| 1 |
function scr_armorinfoscr_armorinfofunction scr_armorinfo(arg0)
{
switch (arg0)
{
case 0:
armornametemp = " ";
armordesctemp = " ";
amessage2temp = ;
amessage3temp = " ";
armorattemp = 0;
armordftemp = 0;
armormagtemp = 0;
armorboltstemp = 0;
armorgrazeamttemp = 0;
armorgrazesizetemp = 0;
armorchar1temp = 1;
armorchar2temp = 0;
armorchar3temp = 1;
armorabilitytemp = " ";
armorabilityicontemp = 0;
armoricontemp = 0;
value = 0;
break;
case 1:
armornametemp = ;
armordesctemp = A thin square charm that sticks#to you, increasing defense. ;
amessage2temp = ;
amessage3temp = It's sticky, huh, Kris... ;
armorattemp = 0;
armordftemp = 1;
armormagtemp = 0;
armorboltstemp = 0;
armorgrazeamttemp = 0;
armorgrazesizetemp = 0;
armorchar1temp = 1;
armorchar2temp = 1;
armorchar3temp = 1;
armorabilitytemp = " ";
armorabilityicontemp = 0;
armoricontemp = 4;
value = 100;
break;
case 2:
armornametemp = ;
armordesctemp = A bracelet made out of various#symbol-inscribed cubes. ;
amessage2temp = ;
amessage3temp = ;
armorattemp = 0;
armordftemp = 2;
armormagtemp = 0;
armorboltstemp = 0;
armorgrazeamttemp = 0;
armorgrazesizetemp = 0;
armorchar1temp = 1;
armorchar2temp = 1;
armorchar3temp = 1;
armorabilitytemp = " ";
armorabilityicontemp = 0;
armoricontemp = 4;
value = 150;
break;
case 3:
armornametemp = ;
armordesctemp = A cute hair ribbon that increases#the range bullets increase tension. ;
amessage2temp = Nope. Not in 1st grade anymore. ;
amessage3temp = Um... D-do I look cute...? ;
armorattemp = 0;
armordftemp = 1;
armormagtemp = 0;
armorboltstemp = 0;
armorgrazeamttemp = 0;
armorgrazesizetemp = 20;
armorchar1temp = 1;
armorchar2temp = 0;
armorchar3temp = 1;
armorabilitytemp = ;
armorabilityicontemp = 7;
armoricontemp = 4;
value = 100;
break;
case 4:
armornametemp = ;
armordesctemp = A crinkly hair ribbon that slightly#increases your defense. ;
amessage2temp = Nope. Not in 1st grade anymore. ;
amessage3temp = Um... D-do I look cute...? ;
if (instance_exists(obj_hathyfightevent))
amessage3temp = " ";
armorattemp = 0;
armordftemp = 2;
armormagtemp = 0;
armorboltstemp = 0;
armorgrazeamttemp = 0;
armorgrazesizetemp = 0;
armorchar1temp = 1;
armorchar2temp = 0;
armorchar3temp = 1;
armorabilitytemp = ;
armorabilityicontemp = 7;
armoricontemp = 4;
value = 90;
break;
... (arg0) |
| 2 |
{ |
| 3 |
switch (arg0) |
| 4 |
{ |
| 5 |
case 0: |
| 6 |
armornametemp = " "; |
| 7 |
armordesctemp = " "; |
| 8 |
amessage2temp = ; |
| 9 |
amessage3temp = " "; |
| 10 |
armorattemp = 0; |
| 11 |
armordftemp = 0; |
| 12 |
armormagtemp = 0; |
| 13 |
armorboltstemp = 0; |
| 14 |
armorgrazeamttemp = 0; |
| 15 |
armorgrazesizetemp = 0; |
| 16 |
armorchar1temp = 1; |
| 17 |
armorchar2temp = 0; |
| 18 |
armorchar3temp = 1; |
| 19 |
armorabilitytemp = " "; |
| 20 |
armorabilityicontemp = 0; |
| 21 |
armoricontemp = 0; |
| 22 |
value = 0; |
| 23 |
break; |
| 24 |
case 1: |
| 25 |
armornametemp = ; |
| 26 |
armordesctemp = A thin square charm that sticks#to you, increasing defense. ; |
| 27 |
amessage2temp = ; |
| 28 |
amessage3temp = It's sticky, huh, Kris... ; |
| 29 |
armorattemp = 0; |
| 30 |
armordftemp = 1; |
| 31 |
armormagtemp = 0; |
| 32 |
armorboltstemp = 0; |
| 33 |
armorgrazeamttemp = 0; |
| 34 |
armorgrazesizetemp = 0; |
| 35 |
armorchar1temp = 1; |
| 36 |
armorchar2temp = 1; |
| 37 |
armorchar3temp = 1; |
| 38 |
armorabilitytemp = " "; |
| 39 |
armorabilityicontemp = 0; |
| 40 |
armoricontemp = 4; |
| 41 |
value = 100; |
| 42 |
break; |
| 43 |
case 2: |
| 44 |
armornametemp = ; |
| 45 |
armordesctemp = A bracelet made out of various#symbol-inscribed cubes. ; |
| 46 |
amessage2temp = ; |
| 47 |
