Deltarune (Chapter 5) script viewer

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gml_Object_obj_bullet_super_nubert2_Create_0

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1
scr_bullet_init
scr_bullet_init

function
scr_bullet_init()
{ grazed = 0; grazetimer = 0; destroyonhit = 1; target = 0; inv = 60; damage = 10; element = 0; grazepoints = 1; timepoints = 1; active = 1; updateimageangle = 0; }
();
2
scr_darksize
scr_darksize

function
scr_darksize()
{ var inst = id; if (argument_count) inst = argument0; inst.image_xscale = 2; inst.image_yscale = 2; }
();
3
nubert_first = false;
4
nubert_x = x;
5
nubert_y = y;
6
nubert_first_angle = 0;
7
nubert_length = 0;
8
nubert_angle = 0;
9
nubert_angle_goal = 0;
10
nubert_overload = 0;
11
nubert_speed = 36;
12
nubert_friction = 0.975;
13
nubert_turn = 22.5;
14
nubert_done = false;
15
nubert_next = -4;
16
nubert_previous = id;
17
nubert_crown = true;
18
nubert_reverse = false;
19
ns = [];
20
nr = 0;
21
aaa = [];
22
bbb = [];
23
nubert_hurt = [];
24
nubert_hooped = false;
25
nubert_cannon = false;
26
nubert_sound = snd_loop(snd_chain_wave);
27
snd_pitch(nubert_sound, 0.05);
28
snd_volume(nubert_sound, 0.75, 0);