|
1
|
for (var a = 0; a < nr; a++)
|
|
2
|
{
|
|
3
|
if (a == 0)
|
|
4
|
continue;
|
|
5
|
draw_primitive_begin(pr_trianglelist);
|
|
6
|
draw_vertex_color(bbb[a][0], bbb[a][1], #0B0B3B, 1);
|
|
7
|
draw_vertex_color(bbb[a - 1][0], bbb[a - 1][1], #0B0B3B, 1);
|
|
8
|
draw_vertex_color(bbb[a - 1][2], bbb[a - 1][3], #0B0B3B, 1);
|
|
9
|
draw_vertex_color(bbb[a][0], bbb[a][1], #0B0B3B, 1);
|
|
10
|
draw_vertex_color(bbb[a][2], bbb[a][3], #0B0B3B, 1);
|
|
11
|
draw_vertex_color(bbb[a - 1][2], bbb[a - 1][3], #0B0B3B, 1);
|
|
12
|
draw_primitive_end();
|
|
13
|
}
|
|
14
|
for (var a = 0; a < nr; a++)
|
|
15
|
{
|
|
16
|
if (a == 0)
|
|
17
|
continue;
|
|
18
|
draw_primitive_begin(pr_trianglelist);
|
|
19
|
draw_vertex_color(aaa[a][0], aaa[a][1], #ED1C24, 1);
|
|
20
|
draw_vertex_color(aaa[a - 1][0], aaa[a - 1][1], #ED1C24, 1);
|
|
21
|
draw_vertex_color(aaa[a - 1][2], aaa[a - 1][3], #ED1C24, 1);
|
|
22
|
draw_vertex_color(aaa[a][0], aaa[a][1], #ED1C24, 1);
|
|
23
|
draw_vertex_color(aaa[a][2], aaa[a][3], #ED1C24, 1);
|
|
24
|
draw_vertex_color(aaa[a - 1][2], aaa[a - 1][3], #ED1C24, 1);
|
|
25
|
draw_primitive_end();
|
|
26
|
if (a == (nr - 1))
|
|
27
|
draw_sprite_ext(spr_nubert_segment_crown, 0, ns[a][0], ns[a][1], 2, 2, ns[a][2], image_blend, image_alpha);
|
|
28
|
}
|
|
29
|
if (nr == 0)
|
|
30
|
draw_sprite_ext(spr_nubert_sideways, 4, x, y, 2, 2, nubert_first_angle, image_blend, image_alpha);
|
|
31
|
if (nr == 1)
|
|
32
|
draw_sprite_ext(spr_nubert_sideways, 3, x, y, 2, 2, nubert_first_angle, image_blend, image_alpha);
|
|
33
|
if (!(nubert_reverse && (nr == 0 || nr == 1)) && nr != 0 && nr != 1)
|
|
34
|
draw_sprite_ext(spr_nubert_butt, 0, x, y, 2, 2, nubert_first_angle, image_blend, image_alpha);
|