Deltarune (Chapter 5) script viewer

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gml_Object_obj_flowery_enemy_Alarm_6

related scripts: Alarm_4Alarm_6 CleanUp_0Create_0Draw_0KeyPress_13Other_10Other_11Other_15Other_22Other_4Step_0

(view raw script w/o annotations or w/e)
1
if (balloonend == 1)
2
{
3
    talked = 1;
4
}
5
else
6
{
7
    talked = 0.6;
8
    talktimer = 0;
9
}