Deltarune (Chapter 5) script viewer

← back to main script listing

gml_Object_obj_flowery_enemy_Other_4

related scripts: Alarm_4Alarm_6CleanUp_0Create_0Draw_0KeyPress_13Other_10Other_11Other_15Other_22Other_4 Step_0

(view raw script w/o annotations or w/e)
1
with (obj_battleback)
2
    persistent = false;
3
with (obj_marker)
4
    persistent = false;
5
with (obj_flowery_hero_flower)
6
    persistent = false;
7
with (obj_flowery_marker)
8
    persistent = false;
9
with (obj_heroparent)
10
    persistent = false;
11
with (obj_battlecontroller)
12
    persistent = false;
13
with (obj_tensionbar)
14
    persistent = false;
15
with (obj_flowery_throwkris)
16
    persistent = false;
17
with (obj_script_delayed)
18
    persistent = false;
19
with (obj_flowery_enemy)
20
    persistent = false;
21
with (obj_darkcontroller)
22
    persistent = false;
23
persistent = false;