Deltarune (Chapter 5) script viewer

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gml_Object_obj_flowery_enemy_CleanUp_0

related scripts: Alarm_4Alarm_6CleanUp_0 Create_0Draw_0KeyPress_13Other_10Other_11Other_15Other_22Other_4Step_0

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with (obj_marker)
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{
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    if (sprite_index == spr_sparestar_anim)
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        instance_destroy();
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}
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with (obj_flowery_marker)
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    instance_destroy();
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sprite_set_offset(spr_flowers, 10, 22);
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global.flag[1864] = 1;
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global.tempflag[65] = 1;