |
| 198 |
weapongrazesizetemp = 0; |
| 199 |
weaponchar1temp = 0; |
| 200 |
weaponchar2temp = 0; |
| 201 |
weaponchar3temp = 1; |
| 202 |
weaponicontemp = 3; |
| 203 |
weaponabilityicontemp = 0; |
| 204 |
weaponabilitytemp = " "; |
| 205 |
value = 200; |
| 206 |
break; |
| 207 |
case 10: |
| 208 |
weaponnametemp = ; |
| 209 |
weapondesctemp = Delicate scarf that increases healing#power but has no attack. ; |
| 210 |
wmessage2temp = ; |
| 211 |
wmessage3temp = ; |
| 212 |
weaponattemp = 0; |
| 213 |
weapondftemp = 0; |
| 214 |
weaponmagtemp = 2; |
| 215 |
weaponboltstemp = 1; |
| 216 |
weaponstyletemp = "?"; |
| 217 |
weapongrazeamttemp = 0; |
| 218 |
weapongrazesizetemp = 0; |
| 219 |
weaponchar1temp = 0; |
| 220 |
weaponchar2temp = 0; |
| 221 |
weaponchar3temp = 1; |
| 222 |
weaponicontemp = 3; |
| 223 |
weaponabilityicontemp = 7; |
| 224 |
weaponabilitytemp = ; |
| 225 |
value = 200; |
| 226 |
break; |
| 227 |
} |
| 228 |
} |