amessage3temp = ; |
| 48 |
armorattemp = 0; |
| 49 |
armordftemp = 2; |
| 50 |
armormagtemp = 0; |
| 51 |
armorboltstemp = 0; |
| 52 |
armorgrazeamttemp = 0; |
| 53 |
armorgrazesizetemp = 0; |
| 54 |
armorchar1temp = 1; |
| 55 |
armorchar2temp = 1; |
| 56 |
armorchar3temp = 1; |
| 57 |
armorabilitytemp = " "; |
| 58 |
armorabilityicontemp = 0; |
| 59 |
armoricontemp = 4; |
| 60 |
value = 150; |
| 61 |
break; |
| 62 |
case 3: |
| 63 |
armornametemp = ; |
| 64 |
armordesctemp = A cute hair ribbon that increases#the range bullets increase tension. ; |
| 65 |
amessage2temp = Nope. Not in 1st grade anymore. ; |
| 66 |
amessage3temp = Um... D-do I look cute...? ; |
| 67 |
armorattemp = 0; |
| 68 |
armordftemp = 1; |
| 69 |
armormagtemp = 0; |
| 70 |
armorboltstemp = 0; |
| 71 |
armorgrazeamttemp = 0; |
| 72 |
armorgrazesizetemp = 20; |
| 73 |
armorchar1temp = 1; |
| 74 |
armorchar2temp = 0; |
| 75 |
armorchar3temp = 1; |
| 76 |
armorabilitytemp = ; |
| 77 |
armorabilityicontemp = 7; |
| 78 |
armoricontemp = 4; |
| 79 |
value = 100; |
| 80 |
break; |
| 81 |
case 4: |
| 82 |
armornametemp = ; |
| 83 |
armordesctemp = A crinkly hair ribbon that slightly#increases your defense. ; |
| 84 |
amessage2temp = Nope. Not in 1st grade anymore. ; |
| 85 |
amessage3temp = Um... D-do I look cute...? ; |
| 86 |
if (instance_exists(obj_hathyfightevent)) |
| 87 |
amessage3temp = " "; |
| 88 |
armorattemp = 0; |
| 89 |
armordftemp = 2; |
| 90 |
armormagtemp = 0; |
| 91 |
armorboltstemp = 0; |
| 92 |
armorgrazeamttemp = 0; |
| 93 |
armorgrazesizetemp = 0; |
| 94 |
armorchar1temp = 1; |
| 95 |
armorchar2temp = 0; |
| 96 |
armorchar3temp = 1; |
| 97 |
armorabilitytemp = ; |
| 98 |
armorabilityicontemp = 7; |
| 99 |
armoricontemp = 4; |
| 100 |
value = 90; |
| 101 |
break; |
| 102 |
case 5: |
| 103 |
armornametemp = ; |
| 104 |
armordesctemp = Shackle that ironically increases#your attack and defense. ; |
| 105 |
amessage2temp = (Damn, it's actually cool...) ; |
| 106 |
amessage3temp = ; |
| 107 |
armorattemp = 1; |
| 108 |
armordftemp = 2; |
| 109 |
armormagtemp = 0; |
| 110 |
armorboltstemp = 0; |
| 111 |
armorgrazeamttemp = 0; |
| 112 |
armorgrazesizetemp = 0; |
| 113 |
armorchar1temp = 1; |
| 114 |
armorchar2temp = 1; |
| 115 |
armorchar3temp = 1; |
| 116 |
armorabilitytemp = " "; |
| 117 |
armorabilityicontemp = 0; |
| 118 |
armoricontemp = 4; |
| 119 |
value = 150; |
| 120 |
break; |
| 121 |
case 6: |
| 122 |
armornametemp = ; |
| 123 |
armordesctemp = A golden coin with a once-powerful mousewizard engraved on it. ; |
| 124 |
amessage2temp = ; |
| 125 |
amessage3temp = ; |
| 126 |
armorattemp = 0; |
| 127 |
armordftemp = 0; |
| 128 |
armormagtemp = 2; |
| 129 |
armorboltstemp = 0; |
| 130 |
armorgrazeamttemp = 0; |
| 131 |
armorgrazesizetemp = 0; |
| 132 |
armorchar1temp = 1; |
| 133 |
armorchar2temp = 1; |
| 134 |
armorchar3temp = 1; |
| 135 |
armorabilitytemp = " "; |
| 136 |
armorabilityicontemp = 0; |
| 137 |
armoricontemp = 4; |
| 138 |
value = 120; |
| 139 |
break; |
| 140 |
case 7: |
| 141 |
armornametemp = ; |
| 142 |
armordesctemp = A J-shaped tail that gives you devilenergy. ; |
| 143 |
amessage2temp = Figured I'd grow one someday. ; |
| 144 |
amessage3temp = ; |
| 145 |
armorattemp = 2; |
| 146 |
armordftemp = 2; |
| 147 |
armormagtemp = 2; |
| 148 |
armorboltstemp = 0; |
| 149 |
armorgrazeamttemp = 0; |
| 150 |
armorgrazesizetemp = 0; |
| 151 |
armorchar1temp = 1; |
| 152 |
armorchar2temp = 1; |
| 153 |
armorchar3temp = 1; |
| 154 |
armorabilitytemp = " "; |
| 155 |
armorabilityicontemp = 0; |
| 156 |
armoricontemp = 4; |
| 157 |
value = 0; |
| 158 |
break; |
| 159 |
} |
| 160 |
} |